In most stealth games enemies only have
one type of reaction to the player - taking out a weapon and trying to kill
you. But in Yandere Simulator the player is surrounded by high school students not soldiers or bodyguards. So, how does a high school student react to witnessing a murder at school? The answer is that it's different from student to student and depends entirelyon their personality. In Yandere Simulator each character has been
assigned a personality type called a "Persona". Which dictates how they react to
murder and corpses. I was originally planning to only have five or six different personas in the game, but over the past few years I have implemented about 13 different personas. And as of today, I've added two more. These new personas will present a tremendous threat to the player. And that's what
today's video is all about. In 2016 I described my idea for the game's photography Club. The idea was that the club would be populated by friendly, carefree students, who don't actually have any real interest in photography and just used the club for goofing around. But if students start disappearing or dying on school grounds it would impact the atmosphere of the school. And these carefree students would turn into junior detectives, who would attempt to track down the culprit. I called this "the Sleuth Persona" As of now the Photography Club and the sleuth persona are finally in the game. The Sleuth persona functions much differently than every other persona. It's the only persona that changes based on school atmosphere, which is a number that is affected by the player's actions. For example, the discovery of a student's
corpse and school is minus 10 percent school atmosphere. But a student mysteriously going missing is only minus 5 percent school atmosphere. When school atmosphere is over 90% the members of the photography club are happy and carefree so their animations look relaxed. Below 90% they feel worried about recent events at school so their animations look a bit paranoid. Below 80% they will start actively looking for danger and their animations will change to reflect this. When school atmosphere is over 90% they will react to the players camera with a friendly pose. Below 90% they react to the player's
camera with suspicion. When school atmosphere is over 80% they will use their club room for chatting and goofing around. Below 80% they use their club
room as an investigation headquarters. They build a fake crime scene to put themselves into the right mindset for hunting down a criminal, they put photographs of potential suspects on a corkboard and have serious discussions, instead of goofing around like they normally do. When school atmosphere is over 80% the photography club's leader has casual carefree dialogue when you're talking to him about joining his club. Below 80% his dialogue will change and
get more serious. When school atmosphere is over 80% they will spend all of their spare time in their club room just chatting about nothing in particular Under 80% their entire routine changes. They will briefly meet in their club room at the beginning of the day to discuss their investigation plans and discuss potential suspects. And then, they will spend the rest of their
time hunting for the culprit who has been causing problems at school. Around 5:00 p.m. they will reconvene at the club to discuss what they've learned. They will hunt for the culprit by visiting each student in school individually and checking each student one by one to look for danger or suspicious behavior. During this process they will also visit the player to observe what you are doing. This is what makes them a threat. Because they check on everyone at school including you, they could walk in on you while you're trying to get away with murder. The advantage of joining the photography club is that if you're a part of their investigation team, they won't consider the possibility that you might be the killer they're looking for, so they won't bother to investigate you while they are paying a visit to every student in school. This makes them much less of a threat to the player. If the photography club is shut
down they won't stop their investigation. Even if they no longer have a club room they will still walk around the school checking on each student individually, as long as school atmosphere is under 80
percent. When school atmosphere is over 80% they will react to a murder with the Social Butterfly reaction. They will run to a place that they think will be populated by other students and call the cops. But under 80% they will react to a murder with the Phone Addict reaction. They will snap a photo of you and run away while texting that photo to the police. If a member of the photography club sees you attack any other member of their club they will use the hero reaction and attempt to apprehend you. This happened regardless of school atmosphere level. The club leader is unique, because he
uses the Hero reaction instead of the social butterfly reaction, if he sees you commit murder while school atmosphere is over 80%. He is the only member of the club who does this. As I mentioned another new persona was
added to the game today. This one is an extension of the Sleuth
persona. You could consider it to be a more extreme version of the Sleuth persona. I call it "the Stalker Persona." If a student witnesses you commit murder and calls the cops, but the police can't find enough evidence to arrest you that student will develop a grudge against you and will cause damage to your
reputation on every subsequent day. But, if a member of the photography club
reports you for murder and you get away with it they won't stop with just holding a grudge. That club member will tell all of their friends what they saw. And that's where things get interesting. Normally, the photography club would
check every student at school in an attempt to find the killer. But if they already know the identity of the killer they only have to investigate one student. You. In other words, if a single member of the photography club knows that you've gotten away with murder, the entire club will dedicate themselves to
following you around school at all times so they can try to snap a photo of you
doing something incriminating. If you approach them, they will run a
safe distance away from you. If you try to outrun them they will always track you down. The one time when they won't stalk you is during class time and cleaning time. It's possible that in the future I might decide to let other students switch from their normal persona to the Stalker
Persona. For example, if you increase your reputation at school, make a lot of friends, and increase your seduction stat you will become very popular. Some of the other students at school might develop crushes on you and start following you around. Or, if a student sees you murder their best friend or sibling and they report you to the police, but the police can't connect you to the crime and arrest you, that student might start stalking you in the same way that the photography club would stalk you after learning your true nature. The student council, The student council, the bullies, The student council, the bullies, the delinquents The student council, the bullies, the delinquents, and the photography club. Each took a lot of work in order to be added to the game. Because they all required new feathures in order to function as I imagined them. The remaining clubs do not have elaborate new features associated with them so in the future it should take me much less time to add new characters to the game. Now when the photography club is finished the next club I want to work on is the science club, since I've been looking forward to them for a very long time. Putting them into the game will probably
be my next objective. That will conclude today's video. Thank you for following the development of Yandere Simulator. Oh, by the way. Are you interested in covering up your naked body? You might want to check out the two new Yandere Simulator shirts available in the crowd made store. I'm super happy with how this artwork turned out and I hope you like it too. You can find a link in the video
description below.
The Sleuth and Stalker personas are amazing concepts, because it shows how the characters can chang, adapt, and evolve based on your every action and dialogue.
Just one thing, I don't think the Stalker person should be able to know your exact location all the time. You should be able to hide from them, get/run away from them (out of their line of sight/field of view), or maybe even report them to the guidance counselor to stop them from stalking you.
I know u/YandereDev is probably too busy to consider something like this, and we all know his email situation
(apparently some idiots still send him dozens of unnecessary emails a day), so I'm just airing it here to get my thoughts out.Really cool! I like the complexity of the members and how much situations you implemented for them, such as different lines, different behaviour and different animations depending of the atmosphere. Also i see you added their models very quickly, plus a new persona! - I think it's incredible to think that this only took just two weeks.
The idea of switching personalities has been implemented! Yay! I think giving each persona a chance to become a stalker/fragile/coward/violent/hero ect would be great. The photography club was a great place to test the concept.
I also like how the photography club has gone from being one of the blandest clubs to one of the most complex. They kind of are an anime club until Yan-chan starts trouble. The idea that they check on every single student also makes them a much bigger threat, and worth joining. It also makes the whole "frame for murder" elimination method a bit more feasible since you can get a photography club member to find a body more predictably if they check on everyone.
I'm so glad he decided to keep the sleuths. He made them so interesting too. I don't think there has been a game where you are the criminal avoiding sleuths like this. So cool.
I think if the school atmosphere is really low the club leader should be more suspicious of people joining and will only let you join if you have a good relationship with him or one of the other club members.
All in all I like the sleuth and stalker personas and the photography club. But the clubroom is still very anime focused- to get across that it's their goof off club and not a cover for the anime club more variety is needed imo.
YAY!!!
Stalker is definitely my favorite so far, it fits naturally and helps the students feel more alive. Overall this is a great update! I just have a few minor notes:
Whoa technology!