The Best Unit For Each Faction In Battle | Total War Warhammer 2 List

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hello everyone and welcome to the channel in today's video we are going to be discussing the best units for each faction in battle please note that the video will be heavily focused on unmodified multiplayer conflicts essentially a battle in which players have limited resources to spend on their armies and are also not affected by any of the campaign red line buffs unique items Lord traits or anything pertaining to unit modification this will allow us to really take a look at a unit from a cost-effectiveness standpoint in tandem with their performance on the battlefield ultimately I feel this is a way to go for analysis as in campaign almost any unit can be made relatively effective with Lord augmentations red lines and many other variables granted I do believe that there are certain units in campaign that are the best for a faction especially as you kind of get into the late game you know the dreaded doom stack however in today's video we will be focusing on unmodified good old-fashioned battle and on that note my friends let us begin and jump right into this list and now to avoid being put in the great book of grudges myself we shall begin this video by talking about the dwarves so for the dwarves I think that the best unit hands down is going to be the standard long beard with the axe and the shield there so damn good that recently creative assembly actually did bump up their cost I believe from 650 to 700 and it certainly warranted it 100 Armour 80 leadership and the easy leadership is really good on its own however when they get to the battle their shields are interlocked there shoulder-to-shoulder with their fellow Dwarfs they're actually gonna get the flanks secured they're gonna get the leadership buffs from your Lords and they're gonna be a little bit closer to 90 which is pretty insane for only 700 gold on top of that you would expect their combat sacks you're like all right they have a good armor they have good leadership they're probably gonna have some weaknesses in other departments well not so much yes they're relatively slow at 26 speed but that's not such an issue for the dwarves who are typically good to be a faction that's very stationary these bad boys have 30 melee attack 40 at melee defense which is just insane that is so durable so most armies if you're expecting any sort of a pressure even from things that are great weapon units for example they're coming in with chaos Marauders that have great weapons normally very good against armor the chaos Marauders might have melee attack between 26 and 32 and it's gonna have to go upward against your 48 million events which is just awesome now something that's really nice about long beards which some things like chosen chaos chosen you know the most elite units on the caste roster they are not immune to psychology however these old grumpy sturdy dwarves aren t de Muniz psychology which means if you're being attacked by giant monsters by dragons by dragon oh gosh agates by anything that causes terror the dreaded high the chill of sontar perhaps these guys are not gonna break and run due to tear outs which is incredible it really allows your frontline to hold and the dwarves being able to hold their frontline is one of the most important aspects of playing the dwarf simply because if it collapses you're real damage dealing units your thunders your artillery your bug mints Rangers your Rangers quarters all that sort of good stuff is gonna get compromised and from there you basically lose the game so having these very cost-effective durable troops in the front line that are immune a psychology have incredible armor great leadership and really really highly defense with you know decent offensive output is certainly a key to success there you have it guys that is the best unit for the dwarves the noble long beard with the accent shield and now my friends the nation calls as we head on over to the realm of the Empire so for the Empire I think that the best unit on the roster are the demographics with halbert's these guys in my opinion are really the glue that holds the faction together the Empire is kind of a jack-of-all-trades faction they don't have the best infantry their missile units are certainly good but not the best in the game and that kind of goes for pretty much all of their different troop types however demographics with halbert's they're your backline sweeper they're your enforcer if something's come in to threaten your artillery these bad boys with their high mass or good armor and their amazing bonus first large just come in and start sweeping up shop so that's kind of the thing right you're gonna have your back line you're gonna have your missile pieces your other CAV units at perhaps you want to protect and if they're threatened the demographic tights are the boys that come in and do the heavy lifting I can't tell you how many games I've seen with these guys where they just absolutely carry so if we really look at their stats 125 armor so again small arms fire anything that really lacks AP they're gonna be very durable relatively fast with 75 speed but really where they shine is their weapons ranked at 52 with amazing armor piercing values 35 of 52 and also an amazing bonus force large of 25 so if you got a dragon you got a beast you got a particle if you got anything big and scary calling these guys you certainly won't regret it and something that really makes them especially good and yeah there's other anti large cab units in the game that are probably you know just as good or in the same ballpark but again the Empire is all about it synergies if you guys want a little bit of a quick tip here in this video I would recommend getting your Democrat fights put