- Hey y'all, Scott here. I went to a psychic and found
out I'm gonna die someday. So I decided to do something charitable with the time I have left doing this whole life thing. I've started an organization with the goal of taking care
of the 28 million copies of Wii Play everybody abandoned. It is a bitch getting funding for this. As the video game industry grows, so do sales expectations. Sometimes they're reasonable, sometimes they're Capcom
expecting Resident Evil 7 to sell 4 million copies at launch. What? And when it only reached 5 million sold a year after release, it's
seen as a failure to many. I mean, it's fair to expect
more copies of the game to be sold these days,
compared to 10-years-ago. Video games are played by
more people than ever now and the internet helps spread the word of the hottest new game releases. But then there's completely
unrealistic expectations of how well a game will do. Publishers predict large sales numbers, that frankly are too high, and are then disappointed by sales that are still quite good. Tomb Raider in 2013, sold 3.4
million copies in four weeks. That's really good, but
not really good enough. While it makes sense to
expect higher sales numbers as video games become
more and more popular. What makes publishers so confident in these ludicrous predictions? Probably Wii Play selling 28 million. The list that all games
strive to break into, the best-selling games of all time. Let's take a look at the top 15 as of 2018 and see if I can deduce
why everybody refused to stop buying copies of these things. Now keep in mind, these
are the best-selling games based on confirmed sales
numbers and actual copies sold. No exclusively free-to-play
games for us here. And games like Overwatch, while
Blizzard has stated the game has over 40 million players, people can play the game for
free on certain weekends. Plus it's not a concrete, "Overwatch has sold this many copies". If it was fully confirmed by Blizzard how many copies of the game sold, I'm pretty sure it would be on the list. Also, no mobile-only games. I mean Angry Birds alone,
sold over 500 million copies, even when it costs 99 cents. We're keeping things to console titles. And hey, if they have versions
on mobile, good for them but no exclusives. Grand Theft Auto: San Andreas, a game also known as, Scott's
Favorite Grand Theft Auto, is my favorite Grand Theft Auto. I'm not gonna analyze what
makes it so great to me because, honestly, it's probably just because it was the first one that I played. I never got far in the story at all. I would just conservatively
play it until I said to myself, "All right, it's time to jaywalk." But hey, I'm obviously
not alone in my stance with San Andreas. It's an incredibly
popular Grand Theft Auto. And the second best-selling
entry in the franchise, moving a whopping 27 million plus copies. Now why did San Andres do so well? Probably because it came
out at the perfect time. Think about it, Grand Theft Auto 3 in Vice City came out earlier in the
PS 2 and Xbox life-cycles. San Andreas was the last of
the three to release in 2004. It was a ripe time to release, as the developers really knew the hardware they were working with by this point. They were able to fully utilize its power and supply us with the
biggest Grand Theft Auto yet. Plus 2004 was the peak of
the consoles, at the time. Having a big enough active install base, but being far away enough from the launch of the next generation systems. Either that or it was the sex mini-game. I don't think people
flocked to stores screaming, "Where's your San Andrea aisle?", because of the hot coffee mod or anything, but the abundance of media
coverage on the topic definitely gave the game
more of a spotlight. When the Wii launched, people were saying, "This is great and all, but
I can't ride a cow yet." (dramatic rumbling sound) (clank) Wii Play as a title every
Wii owner swapped spit with at some point it's a bit of a
companion title to Wii sports. That game showcased the
Wii modes capabilities in terms of motion control, While Wii Play focused a bit more on using the pointer functionality. Whether it be through slaughtering ducks or this dream I swear I had once. It wasn't crazy while received
back then and even now, I just never seen anybody
talking about this one. However, I will maintain that while Wii Play ain't
high-class entertainment, it has enough fun in it to
warn playing from time to time at least back when the Wii was relevant. But really though, why did it
sell 20 million plus copies? Well, it was 50 bucks! And it came with a Wii Remote bundled in, which usually costs 40. It was a no brainer for Wii
