In the Hitman games, your objective is simple: eliminate your target and escape. So, could you just stab your target right at the start of the mission, and then run straight for the exit? Well, you could try, but you would immediately be shot to death by dozens of security guards. So, how about following your target and waiting until there are no guards nearby. Well, the developers of the game won't let you get away with murder that easily. Your target is almost always accompanied by at least one personal bodyguard. This means that if you want to eliminate your target, it's necessary to neutralize their bodyguard, or find a way to separate your target from their guard. Yandere Simulator takes place in a peaceful school with no security guards and no guns. So, what exactly is stopping you from simply running up to your rival and stabbing her right at the start of the day? Well, in the case of Osana, the answer is... What are you DOING?! STOP!! You won't get away with this! *APPREHENDED* ...this girl. Her name is Raibaru. You may recognize her as the antagonist of the Indestructible Rival videos. This girl is the "Mysterious Obstacle" that I first mentioned back in 2017. But...who exactly is she, and what role does she play in Yandere Simulator? I'll start by explaining what purposes she serves from a game design perspective. * Every morning, after Osana has spoken to Senpai, she will speak with Raibaru. During these conversations, Osana might mention what she plans to do later in the day. By eavesdropping on these conversations, the player can learn when and where Osana is going to be vulnerable. * Sometimes, there will be scripted events where Raibaru asks Osana about her interests. These events will provide the player with information that is very useful for making Osana fall in love with another student using the matchmaking minigame. * Additionally, Osana will speak to Raibaru about her personal problems. By eavesdropping on these conversations, the player can learn crucial information that is necessary for befriending Osana, which will make her vulnerable to certain elimination methods. * There will also be scripted events between Raibaru and Osana that may provide the player with an opportunity to eliminate Osana without bloodshed. For example, Raibaru might ask Osana to open a box with a box cutter, which could provide the player with a potential murder weapon that has Osana's fingerprints on it. * But, most importantly: Raibaru spends all of her time with Osana, which prevents the player from being able to eliminate Osana without a witness... and not only that, but if Raibaru sees Osana being attacked, she will immediately apprehend the attacker. This means that Raibaru essentially serves the same function as a personal bodyguard from Hitman. So, what would happen if the player attacked Raibaru? Ah!! What are you doing?! Are you crazy?! I won't let you hurt me!! *APPREHENDED* Directly attacking Raibaru would be a big mistake. She can sense danger, she has lightning fast reflexes, and she is strong enough to physically overpower Yandere-chan, even if you raise your strength as far as possible. Not even a stealth attack from behind is enough to take down Raibaru. So, instead of attacking her, how about separating Raibaru and Osana? One way to separate a student from a crowd is to talk with them, which causes them to stand still while everyone else moves on ahead. However, this strategy won't work for Raibaru. She thinks it would be rude to ignore a friend, so she will refuse to speak to Yandere-chan while she's spending time with Osana. Trying to distract her with a giggle or a radio won't work; she ignores all audible distractions while she's hanging out with Osana. You won't be able to send a student to distract her, either. The other students are fully aware of how strong Raibaru is, and they don't want to risk getting on her bad side...so they won't agree to distract her on your behalf. Let's review: Raibaru cannot be killed with a direct attack, she is immune to distractions, and she will break your bones if she sees you attack Osana. It might sound like she's ridiculously overpowered...but a character like this is actually necessary to balance the gameplay. Yandere Simulator doesn't have dozens of security guards armed with guns to keep the player in check, so I need to compensate by including a character who is just as much of a threat as a team of bodyguards. I don't want the player to be able to eliminate any rival with a straightforward, braindead strategy; I want the player to have to think, strategize, and solve problems in order to make a rival become vulnerable. Some rivals will be accompanied by characters who serve the same function as team of bodyguards, and other rivals will have completely different circumstances that will prevent the player from killing them too quickly or too easily. Usually, whenever I make a video to introduce a new feature, I explain absolutely every aspect of that feature. So, you're probably waiting for me to explain how to defeat Raibaru... ...but I'm not going to. I want you to figure it out for yourself. I want it to be a challenge for you, so I'm not going to give you any hints. This is one puzzle you have to solve on your own. Of course, I couldn't put such a significant character into the game without