a warrior priests on a horse ride them around together and when the demographic is charging use the bus from the warrior priest and you're gonna get a really really powerful caffeine so that it's going to be it for the Empire is going to be the demographic nights with halbert's the backline sweeper the enforcer of sigmar now guys we go on to the next faction and now my friends we head on over to the realm of the wood and Mel Gibson so you guys will probably see this one coming I think that hands down the best unit on the widow froster are the wave Watchers I've seen so many battles in both campaign as well as multiplayer decided almost immediately by weigh Watchers you know your opponent's coming in they're like yes this is going to be a great game I'm gonna have so much fun I'm gonna overwhelm these wood elves ride them down with my heavy CAV their Lord overextends ever so slightly and then suddenly a hail of fire comes out of the shadows the way Watchers with our 190 range they're amazing armor piercing values just absolutely destroy your Lord these guys are probably some of the best archers in the entire game they have the I think they have the best range of all these standard kind of archery units excluding like deck hunters and things like that they hit very very hard and they're also quite slippery they have 40 speed so if you are trying to catch them with infantry units good luck with that but heavy CAV can certainly ride them down and it's one of the best ways to deal with them but a couple way Watchers in tandem with you pray of anathema and really that's a point we should address one of the reasons why weight watchers are so damn good is because what else the one of their Lords V glady it does have the ability called the prey of an auth raiment which there's anything in place for a period of time and also applies a debuff of negative 22% missile resists that target basically that as a force multiplying effect but the way Watchers sniping their accuracy in their range just leads to absolute devastation on the battlefield and we've seen this countless times in tournaments the way Watchers are hands-down the biggest game-changer on the widow froster so uh yeah let me know what you guys think about that I certainly think it's the case but on that note guys let us head on over to the next faction and now my friends we head on over to the realm of tyrion and tech 'less so for the high elves I do think that the best unit on the roster is the star trek this guy's an absolute beast 80 armor 80 leadership and 80 speed so he's actually very fast for a monstrous unit but what's really cool about like big powerful flying monsters is that if they're going to attack let's say like a collect sun-eater or dragon ogre jagat these other beasties that of course are very good against large targets as well you're going to be coming in from the air you will get your charge of Onis and they will not they have to eat your charge so when you really kind of add that to how good his stats already are or the star dragon stats things are looking pretty up so he's got 60 melee attack and also does fire damage so if you're fighting more core the shadow gave to Kings Lords throg a multitude of vampire characters he's going to be able to do an extra 22% damage on top of that because those characters are indeed weak to fire so what's also really nice about the star dragon and probably one of his biggest perks is how damn powerful his breath attack his breath attack the star Dragon's Breath is really really good again single targets so if you're able to fly over the head of a lord or a wizard or another monster like a far goal for anything that's on the ground that is a big single entity you can like almost one-shot these Lords it is insane basically you fly the dragon right overhead like when you're just like looking straight up you breathe right down to the target and this can just be like an instant win if you're able to really get good at this catch your opponent's hero trapped in a blob for example I had a game the other day where archaeon never chosen was like amongst a blob of units and the star dragon just trundled right over the top of them breaths attack brought him down like super low and then the dragon itself came in to just finish off this guy is an absolute powerhouse of a duelist really really good breath attacks hits incredibly hard and is by far one of the best most cost effective monsters in the entire game now it is micro intensive it's very expensive as well at 2400 gold so it takes a little bit of finessing you have to know which engagements to choose and which ones are a little bit dicey but if you get good to that this void will take you far so there it is for the High Elves the dreaded star trek and now ladies and gentlemen we head on over to the realm of the Dark Elves so for the Dark Elves in my opinion the best unit on the roster is the scourge runner chariot and this thing's kind of like the wd-40 of Warhammer basically got a little bit of a problem there a little bit of a squeak in the joints up a little bit of that scourge runner chariot on that bad boy it'll take care of your problem it's really good against infantry being a chariot and yes it doesn't have the best AP values and melee however with good cycle charging it's incredible speed you're usually going to be able to get pretty good value against infantry with good control now not only is it good against infantry but let's say you're in a situation you're like what on my roster can I kill infantry and also deal with large monsters threats heavy CAV enemy Lords casters single entities well look no further than the glorious scourge runner chariot this bad boy has a giant erect ballista Mountain on its back ninety-six missile damage bonus force large of 40 incredible range at 150 I mean that is