The Removed & Lost Easter Eggs of Portal 2

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<font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Hey everyone, the name’s Ossy Flawol.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Easter eggs in Valve’s games are​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​possibly some of the most talked about,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​with every Valve game at least​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​having <i>something </i>secret to find.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​When it comes to Portal 2 specifically,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​there’s a case to be made​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​that it is <i>the </i>Valve game​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​with the most amount of​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​officially made Easter eggs.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​From the Rattman Dens to the​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​developer in-joke of Hoopy,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​to the Borealis Drydock and​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​the secret Companion Cube in co-op,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​there’s tons to find in this game.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​In fact, if you’re watching this video,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​you may have also watched GLoWhNo’s video​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​discussing some Portal 2 Easter eggs,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​primarily focused on the softlock​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​prevention dialogue from GLaDOS.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​This video got me thinking:​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​GLoWhNo described these dialogue pieces​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​as being "forgotten Easter Eggs",​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​certainly weren’t things I had forgotten​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​but were clearly things that most new​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​Portal fans wouldn’t be familiar with.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​The whole idea and prospect made me think:​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​can we go a level beyond simply Easter eggs​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​that fell out of the public consciousness?​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​A layer beyond what we can find in​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​the retail, final version of the game?​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​What if we delved into the murky​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​depths below the surface,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and entered the realm… of scrapped content?​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​What could we find out about the Easter eggs​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​that didn’t make it into​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​the final cut of Portal 2?​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​That’s right, we’re going​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​into scrapped Easter eggs,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​a level beyond just secrets​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​hidden in the game world,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​these are secrets that Valve​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​straight up did not finish​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​or ended up replacing.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​For whatever reason, they would end up forgotten​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​on the cutting room floor, forever,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​never to see the light of day.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​And to start us off, let’s talk about​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​something I’ve been promising to explain:​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​a scrapped Easter egg involving​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​a certain aquarium-loving orb.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Do you remember this sequence?​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#CDCDCD"><i>​ ​(loud crashing)​ ​</i></font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#ACDDF9">​ ​(Wheatley)​ ​</font><font color="#A0AAB4">​ ​</font><font color="#ACDDF9">​ ​Sorry, sorry! My fault!​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#ACDDF9">​ ​Butterfingers!​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#D6B4B4">​ ​(GLaDOS)​ ​</font><font color="#A0AAB4">​ ​</font><font color="#D6B4B4">​ ​Either way, I get the impression he's about to kill us.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#ACDDF9">​ ​(Wheatley)​ ​</font><font color="#A0AAB4">​ ​</font><font color="#ACDDF9">​ ​Carry on!​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​(Ossy)​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​This is a destruction sequence​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​seen in Chapter 8 of Portal 2,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​featured on the map sp_a4_jump_polarity,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​which is the final "proper"​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​Test Chamber of the entire game.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​As you just saw, Wheatley breaks a hallway,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and then a Frankenturret pops​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​through only to be squished​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​as a huge gel tanker blasts​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​Conversion Gel to let you cross the gap.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​This entire sequence is controlled​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​by a logic_relay entity.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​These entities are used for​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​organisational purposes,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​where instead of a mapper​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​needing to make a trigger​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​fire inputs into dozens of entities at once,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​they can just point the trigger at a logic_relay​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​that has all the entity inputs set,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​for organisation purposes, of course.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​However, right next to this relay is…​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​exactly the same relay?​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​What appears to have happened here​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​is that Valve originally made this​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​destruction sequence in the base map file,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​but then chose to take it and shove​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​it into what we call an instance.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Instances are essentially a way to​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​nest VMF files within other VMF files,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and they have a wide variety of use cases.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​In this case specifically,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​it seems this was done for​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​either organisational purposes​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​or to allow rapid prototyping of the scene,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​given this was all made in the final months​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​of development during the intense crunch.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​It seems like when Valve​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​put the instance in the map,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​they deleted everything of the original​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​scene but left this original relay intact.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​This leads to a beta phenomenon we call “Dead I/O”,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​where a piece of map logic has no valid inputs​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​or outputs and is left to simply take up space.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​This dead piece of logic is for an early​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​version of the destruction sequence,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and it actually tries to fire inputs to​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​dozens of entities that don’t exist.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​The more astute mappers may notice these​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​entities actually do exist in the map,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​they’ve just been given the instance prefix​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​due to how compiling with instances​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​works in the Source Engine.