The Problem(s) With Zoners in Super Smash Bros.
Video Statistics and Information
Channel: MockRock
Views: 389,696
Rating: undefined out of 5
Keywords: Smash Ultimate, Review, alpharad, Nintendo, little z, super smash bros ultimate, smash bros ultimate, tier list, nintendo direct, esam, hungrybox, ssbu, alpharad deluxe, Nintendo Switch, Gameplay, Animal Crossing New Horizons, Meme, Memes, nairo, nairomk, mkleo, marss, hbox, hbox smash ultimate, nairo smash ultimate, nintendo memes, nintendo, smash ultimate tier list, smash ultimate tournament, street fighter v, animal crossing, metroid, samus, metroid dread, e3, fighting game, fighting games
Id: Qq4uMQ1yXYo
Channel Id: undefined
Length: 27min 56sec (1676 seconds)
Published: Thu Jul 29 2021
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Really good video! I thought this was going to be about why zoners in Smash are weak, but it ended up being more about why theyβre strong, and how there arenβt that many anti-zoning tools in Smash. Also on how online nerfs them far less than non-zoners.
I really like his suggestion about adding projectile-invulnerable moves, and making Ganonβs down B one of them.
MockRock is great
People downvoting without even watching. It's a great vid. Very well articulated and fair.
Two things that stuck out in this video.
His consistent reference to SFV giving consideration for how every character interacts with fireballs is interesting. Because from what I recall a sizable portion of the playerbase are a little annoyed that almost every character in SFV has a direct, clean answer that can sometimes invalidate even thinking about putting out fireballs if both players are competent. Because a fair few can use their dedicated anti-fireball option on reaction to one from fairly far range and get huge damage, or at least an advantaged state, from reacting to a fireball. Sometimes even from almost full-screen in cases like Laura with her EX elbow. Which might be a bit too far in the other direction depending who you ask, and SFV may not be the picturesque example of how to address zoning. That said, give Ganondorf projectile invincibility on Wizard's Foot I did not realize how badly we needed that mechanic in this game and how perfectly it works here.
E L E V E N F R A M E S of input lag minimum when playing online.
Why are y'all downvoting this, MockRock makes great analyses and his Smash archetype series has been really insightful. Definitely worth giving a watch.
MockRock always makes quality Smash content.
Lol first smash were "zoners" are good and we have endless complains about how smash needs more anti-zoning, you know what its the best anti-zoning too that traditional fighters have doesnt have? Mobility.
You can escape of proyectiles in this game, double jump, hell you dont even get chip damage by shielding agaisnt them.
In traditional fighters you cant do that, and is the reason strong anti zoning tools other that mobility exist.
And the reason fighting true zoners in smash is more miserable that other games is because smash doesnt have a health bar, the timer is 7 minutes and the game lacks true corners.
All of this means that you cant pressure your opponent like in traditional fighting games, the zoners will run the clock for 7 minutes, and most proyectiles will annoy you by sending you far away before killing you combined all of this combined of course will drain your mental fortitude unless you are good with your patient play and/or movement.
Or you can pick anti "zoning"characters like palutena or hero.
-Every time Street Fighter got brought up, I wanted to hear him talk about airdodges, double jumps, platforms, spot dodges, total control over your drift, being able to totally switch your trajectory mid-air, fastfalling, roll ins, catching item projectiles with an aerial, extreme low profiling (for some characters), negating the projectile entirely while mid-air with your nine foot long disjointed sword (for some characters) and all the other baked in tools that Smash characters have to deal with zoning that are much less common in most fighting games. It makes more sense to have dedicated character specific anti-projectile options when your only option otherwise is to block, neutral jump or jump in.
-Smash zoners are definitely a mixed bag, but a lot of the zoners he mentioned can be some of the most interesting characters to watch competitively: Samus, Snake, ROB, Villager, Hero, Link, etc.
-He said the video isn't about balance, but used Ganon as the biggest example of a character who has limited options against zoners, which is kind of the whole point? Zoners are supposed to beat grapplers, grapplers aren't supposed to have good options against projectiles, and Ganon is both an incredibly polarized grappler and the worst character in the game. He's probably in the running for the weakest character in the whole series.
-Agree that Ultimate's netcode is very very bad
-Its true that zoners having overpowered recoveries negates what makes their archetype compelling, but that's true of every character type in the game besides grapplers (who seem to usually be exploitable offstage.) Recoveries are much too good in Ultimate, across the board.
-Calling a zoner frustrating to play against isn't really a criticism. Zoners (and fighting games in general) are supposed to piss you off. Its essential to the experience.
No one would want to play a fighting game without a scummy, controversial top tier that isn't all that fun to play against. If Hbox had retired instead of Armada, and the meta for two years was all Fox Falco and Marth, Melee would be getting 1/3 the numbers on Twitch.
You don't want characters with turn-the-game-off levels of heat, like Brawl Metaknight or Smash 4 Bayo and Sonic, but Ultimate isn't even close to being there.
A very well made video, but I definitely disagree with a few bits of points from him. I think something he overlooked heavily is the difference in game that Smash and Traditional fighters are. Smash has such a difference in mobility that the ways for how things are dealt with are completely different.
Then while claiming to not be talking about balance he very much was. And all his points would make you think zoners are busted in smash. But if you looked at basically any pros tier list youβd learn zoners arenβt top tier (except minmin in some) and this is because he definitely missed on their weaknesses.