coming up with a backstory for her. Ideally, the player would learn Raibaru's backstory through scripted events and conversations in the game itself - but this would require additional animations and voice-acting that would further extend the game's development. So, instead, I'll simply tell you Raibaru's backstory here, in this video. Let's begin. Exactly one year before Yandere Simulator takes place, Raibaru was the president of the Martial Arts Club. She was a very good teacher, and taught many students self-defense, even if they weren't actually members of the club. (This explains why some of the students in the final game will have self-defense skills, even though they're not members of the Martial Arts club.) Many students underestimated Raibaru due to her cute and girly appearance. A lot of students challenged her to duels, believing that they could easily defeat her...but she never lost a single match. She was very proud of her 100% win streak. It earned her the nickname of "The Indestructible Rival". Raibaru's star pupil was Budo. Budo learned many things from his sensei Raibaru, and held an immense amount of respect for her. At the end of the semester, Budo unexpectedly challenged Raibaru to a duel. She accepted his challenge, and to everyone's surprise, Budo defeated Raibaru, shattering the 100% win streak that she had worked so hard to maintain. However, Raibaru was not angry when she was defeated; she was relieved! For a long time, she had wanted to stop practicing martial arts and pick up another hobby, but she felt obligated to keep practicing martial arts just because of her win streak. Now that her streak was broken, and one of her own students had surpassed her, she felt like it was finally okay to quit martial arts. Raibaru resigned as the club's president, and promoted Budo to the position of club leader. All of her pupils were very sad to see her go, but they respected her decision, and accepted Budo as their new club president. After the school semester ended, Raibaru made a new friend - Osana Najimi. They spent a lot of time with one another, and quickly became the best of friends. In fact, the two of them grew so close that they even started to wear matching accessories! At the point in time when Yandere Simulator takes place, it's extremely rare to see Osana without Raibaru at her side. The two of them have become almost inseperable. Even though she's not participating in the Martial Arts club anymore, Raibaru is still at peak physical condition, and is more than capable of breaking bones in order to protect herself or her friends. This means that the safest place in school is at Raibaru's side. For a long time, I deliberately put Osana at the bottom of my priority list, because I felt it was more important to finish implementing every feature I thought the game required in order to be fun. In June, I finally felt as though I had implemented enough features to justify returning to Osana - so that's exactly what I did! I'm finally working on Osana again! It feels good...kinda like an ancient prophecy has finally come true, or something like that. I'm thrilled to be at this stage of the game's development, and I hope you are, too. Thank you for following the development of Yandere Simulator! Subtitles: Metehan ΓRTEN
Jesus, his choices for names are always so cringy.
That's the point of the school. That's the whole hook of YS, that you have to come back to your crime scenes every day, so you shouldn't just leave a pile of bodies.
Good job removing 99% of the game mechanics for that character. So instead of having choice in how to proceed, now you'll have to do it the same way as anybody else, everytime.
Holy shit that part was funny!
In before we find out there is no method to defeat Raibaru because Alex couldnβt figure out how to implement it
Everything about "Raibaru" (I'm going to use that name almost exclusively in quotes do to how stupid it is) and her implementation just seems so forced and dead set on making you not want to play the game. Nice.
I also love how at about the 2 minute mark of the video, Osana and "Raibaru" are walking down a corridor and stop every few steps just for the sake of exposition... I couldn't help but laugh at that. You ever get together with your friends and stop every two feet or so to talk about something on your way to somewhere? Yeah, me neither.
I mean, I get it, it's supposed to provide you with opportunities to eavesdrop, therefore making it easier, but... isn't the goal of the character to add difficulty? Which one is it exactly?
Also, can we talk for a second about the equivalency of " Raibaru" and bodyguards in hitman? How are they even equivalent? The bodyguards in hitman aren't invincible (They can be taken out with something as simple as a flippin Briefcase!) nor can they take you out in a single action (Professional Mode notwithstanding and even then, I don't think anything can one shot you outright, I could be wrong but I doubt it), on a purely superficial surface level, they serve a similar function kind of but one flows well with the game so much that you don't even really have to pay any special attention to, while the other is completely flowbreaking.
There's good game design, there's so so game design, and then there's "but why though?" game design, which this certainly falls under.