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​But the more important thing​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​is that this early piece of logic​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​does not have the Frankenturret anywhere in it.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​It has a Personality Core.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​It has the Aquarium Core.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​This early logic attempts to fire​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​several outputs involving a sequence​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​where the Aquarium Core would appear​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​as a part of the junk falling through.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​The Aquarium Core entity​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​here is labelled as “core1”,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and by reading through this relay,​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​we can see what it was meant to do.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​The Frankenturret in the final sequence​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​is actually still named “core1”,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​indicating a direct replacement happened here.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​The Frankenturret is also set to use skin 1,​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​which does not exist on their models,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​indicating it’s a remnant from​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​when this was the Aquarium Core.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​This therefore would’ve meant​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​it showed up with… a red eye.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​For the record by the way, Valve​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​did not care about core eye colours,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​as every personality core​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​character besides Wheatley​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​in development had red eyes at some point.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Just, throwing that tidbit out there​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​because most people associate Aquarium with​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​the yellowish green texture in the files.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Anyways, let’s see exactly what Aquarium was​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​meant to do here via that leftover relay.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​First, the Aquarium Core​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​is told to start scripting,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​shortly afterwards, it wakes up, and​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​proceeds to detach from its parent object,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​which is followed up by a SetParent input​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​of nothing to clear the parent field.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​The Aquarium Core is then​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​ungagged, allowing it to speak,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and then turns on its Flashlight as it plays an​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​ambient_generic entity called “AquariumPlay”.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​The Aquarium Core is then, after some​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​time, killed as it goes offscreen.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​One of the first things I did after finding​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​this out was immediately try restore it.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​I hooked up all the entities in​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​the scene to their original names,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​replaced the Frankenturret with a​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​Core being held by a pincer claw,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​as the scene also calls for a pincer,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​aaaaand..​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#CDCDCD"><i>​ ​(soft thud)​ ​</i></font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#CDCDCD"><i>​ ​(loud crashing)​ ​</i></font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Yeah... this scene definitely​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​got changed at some point.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​The animation for the hallway being crushed​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​seems to have taken longer originally​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​as the timing is all off.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Aquarium also, in my testing, tends to fly​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​off into the abyss before we even hear them talk,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​indicating a lot of missing​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​pieces to this early sequence.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​I didn’t change anything about​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​that original relay, by the way,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​I just renamed everything else so​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​it’d be able to hook into them.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​So, what we have here is a cut cameo​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​appearance from a cut character,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​where the Aquarium Core would fall into​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​the Chamber hallway, detach from the claw​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and spout a line as it turned its Flashlight on,​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​only to be sent into the abyss.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​There's even a func_button entity here​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​which specifically is meant to eat your inputs,​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​called "prevent_sphere_pickup",​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​which further indicates this was the Aquarium Core.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​But what if I told you this cameo​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​appearance of the Aquarium Core here​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​actually did make it into the final game?​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Tell me, do you recall a​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​moment in all of Portal 2,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​where you see a core that is held by a​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​pincer claw with a turned on flashlight​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​that people associate with a green eye?​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​He made it in.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​That’s right, THIS fella, who the​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​community has dubbed the "Flashlight Core",​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​was the Aquarium Core all along,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​acting as the punchline to this hallway joke.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Not only did he then survive by​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​his successor, the Space Core,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​but he made it into the final game as nothing​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​more than a light fixture named “core8_display”.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Now that we’ve gone over this first​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​cut Easter egg, we can now move onto—​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Hold on. Play back what I just said there?​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​"—as nothing more than a light fixture​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​named 'core8_display'."​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Core8…? But there’s only three other​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​cores in this entire room…​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​...ohh, no—​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​In sp_a4_finale4, the final map of the whole game,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​you get introduced to the​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​corrupted cores that PotatOS says​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​will be instrumental in taking down Wheatley,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​as corrupting him with them will​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​induce another core transfer.