really good that's more than a lot of different archery units so basically with this guy you can skirmish you can harass enemy a heavy CAV units enemies skirmishers you can harass pretty much anything you want and get pretty good value and once you're able to kill their heavy CAV tool the big threats with a scourge runner you come in for the alpha strike and use it as a standard chariot so even when it runs out of ammo it's still a very useful unit there's many units in the game that when they run out of ammo you're like it's useless there's only a crew left but this thing is just so damn good it's a fix-all it's great against infantry it's great against big monsters it's extremely cost-effective for nine hundred fifty gold and it got nerfed recently and it certainly was warranted but I still think it's one of the better units in the game so there you have it guys that is the best unit for the Dark Elves the dreaded scourge on her chariot follows LED and now my friends we arrived in the realm of Bertoni ax so for Bert Anya I think that the best unit on the roster are the questing Knights now what's really cool about questing Knights is that for 1100 gold you don't really have to go up to that super elite 1500 gold 1600 gold for Grail nights and Grail guardians respectively to get immune to psychology so for petronia one of the biggest problems they've had for a long time he's dealing with big armor right so I'm talking the big old Sphinx is the Iroh Titan you know even like demogroup Knights on the Empire just armoured units in general have been a bit of a pickle for the PERT onehans for quite some time now questioning lights are a great remedy for this because they have good general stats 40 melee attack 36 melee defense and 48 weapon strength with really really good armor piercing values so these bad boys though they don't have the charge bonus of some of the bigger cab units are really good in sustained combat they give you that really solid steady presence that isn't gonna buckle and run I've had many games where I use Knights of the realm and some of the other anti large cap that Bertoni does have and more so with Knights of the realm because they're not immune to psychology they'll charge into a big monster and yeah they have that bonus first large but they do lack the AP Knights of the realm don't have the best armor piercing values and they're not immune to psychology so if they're fighting a big old necros Fink's or some big scary monster and it gets a little bit south and you know gets grim for them they will run for the hills however requested Knights though they don't have the bonus force large they have better AP values a little bit more durable and they also do have that immunity to psychology which is great so they kind of make a really cool try purpose cap pretty good against infantry right what they're sustained combat SATs they can charge into some chaos warriors that can sit in combat for a little bit get some kills pull back go after another target or if you're trying to deal with enemy heavy calves so let's say you're finding the Empire you have Empire Knights you have rights guard Knights they're going to be able to go in there and really help match those shot cab units because they have the better AP and they're better and sustain combat on top of that last but not least if you are looking to fight large monsters like a tomb scorpion or big spaces or shop D for example these guys are going to be able to get in there and fight monsters as well so a really nice kind of try point unit they're good against infantry good against enemy heavy calf they can kind of work as a bit of a shock cab unit as well they're charged bonus isn't great but they make up for that with their weapons right so I really do think that question you know it's are really one of the anchor pieces Alberto Nia they as well as the peasant mobs are the backbone of atonia fighting and doing their thing for the lady so there it is guys Roberto Nia it is the noble questing night all hail the mighty my friends as we arrive at the realm of the vampire coast so for the vampire coast and you know it's kind of the pirate way we're gonna be cheating a little bit for this video we're just gonna be saying Sami pirate gunnery moms in general so as far as zombie pirate gunnery moms go there are four standard variants now the fourth one which is the hand cannon is going to be excluded from this list this is the friend that you don't invite to parties you don't really want to hang out what they're annoying and there's not really good anything that isn't gonna be the hand game they still just kind of suck but anyways it is going to be the standard gunnery mob with a pistol the Bombers as well see handguns these units are really nice so if you're looking for something that's kind of a good general anti skirmishing unit and also isn't bad is kind of a frontline pressure PC zombie pirate gunnery mobs are great for 300 gold you get something with ninety range with a massive volume of fire 120 models of big age people and they can shoot unmoving so these guys can kind of move up as a frontline tarpit unit if you put them in guard mode they'll actually keep it keep on shooting even while they're engaged by enemy units the zombie pirate gunnery moms really do bring a lot to the battlefield frontline front pressure piece they can shoot single entities and be relatively effective now they're not super accurate but there's a lot of them there's 120 of these bad boys so eventually those uh those blender buses or pistols or flintlocks or whatever they're using will make contact now that is he standard zombie pirate gunnery mob the next variant is going to be the bomber variant these guys were pretty bad for quite some time but creative assembly and of course the great king of the Dead didn't make