The Story of Poppy Playtime: Chapter 2 Explained

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hey guys super horror bro mike here and in today's video we explore the lore behind poppy playtime chapter 2. while this video won't go in depth with theories about every aspect of this toy nightmare it will recap overall events and use the information we are given to explain what is happening on a surface level so with that disclaimer out the way sit back relax and let's get started this is the story of poppy playtime chapter 2 explained [Music] previously our hapless hero once a worker at playtime code toy factory had returned to their old workplace after receiving a strange note and vhs tape this new note informed them of how staff who mysteriously disappeared were in fact still at the factory and to find the flower for answers the videotape showing said flower a giant poppy painted around the door after returning to the factory and discovering the company's beloved blue mascot huggy wuggy was now a living toy killing machine our adventurer managed to defeat it during a hair-raising chase sequence before finding themselves lost deep in the depths of the factory here they did indeed find the flower included on the vhs tape stepping through the door the protagonist soon discovers one of playtime's earliest breakthrough toys poppy playtime herself locked away inside a case upon opening it the doll blinked to life you opened my case chapter 2 begins moments after this shocking revelation but poppy playtime is nowhere to be seen we continue on moving through a previously inaccessible door all prior exits now blocked this path leads to the office of playtime founder eliot ludwig and we discover a vhs tape which explains a little more about him playtime co is the product of a great man by the name of elliot ludwig divorced but a family man at hearts his sights were always set on bringing amazing toys to amazing children around the globe ludwig spent countless hours in the factory working overtime relentlessly in an attempt to continuously innovate and surprise in the 1960s an unfortunate family death had pushed ludwig down to his lowest but with so much ambition he rose back up and continued to fulfill his vision for the playtime code toy factory ludwig could never be content leaving a project unfinished but just how did one man come to create such an astounding empire how did he manage to stay determined even after suffering such a tragic loss it all began in the fateful year of nineteen [Music] eliot was driven by a death in his family to go beyond the simple creation of groundbreaking toys a note in his office reveals a grim reality elliot had involved himself in the pursuit of sacrilegious practice murder and resurrection looking for ways to bring back his lost love using the poppy a flower some cultures believe to promise resurrection tests began by using animals such as rats but after failing ludwig set his sights on bigger and potentially more human subjects could the family member he lost have been his young daughter and therefore could this mean her resurrected spirit ended up inside poppy for now we can only speculate speaking of poppy she shows back up moments later though this doll does not appear to be hostile quite the opposite in fact offering to lend a helping hand every step of the way oh sorry i didn't mean to scare you i was just trying to get the power back on here poppy leads the protagonist through the factory and toward the exit but things are never quite that easy and it isn't long before poppy is snatched away by a mysterious stretchy appendage after dropping into the void in hot pursuit we soon meet the perpetrator a giant stretchy spider-like toy called mommy long [Music] legs isn't this exciting bobby very exciting mommy mommy heard that miss poppy was going to just give you the train code to escape now how is that fun instead why don't we make a game out of it the game station is still working it will be just like old times and if you win all three games i'll give you the train code mommy loves that idea puppy oh you're going to have so much fun head to musical memory and mommy will get things started [Music] in order to save poppy playtime and escape this wretched toy factory our hero will have to play along with mommy and take part in her games this leads us to a hub area known as the game station on the surface the game station seems like a harmless and fun play zone there's a wacky looking train a play area full of climbing frames swings and slides and three tunnels leading to mini-game zones musical memory wakawagi and statues respectively however while seemingly innocent this game station was in fact a place of nefarious scientific research as we make our way through chapter 2 we discover a series of company documents which paint a grisly picture of what really went down here think back to the adopt an orphan care initiative set up by playtime co a program which we heard about back in poppy playtime chapter 1. this program encouraged playtime employees to adopt children in need of homes by way of financial gain and other perks so many of the workers took part in this initiative and became adoptive parents we had theorized these orphans would then be used in secret as part of playtime co's experiments in an attempt to bring their toys to life from evidence found in chapter 2 it seems this theory is correct am i a real the boy parents brought their children to work where they believed they were being left in a daycare while going to work at the factory unaware that the train their loved ones were loaded onto was in fact not just stopping at the play care but going deeper underground to a secret subterranean wing of the factory here under the watchful eye of stella graber a series of tests could be run on these children kids welcome to the game station i'm stella and we've got three super duper fun games to play these little tests show us just how crazy strong and smart you are follow mommy longlegs down the stairs and we'll start by playing musical memory see you in a bit yes that's right the very same stellar who applied for a rather mundane job on the factory production line impressed her new employer so much with her quirky childlike thought process that she quickly rose in the ranks eventually becoming part of these shady child experiments so stella what made you want to work at the playtime co factory playing with toys when i was young was so magical being able to work at a toy factory somewhere that can provide kids with that same experience that's a pretty great feeling too sometimes though i really really wish i could go back to being a kid i mean each of the children brought down to this game station were assigned a proctor a member of a research team who would assess the child's progress as they took part in the free affirmation tests musical memory was designed to test composure memory and pattern recognition wakawagi focused on hand-to-eye