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​The corrupted cores here,​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​being the Space Core,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Adventure Core (also known as Rick),​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​and the Fact Core,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​all are named with the​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​convention of “core#_display”,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​sitting in this pile of other disused cores.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​However, right next to this​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​booth is a second pile of cores.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Have you ever felt this second​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​pile was…strangely empty?​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Well, as you enter the lift to​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​ride up into Wheatley’s lair,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​you hit an optimization trigger that​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​kills the display core entitles.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​However, this trigger tries to fire into four other​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​display cores that do not exist in the level,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​being core4, core5, core6, and core7.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Of course, the existing core8​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​here is the Aquarium Core​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​as we just discussed in our previous fact.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​That means, though, that this second pile of cores​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​was meant to have some active​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​corrupted cores sitting in it.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​The question becomes, who were these cores?​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​It can’t be the cut beta cores, being the​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​Morgan Freeman Sphere, Pendleton, or Quint,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​because the Aquarium Core is already​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​sitting here as a light fixture,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​meaning there’d still be one less core.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Instead, I believe we may be​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​able to interpret an answer​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​from a few leftover pieces of cut content.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​This is prop_personality_sphere, an​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​unused entity that exists in Portal 2.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​It’s an older version of npc_personality_core,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​which is used in the game​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​for every Personality Core.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​This older entity is actually more​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​closely related to prop_glados_ball,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​the entity used in Portal 1​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​for GLaDOS’s personality cores,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​due to prop_personality_sphere being made in 2009​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and used for a good while onwards.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​The thing that makes prop_personality_sphere​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​more closely related to its ancestor​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​is how exactly what core it is is decided.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​With the final npc_personality_core,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​it’s incredibly modular, as​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​the cores are proper NPCs.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​By default, you can set what model they need​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​to use, what skin of that model,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and what actor name, all separately.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​For example, Space Core is set to​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​use the alternate model with skin 1,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​given the actor name of “core01”.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​However, Portal 1’s cores are essentially… props!​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​What core they are is defined by what​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​CoreType setting they’ve been set to.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​This keyvalue sets what model skin to use​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​and what dialogue they should be playing.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​To quickly summarise, the values are:​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​0 for Curious,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​1 for Aggressive, which is the default,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​2 for Crazy,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and 3 for None.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​However, for Portal 2’s prop_personality_sphere,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​they take this initial list and they​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​add two new CoreTypes, being:​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​3 — Richard, which was a catch-all CoreType​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​as Richard Lord voiced all​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​Portal 2 cores at the time,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and 4 — Aquarium,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​which ends up with “None” getting pushed to 5.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Now, the important thing to note here​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​is that the original Portal 1​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​cores were not removed;​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​In fact, they were intentionally​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​kept, since they found use in 2009​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​as some of the cores you were​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​meant to retrieve to repair GLaDOS.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​To wrap this all around, I believe​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​Valve may have planned​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​for the cores from Portal 1 to actually​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​cameo in this second corrupted core pile,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​using prop_personality_sphere so that​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​they would truly be the original cores.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​But what designs would they have used?​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Well, the unused core skins sitting​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​in the files may give us an answer.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​See, we’ve all come to accept​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​these as being the designs​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​for the Morgan Freeman Core, Aquarium​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​Core, and Pendleton, respectively.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​However, I think we could put forward a case​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​that once those all characters were scrapped,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​they found a new home as the​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​looks of the Portal 1 Cores.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Think about it! We have practically all the​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​core eye colours accounted for with these skins,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and all it’d take is for the​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​Knowledge Core to reuse Wheatley,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​as he’s noticeably busted up​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​by this point of the game.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Taking this all into account, we​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​have a scrapped Easter egg​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​where you’d likely have seen​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​the original cast of Portal 1 cores​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​sitting in this second corrupted core pile,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​as a nod to the finale of the first game,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​which honestly I think would’ve​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​been really, really sweet to see.