<font color="#A0AAB4"></font><font color="#FEFEFE"> Hey everyone, the name's Ossy Flawol. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> GLaDOS. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> You know her, she's the primary </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> antagonistic force of the <i>Portal</i> series </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and is one of the most compelling </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> characters that Valve has ever made. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> She is sarcastic, has an iconic design, </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> toys with the player, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and has definitely awoken something within </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> many people who have played the <i>Portal</i> games. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> It's truly no wonder why she's landed a place </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> in the hearts of many <i>Portal</i> fans. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Amongst those fans, you may hear a lot of debate </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> about which design of GLaDOS is the better one, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> as she sports entirely unique designs </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> between both <i>Portal</i> games. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Some may prefer the classic original </font><font color="#A0AAB4">
</font><font color="#FEFEFE"><i> Portal 1</i> look of GLaDOS, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> while others will throw their support </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> behind <i>Portal 2 </i>GLaDOS, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> with a lot of fans preferring her </font><font color="#A0AAB4">
</font><font color="#FEFEFE"><i> Portal 2</i> design for its expressiveness. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> However, the <i>Portal 2</i> GLaDOS design is also </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> incredibly controversial among fan circles. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> See, take a look at GLaDOS </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> between the two games. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> She looks incredibly, radically different </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> between these incarnations of her, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and it's led to a lot of debate over </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> how exactly she ended up this way. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> How exactly did GLaDOS, </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> after being destroyed in <i>Portal 1</i>, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> go from her initial design to her new one? </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> It's not like she got somehow </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> repaired between both games. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Well, there is an answer, funnily enough, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and so many people have entirely </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> forgotten that it even exists. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> In fact, this answer is presented to the player </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> when they see GLaDOS for the first time in <i>Portal 2</i>. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#91EFFF"> (Wheatley) Hello! </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#E99CC9"> (GLaDOS) Oh... it's <i>you</i>. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"><i> This</i> is an entirely unique GLaDOS design </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> that dedicated fans have </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> given the name "Wakeup GLaDOS", </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and it is my absolute favourite GLaDOS design. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Now, from down below as the cutscene plays out, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> GLaDOS in this sequence looks a <i>lot</i> more </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> like the <i>Portal 2</i> design everyone knows she has, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> but that's the trick — she only looks different </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> to the <i>Portal 1</i> design from <i>this</i> perspective. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> When you enter the wrecked remains of her chamber, </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> you can actually just... stick around </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and look at her destroyed remains </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> spread across the room. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> If you ignore Wheatley being in your face, that is. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Let's just get rid of him. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#91EFFF"><i> (Wheatley yells) </i></font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Anyways, if you inspect her design from here, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> she actually has a lot of design choices </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> ripped directly from the first game's look. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> For example, these central pistons </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> found on her <i>Portal 1</i> design </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> are actually translated into the Wakeup look. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> This wire arm on her left matches with </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> the general look for her original design, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> however obviously destroyed. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> They even have this little dangly bit </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> on the back of her <i>Portal 1</i> model. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> You can actually see this specific part </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> during her wakeup sequence, looking really loose, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> which is, honestly, super cool. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Up top on her chassis, there's also </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> this hoop-shaped component. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> This actually is a hole for her wiring </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> to pass through on her <i>Portal 1</i> model, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> however, Wakeup GLaDOS has lost all her wiring. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> I presume getting blown up with a few rockets </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> would've probably incinerated those. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> I can already hear people riling up </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> about aspects of the design. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Yes, there <i>are</i> still some </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> inconsistencies with this design. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> For example, her general white plating </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> on the outside is different, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> she's got an entirely unique head, and is </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> missing the faceplate on her eye. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> You get the gist. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> But, really, there's a very easy explanation for these. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> It's just that <i>Portal 2</i> and <i>Portal 1 </i></font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> happen to be in completely different art styles, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and art styles can change a lot </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> about how things look in a game. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> If you need an explanation, here's a simple one: </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"><i> Portal 1</i>'s artstyle is more </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> grounded in <i>Half-Life 2</i>'s look, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> while Portal 2 is kinda just... </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"><i> Team Fortress 2 </i>with a bunch of grime slapped on top. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"><i> Portal 2</i> is just inherently a slightly cartoonier look, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and a lot of features of designs </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> got redesigned to adapt for that. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Practically <i>all</i> of her design changes </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> with the wakeup design? </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> They were done to make her a much more </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> expressive character in the wakeup scene. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> In fact, making GLaDOS more expressive </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> was a goal from the <i>very</i> beginning; </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> just look at the Carcass GLaDOS animation tests. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> I don't think it's surprising to learn </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> that this wakeup model </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> was actually created first before the </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> "Fixed GLaDOS" design you see later in the game. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> How do we know that for a fact? </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> It's due to <i>this</i> model. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> This right here is a model called </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> glados_wheatley.mdl, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and look, it's the wakeup design! </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> This was presumably a temporary model </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> they made once they came up with the idea </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> of Wheatley turning into the </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> antagonist for the second half. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> This model has a fascinating little detail </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> in that GLaDOS' head is still on the design, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> but rotated into the chassis itself, which is... </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> kind of disturbing when you think about it. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> She's even missing her eye. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> The fact that they used the Wakeup design shows </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> that the design everyone associated </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> with <i>Portal 2 </i>GLaDOS </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> came much later on in development, </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> and on the topic of models, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> the Wakeup GLaDOS model actually </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> holds a dark secret I haven't told you. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> See, have you ever wondered why you haven't </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> seen SFM animators ever use this model? </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Well, I'll tell you right now, but I'll have to </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> explain something to you about models. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Character models in practically any engine </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> have what is known as a reference pose. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> This is an incredibly basic pose for a model, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and typically you can find these in </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> A-pose or T-pose variants. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> This is done to help make </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> animating the model much easier to do. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> The reference pose for Wakeup GLaDOS </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> looks like <i>this</i>. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> looks like <i>this</i>. </font><font color="#A0AAB4">
</font><font color="#A0A0A0"><i> (glass shattering SFX) </i></font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Also, I've been lying to you, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> she's just straight up not one model. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> she's just straight up not one model. </font><font color="#A0AAB4">
</font><font color="#A0A0A0"><i> (explosion SFX) </i></font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Wakeup GLaDOS is actually </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> composed of several models </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> all being stitched together and animated together </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> at the same time during that whole sequence, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and I genuinely have zero explanation for... </font><font color="#A0AAB4">
</font><font color="#FEFEFE"><i> why</i> did they do this? </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> The developer commentary talks about </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> how the model was animated </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> with a mix of physics simulation and </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> manual hand-made animation, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> with the simulation used for the dangly bits </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> and the stuff she wrecks as she wakes up, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> while the handmade animations </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> are for her actual movements. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> The model's animations were kind of </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> rushed together for a press demo. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> They mention E3, but the model </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> was seen in an earlier press demo, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> indicating it may have been used for that </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> rather than simply just E3. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> It may be possible they refined </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> the animations a little further for E3 instead. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Wakeup GLaDOS in general shows many signs </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> of being rushed together with a deadline. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> When they had to extend the wakeup sequence after E3 </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> to add GLaDOS dropping the player </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> into the incinerator, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> the rig for Wakeup GLaDOS was </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> a huge mess and painful to work with. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> In fact, all the models that make up </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> Wakeup GLaDOS are suffixed with "_temp", </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> implying they planned to make </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> a new model at some point, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> but sunk-cost fallacy meant they had to </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> iterate on the temporary separated models. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> It's honestly a huge shame. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> This is one of the coolest GLaDOS designs </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> out of the main three that exist in the <i>Portal</i> games, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> yet it's completely unusable because </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> the model is in a horrible state. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> I would love to see if someone </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> could tackle the Herculean task </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> of taking the parts of Wakeup GLaDOS </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> and making her actually usable. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> And, of course, it wouldn't be </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> a Source engine video </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> without talkin' 'bout some <i>BETA</i>. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> A portfolio by a Valve environment artist </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> shows their work on <i>Portal 2</i>, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> which are actually earlier versions </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> of the areas in the final game, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and, wouldn't you know it? </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> They worked on the </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> near-final iteration of GLaDOS' room, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and these screenshots feature </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> the wakeup model in a much earlier state. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> This model seems so early, in fact, </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> it's just pure flat colours. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> This lovely closeup shot of </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> the early textures really emphasises </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> it doesn't even have any </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> baked ambient occlusion on it. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> You can actually see this peculiar </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> red spot in the background of her model, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and more interestingly, the same red colour </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> is present where her eye would be. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> I don't think this is indicative of any possible </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> design choices to make her eye red, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> though there are a few pre-release depictions </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> of GLaDOS with a red eye, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and honestly she doesn't look </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> half bad with a red eye in this state — </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> but the little red circle panel in the background </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> is actually still red in the final model. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Circling back around to the commentary node, </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> they also mention an idea of GLaDOS </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> originally being depicted as being </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> curled up into a ring to disguise herself </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> as the many discs she had on her generator. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Interestingly, the Wakeup GLaDOS design </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> actually seems to allow for this, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> as she would reasonably be able </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> to fold up and have room to spare. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> There's even a few </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> Carcass GLaDOS animation tests </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> of her dropping from the ceiling </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> to support the disguise idea. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> What I think, personally, is that this </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> "Disc Disguise" form of GLaDOS </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> wasn't ever actually animated with the wakeup design, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> but the model had been made with it in mind. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> It's likely, then, the concept for </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> her reintroduction in <i>Portal 2 </i></font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> changed before the model was finished, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and they just continued using it for </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> the press demo it had to be rushed together for, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> because it's still an awesome design. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> So, why exactly do I love this design so much? </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Well, Wakeup GLaDOS is a design </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> with a lot of depth to it. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> It's the canonical transitionary point </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> from her <i>Portal 1</i> design to her rebuilt one, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> it has elements of how the <i>Portal 1</i> design </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> would be reinterpreted in the <i>Portal 2 </i>style, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and it has a fascinating history with being </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> one the first GLaDOS retail designs to be made. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> In fact, her appearance later in the game </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> with her new rebuilt body </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> had design lineage you can trace </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> directly to the wakeup design. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> I genuinely love the idea that </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> GLaDOS upgraded herself </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> by filling in her <i>own</i> ideal replacements </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> for her missing components, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> not just recreating her original body. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Speaking of, it would be super fascinating to see </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> how Wakeup GLaDOS may have </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> turned out if her "rebuilt" design </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> was more in line with her <i>Portal 1 </i>look. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> You'd have a really cool <i>Portal 2</i>-styled </font><font color="#A0AAB4">
</font><font color="#FEFEFE"><i> Portal 1</i> GLaDOS, with an authentic basis to it. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> We've seen this design be rebuilt; </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> I'd love to see it undestroyed, too. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> And that... is as much as I can </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> really say for Wakeup GLaDOS. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> She's a design that everyone overlooks </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> due to people likely forgetting </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> it even just exists in the game </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> due to the more popular Fixed GLaDOS design </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> that appears in the iconic Core Transfer </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> sequence and the ending of the game. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> The reality is that there is not just </font><font color="#A0AAB4">
</font><font color="#FEFEFE"><i> one</i> design for GLaDOS in Portal 2. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> There's a second one, and it's the one </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> you see right at the start of the game, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and for everything that the design has done, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> with it serving as the basis for the redesign, </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> and calling back to the original <i>Portal 1 </i>look, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and just generally kinda making </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> GLaDOS look a little bit more spooky, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> it really deserves some more love. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> I know there's a lot of skilled people </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> out there in the Source community. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Seeing someone pull together a fixed </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> version of the Wakeup GLaDOS design </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> with a proper rig and making it one full model </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> would genuinely really make my day, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and I'm sure it'd make some animators </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> really happy to see, too. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Oh, and I forgot to mention: </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> The head model doesn't have an eye. </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> Like, at all(!) </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> It's pure void in there. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> The wakeup sequence attaches </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> a little glowing sprite to her head </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> where her eye would be </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> to make up for it instead. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> It's kinda amusing, but it also </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> helps make her a <i>little</i> creepier. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> That's all I have for now, y'all. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Hope you enjoyed this silly little ramble about </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> a design for GLaDOS I care way too much about — </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and, yes, I know there's technically </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> a more obscure design for her </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> in the form of the Robot Repair GLaDOS, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> but that one isn't as drastically different </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> as it's just a remaster. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Anyways, thank you for watching this video. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Stay safe out there. Peace. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#00FFFF"> Closed captioning by Reese Rivers </font><font color="#A0AAB4">
</font><font color="#00FFFF"> tech.lgbt/@reeserivers </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"><i> </i></font><font color="#A0AAB4"></font>