The Top 3 Glyphs in Diablo 4 & why they're so good

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hi everyone I want to talk about the best list that exists in Diablo 4 for all of the classes I've already made a very in-depth Paragon video if you want to check that out if I go out how to set up your Paragon boards What notes the prioritize and how to path there and how gloves tie into it so here I'm going to talk about the glyphs in particular and which ones you generally want to rank up first and why glyphs in general are going to be one of the major power boosts that you can acquire in the late game so after you have done the campaign after you've done all the Renown once you're slowly grinding towards level 100 you will start leveling up those glyphs in Nightmare dungeons and they are usually designed to be relatively weak early on when they are not ranked up but when they are maxed out of the highest level they give you a lot of extra stats most of these clips provide bonuses that are in the additive damage category so what this means is that they have a lot of different damage stats that just add together and don't multiply this item one example here is for example damage to close enemies from the turf glyph while we have the control that gives you a damage to crowd control targets all of these bonuses go into the same category which makes them not as effective as something that actually multiplies your damage which is why there are some gloves that are very very powerful so most of them do belong to the same category but some don't most importantly the SD exploit glyph every class has access to this glyph it does look a little bit different on the Sorcerer And Necromancer but the exploit Cliff provides extra vulnerable damage and vulnerable as a debuff and all of the damage Buffs too vulnerable are actually a multiplier as a whole so this means that when you have like this huge additive damage category let's say a thousand percent extra damage bonuses from all the stuff that you stack up and then you add for example 100 more it will just become eleven hundred percent which is a relative damage increase of 10 percent but in the case of vulnerable let's say you have 100 bonus vulnerable damage the the difference between applying it and not is actually double damage because it multiplies this one thousand percent value to become two thousand percent this is exactly why vulnerable damage and vulnerable debuff are so important and why the exploit live is the overall most powerful relief in the entire game right now so I think this is an absolute must-have on basically every single build that is like somewhat respectable because vulnerable just it multiplies your damage basically so this is why you want to have this and there's no other source of like vulnerable or anything that goes into the same category besides a few stats on your items and not only that but the explore glyph at least on Bob Rogue and the Druid actually has an insanely good secondary effect as well most of the secondary effects are rather minor and get like 10 damage opponents here 10 damage reduction there those kind of stuff usually but the Explorer could have actually procs vulnerable for you many attack enemies so you see this here at first time you damage an enemy they become vulnerable for three seconds and while most fights do not last 3 seconds so he basically have Parma vulnerable on almost every enemy that when you're farming at least when you're doing an easy content and you just massively boosted damage so this means that when you find the expert lift you want to start ranking up immediately because of this effect and because of vulnerable damage but it also has this requirement of 25 of a certain stat so on the logo example here there's 25 strengths required in radius and this is not as easy to achieve sometimes depending on which boards you actually path to so we want to make sure that you check out modes around those glyph sockets that you have unlocked on your paringham board and then put in that lift and then maybe later on you can swap it around to a better spot where there's more strength around so you can boost it further unfortunately the sorcerers and necromancers don't have it as easier to exploit with so for them it gives the same wonderful damage but the additional bonus is much weaker it actually just gives you another like stacking damage bonus and you have to procure the vulnerable debuff yourself so four socks that usually means frost Nova that's pretty much about it necromancers that usually means bone spear which is already one of the best builds for them anyway so that bill at least has it but you can also just throw in a bonus beer on other builds to actually produce this amount of debuff or I can use stuff like cold standards and Bone prison but this is definitely more clunky than on other classes and then comes the second most powerful glyph that also almost every single boat wants to stack there are exceptions because it doesn't apply to every build and is the combat glyph so at least on a rogue it's called combat it does have a different name on all of the classes but every single class has something like this which Buffs core skill Critical Strike damage so again with the damage multipliers in the game Critical Strike damage is another multiplier so to say so we have the additive damage category you have the vulnerable damage and then you have crits that also just get their own multiplier and Critical Strike damage is not that easy to stack so you can get a bit of the Rings you can get a little bit on your weapon sockets on the weapons themselves of course but outside of that this is pretty much it and this glyph alone once you like level this up and pull this stack it you can get something like 200 Critical Strike Dimension so