coordination and reaction time while statues zeroed in on a child's agility strength and speed children were tested one at a time and all reports were then delivered to stella by the day's end the children were then returned to their parents the playtime employees who adopted them thinking they had been in the caring hands of a company's daycare while at work if anyone asked any questions the children would have just said they were taking part in fun games the perfect cover-up but what were these tests all about we see evidence that as the children took part in each test they were assigned a toy we also see evidence that children on occasion witnessed the death of their proctors at the hands of the living toys this in turn worsening their performance and putting them more on edge was this psychological suffering part of a greater plan a plan to in some way make the children bond with their given toy and at some point becoming one with them moreover for the scientists to also observe how the living toys such as mommy long legs would act around the children especially when adults were present this requires further analysis and so will be the subject of a future dedicated theory video [Music] in order to escape the facility and locate poppy our protagonist must brave all three of these tests we start with musical memory whereby we are tasked with remembering and then inputting color and symbol based patterns as a bloodthirsty symbol clashing rabbit named bunzo eerily lowers from the ceiling above all while under the watchful eye of mommy long legs he watches from the safety of the observation chamber ironically the very spot the scientists who once monitored her would have stood next up is wakawagi in this game we must act fast and whack mini huggy wuggy toys as they crawl towards us from 18 different wholesome walls these living versions of huggy attack if they reach us when children took part in these tests the huggies were restrained by strings but for us mommy has kindly removed them the toys in this game used to have strings attached to them so they could be pulled back when they got too close to the children have fun after surviving the onslaught of huggies we find ourselves in a minecart area a place used for ferrying about broken toys the entrance ahead is blocked and as we approach it a terrifying silhouette emerges at the end of a hallway it seems huggy wuggy has returned from the dead or has he no this is something else huggy's female variant kissy missy as kissy approaches she seems calm smiling warmly and opening the gates before shuffling off into the distance why does kissy not attack for whatever reason this living mascot is not currently a bloodthirsty killing machine but why once again this requires a dedicated theory video so look for that coming soon the final test is called statues this test requires the participant to navigate a vast playground area under the cover of darkness when the lights go out we can move freely when the lights turn on we must stand still pretty simple right well not quite you see if one should choose to move forward while the lights are on then pj pugepilla a giant ravenous caterpillar will gobble them up whole the protagonist reaches the other side of this test and realizes it's a dead end this final game was a setup we were never meant to survive quickly swinging to a grapple point our hero crashes through a high up observation window and manages to escape into the underground via a hole in the floor [Music] at this point in the video it's worth taking a few moments to briefly summarize who mommy longlegs is and her history as a living toy experiment originally as shown in the commercial that opens the chapter mommy longlegs was a popular and very stretchy elasticated toy who emerged from playtime co in the early 90s along with the tagline she loves to watch you play this is true of her living toy variant who was used to observe and accompany the child test subjects in the game station each day it also appears that mommy was part of a family of three as seen in this poster here we discover a note labeled transfer request which gives us plenty of details on mommy longlegs and reveals a sinister truth at the top of the note you'll notice the word subject followed by the name marie payne now while this could simply be the name of the note's author it seems unlikely as in other notes subject is used to describe the test subject specifically so by this logic we can assume that mommy longlegs derives from human origin created from the body of a woman named marie who just like the rat in elliott's note was submerged in poppy and gel mixture after death before being shocked back to life this also now confirms why these toys seemingly bleed upon death their bodies contain human organs the bodies and souls of those resurrected trapped within their plastic outer shells another one of our prior theories that now seems to have been proven true this note tells us that mommy was hostile and dangerous towards staff members but docile and friendly around the orphan children experiments she even acted to protect them which is why playtime scientists were instructed to keep a minimum of 20 feet away at all times the scientists used the presence of the children to keep mommy calm as she tended to their well-being the children kept her focused now in their absence mommy has become twisted alone with her thoughts and vengeful towards the scientists who wronged her including it would seem our protagonist who it is suggested was part of the secret team it was always so sad to see the kids go they called me mommy because i was the closest thing they ever had to one but they come for games and never come back they left mommy to die alone mommy didn't deserve that but you you worked here so if anyone deserves to die alone it's you this also explains why huggy wuggy turned feral too these toys were kept docile by the influence of children who they could play with each day without these children the minds of these experiments turned to murderous thoughts it also seems that general workers at the studio had no idea about the creation of these horrific toy experiments this is evident in a recording from both employee marcus brickley and an announcement from management in regards to rumors of a giant spider on the premises so i i took a peek beneath the gate and some massive bloody thing was gathering about the bloody hallway thing you're sure it wasn't a person he's no person that's 50 feet long with a thousand legs marcus you're losing me the following is a pre-recorded announcement to address the many complaints regarding an alleged very very big spider crawling around in the facility the playtime corporation wants me to remind you all that spiders that big do not exist mommy longlegs put our protagonists through these tests as an ironic punishment to inflict the same stress and misery upon a former employee as they once inflicted upon the orphaned children