<font color="#A0AAB4"></font><font color="#FEFEFE"> Hey everyone, the name’s Ossy Flawol. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Easter eggs in Valve’s games are </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> possibly some of the most talked about, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> with every Valve game at least </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> having <i>something </i>secret to find. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> When it comes to Portal 2 specifically, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> there’s a case to be made </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> that it is <i>the </i>Valve game </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> with the most amount of </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> officially made Easter eggs. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> From the Rattman Dens to the </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> developer in-joke of Hoopy, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> to the Borealis Drydock and </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> the secret Companion Cube in co-op, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> there’s tons to find in this game. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> In fact, if you’re watching this video, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> you may have also watched GLoWhNo’s video </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> discussing some Portal 2 Easter eggs, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> primarily focused on the softlock </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> prevention dialogue from GLaDOS. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> This video got me thinking: </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> GLoWhNo described these dialogue pieces </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> as being "forgotten Easter Eggs", </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> certainly weren’t things I had forgotten </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> but were clearly things that most new </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> Portal fans wouldn’t be familiar with. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> The whole idea and prospect made me think: </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> can we go a level beyond simply Easter eggs </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> that fell out of the public consciousness? </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> A layer beyond what we can find in </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> the retail, final version of the game? </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> What if we delved into the murky </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> depths below the surface, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and entered the realm… of scrapped content? </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> What could we find out about the Easter eggs </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> that didn’t make it into </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> the final cut of Portal 2? </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> That’s right, we’re going </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> into scrapped Easter eggs, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> a level beyond just secrets </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> hidden in the game world, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> these are secrets that Valve </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> straight up did not finish </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> or ended up replacing. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> For whatever reason, they would end up forgotten </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> on the cutting room floor, forever, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> never to see the light of day. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> And to start us off, let’s talk about </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> something I’ve been promising to explain: </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> a scrapped Easter egg involving </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> a certain aquarium-loving orb. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Do you remember this sequence? </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#CDCDCD"><i> (loud crashing) </i></font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#ACDDF9"> (Wheatley) </font><font color="#A0AAB4">
</font><font color="#ACDDF9"> Sorry, sorry! My fault! </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#ACDDF9"> Butterfingers! </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#D6B4B4"> (GLaDOS) </font><font color="#A0AAB4">
</font><font color="#D6B4B4"> Either way, I get the impression he's about to kill us. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#ACDDF9"> (Wheatley) </font><font color="#A0AAB4">
</font><font color="#ACDDF9"> Carry on! </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> (Ossy) </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> This is a destruction sequence </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> seen in Chapter 8 of Portal 2, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> featured on the map sp_a4_jump_polarity, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> which is the final "proper" </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> Test Chamber of the entire game. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> As you just saw, Wheatley breaks a hallway, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and then a Frankenturret pops </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> through only to be squished </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> as a huge gel tanker blasts </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> Conversion Gel to let you cross the gap. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> This entire sequence is controlled </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> by a logic_relay entity. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> These entities are used for </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> organisational purposes, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> where instead of a mapper </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> needing to make a trigger </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> fire inputs into dozens of entities at once, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> they can just point the trigger at a logic_relay </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> that has all the entity inputs set, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> for organisation purposes, of course. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> However, right next to this relay is… </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> exactly the same relay? </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> What appears to have happened here </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> is that Valve originally made this </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> destruction sequence in the base map file, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> but then chose to take it and shove </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> it into what we call an instance. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Instances are essentially a way to </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> nest VMF files within other VMF files, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and they have a wide variety of use cases. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> In this case specifically, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> it seems this was done for </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> either organisational purposes </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> or to allow rapid prototyping of the scene, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> given this was all made in the final months </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> of development during the intense crunch. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> It seems like when Valve </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> put the instance in the map, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> they deleted everything of the original </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> scene but left this original relay intact. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> This leads to a beta phenomenon we call “Dead I/O”, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> where a piece of map logic has no valid inputs </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> or outputs and is left to simply take up space. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> This dead piece of logic is for an early </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> version of the destruction sequence, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and it actually tries to fire inputs to </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> dozens of entities that don’t exist. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> The more astute mappers may notice these </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> entities actually do exist in the map, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> they’ve just been given the instance prefix </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> due to how compiling with instances </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> works in the Source Engine. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> But the more important thing </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> is that this early piece of logic </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> does not have the Frankenturret anywhere in it. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> It has a Personality Core. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> It has the Aquarium Core. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> This early logic attempts to fire </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> several outputs involving a sequence </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> where the Aquarium Core would appear </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> as a part of the junk falling through. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> The Aquarium Core entity </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> here is labelled as “core1”, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and by reading through this relay, </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> we can see what it was meant to do. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> The Frankenturret in the final sequence </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> is actually still named “core1”, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> indicating a direct replacement happened here. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> The Frankenturret is also set to use skin 1, </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> which does not exist on their models, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> indicating it’s a remnant from </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> when this was the Aquarium Core. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> This therefore would’ve meant </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> it showed up with… a red eye. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> For the record by the way, Valve </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> did not care about core eye colours, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> as every personality core </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> character besides Wheatley </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> in development had red eyes at some point. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Just, throwing that tidbit out there </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> because most people associate Aquarium with </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> the yellowish green texture in the files. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Anyways, let’s see exactly what Aquarium was </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> meant to do here via that leftover relay. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> First, the Aquarium Core </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> is told to start scripting, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> shortly afterwards, it wakes up, and </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> proceeds to detach from its parent object, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> which is followed up by a SetParent input </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> of nothing to clear the parent field. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> The Aquarium Core is then </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> ungagged, allowing it to speak, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and then turns on its Flashlight as it plays an </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> ambient_generic entity called “AquariumPlay”. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> The Aquarium Core is then, after some </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> time, killed as it goes offscreen. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> One of the first things I did after finding </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> this out was immediately try restore it. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> I hooked up all the entities in </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> the scene to their original names, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> replaced the Frankenturret with a </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> Core being held by a pincer claw, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> as the scene also calls for a pincer, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> aaaaand.. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#CDCDCD"><i> (soft thud) </i></font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#CDCDCD"><i> (loud crashing) </i></font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Yeah... this scene definitely </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> got changed at some point. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> The animation for the hallway being crushed </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> seems to have taken longer originally </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> as the timing is all off. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Aquarium also, in my testing, tends to fly </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> off into the abyss before we even hear them talk, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> indicating a lot of missing </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> pieces to this early sequence. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> I didn’t change anything about </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> that original relay, by the way, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> I just renamed everything else so </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> it’d be able to hook into them. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> So, what we have here is a cut cameo </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> appearance from a cut character, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> where the Aquarium Core would fall into </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> the Chamber hallway, detach from the claw </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and spout a line as it turned its Flashlight on, </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> only to be sent into the abyss. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> There's even a func_button entity here </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> which specifically is meant to eat your inputs, </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> called "prevent_sphere_pickup", </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> which further indicates this was the Aquarium Core. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> But what if I told you this cameo </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> appearance of the Aquarium Core here </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> actually did make it into the final game? </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Tell me, do you recall a </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> moment in all of Portal 2, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> where you see a core that is held by a </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> pincer claw with a turned on flashlight </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> that people associate with a green eye? </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> He made it in. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> That’s right, THIS fella, who the </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> community has dubbed the "Flashlight Core", </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> was the Aquarium Core all along, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> acting as the punchline to this hallway joke. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Not only did he then survive by </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> his successor, the Space Core, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> but he made it into the final game as nothing </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> more than a light fixture named “core8_display”. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Now that we’ve gone over this first </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> cut Easter egg, we can now move onto— </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Hold on. Play back what I just said there? </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> "—as nothing more than a light fixture </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> named 'core8_display'." </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Core8…? But there’s only three other </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> cores in this entire room… </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> ...ohh, no— </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> In sp_a4_finale4, the final map of the whole game, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> you get introduced to the </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> corrupted cores that PotatOS says </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> will be instrumental in taking down Wheatley, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> as corrupting him with them will </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> induce another core transfer. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> The corrupted cores here, </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> being the Space Core, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Adventure Core (also known as Rick), </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> and the Fact Core, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> all are named with the </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> convention of “core#_display”, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> sitting in this pile of other disused cores. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> However, right next to this </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> booth is a second pile of cores. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Have you ever felt this second </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> pile was…strangely empty? </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Well, as you enter the lift to </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> ride up into Wheatley’s lair, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> you hit an optimization trigger that </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> kills the display core entitles. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> However, this trigger tries to fire into four other </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> display cores that do not exist in the level, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> being core4, core5, core6, and core7. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Of course, the existing core8 </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> here is the Aquarium Core </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> as we just discussed in our previous fact. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> That means, though, that this second pile of cores </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> was meant to have some active </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> corrupted cores sitting in it. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> The question becomes, who were these cores? </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> It can’t be the cut beta cores, being the </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> Morgan Freeman Sphere, Pendleton, or Quint, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> because the Aquarium Core is already </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> sitting here as a light fixture, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> meaning there’d still be one less core. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Instead, I believe we may be </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> able to interpret an answer </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> from a few leftover pieces of cut content. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> This is prop_personality_sphere, an </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> unused entity that exists in Portal 2. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> It’s an older version of npc_personality_core, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> which is used in the game </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> for every Personality Core. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> This older entity is actually more </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> closely related to prop_glados_ball, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> the entity used in Portal 1 </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> for GLaDOS’s personality cores, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> due to prop_personality_sphere being made in 2009 </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and used for a good while onwards. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> The thing that makes prop_personality_sphere </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> more closely related to its ancestor </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> is how exactly what core it is is decided. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> With the final npc_personality_core, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> it’s incredibly modular, as </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> the cores are proper NPCs. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> By default, you can set what model they need </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> to use, what skin of that model, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and what actor name, all separately. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> For example, Space Core is set to </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> use the alternate model with skin 1, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> given the actor name of “core01”. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> However, Portal 1’s cores are essentially… props! </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> What core they are is defined by what </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> CoreType setting they’ve been set to. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> This keyvalue sets what model skin to use </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> and what dialogue they should be playing. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> To quickly summarise, the values are: </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> 0 for Curious, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> 1 for Aggressive, which is the default, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> 2 for Crazy, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and 3 for None. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> However, for Portal 2’s prop_personality_sphere, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> they take this initial list and they </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> add two new CoreTypes, being: </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> 3 — Richard, which was a catch-all CoreType </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> as Richard Lord voiced all </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> Portal 2 cores at the time, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and 4 — Aquarium, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> which ends up with “None” getting pushed to 5. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Now, the important thing to note here </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> is that the original Portal 1 </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> cores were not removed; </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> In fact, they were intentionally </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> kept, since they found use in 2009 </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> as some of the cores you were </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> meant to retrieve to repair GLaDOS. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> To wrap this all around, I believe </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> Valve may have planned </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> for the cores from Portal 1 to actually </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> cameo in this second corrupted core pile, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> using prop_personality_sphere so that </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> they would truly be the original cores. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> But what designs would they have used? </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Well, the unused core skins sitting </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> in the files may give us an answer. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> See, we’ve all come to accept </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> these as being the designs </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> for the Morgan Freeman Core, Aquarium </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> Core, and Pendleton, respectively. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> However, I think we could put forward a case </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> that once those all characters were scrapped, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> they found a new home as the </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> looks of the Portal 1 Cores. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Think about it! We have practically all the </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> core eye colours accounted for with these skins, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and all it’d take is for the </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> Knowledge Core to reuse Wheatley, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> as he’s noticeably busted up </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> by this point of the game. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Taking this all into account, we </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> have a scrapped Easter egg </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> where you’d likely have seen </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> the original cast of Portal 1 cores </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> sitting in this second corrupted core pile, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> as a nod to the finale of the first game, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> which honestly I think would’ve </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> been really, really sweet to see. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Our next cut Easter egg is actually many that </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> were all simultaneously scrapped at once, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and I reckon this’ll be </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> not only an interesting topic, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> but one that may sound familiar. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Infamously during Portal 2’s development, </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> there was an idea thrown around </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> that there should be plenty of alternate, </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> joke endings for the player to find, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> all of which would be fitted </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> with their very own ending songs </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> alongside the credits to the game. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> This idea however was scrapped after </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> the writers of Portal 2 realised </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> they couldn’t come up with as many </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> jokes as they thought they could. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Despite the fact these are scrapped, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> there are potentially two </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> that made it into the final game, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> these being the fake chamber in the initial </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> moments of Portal 2’s Escape Sequence, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and the pit at the start of Chapter 9. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> In both cases, there’s a unique dialogue exchange </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> coupled with the player dying and </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> getting an achievement for it. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> However, this is just speculative. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> What we do know however is of three total </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> alternate endings they came up with; </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> however, it seems likely that none of these </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> were ever implemented in-game. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> To start, let’s talk about one that we </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> have the song for, but not its context. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#CDCDCD"><i> (gentle acoustic guitar music) </i></font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> This is GLaDOS’s Song being performed </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> by Ellen McClain, voice actor of GLaDOS, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and John Patrick Lowrie, voice of </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> the TF2 Sniper and Half-Life 2 citizens </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> (John’s the one playing guitar). </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> This song has been given the name </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> “Don’t Say Goodbye” by the Portal community, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> due to the consistent use </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> of the line in the track. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Unlike every other Portal ending song, </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> counting Still Alive and Want You Gone — </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> even alongside LEGO Dimensions’ You Wouldn’t Know — </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> GLaDOS’s Song is incredibly special, because </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> Ellen McClain wrote this song herself, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> rather than Jonathan Coulton. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> It is, in a quite literal sense, GLaDOS’s Song. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Ellen wrote the song and then </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> refined it with John’s help. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> This song was not made for </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> any specific alternate ending; </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> instead, they had recorded it and sent it off to Valve </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> in the hopes the Portal 2 team could find </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> a befitting spot to use it in the game, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> which would’ve been an alternate ending. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> However, the song didn’t get used </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> as the alternate endings concept was cut. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> I’d say it’s entirely reasonable they never even did </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> come up with a spot for it, which is a huge shame, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> because GLaDOS’s Song is one of the most </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> beautiful tracks to come out of the Portal series, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> truly encapsulating the emotions </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> that GLaDOS feels about Chell. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> In an ironic twist of fate, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> GLaDOS’s Song ending up unused </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> perfectly fits GLaDOS’s character. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> She’s too full of pride to admit her true </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> feelings to Chell, hiding it behind witty remarks, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> with the closest it ever gets is the Turret Opera, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> which is mostly comprised of "Italian gibberish" </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> according to Mike Morasky, </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> the musician for Portal 2, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> except for the one, single line </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> that Ellen McClain had intended: </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> “I’m going to miss you, goodbye my beloved.” </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> An alternate ending we do actually know about </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> is something dubbed the Two Minute Ending. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> During the Portal 2 Post Mortem GDC Talk </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> held by Erik Wolpaw and Chet Falizsak, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> there was mention of an alternate ending idea </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> where the game could somehow end in </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> the first two minutes of the game, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and the song that would play would essentially </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> be solely about those first two minutes. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> This ending also does not have any </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> tangible remnants in the final game, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> indicating it never left the concept stage. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> The final cut ending we know of </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> is perhaps one of the most well known </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> besides the planned Don’t Say Goodbye track. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> This ending we’re specifically talking </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> about is known as the Moon Ending. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> The Moon Ending was an idea that actually </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> seems to have received some testing, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> wherein at some point in the early game, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> players would be capable of shooting a portal </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> on the moon that would suck them out into space. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Infamously, it was known that The National’s </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> “Exile Vilify” would’ve played during this sequence. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> What isn’t as well known, however, is that </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Exile Vilify possibly had used an </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> entirely different set of lyrics </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> prior to the ones that they </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> went with for the final game. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> In the same aforementioned Post Mortem GDC Talk, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Erik Wolpaw describes the song that would’ve </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> played as "a sad song about the moon". </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> If you listen to Exile Vilify however, none of the </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> lyrics seem to indicate this theme in any regard. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> The answer for this and the potential rewriting </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> were mentioned by Mike Morasky </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> on a podcast known as Podcast 17, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> where they had interviewed him. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Here’s what Mike has to say about Exile Vilify: </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FFEE9F"> (Mike Morasky) </font><font color="#A0AAB4">
