The GLaDOS Design You Don't Remember - Portal

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<font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Hey everyone, the name's Ossy Flawol.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​GLaDOS.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​You know her, she's the primary​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​antagonistic force of the <i>Portal</i> series​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and is one of the most compelling​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​characters that Valve has ever made.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​She is sarcastic, has an iconic design,​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​toys with the player,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and has definitely awoken something within​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​many people who have played the <i>Portal</i> games.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​It's truly no wonder why she's landed a place​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​in the hearts of many <i>Portal</i> fans.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Amongst those fans, you may hear a lot of debate​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​about which design of GLaDOS is the better one,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​as she sports entirely unique designs​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​between both <i>Portal</i> games.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Some may prefer the classic original​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE"><i>​ ​Portal 1</i> look of GLaDOS,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​while others will throw their support​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​behind <i>Portal 2 </i>GLaDOS,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​with a lot of fans preferring her​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE"><i>​ ​Portal 2</i> design for its expressiveness.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​However, the <i>Portal 2</i> GLaDOS design is also​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​incredibly controversial among fan circles.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​See, take a look at GLaDOS​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​between the two games.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​She looks incredibly, radically different​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​between these incarnations of her,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and it's led to a lot of debate over​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​how exactly she ended up this way.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​How exactly did GLaDOS,​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​after being destroyed in <i>Portal 1</i>,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​go from her initial design to her new one?​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​It's not like she got somehow​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​repaired between both games.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Well, there is an answer, funnily enough,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and so many people have entirely​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​forgotten that it even exists.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​In fact, this answer is presented to the player​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​when they see GLaDOS for the first time in <i>Portal 2</i>.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#91EFFF">​ ​(Wheatley) Hello!​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#E99CC9">​ ​(GLaDOS) Oh... it's <i>you</i>.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE"><i>​ ​This</i> is an entirely unique GLaDOS design​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​that dedicated fans have​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​given the name "Wakeup GLaDOS",​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and it is my absolute favourite GLaDOS design.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Now, from down below as the cutscene plays out,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​GLaDOS in this sequence looks a <i>lot</i> more​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​like the <i>Portal 2</i> design everyone knows she has,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​but that's the trick — she only looks different​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​to the <i>Portal 1</i> design from <i>this</i> perspective.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​When you enter the wrecked remains of her chamber,​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​you can actually just... stick around​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and look at her destroyed remains​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​spread across the room.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​If you ignore Wheatley being in your face, that is.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Let's just get rid of him.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#91EFFF"><i>​ ​(Wheatley yells)​ ​</i></font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Anyways, if you inspect her design from here,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​she actually has a lot of design choices​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​ripped directly from the first game's look.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​For example, these central pistons​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​found on her <i>Portal 1</i> design​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​are actually translated into the Wakeup look.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​This wire arm on her left matches with​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​the general look for her original design,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​however obviously destroyed.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​They even have this little dangly bit​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​on the back of her <i>Portal 1</i> model.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​You can actually see this specific part​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​during her wakeup sequence, looking really loose,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​which is, honestly, super cool.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Up top on her chassis, there's also​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​this hoop-shaped component.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​This actually is a hole for her wiring​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​to pass through on her <i>Portal 1</i> model,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​however, Wakeup GLaDOS has lost all her wiring.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​I presume getting blown up with a few rockets​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​would've probably incinerated those.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​I can already hear people riling up​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​about aspects of the design.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Yes, there <i>are</i> still some​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​inconsistencies with this design.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​For example, her general white plating​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​on the outside is different,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​she's got an entirely unique head, and is​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​missing the faceplate on her eye.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​You get the gist.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​But, really, there's a very easy explanation for these.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​It's just that <i>Portal 2</i> and <i>Portal 1​ ​</i></font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​happen to be in completely different art styles,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and art styles can change a lot​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​about how things look in a game.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​If you need an explanation, here's a simple one:​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE"><i>​ ​Portal 1</i>'s artstyle is more​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​grounded in <i>Half-Life 2</i>'s look,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​while Portal 2 is kinda just...​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE"><i>​ ​Team Fortress 2 </i>with a bunch of grime slapped on top.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE"><i>​ ​Portal 2</i> is just inherently a slightly cartoonier look,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and a lot of features of designs​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​got redesigned to adapt for that.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Practically <i>all</i> of her design changes​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​with the wakeup design?​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​They were done to make her a much more​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​expressive character in the wakeup scene.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​In fact, making GLaDOS more expressive​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​was a goal from the <i>very</i> beginning;​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​just look at the Carcass GLaDOS animation tests.