we can basically have double your Critical Strike damage with us so if it compares to like the average power gain of let's say uh you know one of the other glyphs let's say something like a closer here that gives you a cut-throw skill damage again because this is additive category it is vastly diminished in its value and I would say that in an endgame setup I could live like this fully maxed out maybe gives you somewhere between 15 to 25 damage or so so compared us to a combat that can effectively double your crit damage on the Barbarian this thing is called wrath which is also really really powerful here it has an additional bonus that gives you a fury on crit so this is very very nice to have then you also have it on that command so this is the essence glyph which also has a relatively powerful secondary effect with additional 22 except damage to enemies that are not healthy on a sorcerer this glove is destruction so again you have the Critical Strike damage here and you'll have an additional bonus where after creating enemies take more damage which is also relatively useful and lastly here on a Giroud you have the spirit lift that has the same Critical Strike damage effect for core skills and again another Critical Strike damage taken from your stacking effect so this is the second most powerful list for almost every single build of course you actually have to use a core skill for this so there are some exceptions to that rule usually builds almost entirely a rolls around core skills at least for example on the Rogue this is absolutely the case some barbs this is mostly the case but there are also exceptions such as mini necromancers such as you know meteor or ball lightning or firewall Sorcerers for example in general of course this also doesn't work with dots so if you have like a fully dot base build then this glyph is not as powerful but it will definitely be featured in almost every build everything that has a core skill will use this and now comes the third type of glyph that I want to highlight here which is the rare buffing gloves and I want to show you why exactly so typically on the Paragon boards you have a lot of additive damage yet again just like the most of those glyphs you know most of these damage Buffs are nothing really crazy there's like damage to burning enemies damage to Elites this is all the same damage category so once you stack up you know hundreds and hundreds of percent of additive damage these values are simply not impactful anymore but there are some examples when these rear bluffing glyphs can be extremely impactful and this is when you buff defensive nodes so this is actually what I do on most of my rogue Paragon boards for example there's the daily Ambush board that gives you a a round note with damage reduction from enemies affected by trap skills and then you can put a glyph like this and boost it all the same here on the sorcerer for example there's this Burning Instinct board that has a lot of like fire and burning synergies and in the glyph radius you have a very powerful node here you can get eight percent damage reduction from enemies that are burning which is a very easy to apply effect on a sorceram and then you can buff this by yeah basically times three and a half so does eight percent actually becomes 28 damage reduction so here we can see there's an action on my desktop rogue build for example you have this buffed cunning node it has exactly the same four and four percent like on the source robot that you just saw but now it is buffed it's 14 and 14 you know 28 of introduction but on one Renault classic lift and of course the other rare note is also buffed so you can still get a bit of damage there or some other effects like the dexterity that is actually a relatively useful step to have for boosting a damage later on as well so typically it's not really worth that much to buff these rare notes but if you have especially one of those defensive round notes or even magic notes you can there's also glyphs that buff magic nodes the inner media so for example unleash here on the source around that's kind of like the same story but generally this is like a little bit lower this is only really worth it when you also want to Stack up all these other stats that are around here so for example hour and the text you know maybe you want to try to reach like a certain stat threshold or something like that but those Rand buffing ones just are so powerful because of this doubling effect on rare notes and then you get another multiplier on that so when you're making your own Paragon boards you should look out for those opportunities to buff those damage reduction renaults if you have the manual built if you want to learn more about paragons and as I mentioned in intro I do have a really in-depth guide about how to set up your boards how to make your own path and you know optimize your setups so feel free to check it out I hope this video helps you and wish you good luck with the launch and see you guys next time
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Channel: wudijo
Views: 178,626
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Keywords: diablo, blizzard, wudijo, D4, diablo 4, diablo IV, barbarian, rogue, sorcerer, sorceress, necromancer, druid, barb, sorc, necro, diablo 4 wudijo, diablo iv wudijo, diablo 4 barbarian, diablo 4 rogue, diablo 4 sorcerer, diablo 4 druid, diablo 4 necromancer, diablo 4 guide, diablo 4 guides, diablo 4 builds, wudijo diablo 4, diablo 4 build, wudijo rogue, diablo 4 leveling, diablo 4 tier list, diablo 4 endgame, diablo 4 paragon, diablo 4 glyphs, diablo 4 endgame guide, wudijo paragon
Id: s9uw-AXufWk
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Length: 9min 47sec (587 seconds)
Published: Thu Jun 01 2023
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