As a complete aside, Alex's hitman gameplay in the video is almost as bad as Anita Sarkeesian's Hitman: Absolution gameplay. "I'm just gonna kill this guy and run away while his bodyguard has his gun drawn and is looking directly at me"
Where are these people that play hitman like that, I need to know lmfao, I feel like that came from some sort of comedy focus gaming channel and the words "It's a prank bro!" immediately followed.
It's more like Schrodinger's disappointment for me. Alex has disappointed me and hasn't disappointed me at the same time.
Also, am I the only one who thinks that replacing Rival-Chan with "Raibaru" is more like straight-up laziness than self humor? I assumed he was going to make a "serious" game or something
It's too early for this YD.
Wouldn't there usually be students around Osana most of the time? Making MO kinda overkill?
I would rather have MO obstacle being a friend group that is hassle to get rid of being they all cling to her at certain times of the day. It's doesn't have to a mini student terminator. It's the beginning of the game stop throwing everything at us at once. The gameplay will get stale if you introduce all the mechanics in one go. Shouldn't this be saved for someone like Megami?
I swear Osana's completion is the most flip-floping topic. "She's finshed, I got to work on other things." "Oh she's not and I because I have to work on other things."
Just put her out. Perfecting Osana on your own is pointless, if you have no player feedback. Put, her out and balance her out when players hit problems. That's why games have debug and play testers.
He seems to have forgotten how his own game works by adding this Raibaru character like this. So what if the players instantly kill the first rival and "get away with it", there are plenty of mechanics to ensure you'll have a difficult time pulling it off (the literal human cameras and the like) and future eliminations will be way harder too. And what happens if Osana gets killed, does Raibaru do anything?
Raibaru.. Didn't he say he would improve the characters's names some time ago?
And she feels really unnecessary for the first rival. Osana is a tutorial rival, the students with 88 different personalities already makes Osana hard, there's no need for a Deus Ex Machina close to her all the time. I would really like if she was a thing in Hanako's week, since she's the 9th rival and i don't see why she's so hard to kill, and because most of the game's mechanics don't work on Raibaru, so it would be like "Oh she's harder than the others because you can't use what you used before"
Her backstory is.. Lazy. She's just Osana's friend that for some reason stays stalking Osana all day?
I'm not even gonna talk about how Alex didn't change a thing in her model, he just re-used the unity model store, he didn't even remodel the hair
Notice how Raibaru doesn't act like Osana's friend, rather like her bodyguard? What I'm specifically referring to, is how she always walks behind Osana. Friends would be walking side by side, so they can talk to each other. Kinda sad when you think about it. Yandere Dev never had a friend. Otherwise he would know this.
She's also unecessary. Better solution would be as follows: If 2 NPCs witness the same murder, and survive until the end of the day, or until the police arrive, it's game over. The logic behind this is that 2 witnesses who can indentify Ayano should be enough to reach a conviction. Then just have her hang out most of the time in a public area. Boom, stabbing her in plain view of everybody is no longer possible. No superhuman bodyguard needed.
Did Yandev straight up forget what his game is about? Like killing a rival easily is fine the problem is deaths have consequences in a small school were everyone knows everyone.
If he expanded on students remembering suspicious acts and having an opinion of Yan-chan that will point the finger at her if someone died or make it harder to bully a student if one committed suicide then OP obstacles like this girl wouldn't be a necessity and the game would feel less heavy handed.
Like the appeal of Yan-sim should be that you can eliminate your rival anyway you want but you have to deal with the consequences of your action. To an extent running up and killing someone with a knife shouldn't be easy but after working to get the weapon and finding a good opportunity without witnesses the getting away with murder part should set in.
There's blood staining and stuff to clean, people will be aware that you were late to class that day or someone will name you as the last seen with the victim, people should remember you being creepy around Senpai or Osana or having no close friends so you stick out. With a murder unsolved there should be weekly questionings or police presence which means the "bodyguard" characters appear to some extent if you didn't completely cover your crime.
Your fellow students are more than walking cameras they should be allies and obstacles based on your relationship with them and their own personalities. How much cooler would the game be if getting an NPC in trouble or insulting them made them basically throw you under the bus later.