him quite popular but creative assembly did give them some buffs to their explosion damage so now bombers are one of the best tools that the vampire Coast has to actually clear out frontline threats typically vampire coasts get scrumped in the frontline pretty bad they lose those fights the standard deck em ups though they're very tanky and can hold for quite some time with their big HP pulls they do get cut down right so having the Bombers who are incredible actually throwing at things in combat they have this really nice arc of fire where they throw right over the frontline into those troops and just melt enemy frontlines now not super good against armored but still not ineffective but I'm really good at clearing out chaff and normally people get a ton of lightly armored chaff units and swarm vampire coasts it's one of the more common tactic tactics to defeat them so zombie hired gun ring bow bombers really really good stuff now the third variant of course which we're going to be including in cheating section here for this video is the zombie pirate gunnery mob with handguns these guys are great 145 range solid armor-piercing values not the best accuracy but again it's a way to fire a thing with 120 models these guys are a really really good powder piece things like hand Gunners for the Empire of course probably a little bit more accurate better missile damage but zombie pirate gunnery mops have more models plus they also don't break they're unbreakable so it gives you a really good sustainable firing platform and that pretty much can be said for all the different zombie part gunnery mops so there you have it for vampire coast it is going to be the powder backbone of the coast the zombie part gunnery mob handgun bomber as well as the pistol variant and unfortunately the uninvited cousin here the zombie Pryor crown your mom hand cannon forever lost in the shadows not to be included in this list yes yes my friends the Undercity calls and now we arrive at the Skaven so for the scab and the best unit on the roster is the warp lock for sale these guys are just so damn good and ever since they were brought in with the clan Squire deal see these guys have been in pretty much every scheme and bill if your opponent is bringing a lord any sort of cab units a single entity the diesel is good to be the perfect counter they themselves actually have 70 armor and silver shields though a very low model count but they're actually a little bit more durable than people give them credit for now if their rode down by infantry or heavy CAV yeah they're gonna crumble and run but that's pretty much just this gave it away I mean that's most given me that's right but regardless 275 range really good missile damage at 35 with shield braking as well so poor Dwarfs I always feel that this gave and mash-ups gave and just runs warps over and this is one of the reasons why as well Giselle's can snipe the Lord and even if the Lords have a shield or your shooting iron breakers or longbeards these guys have shield breaker as well which I does take away 24 missile Perry with shielded units but again 35 missile damage really really good AP values they were more accurate before they did get a nerf to their accuracy a while back but still they usually hit home and Giselle's are such a steady source of damage and what's really powerful about them also is the regimental for now and the nanny booboo sharpshooters those guys actually can shoot while they're invisible so you can't even really return fire without getting close it's so damn good but nonetheless gazelles are one of those scams and units and that's kind of the metric I'm using in this video like how many matchups are Giselle's good and they're good in almost every single matchup if your opponent is bringing a lord which they have to a single new sale will always be useful right as a pressure piece against Lords with their good ap values they can bring down heavy cab units light cab units that can deal with enemy's skirmishers they can shoot at very high-value infantry pieces and snipe them out warp lock jaw sails are hands-down one of the best units in the game I'd the best universe gave him for sure but if I'm looking at the entire game in a shell I think Jose ales deserve a consideration for one of the best units so there you have it guys the Horn rat smiles to stay on the Warped block to sales I'll see you guys in the next faction and now we head on over to the realm of the green skins although I would probably hesitate to call it a realm it's more like a fighting pit or some sort of a morass of green skins but nonetheless guys the best unit here for the green skins in my opinion are the mighty black orcs now the green skins are a faction that are really plagued by leadership issues often times your goblin frontline your savage orc frontline or boys you name it even big uns are gonna turn and run when they start to suffer a lot of pressure so if there's big monsters coming into Kamerion war Sphinx a mammoth from norske just all these big scary terror causing threats could be a dragon who knows they're gonna turn and run then your archer line and you're more vulnerable pieces of your green skinned army are going to be in a little bit of trouble but the black work is really the backbone now black works aren't good in every single matchup but they're good in a lot of matchups and are a very very solid anchor piece having the immunity to psychology 110 armor a 50 weapon strength of grade ap values is really really nice now their combat stats aren't the best they're melee defense a little bit low but they do of course make up for that with their heavy armor now it's really also Knight quite nice about the fact that black works are immune to psychology is that often times I've seen in battles the green skins charge in there was active