The Dungeon You WON'T Find in Tears of The Kingdom

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[INTRO PLAYS] Hey folks! Tears of The Kingdom provided us as  video game enjoyers and Legend of Zelda lovers   a new experience when it came to dungeons.  Four, and a half dungeons all with their own   unique themes and settings, fit into the 3D  open air format the series is currently in.   Now they were pretty fun I'd say and a good  improvement on the unseasoned dungeons that   were the Divine Beasts of Breath of The Wild.  However there is a Dungeon that comes to my mind,   a dungeon that you will not be able to  find. One so good, so fitting to the   game that it could be considered an all time  classic. But what exactly am I on about? I'm   talking like somebody who said the Zonai  won't be a part of Tears of The Kingdom. I just don't see it happening  and now that I've recapped what   we know about them, allow me to explain why. Ignore that, what am I on about? Where exactly  is this Dungeon and why can you not find it?   Well folks, stick around as we're about to uncover  this mystery better than Scobbie Doo and the gang   ever have. But first, as always my friends be sure  to go and grab yourself a snack or drink and send   them in via any of my socials linked below to get  featured right here and let's get into this one. First and foremost to set the tone  here, the dungeons that I'm sure you   managed to find no bother were the Fire  Temple, Wind Temple, Lightening Temple,   the Water Temple and of course the  Spirit Temple. Five distinct themed   dungeons. Most elements covered and one  even Zonai Themed. That’s the thing here,   themes. They all hold a theme and that is what  Breath of The Wild's Divine Beasts lacked. They   were all the same aesthetically. They had about as  much personality as unsalted crisps. Cool concept,   but the game needed some personality in  that area. A bit of sauce. Tears of The   Kingdom sorted that out. It's a saucy game.  Now of course with a theme, comes a location.   They all fit in where they are, just like past  dungeons from past games. This is the Zelda way.  But there is one dungeon you won't find and I  promise you that you will not find it. I'll tell   you where you should be looking though. Alright  come here, nice and close… Faron. This is where   you should be looking because the game should  absolutely have included a god damn Forest Temple. Yup, a Forest Temple. That is the dungeon you  won't find. Now some may call this clickbait,   and if you do then fair enough it is a little  bit BUT at the same time did I lie? You won't   find this Dungeon. All I said is that there  is a Dungeon that "comes to mind". All right   welcome to my rant on why Tears of The  Kingdom should have had a Forest Temple,   specifically within the Faron Region. Firstly, it would fit the classic three main  themes of Zelda dungeons. It's a staple of   the series. Your classic Forest, Fire and Water  dungeons to start the game off. What happened to   that? I get that the format is different and  the games are all 3D open window or whatever   its called now but how can you bring back dungeon  themes, including Fire and Water but not Forest?   H-how does that happen? I know there is no set  order and that couldn't be forced but still,   for me this is like going to make Spag Ball, you  got the Spaghetti, you got the sauce and you got   the meat balls. Three components. It's like that  but without the delicious sauce. Uh hello there   unplanned editors note, this video is making  me very very hungry. I think I want spaghetti   and meatballs for for dinner now. You get me?  It just doesn't quite work. Sure the meatballs   and Spaghetti are still delicious but it would  feel complete with the sauce. The Forest Temple. Secondly, a Forest Temple could have fit in  extremely well to the very rich and already   existing Zonai Lore in this region. Heck, why not  have the dungeon entrance hidden beneath the head   of the massive dragon made out of stone? Or just  anywhere in this dense area that is packed with   Zonai history. Prior to release, knowing that  the locations we explored and discovered for   the first time in Breath of The Wild were about  to change and have new shenanigans going on,   the Zonai ruins were one of my most anticipated  to explore locations. Especially given the fact   the developers actually choose to explore deeper  into the Zonai. Mate I just imagine discovering   an ancient long lost Indiana Jones esc Temple  deep within the Zonai Ruins. The Lightning   Temple was by far my favourite in terms of the  dungeon itself. It made me feel like I was on an   adventure in an untouched dungeon of mysteries.  