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Our next cut Easter egg is actually many that​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​were all simultaneously scrapped at once,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and I reckon this’ll be​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​not only an interesting topic,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​but one that may sound familiar.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Infamously during Portal 2’s development,​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​there was an idea thrown around​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​that there should be plenty of alternate,​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​joke endings for the player to find,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​all of which would be fitted​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​with their very own ending songs​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​alongside the credits to the game.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​This idea however was scrapped after​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​the writers of Portal 2 realised​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​they couldn’t come up with as many​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​jokes as they thought they could.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Despite the fact these are scrapped,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​there are potentially two​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​that made it into the final game,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​these being the fake chamber in the initial​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​moments of Portal 2’s Escape Sequence,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and the pit at the start of Chapter 9.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​In both cases, there’s a unique dialogue exchange​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​coupled with the player dying and​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​getting an achievement for it.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​However, this is just speculative.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​What we do know however is of three total​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​alternate endings they came up with;​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​however, it seems likely that none of these​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​were ever implemented in-game.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​To start, let’s talk about one that we​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​have the song for, but not its context.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#CDCDCD"><i>​ ​(gentle acoustic guitar music)​ ​</i></font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​This is GLaDOS’s Song being performed​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​by Ellen McClain, voice actor of GLaDOS,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and John Patrick Lowrie, voice of​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​the TF2 Sniper and Half-Life 2 citizens​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​(John’s the one playing guitar).​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​This song has been given the name​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​“Don’t Say Goodbye” by the Portal community,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​due to the consistent use​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​of the line in the track.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Unlike every other Portal ending song,​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​counting Still Alive and Want You Gone —​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​even alongside LEGO Dimensions’ You Wouldn’t Know —​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​GLaDOS’s Song is incredibly special, because​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​Ellen McClain wrote this song herself,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​rather than Jonathan Coulton.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​It is, in a quite literal sense, GLaDOS’s Song.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Ellen wrote the song and then​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​refined it with John’s help.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​This song was not made for​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​any specific alternate ending;​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​instead, they had recorded it and sent it off to Valve​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​in the hopes the Portal 2 team could find​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​a befitting spot to use it in the game,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​which would’ve been an alternate ending.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​However, the song didn’t get used​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​as the alternate endings concept was cut.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​I’d say it’s entirely reasonable they never even did​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​come up with a spot for it, which is a huge shame,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​because GLaDOS’s Song is one of the most​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​beautiful tracks to come out of the Portal series,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​truly encapsulating the emotions​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​that GLaDOS feels about Chell.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​In an ironic twist of fate,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​GLaDOS’s Song ending up unused​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​perfectly fits GLaDOS’s character.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​She’s too full of pride to admit her true​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​feelings to Chell, hiding it behind witty remarks,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​with the closest it ever gets is the Turret Opera,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​which is mostly comprised of "Italian gibberish"​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​according to Mike Morasky,​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​the musician for Portal 2,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​except for the one, single line​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​that Ellen McClain had intended:​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​“I’m going to miss you, goodbye my beloved.”​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​An alternate ending we do actually know about​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​is something dubbed the Two Minute Ending.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​During the Portal 2 Post Mortem GDC Talk​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​held by Erik Wolpaw and Chet Falizsak,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​there was mention of an alternate ending idea​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​where the game could somehow end in​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​the first two minutes of the game,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and the song that would play would essentially​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​be solely about those first two minutes.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​This ending also does not have any​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​tangible remnants in the final game,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​indicating it never left the concept stage.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​The final cut ending we know of​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​is perhaps one of the most well known​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​besides the planned Don’t Say Goodbye track.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​This ending we’re specifically talking​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​about is known as the Moon Ending.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​The Moon Ending was an idea that actually​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​seems to have received some testing,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​wherein at some point in the early game,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​players would be capable of shooting a portal​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​on the moon that would suck them out into space.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Infamously, it was known that The National’s​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​“Exile Vilify” would’ve played during this sequence.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​What isn’t as well known, however, is that​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Exile Vilify possibly had used an​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​entirely different set of lyrics​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​prior to the ones that they​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​went with for the final game.