but before the full duration of the WHA goes off the unit's will be running but black works typically will stay in fight and it takes a lot to move these guys and take a ton of damage to break them as such they're really going to be able to benefit from the full duration of the wall there you have it guys the green skins the best unit is going to be the mighty black work grim Gore's chosen certainly showing him up once again now ladies and gentlemen let us head on over to the vampire counts so for the vampire counts I think that the best unit on the roster hands down are the mighty Knights of the red keep blood Knights now blood Knights are really good for a couple of reasons but one of the main reasons why they're so damn good is that they exist on the vampire counts roster so the vampire counts have access to probably the best flora magic in the game with flora vampires invocation of the heck is capable of actually resurrecting models so for example if you look at the Empire ya demographic Knights are really strong but they can't be resurrected so once you take down Demi's you know you're not gonna have to worry them as much as you did before however with blood Knights if you get to a big fight you take out a you know a fair portion of them they can actually be resurrected with invocation um the heck which is so damn cost-effective on top of that blood Knights had pretty good so that's the boot 110 armor they're shielded but if you just look at their staff card in a vacuum you're going to be missing out on a couple key variables so firstly they do have an ability called the flag of blood key so when they're not engaged in melee they're gonna be getting 22% missile resists which is really really powerful on top of that they do also you know big leak have units like this are often the target for missiles anyway so having this is very nice now they do also have frenzy as well so they're going to be getting 15% weapon damage 8% charge bonus and eight melee attack and of course immunity to psychology just not really matter for them but nonetheless these guys are so good because number one they're on the vampire count roster and they have invocation or heck but number two they're a really good multi-purpose cab unit if you go into a matchup and you're playing against an opponent vest heavy cap themselves some big monsters you got blood Knights blood Knights can deal with large threats pretty effectively with pretty good weapons rank and a bonus for Sarge of 22 and a huge charge bonus of 72 they're gonna be able to get in there and really do massive damage to large targets on top of that what's really nice about blood Knights like I said is their dual purpose if you're playing against an infantry bill for example they come in with a bunch of chaos warriors or chaos Marauders or you know just savage orcs you name it whatever they're gonna be really good against infantry as well they work as a dual-purpose shock cab unit they have a charge bonus of 72 and a lot of anti large units like demographic Knights for example aren't as effective at clearing through hordes but blood Knights don't have that problem they can take out hordes they can take out monsters and they're very very durable with access to indication of the heck as well as the blood keep flack so the blood Knights in my opinion take the crown for the vampire counts which is definitely it's always cool to see the more badass looking units take to take the crown as far as like actually being really good and they certainly do fit the bill so there you have a guy's vampire counts blood Knights all day baby alright my cold-blooded friends it is now time for the lizard men so for the dinos I think that the best unit on the roster is the humble chameleon skink so these guys are by far one of the most annoying cost-effective skirmishers in the game and let's go ahead and talk about why so firstly how you usually deal with skirmishers so let's say you have Dark Riders you have pistol ears you'd be like let us line up our sights let's get our own missile pieces and shoot them well chameleons have a very loose formation it's already make some very tough targets for missiles and secondly they have an ability which gives some 40% missile resist so they are just so damn annoying this is of course their chameleon trait you can see it up in the tooltip there so not only are they in a very loose formation but on top of that these bad boys get an additional 40 percent missile resist so you're almost having the damage of missile attacks coming in which even if they shoot at them with Weight Watchers or Elite missile units essentially they're going to be wasting their ammo these little skanks take minimal damage for missile attacks and are very very sticky and annoying now on top of this chameleon skanks do have really annoying attacks of their own they have 80 range which isn't bad it certainly makes them ideal for kiting infantry or shooting at enemy skirmishers and you know in a lot of matchups you're going to be seeing outriders and Dark Riders with repeater crossbows coming in to try and take out your big dinos with their heavy AP missiles and chameleons are the perfect answer for fending those guys off if they try and shoot back at you you're just gonna laugh and cackle and be a chameleon skank and shoot back with your poison darts which you know 22 missile damage certainly isn't bad but it does imply poison and they certainly you know are no joke now another annoying thing about these guys is that if you actually try and catch them let's say you some brave knights of the Empire want it right out and catch the chameleons well you have your 66 speed but as you chase the little skinks they're gonna poison you slow you down to the low 50s and honestly sometimes even cab units cannot catch the skinks because of the