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​I don't think it's surprising to learn​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​that this wakeup model​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​was actually created first before the​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​"Fixed GLaDOS" design you see later in the game.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​How do we know that for a fact?​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​It's due to <i>this</i> model.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​This right here is a model called​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​glados_wheatley.mdl,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and look, it's the wakeup design!​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​This was presumably a temporary model​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​they made once they came up with the idea​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​of Wheatley turning into the​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​antagonist for the second half.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​This model has a fascinating little detail​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​in that GLaDOS' head is still on the design,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​but rotated into the chassis itself, which is...​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​kind of disturbing when you think about it.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​She's even missing her eye.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​The fact that they used the Wakeup design shows​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​that the design everyone associated​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​with <i>Portal 2 </i>GLaDOS​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​came much later on in development,​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​and on the topic of models,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​the Wakeup GLaDOS model actually​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​holds a dark secret I haven't told you.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​See, have you ever wondered why you haven't​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​seen SFM animators ever use this model?​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Well, I'll tell you right now, but I'll have to​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​explain something to you about models.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Character models in practically any engine​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​have what is known as a reference pose.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​This is an incredibly basic pose for a model,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and typically you can find these in​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​A-pose or T-pose variants.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​This is done to help make​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​animating the model much easier to do.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​The reference pose for Wakeup GLaDOS​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​looks like <i>this</i>.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​looks like <i>this</i>.​ ​</font><font color="#A0AAB4">​ ​</font><font color="#A0A0A0"><i>​ ​(glass shattering SFX)​ ​</i></font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Also, I've been lying to you,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​she's just straight up not one model.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​she's just straight up not one model.​ ​</font><font color="#A0AAB4">​ ​</font><font color="#A0A0A0"><i>​ ​(explosion SFX)​ ​</i></font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Wakeup GLaDOS is actually​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​composed of several models​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​all being stitched together and animated together​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​at the same time during that whole sequence,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and I genuinely have zero explanation for...​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE"><i>​ ​why</i> did they do this?​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​The developer commentary talks about​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​how the model was animated​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​with a mix of physics simulation and​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​manual hand-made animation,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​with the simulation used for the dangly bits​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​and the stuff she wrecks as she wakes up,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​while the handmade animations​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​are for her actual movements.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​The model's animations were kind of​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​rushed together for a press demo.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​They mention E3, but the model​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​was seen in an earlier press demo,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​indicating it may have been used for that​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​rather than simply just E3.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​It may be possible they refined​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​the animations a little further for E3 instead.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Wakeup GLaDOS in general shows many signs​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​of being rushed together with a deadline.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​When they had to extend the wakeup sequence after E3​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​to add GLaDOS dropping the player​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​into the incinerator,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​the rig for Wakeup GLaDOS was​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​a huge mess and painful to work with.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​In fact, all the models that make up​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​Wakeup GLaDOS are suffixed with "_temp",​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​implying they planned to make​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​a new model at some point,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​but sunk-cost fallacy meant they had to​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​iterate on the temporary separated models.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​It's honestly a huge shame.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​This is one of the coolest GLaDOS designs​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​out of the main three that exist in the <i>Portal</i> games,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​yet it's completely unusable because​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​the model is in a horrible state.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​I would love to see if someone​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​could tackle the Herculean task​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​of taking the parts of Wakeup GLaDOS​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​and making her actually usable.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​And, of course, it wouldn't be​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​a Source engine video​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​without talkin' 'bout some <i>BETA</i>.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​A portfolio by a Valve environment artist​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​shows their work on <i>Portal 2</i>,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​which are actually earlier versions​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​of the areas in the final game,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and, wouldn't you know it?​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​They worked on the​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​near-final iteration of GLaDOS' room,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and these screenshots feature​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​the wakeup model in a much earlier state.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​This model seems so early, in fact,​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​it's just pure flat colours.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​This lovely closeup shot of​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​the early textures really emphasises​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​it doesn't even have any​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​baked ambient occlusion on it.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​You can actually see this peculiar​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​red spot in the background of her model,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and more interestingly, the same red colour​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​is present where her eye would be.