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​In the same aforementioned Post Mortem GDC Talk,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Erik Wolpaw describes the song that would’ve​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​played as "a sad song about the moon".​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​If you listen to Exile Vilify however, none of the​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​lyrics seem to indicate this theme in any regard.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​The answer for this and the potential rewriting​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​were mentioned by Mike Morasky​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​on a podcast known as Podcast 17,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​where they had interviewed him.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Here’s what Mike has to say about Exile Vilify:​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FFEE9F">​ ​(Mike Morasky)​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FFEE9F">​ ​...and so it was a little bit of an experiment.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FFEE9F">​ ​We had a whole ending in mind.​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FFEE9F">​ ​Not ending, a whole kind of sequence.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FFEE9F">​ ​It was a fake ending, actually, where​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FFEE9F">​ ​that was meant to play, originally,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FFEE9F">​ ​and sort of what we kinda were working towards,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FFEE9F">​ ​and then through the design process we kinda determined​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FFEE9F">​ ​that that fake ending wasn't actually gonna work.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FFEE9F">​ ​And so we then looked, based on the music​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FFEE9F">​ ​that—the roughs that they were giving us,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FFEE9F">​ ​and where we were gonna go with that, they...​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FFEE9F">​ ​we figured out that it was kind of​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FFEE9F">​ ​perfect for Rattman's situation,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FFEE9F">​ ​and — what his situation would have been,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FFEE9F">​ ​and I think in the end it's just​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FFEE9F">​ ​a great piece of music​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FFEE9F">​ ​that works well in that context, I think.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​(Ossy)​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​What Mike Morasky is telling us here is​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​that once the Moon Ending was scrapped,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​they still wanted to keep The National’s​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​involvement in Portal 2.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​This likely led to them rewriting the song to be more​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​contextually appropriate for Doug Rattman,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​placing the song to be coming from a​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​radio in the Dual Lasers Rattman Den.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​My best guess for the location of the Moon Ending​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​is actually in the very​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​room you get the Portal Gun.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​If you look up, you’ll find that you’re​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​actually underneath a broken ceiling​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​that has scrawlings of the moon’s phases on it.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​The broken ceiling also perfectly​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​frames a hole exposed to the sky,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​which possibly would have been​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​where the Moon was visible.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​That should wrap up everything we​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​know of the cut alternate endings,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and with that, you may​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​expect this video to be over,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​but taking one look at the runtime down below​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​sure says a lot — we aren’t finished yet,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​because I’ve got one last​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​surprise lined up for all of you.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​The ultimate cut Easter egg,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and it centers around none other than​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​everyone’s favourite Easter egg character,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Doug Rattman.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​What I’m about to talk about is possibly​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​one of the most obscure pieces of Portal 2​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​development knowledge we have ever come across.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Something so mysterious, it was​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​completely unheard of to any expert.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Something that even caught me off guard.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Something that has been unsolved for a decade.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​I’d like to introduce you all to​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​what we call The Rattman Discs,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​by far the most mysterious piece​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​of Portal 2 beta content to date.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​From our research, the best​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​guess we’ve been able to make​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​is that these seem to be​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​a successor to the ARG radios​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​that Portal 1 was given to hype up Portal 2,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and we’re uncertain of even that.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​What exactly are these discs?​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​From what we can tell, there​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​seems to have been an idea​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​to have laserdiscs laying around the​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​singleplayer campaign that the player could find,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and then they could locate a disc reader to play them.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​We know of only four levels that had these,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and every single one is​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​associated with Doug Rattman.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​The circumstances of their discovery​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​was an anomaly in of themselves.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Portal 2 researcher Litevex had​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​been poking at a Resource List​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​for an older version of the​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​map for Chambers 04 and 05,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and noticed that strangely,​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​this early version of the map​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​was calling for the laserdisc and disc reader​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​models seen in the co-op campaign of Portal 2.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​The map also seems to call for the 1970s PC model.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​This was completely bizarre;​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​if we look at the retail map,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​there would be literally no space to​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​reasonably have these things exist.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Unless… it was in the Rattman​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​Den that this map contains​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​featuring a desk with a computer on it,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and some conspicuous empty space next to it.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Chamber 05’s Rattman Den would’ve been​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​the location of one of these disc readers.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​As for the disc itself?