Imagine something like that but in the theme of   the Zonai Ruins. The amount of cool puzzles this  could have had. Maybe introduce some more Zonai   Contruct types for the standard enemies and of  course some badass ancient reanimated warrior   of the Zonai to face off against as a boss. I'm  thinking Odolwa from Majora’s Mask kinds vibes.   Or Heck it could have gone more in the Twilight  Princess route and have some sort of ancient   forest monster. But the biggest thing I feel  this type of dungeon could have offered is...   lore. The Zonai are a massive part of this  game's story and backstory but personally I   feel like there is just so much left unanswered  that discovering some more lore wouldn't hurt.   Especially here as these ruins take on a different  design to the more pristine Zonai architecture   we see elsewhere. Tell us why Nintendo. It's  all there without the dungeon itself there. Thirdly, put the Zonai Sage in here. Minuru's  dungeon questline is very cool I must admit and   it isn't something I'd want removed. Just change  the stories a little and have the Zonai Sage and   Ability within this dungeon. Unrelated side note,  I really want to explore this place. Seems cool. Fourthly and on the topic of the Sage to the  dungeon, with the story change I suggested I'd   have the Sage reward we get be a little different.  Rather than this absolute tank, I'd give Link   a sort of vine ability, you know fitting the  setting. They'd act as whips in a sense but with   multiple usages. Attacking enemies, swinging from  tree to tree or even Island to Island, grabbing   levers, whipping Ganondorf. Oh and I hear you  asking, who do we enter with? In all of the other   dungeons we enter with the modern day champion  essentially of each settlement. Even with Minuru's   quest we technically do that with Minuru by our  side. Just in spiritual form. Well I would suggest   that we enter and decipher ancient texts together  with none other than Tauro. The Zonai dude. A key   mechanic and something a little different to  the other dungeons could have been us helping   him through the dungeon by being the big hero-y  hero we are and allowing him to translate ancient   zonai text, to aid us in progressing through  the dungeon. Tell me why this isn't possible? [INSERT CLIP] Fifth and final point, the game just could of done  with one more dungeon. Most Zelda games feature   close to 6, 7 and even 8 dungeons in a game. I  understand these current games are bigger but the   dungeons aren't really bigger and in a different  format but would 5 dungeons be too much to ask?   And I say 5 because whilst the Spirit Temple is  kinda a dungeon it isn't a dungeon experience. So   I'm asking for 5 or 6 depending on how you view  the Spirit Temple. Which I'd absolutely still   have in the game, just as well as a Forest  Temple. Like I said earlier I know we won't   be able to have the mandatory Forest, Fire then  Water first three dungeons like the best game in   the series and all the other amazing games. But  just having a Forest Temple in this world would   have gone so hard. And before some of you in the  comments come to slaughter me for whining, yes I   am a little bit but I'm not making this video to  come off as attacking Nintendo or the Zelda team   in any way shape or form. I love them and their  games, I just want a Forest Temple man, that's it. Well well well, here we are. Has my rant got you  on board as well? I just can't stop thinking about   this now that I've overthought about it this much  and the potential that was there for it. Oh well,   maybe next time or as a part of potential DLC  in the future. Subscribe to the channel if   you're a legend and wanna make my day, very much  appreciated and be sure to drop a like as well.   Also much appreciated. A massive shoutout goes to  my channel supporters for helping me massively to   make these videos possible. If you wanna support  my work as well and get yourself some Behind The   Scenes Peaks at my work, a shoutout when you  join and your name in my videos just like on   screen right now, then check out the supporting  links in the description. Thanks for watching,   I hope you all have an amazing day or night  and until the next time I’ve been Hyrule Gamer. [OUTRO PLAYS]
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Channel: Hyrule Gamer
Views: 30,051
Rating: undefined out of 5
Keywords: Zelda, Tears of The Kingdom, Zelda Tears of The Kingdom, Totk, Zelda Totk, Zelda Theory, Mystery, Lore, Analysis, Gameplay, Link, Princess Zelda, Rauru, The Great Sky Island, Ultrahand, Recall, Fuse, Ascend, Master Sword, Discussion, Zeldatube, Zeldatuber, Cave Boys, The Depths, Zonai, Hyrule, TOTK Secrets, Tears of The Kingdom Secrets, Zelda Secrets, Zelda Lore, Zonai History, Forest Temple
Id: qxaj9EoOofI
Channel Id: undefined
Length: 8min 14sec (494 seconds)
Published: Mon Aug 14 2023
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