The Sad Story of Kirby In Smash
Video Statistics and Information
Channel: MockRock
Views: 264,864
Rating: undefined out of 5
Keywords: Smash Ultimate, alpharad, Nintendo, little z, super smash bros ultimate, smash bros ultimate, tier list, esam, hungrybox, ssbu, alpharad deluxe, Nintendo Switch, Gameplay, nairo smash, nintendo memes, nintendo, smash ultimate tier list, smash ultimate tournament, smash ultimate best attacks, smash ultimate best moves, super smash bros ultimate best moves, super smash bros ultimate worst moves, sora smash, sora smash bros, kirby smash, kirby smash ultimate, kirby super smash bros
Id: IFoYdp7L0kw
Channel Id: undefined
Length: 16min 32sec (992 seconds)
Published: Thu Oct 28 2021
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Glad he brought up how nice kirby's custom up-b was in smash 4. The loss of that move has been absolutely tragic. Also agreed on hammer being underwhelming, would be thrilled to see it go.
I'm not even really talking about buffs, but I'd really like to see Kirby get a rework. Not just because there's a lot of different things they can do with the character (though there is), but I'll be honest, I've really come to dislike Kirby's design in Ultimate, or more specifically, the counterplay it encourages.
Playing Kirby casually is fun! Mashing the B button, smash attacks, and hitting like a truck is all good. You know what isn't fun? Watching a Kirby get circle camped in a 17 minute long best of 3 set.
I'm not blaming Sharp for doing that, to be clear; that is optimally how you beat Kirby after all. But my problem is the fact that that is how you optimally beat Kirby in the first place. Making Kirby slow horizontally is fine, but also making him vertically move at the speed of molasses not only makes this sort of counterplay consistently effective against him, it also goes against how Kirby plays in his own games as - like how MockRock pointed out - he had no problem reaching such heights almost instantly with things like Final Cutter in his own series.
And thematically speaking... that's such a lame weakness to have, especially on someone as powerful as Kirby. I can deal with Kirby being outranged or juggled/edgeguarded as weaknesses, but imagining one of the canonically strongest beings in Smash Ultimate losing fights simply because he can't stop people from hopping between platforms leaves me a special kind of miffed lol.
If Kirby were released as DLC today, he would have such an absurdly different movepool it wouldn't even be funny.
My controversial rework of the character would be changing the copy ability to always ensure it gets a character's signature ability, rather than necessarily their neutral B. e.g. absorbing Diddy would make sense to give banana rather than popgun. Obviously it'd add some weird minutia to knowing what move you get on absorbing, but there are so many specific characters who give a nearly useless move. Kirby shouldn't get a redundant inhale from Dedede when absorbing him could give gordo instead.
There is no sadder tale than Link's smash career. Heck, that's the case for most of the Zelda cast. Smash has never been kind to them.