​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Well, the collapsed hallway to the elevator room​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​has a random 1970’s filebox sitting in it,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​which would make much more sense if it was​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​the location of one of the Rattman discs.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Once we learnt of one disc​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​however, we just kept finding more.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​In the map sp_a1_intro3, you​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​pass through an office space​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​after picking up the portal gun​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​to reach the third test chamber.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​When you enter the test chamber​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​through the broken observation window,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​there’s a trigger you hit​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​that sets up the chamber.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​This trigger turns off the orange portal​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​you used in the area with Doug’s murals,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​enables an invisible wall​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​to prevent back-tracking,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and then turns on the orange portal in Chamber 03.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​However, it also tries to fire four extra inputs​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​to entities that no longer exist in the map.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Another case of the "Dead I/O" phenomenon we​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​explored back at the start of this video.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​All of these missing entities are all​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​ones that are, once again,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​associated with the co-op campaign discs,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​specifically their screen component.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​The dead I/O here doesn’t reveal anything​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​specific about what the screen could’ve displayed,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​the only thing we know for certain being​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​the “Insert Disk” video that idly plays,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and a light that would’ve been​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​controlled by a timer entity.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​"aperture_movie" here would have​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​been the entity name for the display​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​that shows the actual video​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​you get for inserting the disc.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​We can’t use this entity name to speculate,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​as aperture_movie is a generic name​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​used across all the co-op disc sequences.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​It’s possible that the disc reader for this map​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​may have been located in the​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​observation room you come out of,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​as there’s a lot of empty space to otherwise​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​fit the desk model we know Valve used.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​We don’t really know where​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​the disc itself could’ve been,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​possibly residing in the offices beforehand​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​or even the area where you get the portal gun.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​There’s another map we know had a disc​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​reader, being part of the escape sequence,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​however, we don’t have this​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​map: sp_sabotage_panel_sneak.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​We don’t know what this map​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​ended up evolving into,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​possibly sp_a2_bts3 due to it loading a lot​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​of the assets for the turret factory panels,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​but the assets that Panel Sneak tries to load​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​did in fact load all the associated models​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​with the Rattman Disc Easter egg,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​so lab_desk05, the disc reader,​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​the disc itself, the 1970s PC,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and even the 70s filebox from Chamber 05.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​The final map we’ll be covering​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​is a very interesting case,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​as it’s one of the only maps in the entire game​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​to still have one of the actual​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​discs used in the cut sequences.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Trust Fling is a special test chamber​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​as it’s one of the few maps that Valve​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​has provided the VMF source file to,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​so unlike previous maps, we can​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​actually dig deeper into it.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Trust Fling has this special​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​sequence involving the cube dropper​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​where upon first pressing it, it dispenses​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​several pieces of garbage instead of a cube,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​requiring you to press the button​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​again to actually get a cube.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Speedrunners love this garbage sequence​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​as it dispenses Edgeless Safety Cubes,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​letting them skip the need to​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​press the button a second time,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​while secret hunters and completionists​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​will go for saving the radio,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​as bringing it to the Rattman Den​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​in the map nets an achievement​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and an SSTV signal that features a​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​Companion Cube on the moon if decoded.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​However, there’s one peculiar item​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​that also is part of the garbage heap,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and yep, it’s none other than one of the discs.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​What makes this disc especially​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​distinct is its entity name.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Nearly all the trash objects that​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​fall out of the cube dropper​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​are named “malfunctioning_dropper_item”,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​with a corresponding number to each.​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​Even the radio is named as such.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Except for the disc — it’s simply named “disk” (with a K).​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​This specific entity name is actually used​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​for the laserdiscs used in the co-op campaign,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​indicating that if anything,​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​this particular disc​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​is the only surviving remnant​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​of an actual Rattman Disc.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​We can find out even more by peering into the SDK-​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​provided VMF that Valve provides us for Trust Fling,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and it outright confirms this map to be​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​the location of yet another Rattman Disc.