poison they're just so damn slippery and so good for so many purposes go to counter skirmishing go to kiting and killing infantry if you have a big powerful flying lord and enemy army like Malekith or carl franz flying above your army the skinks can just you know sit below and shoot their little blow darts up of those targets and really slow them down the skinks just bring so much value to the battlefield now this was a tough one I think that the feral karna soar certainly contender as well and honestly like Sarris infantry really good with 50-plus weapon strength but the chameleon skank is incredibly annoying a very cost effective for 600 gold and I think is one of the best skirmishers and counter skirmishers in the entire game so there you have it guys the skanks finally get a victory over the Souris and we'll see you guys in the next faction and now my friends we head to the land of the ice and snow as we look at norske so for norske i think that the best unit on the roster are the Marauder berserkers granted I was super torn here I was looking at skin wolves I was looking at mammoths looking at familiar but again I think that the berserkers are really solid stable for the Northcote Noster so if we take a look at these bad boys they have insane offensive stats and yeah they're a little bit squishy but there are a couple ways around that so they forty melee attack 52 weapon strength which is insane and on top of that they have a bone force infantry of five so if you put these guys against pretty much any infantry unit that doesn't have a lot of armor they are going to be an absolute buzzsaw but what's also very nice is that they have really good leadership and for norske that can be a bit of an issue for standard Marauders and as long as you're not going up to like champions which of course are pretty durable but as far as like a really offensive unit goes they have good staying power they have 80 leadership and they do also have a really cool mechanic called berserk so after they fight for a period of time they get an incremental stat increase and this goes for most norske troops but on berserkers it's especially strong so at stage 1 they get 22 percent physical resist which again is kind of similar to like plague monks these high DPS units that look really squishy on the surface but have some kind of hidden stats that can really make them much more durable 22% physical resist at stage two they get another 13 melee attack and then of course at stage 3 they also rampage which does come with the benefits and downsides of rampage but at the end of the day berserkers are just an absolute lawnmower of a unit and I feel like a 750 gold there are pretty good steel they have a good charge bonus for infantry also a charge bonus of 33 is very good a lot of infantry are kind of in the ballpark of either 6 very low up so like maybe 18 for some more aggressive units but these bad boys these berserkers have a great charge bonus great weapons rank surprisingly good staying power in really good leadership i've often times seen builds with like 4 or 5 berserkers in the front line a little bit of support from like mammoths and maybe skin wolves really just buzzsaw through an enemy army and just win the battle very quickly so there you have it guys it is gonna be the Marauder berserkers for norske and we'll see you in the next patch and now guys it is time for some good old-fashioned barbecue and bacon as we head on over to the basement so for the beasts been the pick is going to be the racer core herd and if you look at the staff card for these guys 45 armored 24 melee attack 16 alien defense it really does seem relatively unimpressive however where they really perform is our price point and how they perform on the battlefield so firstly like I said price point racer [ __ ] are 550 and for that cost you're getting 24 monstrous units I have really good mass and as you guys know having mass is extremely important for a multitude of reasons pushing through targets to get to the more ideal targets wrapping up big threats and that's something where racer core is really shine for the cost you can surround a dragon you can surround let's say an Iraq rock spider a dragon over shaggy and yeah they're not going to be doing like insane damage but they have enough mass to wrap these guys up and they also have really good ap values and oftentimes most of those big monsters do come with pretty uh you know high premiums so having the really good ap on these guys and the good mass is incredible for stopping those units locking them in place and allowing your Gorbals and some of your other units to come in and maybe finish the job on top of that race of course are really good supplements your frontline often times a lot of be spend players will use um bores and chaff units very very cheap stuff which of course you know are the bodies but from there they are the tank you need the spank and the bracer for herds are the spank they're melee attack is okay so can usually get through like mid-range units but again you stack razor horse on top of like on where Spears you have a very formidable a very very cheap spear wall that can deal with large threats with Spears also is enough mass to not be bullied and on top of that has good ap values through the razor where hurts also they have 70 speed which is really a lot of people underestimate that that means razor horse are faster than Empire Knights and if you team these guys up with like poison hounds or central boars or other units like that they can really put a huge dent in elite heavy cap and that's kind of how the beasts been roll you get a bunch of haggard units you swarm you summon monsters you do you do your thing but again razor horse are really good supplement to the frontline if you want them to fight infantry they can tear through great