</font><font color="#FFEE9F"> ...and so it was a little bit of an experiment. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FFEE9F"> We had a whole ending in mind. </font><font color="#A0AAB4">
</font><font color="#FFEE9F"> Not ending, a whole kind of sequence. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FFEE9F"> It was a fake ending, actually, where </font><font color="#A0AAB4">
</font><font color="#FFEE9F"> that was meant to play, originally, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FFEE9F"> and sort of what we kinda were working towards, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FFEE9F"> and then through the design process we kinda determined </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FFEE9F"> that that fake ending wasn't actually gonna work. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FFEE9F"> And so we then looked, based on the music </font><font color="#A0AAB4">
</font><font color="#FFEE9F"> that—the roughs that they were giving us, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FFEE9F"> and where we were gonna go with that, they... </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FFEE9F"> we figured out that it was kind of </font><font color="#A0AAB4">
</font><font color="#FFEE9F"> perfect for Rattman's situation, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FFEE9F"> and — what his situation would have been, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FFEE9F"> and I think in the end it's just </font><font color="#A0AAB4">
</font><font color="#FFEE9F"> a great piece of music </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FFEE9F"> that works well in that context, I think. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> (Ossy) </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> What Mike Morasky is telling us here is </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> that once the Moon Ending was scrapped, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> they still wanted to keep The National’s </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> involvement in Portal 2. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> This likely led to them rewriting the song to be more </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> contextually appropriate for Doug Rattman, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> placing the song to be coming from a </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> radio in the Dual Lasers Rattman Den. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> My best guess for the location of the Moon Ending </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> is actually in the very </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> room you get the Portal Gun. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> If you look up, you’ll find that you’re </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> actually underneath a broken ceiling </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> that has scrawlings of the moon’s phases on it. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> The broken ceiling also perfectly </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> frames a hole exposed to the sky, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> which possibly would have been </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> where the Moon was visible. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> That should wrap up everything we </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> know of the cut alternate endings, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and with that, you may </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> expect this video to be over, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> but taking one look at the runtime down below </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> sure says a lot — we aren’t finished yet, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> because I’ve got one last </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> surprise lined up for all of you. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> The ultimate cut Easter egg, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and it centers around none other than </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> everyone’s favourite Easter egg character, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Doug Rattman. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> What I’m about to talk about is possibly </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> one of the most obscure pieces of Portal 2 </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> development knowledge we have ever come across. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Something so mysterious, it was </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> completely unheard of to any expert. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Something that even caught me off guard. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Something that has been unsolved for a decade. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> I’d like to introduce you all to </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> what we call The Rattman Discs, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> by far the most mysterious piece </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> of Portal 2 beta content to date. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> From our research, the best </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> guess we’ve been able to make </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> is that these seem to be </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> a successor to the ARG radios </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> that Portal 1 was given to hype up Portal 2, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and we’re uncertain of even that. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> What exactly are these discs? </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> From what we can tell, there </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> seems to have been an idea </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> to have laserdiscs laying around the </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> singleplayer campaign that the player could find, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and then they could locate a disc reader to play them. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> We know of only four levels that had these, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and every single one is </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> associated with Doug Rattman. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> The circumstances of their discovery </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> was an anomaly in of themselves. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Portal 2 researcher Litevex had </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> been poking at a Resource List </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> for an older version of the </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> map for Chambers 04 and 05, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and noticed that strangely, </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> this early version of the map </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> was calling for the laserdisc and disc reader </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> models seen in the co-op campaign of Portal 2. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> The map also seems to call for the 1970s PC model. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> This was completely bizarre; </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> if we look at the retail map, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> there would be literally no space to </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> reasonably have these things exist. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Unless… it was in the Rattman </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> Den that this map contains </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> featuring a desk with a computer on it, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and some conspicuous empty space next to it. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Chamber 05’s Rattman Den would’ve been </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> the location of one of these disc readers. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> As for the disc itself? </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Well, the collapsed hallway to the elevator room </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> has a random 1970’s filebox sitting in it, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> which would make much more sense if it was </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> the location of one of the Rattman discs. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Once we learnt of one disc </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> however, we just kept finding more. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> In the map sp_a1_intro3, you </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> pass through an office space </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> after picking up the portal gun </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> to reach the third test chamber. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> When you enter the test chamber </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> through the broken observation window, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> there’s a trigger you hit </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> that sets up the chamber. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> This trigger turns off the orange portal </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> you used in the area with Doug’s murals, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> enables an invisible wall </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> to prevent back-tracking, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and then turns on the orange portal in Chamber 03. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> However, it also tries to fire four extra inputs </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> to entities that no longer exist in the map. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Another case of the "Dead I/O" phenomenon we </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> explored back at the start of this video. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> All of these missing entities are all </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> ones that are, once again, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> associated with the co-op campaign discs, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> specifically their screen component. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> The dead I/O here doesn’t reveal anything </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> specific about what the screen could’ve displayed, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> the only thing we know for certain being </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> the “Insert Disk” video that idly plays, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and a light that would’ve been </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> controlled by a timer entity. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> "aperture_movie" here would have </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> been the entity name for the display </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> that shows the actual video </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> you get for inserting the disc. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> We can’t use this entity name to speculate, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> as aperture_movie is a generic name </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> used across all the co-op disc sequences. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> It’s possible that the disc reader for this map </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> may have been located in the </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> observation room you come out of, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> as there’s a lot of empty space to otherwise </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> fit the desk model we know Valve used. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> We don’t really know where </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> the disc itself could’ve been, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> possibly residing in the offices beforehand </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> or even the area where you get the portal gun. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> There’s another map we know had a disc </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> reader, being part of the escape sequence, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> however, we don’t have this </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> map: sp_sabotage_panel_sneak. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> We don’t know what this map </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> ended up evolving into, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> possibly sp_a2_bts3 due to it loading a lot </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> of the assets for the turret factory panels, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> but the assets that Panel Sneak tries to load </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> did in fact load all the associated models </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> with the Rattman Disc Easter egg, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> so lab_desk05, the disc reader, </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> the disc itself, the 1970s PC, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and even the 70s filebox from Chamber 05. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> The final map we’ll be covering </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> is a very interesting case, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> as it’s one of the only maps in the entire game </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> to still have one of the actual </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> discs used in the cut sequences. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Trust Fling is a special test chamber </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> as it’s one of the few maps that Valve </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> has provided the VMF source file to, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> so unlike previous maps, we can </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> actually dig deeper into it. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Trust Fling has this special </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> sequence involving the cube dropper </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> where upon first pressing it, it dispenses </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> several pieces of garbage instead of a cube, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> requiring you to press the button </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> again to actually get a cube. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Speedrunners love this garbage sequence </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> as it dispenses Edgeless Safety Cubes, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> letting them skip the need to </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> press the button a second time, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> while secret hunters and completionists </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> will go for saving the radio, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> as bringing it to the Rattman Den </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> in the map nets an achievement </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and an SSTV signal that features a </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> Companion Cube on the moon if decoded. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> However, there’s one peculiar item </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> that also is part of the garbage heap, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and yep, it’s none other than one of the discs. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> What makes this disc especially </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> distinct is its entity name. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Nearly all the trash objects that </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> fall out of the cube dropper </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> are named “malfunctioning_dropper_item”, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> with a corresponding number to each. </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> Even the radio is named as such. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Except for the disc — it’s simply named “disk” (with a K). </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> This specific entity name is actually used </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> for the laserdiscs used in the co-op campaign, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> indicating that if anything, </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> this particular disc </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> is the only surviving remnant </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> of an actual Rattman Disc. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> We can find out even more by peering into the SDK- </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> provided VMF that Valve provides us for Trust Fling, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and it outright confirms this map to be </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> the location of yet another Rattman Disc. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> There’s a trigger volume in the Rattman Den to </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> play the music associated with these locations </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and set up the Final Transmission achievement. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> For some reason however, this trigger </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> volume is named “video_click_enable”. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> There is no video-related thing in this Den, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> meaning this trigger has to have been </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> originally used for something else. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> I suspect it was likely to enable the monitor </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> screen that would’ve existed in this Rattman Den </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> so that it displays the "Insert Disk" video. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> And naturally, the final thing we can work out is… </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> The desk in the corner. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Once more, this is lab_desk05, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> just like every single previous </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> Rattman Disc location we’ve discovered. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> However, the one thing that makes </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> this specific desk stand out </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> is the fact that it’s been </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> marked as part of a visgroup. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Visgroups are used by map </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> makers for various purposes, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> but usually it’s to group stuff together </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> that you can then easily toggle on and off </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> for visibility purposes, hence the name. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> The desk here is in a visgroup </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> called “Ratman_stuff”, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and it is the only thing in that visgroup, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> which means that this visgroup is undoubtedly </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> one that used to contain the disc reader, PC, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and all associated logic </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> entities for the Rattman Discs, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> now lost to time. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> So, what the hell were these Rattman Discs? </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Why were they seemingly littered all over the game </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> only to vanish without a </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> trace as to their context? </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Why couldn’t I find a single developer interview </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> that mentioned these anywhere I looked? </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Usually with Portal 2 development </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> there’s always something to pull from </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> information-wise that explains it, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> but with this, all we get is, I don’t know, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> I guess Josh Weier explaining </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> why they cut the idea </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> of Doug Rattman physically </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> appearing in the game? </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#A0FFB6"> (Remix narrating) </font><font color="#A0AAB4">
</font><font color="#A0FFB6"> ...specifically if he was ever </font><font color="#A0AAB4">
</font><font color="#A0FFB6"> going to appear in Portal 2, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#A0FFB6"> and it seems like the team briefly considered it. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#A0FFB6"> "I think we didn't spend a long time on that, because — </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#A0FFB6"> "there's always this thing in games where </font><font color="#A0AAB4">
</font><font color="#A0FFB6"> you can make it look really good and timeless </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#A0FFB6"> "until you show a person, and then </font><font color="#A0AAB4">
</font><font color="#A0FFB6"> you instantly date your game." </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> (Ossy) </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> Oh... because having him physically </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> appear would date the game? </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Y’know, I may have a theory, actually. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Now, this is completely and utterly baseless, </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> and you shouldn’t take this as fact at all, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> but what if the Rattman Discs contained </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> something like video diaries from Doug? </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Here’s the thing: these discs could </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> have played literally anything else, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> they could, I don’t know, play the elevator </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> screen videos, or something else entirely, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> but I feel like it has to be something </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> related to Doug Rattman in some way. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> I mean, that visgroup in Trust Fling </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> was literally named “Ratman_stuff”, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> you can’t get more explicit than that! </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> If Portal 2 development is anything to go by, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> it’s that if the team feels strongly about </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> an idea, it is going to make it in some form, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and I think the Rattman Discs </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> may have been a solution </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> devised to the idea of showing Rattman! </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Now you get to have the player see him </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> without him physically having to be there. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Obviously I am totally making this up </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> all on the spot and I can’t verify it, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> but hey, I thought it would be </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> a cute potential explanation </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> as to what is otherwise a </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> completely unknowable mystery. </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> I’d be interested to hear what you all </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> think the Rattman Discs may have contained! </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> With that, though, that is pretty much </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> every major cut Easter egg from Portal 2! </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> What do you think overall? </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Did any of these deserve to make it </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> into the final version of the game? </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Leave a comment down below with your thoughts, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and hey, you’re not gonna find anyone </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> else as obsessed with Portal as I am, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> so give me a subscribe, support </font><font color="#A0AAB4">
</font><font color="#FEFEFE"> me on Patreon, join my Discord, </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> and I’ll see you in the next video! </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"> Stay safe out there, peace! </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#00FFFF"> Captions by Reese Rivers </font><font color="#A0AAB4">
</font><font color="#00FFFF"> BlueSky: @reeserivers.org </font><font color="#A0AAB4"></font> <font color="#A0AAB4"></font><font color="#FEFEFE"><i> </i></font><font color="#A0AAB4"></font>