perhaps marie payne was herself a proctor who met a sticky end while monitoring a child it has now become obvious to mommy that our hero has no intention of returning to her after escaping into the depths of the factory with the jig up she reverts to her true unhinged form i asked you to play fair and you cheated oh great cheaters now we're going to play one last game it's called this leads to a twisted game of hide and seek between mommy and the former playtime worker as they are chased deeper into the depths of the factory along the way discovering a note from playtime's head of construction eddie ritterman who contracted a third party for warren back construction company to build a secret laboratory deep underground so that testing could begin it seems time was of the essence too as a 12-month deadline was applied the underground begins to collapse torn down as mommy gets more and more frustrated at the protagonist's evasive actions eventually a desperate chase ensues at the end of his chase we finally make it to the emergency exit and escape back into the upper levels of the factory [Music] upon passing through the emergency exit and powering up the door at the far side mommy longlegs emerges screaming at the end of a hall and rushes the player we step out of the way and our hand becomes caught in a grinder our only option is to flip the switch and watch in horror as mommy meets a brutal demise [Music] after mommy's torso hits the floor the life has drained from her notice how her face returns to a smile the exact same expression featured on the original mommy long legs toy then a mechanical claw emerges from underneath a nearby shutter and drags mommy's remains into the darkness this is experiment 1006 the prototype as we recall mommy's harrowing screams you may remember she seemed more concerned with becoming part of him than the agonizing pain of her immediate death this suggests that whatever experiment 1006 is he is merging with the bodies of fallen toys such as huggy and mommy but to what end well currently there is no way to know for sure so of course this will be the topic of the third upcoming theory video so stay tuned for that you might be asking how do we know that this claw belongs to prototype experiment 1006 well the same claw belonging to this creature appears on screen while playing the scientist log in regard to this very experiment we discovered the first of these in chapter 1 which detailed how this prototype escaped and then ran rampant throughout the factory the seconds tape documents another escape attempt by this mysterious prototype log five code two in relation experiment one zero zero six the prototype a close call occurred this week in which he nearly breached containment the prototype seemingly disassembled the digital alarm clock within his room and utilized the battery along with several other components to create a laser pointer which he then fired into the security camera disabling it these actions allowed him 28.3 seconds completely unmonitored once function returned to the camera the room appeared to be empty one surveillance specialist went in to confirm his absence however upon opening the door she realized that the prototype had hidden in one of the camera's blind spots the prototype attempted to escape through the open door however another surveillance specialist was able to remotely re-lock the door despite the other specialists still being inside one casualty occurred the prototype seems to possess an unprecedented level of intelligence beyond that of all other test subjects as well as an alarming willingness to commit violence further suppression treatments will need to be enacted to ensure that no other experiments develop these qualities experiment one one seven zero huggy wuggy remains the optimal outcome due to his sufficient intelligence paired with maximum obedience end of lock [Music] after meeting the prototype our protagonist finally reaches the game station area once more emerging on the catwalk leading to the control room where scientists would observe from a safe distance here poppy has been webbed up and restrained by mommy upon freeing her poppy's cute and carefree persona seems to have taken a sinister turn did you kill her [Music] good i'll bark the train we need to leave poppy seems to have become colder more distant and a little crueler but nonetheless we follow her instructions and board the train using the input code gained by taking part in each mini-game to get it back up and running it seems for a while as if everything is on the right track so to speak the train pulls out of the game station and heads towards the exit leading us safely out of the factory until poppy has a change of heart i was so scared she put me back in that case but you saved me you are perfect too perfect to lose i'm sorry i can't let you leave i've never met anyone like you do you know how long i've been stuck in that case well too long i had so much time to think and reflect time to figure out exactly what i would do and free will set things right terrible things have happened but i know that whatever i need you to do you are capable we will it now seems as though poppy wishes to keep us at playtime co she feels for his unfinished business here and wishes to use us as a tool to right for wrongs inflicted upon her and the other experiments but to what end and what happened to poppy at the end of that message unfortunately these are questions that must wait until the release of chapter 3 and beyond but in the meantime stay tuned for my series of deep dive theories and more on poppy playtime chapter 2 in the coming weeks the train gathers speed but is so old the brakes stop working and the entire thing derails leaving our hapless heroes stranded in the dark in the faint glow of the headlights a sign can be made out it reads play care and with that we come to the end of this video and a look at the story of poppy playtime chapter 2 explained i hope you enjoyed this video and found it both entertaining and informative if you did remember to leave a like comment down below and of course subscribe for more horror related content thanks for watching and i will see you on the next video [Music] you
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Channel: SuperHorrorBro
Views: 3,977,170
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Keywords: poppy playtime chapter 2, poppy playtime ch 2, superhorrorbro, superhorrorbro poppy playtime, poppy playtime mommy long legs, poppy playtime secrets, poppy playtime kissy missy, poppy playtime chapter 2 story explained, poppy playtime chapter 2 theory, poppy playtime chapter 2 kissy missy, poppy playtime prototype 1006 explained, kissy missy explained, mommy long legs explained, poppy playtime game theory, poppy playtime ch2 ending explained
Id: j2IHH0wnHFw
Channel Id: undefined
Length: 26min 29sec (1589 seconds)
Published: Mon May 09 2022
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