swords they can tear through chaos warriors with a little bit of support and on top of that a really good high mass unit for a very cheap premium that can block up big monsters threats and really help you control the battlefield so there you have it guys for the beast man it is going to be the dreaded pig the razor gore herd alright I hope you guys brought your camel packs as we head on down to the desert lands of the tomb cakes so for the tomb kings this was a pretty easy choice I think the best unit on the roster is the you shop to you great boat these guys are good in almost every single matchup yeah there might be like one or two or they're not really ideal maybe you don't want to bring them but in general these bad boys are good across the board so firstly 255 range 123 missile damage with just catch this guy's a hundred and four of the 123 being AP damage these guys are apps of monsters and bringing down armored enemy Lords enemy Flyers enemies single entities you can put them on things like chosen even like Norcom leagues iron breaker type units they will tear them to absolute shreds and again shop your grape oh great range great AP damage and honestly what's really cool about them and you know a lot of missile units if you look at like deck gunners and just sales when they run out of ammo they're basically useless they're just going to be absolute trash but the regular shop D here with you shop few great posts when they run out of ammo basically become regular shop T yeah they don't have the bonus for its infantry that the regular shop you do have but they're really not slouches they have good mass pretty decent combats outs with 23 3565 for their base line increase that's not inventory but I guess a melee combat that's and they do also have 90 armor I think that shotcrete great bows are just a meta defining unit for the tomb Kings they just have so much application on the battlefield even if they get compromised they still have 90 armor pretty good melee defense can fight back long enough for you to come in and rescue these bad boys and then suddenly you turn it back online to punish the enemy Lord and to be high-value assets enemy elite have you name it shop you Capo's by far in my opinion the best unit on the tomb Kings rosters and there you go guys and now we move on to the last faction which is going to be chaos and now the dark God's smile as we end this video and head on over to chaos so for chaos I think that the best unit on the roster is the not-so-humble dragon ogre shaggy now this was tough I felt like the standard chaos warrior with axe and shield is very very cost effective however I feel like the dragon ogre shag is more essential in more matchups so for 2,000 gold you're getting a dragon ogres agatha now what's really cool about these monstrous units is many big fighting beasts like this aren't this quick dragon ogre jackets have 76 speed which means they can keep pace with heavy CAV they can almost catch a lot of skirmish units and are highly mobile with good map so you can stick and move you can go after enemy cab units you can bounce them into the frontline engagement a little bit more micro intensive than something like a giant or an arrow Titan but really I think the speed of the shag a--the is something that's very substantial on top of that the sha goth has really good combats that's 52 from melee attack 50-million defense so very well-rounded both offensively and defensively it has 70 armor it causes terror it does also have baseline missile resist of 25% so if it's being shot at by you know bow units or gun units which it typically will it's getting some mitigation now not all monsters have this the fact that it does have the scaly skin trait that gives the missile resist very very powerful stuff and again a good charge bonus so a good all-around err type unit yes it is an anti large unit at its core with 460 weapon strength and a bonus for Sarge of 30 but it's really not terrible against infantry either it's charged bonus and cycle charging in conjunction with its speed can really lead this big scary chaos monster to doing somehow really good work and yeah this was a tough one I stand Earth's waters are really good and really cost-effective for 750 gold but I feel like the dragon oh gosh agatha's more essential and more matchups as such the big old shaggy is going to be coming in with the top pick for chaos and that my friends is going to be the list so I really hope you enjoyed the video if you guys have any feedback if there's any other subject matter you would like to see covered please do let me know some of the other things I am thinking about doing is the best cavalry unit the best infantry unit doing something along those lines talking about what my opinion are the top three units in each category skirmish cab chariots foot Lords you name it I think something like that could be relatively interesting but again if you guys did enjoy the video please do like and subscribe it helps me out quite a bit as I do do this for a living and again I really appreciate all you guys thank you so much for watching and see you guys on the battlefield Cheers
Info
Channel: Turin
Views: 270,103
Rating: 4.8939691 out of 5
Keywords: Total war warhammer, total war warhammer 2, total war: warhammer, Total war: Warhammer 2, Hardest campaign, top 5, top 3, challenging campaign, total war hardest, total war legendary, legendary campaign total war, turin, Skarsnik campaign, belegar campaign, Chaos Campaign, Warhammer campaign, total war campaign, Missile units, archers, total war archers, warhammer archers, waywatchers, thunderers, jezzails, skaven, best units, total war, best, multiplayer
Id: 1KbdUnpiVY4
Channel Id: undefined
Length: 29min 18sec (1758 seconds)
Published: Sat Apr 25 2020
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