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​I don't think this is indicative of any possible​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​design choices to make her eye red,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​though there are a few pre-release depictions​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​of GLaDOS with a red eye,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and honestly she doesn't look​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​half bad with a red eye in this state —​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​but the little red circle panel in the background​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​is actually still red in the final model.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Circling back around to the commentary node,​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​they also mention an idea of GLaDOS​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​originally being depicted as being​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​curled up into a ring to disguise herself​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​as the many discs she had on her generator.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Interestingly, the Wakeup GLaDOS design​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​actually seems to allow for this,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​as she would reasonably be able​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​to fold up and have room to spare.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​There's even a few​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​Carcass GLaDOS animation tests​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​of her dropping from the ceiling​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​to support the disguise idea.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​What I think, personally, is that this​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​"Disc Disguise" form of GLaDOS​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​wasn't ever actually animated with the wakeup design,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​but the model had been made with it in mind.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​It's likely, then, the concept for​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​her reintroduction in <i>Portal 2​ ​</i></font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​changed before the model was finished,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and they just continued using it for​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​the press demo it had to be rushed together for,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​because it's still an awesome design.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​So, why exactly do I love this design so much?​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Well, Wakeup GLaDOS is a design​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​with a lot of depth to it.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​It's the canonical transitionary point​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​from her <i>Portal 1</i> design to her rebuilt one,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​it has elements of how the <i>Portal 1</i> design​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​would be reinterpreted in the <i>Portal 2 </i>style,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and it has a fascinating history with being​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​one the first GLaDOS retail designs to be made.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​In fact, her appearance later in the game​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​with her new rebuilt body​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​had design lineage you can trace​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​directly to the wakeup design.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​I genuinely love the idea that​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​GLaDOS upgraded herself​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​by filling in her <i>own</i> ideal replacements​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​for her missing components,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​not just recreating her original body.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Speaking of, it would be super fascinating to see​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​how Wakeup GLaDOS may have​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​turned out if her "rebuilt" design​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​was more in line with her <i>Portal 1 </i>look.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​You'd have a really cool <i>Portal 2</i>-styled​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE"><i>​ ​Portal 1</i> GLaDOS, with an authentic basis to it.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​We've seen this design be rebuilt;​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​I'd love to see it undestroyed, too.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​And that... is as much as I can​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​really say for Wakeup GLaDOS.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​She's a design that everyone overlooks​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​ due to people likely forgetting​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​it even just exists in the game​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​due to the more popular Fixed GLaDOS design​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​that appears in the iconic Core Transfer​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​sequence and the ending of the game.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​The reality is that there is not just​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE"><i>​ ​one</i> design for GLaDOS in Portal 2.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​There's a second one, and it's the one​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​you see right at the start of the game,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and for everything that the design has done,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​with it serving as the basis for the redesign,​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​and calling back to the original <i>Portal 1 </i>look,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and just generally kinda making​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​GLaDOS look a little bit more spooky,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​it really deserves some more love.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​I know there's a lot of skilled people​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​out there in the Source community.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Seeing someone pull together a fixed​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​version of the Wakeup GLaDOS design​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​with a proper rig and making it one full model​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​would genuinely really make my day,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and I'm sure it'd make some animators​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​really happy to see, too.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Oh, and I forgot to mention:​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​The head model doesn't have an eye.​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​Like, at all(!)​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​It's pure void in there.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​The wakeup sequence attaches​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​a little glowing sprite to her head​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​where her eye would be​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​to make up for it instead.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​It's kinda amusing, but it also​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​helps make her a <i>little</i> creepier.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​That's all I have for now, y'all.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Hope you enjoyed this silly little ramble about​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​a design for GLaDOS I care way too much about —​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and, yes, I know there's technically​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​a more obscure design for her​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​in the form of the Robot Repair GLaDOS,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​but that one isn't as drastically different​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​as it's just a remaster.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Anyways, thank you for watching this video.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Stay safe out there. Peace.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#00FFFF">​ ​Closed captioning by Reese Rivers​ ​</font><font color="#A0AAB4">​ ​</font><font color="#00FFFF">​ ​tech.lgbt/@reeserivers​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE"><i>​ ​​​ ​</i></font><font color="#A0AAB4">​</font>
Info
Channel: Ossy Flawol
Views: 389,744
Rating: undefined out of 5
Keywords: portal, portal 2, glados, portal lore, aperture science, portal timeline, the lab robot repair
Id: zmEc_YviMs4
Channel Id: undefined
Length: 11min 50sec (710 seconds)
Published: Wed Apr 19 2023
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