The Problem(s) with Counters in Super Smash Bros.
Video Statistics and Information
Channel: MockRock
Views: 973,810
Rating: undefined out of 5
Keywords: Smash Ultimate, Review, alpharad, Nintendo, little z, super smash bros ultimate, smash bros ultimate, tier list, nintendo direct, arlo, esam, hungrybox, fall guys, age of calamity, among us, ssbu, kirby fighters 2, alpharad deluxe, Nintendo Switch, PS5, IGN, Super Mario 3D All Stars, Gameplay, Speedrun, Lets Play, Fire Emblem Heroes, Pokemon, Pokemon Sword and Shield, 2020, Animal Crossing New Horizons, Meme, Memes, T1, kirby, minecraft, minecraft steve, minecraft smash, minecraft steve smash
Id: qUJQ5wcOyv8
Channel Id: undefined
Length: 20min 55sec (1255 seconds)
Published: Thu Jul 02 2020
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Btw this guy is not the same as RockCrock, the guy who has allegations against him. Apparently MockRock has been getting comments about it, which is kind of concerning
Probably not the place to ask this but I can't find a better one: In MockRock's intro, who's the third silhouette we see? We see Ganon's up tilt, Falco's side b, and then someone I can't identify doing like a whiplash thing. Who is that?
MockRock also has some good shit to say about current events. He's a blessing to this community, both as a content creator and a person.
Not sure of the extent to which I agree with the large digression about Fire Emblem not having counters.
For starters, while “Counter” as a skill first appeared in Path of Radiance, the Vantage skill (which makes you attack first below a certain HP threshold, making it good on enemy turns) has been in the game since Genealogy on the SNES, so if MockRock’s argument is “it’s not similar enough to FE”, well, there you go.
I think it’s also a little unfair to say, “well FE has so many Counters in Ultimate, it’s ridiculous”. Think about it from the perspective of, like, returning movesets. 65 characters returned to Smash Ultimate. Of those characters, off the top of my head, just 8 received a significant change to their moveset (Link’s changes to be BotW, Luigi’s new grab, Ganondorf’s sword, Mr. Game & Watch’s new fair, Snake’s new down smash, Toon Link’s new forward smash, Palutena’s moves being standardised, and new specials for the Miis). There’s a noticeable emphasis on preserving old movesets in Ultimate, and I think that spinning the game’s preservation of old movesets as “too many counters” is a bit of a weird take.
I wouldn’t even be talking about this point so much, but MockRock makes it like a three-minute discussion and it’s weird.