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​There’s a trigger volume in the Rattman Den to​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​play the music associated with these locations​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and set up the Final Transmission achievement.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​For some reason however, this trigger​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​volume is named “video_click_enable”.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​There is no video-related thing in this Den,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​meaning this trigger has to have been​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​originally used for something else.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​I suspect it was likely to enable the monitor​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​screen that would’ve existed in this Rattman Den​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​so that it displays the "Insert Disk" video.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​And naturally, the final thing we can work out is…​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​The desk in the corner.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Once more, this is lab_desk05,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​just like every single previous​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​Rattman Disc location we’ve discovered.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​However, the one thing that makes​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​this specific desk stand out​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​is the fact that it’s been​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​marked as part of a visgroup.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Visgroups are used by map​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​makers for various purposes,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​but usually it’s to group stuff together​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​that you can then easily toggle on and off​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​for visibility purposes, hence the name.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​The desk here is in a visgroup​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​called “Ratman_stuff”,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and it is the only thing in that visgroup,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​which means that this visgroup is undoubtedly​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​one that used to contain the disc reader, PC,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and all associated logic​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​entities for the Rattman Discs,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​now lost to time.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​So, what the hell were these Rattman Discs?​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Why were they seemingly littered all over the game​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​only to vanish without a​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​trace as to their context?​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Why couldn’t I find a single developer interview​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​that mentioned these anywhere I looked?​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Usually with Portal 2 development​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​there’s always something to pull from​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​information-wise that explains it,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​but with this, all we get is, I don’t know,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​I guess Josh Weier explaining​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​why they cut the idea​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​of Doug Rattman physically​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​appearing in the game?​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#A0FFB6">​ ​(Remix narrating)​ ​</font><font color="#A0AAB4">​ ​</font><font color="#A0FFB6">​ ​...specifically if he was ever​ ​</font><font color="#A0AAB4">​ ​</font><font color="#A0FFB6">​ ​going to appear in Portal 2,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#A0FFB6">​ ​and it seems like the team briefly considered it.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#A0FFB6">​ ​"I think we didn't spend a long time on that, because —​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#A0FFB6">​ ​"there's always this thing in games where​ ​</font><font color="#A0AAB4">​ ​</font><font color="#A0FFB6">​ ​you can make it look really good and timeless​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#A0FFB6">​ ​"until you show a person, and then​ ​</font><font color="#A0AAB4">​ ​</font><font color="#A0FFB6">​ ​you instantly date your game."​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​(Ossy)​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​Oh... because having him physically​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​appear would date the game?​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Y’know, I may have a theory, actually.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Now, this is completely and utterly baseless,​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​and you shouldn’t take this as fact at all,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​but what if the Rattman Discs contained​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​something like video diaries from Doug?​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Here’s the thing: these discs could​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​have played literally anything else,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​they could, I don’t know, play the elevator​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​screen videos, or something else entirely,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​but I feel like it has to be something​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​related to Doug Rattman in some way.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​I mean, that visgroup in Trust Fling​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​was literally named “Ratman_stuff”,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​you can’t get more explicit than that!​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​If Portal 2 development is anything to go by,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​it’s that if the team feels strongly about​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​an idea, it is going to make it in some form,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and I think the Rattman Discs​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​may have been a solution​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​devised to the idea of showing Rattman!​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Now you get to have the player see him​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​without him physically having to be there.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Obviously I am totally making this up​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​all on the spot and I can’t verify it,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​but hey, I thought it would be​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​a cute potential explanation​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​as to what is otherwise a​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​completely unknowable mystery.​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​I’d be interested to hear what you all​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​think the Rattman Discs may have contained!​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​With that, though, that is pretty much​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​every major cut Easter egg from Portal 2!​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​What do you think overall?​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Did any of these deserve to make it​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​into the final version of the game?​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Leave a comment down below with your thoughts,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and hey, you’re not gonna find anyone​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​else as obsessed with Portal as I am,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​so give me a subscribe, support​ ​</font><font color="#A0AAB4">​ ​</font><font color="#FEFEFE">​ ​me on Patreon, join my Discord,​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​and I’ll see you in the next video!​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE">​ ​Stay safe out there, peace!​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#00FFFF">​ ​Captions by Reese Rivers​ ​</font><font color="#A0AAB4">​ ​</font><font color="#00FFFF">​ ​BlueSky: @reeserivers.org​ ​</font><font color="#A0AAB4">​</font> <font color="#A0AAB4">​​</font><font color="#FEFEFE"><i>​ ​​​ ​</i></font><font color="#A0AAB4">​</font>
Info
Channel: Ossy Flawol
Views: 161,007
Rating: undefined out of 5
Keywords: portal, portal 2, doug rattman, portal lore, portal aquarium core, portal beta, portal 2 alternate ending, portal 2 easter eggs, portal easter eggs, portal 2 core hub, portal space core
Id: Y3XSqdD4aSQ
Channel Id: undefined
Length: 26min 10sec (1570 seconds)
Published: Mon Apr 22 2024
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