owners to pick this game up, might as well you nab a second Wii Remote and for only 10 extra bonds you get a game thrown in as well. It was never seen as a
game plus a Wii Remote, it was always a Wii Remote plus a game. Nintendo did this with other games but Wii Play was bundled
with the Wii Remote, right when the Wii craze
was just starting to rev up. This is one of the few,
if not the only title on the list that wasn't
bundled with a console. I think barely anybody bought because they actually wanted the game. It was a classic case of "Eh, why not it's only 10 bucks more." Duck Hunt is one of my favorite
titles of any NES game, arcade game, Japanese toy,
smash brothers characters, smash brothers stage, and a Meebo. We use the NES zapper to
kill one duck at a time two ducks at a time or clay pigeons, if you're feeling extra, not murder-y. If you fail to pop a duck, you
get the first true instance of cyber bullying. But that didn't stop it from selling a whopping 28 million plus copies. However, I'm going to
have to slam an asterisk, next to that number. Duck Hunt contracted the
dreaded pack-in syndrome, and believe me, this ain't the last time we'll see of it on this list. Many people love this game, yes. But it sold so well because
it was packed in with the NES, the majority of its life. Pack-in titles laugh in
the face of what being on the best-selling games
list really means because, you don't know how many
people own the game because they actually wanted to play it and because it's legitimately good, and how many people own it just because it came with the console. Also Duck Hunt shared a
cartridge with Super Mario Bros. bundled in with NES systems
for the longest time, which is undoubtedly the
reason why both of these games remain so high up on the best-selling games list to this day. Oh, (beep) spoilers Mario is on the list. This was a bit surprising to me. The Elder Scrolls V:
Skyrim has already sold over 30 million plus copies. And it doesn't seem to
be stopping anytime soon. To be fair, that doesn't mean damn sure this game would be a best seller. Skyrim was a hit at launch and
its name carries more value than I think the Elder
Scrolls brand itself does at this point. I'm just saying, it seems like
more people know of Skyrim than the Elder Scrolls. After many lost hundreds of hours of their life to Skyrim,
the copious amounts of mods, the internet spreading word of the game and it's easy availability
I can easily see now why Skyrim is on this list. And honestly, it'll probably
be higher on the list in no time. There is some light pack-in
syndrome here though. It wasn't an Xbox 360
bundle at some point. And if you want to count
Skyrim VR being bundled in with some PlayStation VR skews, go for it. Black Friday, 2009, everybody
lined up at target counter slamming their hand down and yelling "1 bland and unoriginal
Mario to go, please." All right, new Super Mario Bros. Wii is still pretty good in
the grand scheme of things, especially considering it was only the second new Super Mario
Bros. game at this point. The series definitely hadn't
reached pure fatigue yet. And with it being the first
original 2D Mario title with four player multiplayer on the Wii, it had no problem pushing 30 million. It did insanely well! I mean new Super Mario Bros.
already had a huge audience. You put it on the Wii where
many who own the console, haven't played a Mario
game since the NES days, and you have yourself a
game that everybody owns at least 4 copies of. To be fair pack-in syndrome
somewhat strikes again but it was only with select bundles. New Mario Wii wasn't a
consistent pack-in with the Wii. But what other game is more suited to outdo new Super Mario Bros.
than new Super Mario Bros. New Super Mario Bros. was
a revolution in the field of "just doing the same thing again". It ushered in the era of retro revivals and showed just how much
people still love 2D games. And they loved it a lot considering much like it's Wii successor
it sold 30 million. But out-dented just a bit. Similar to the Wii Counterpart new Super Mario Bros.
Did so well on the DS, due to the install base of the system and the audience for 2D Mario titles. The Nintendo DS much like the Wii catered to everybody and
had a large following of casual players, whether
they be older or younger, I think they all thought
seeing this game on the shelf that they couldn't go wrong
with buying a new 2D Mario game. Again, very light pack-in
syndrome applies here. Pokémon Red and Blue are some of the best
selling games of all time. No (beep)! Yeah, it was to be expected that Pokémon was going to be on this list. I mean the entire franchise has moved over 300 million units. I think what's surprising though, is that only one Pokémon title cracked the top 15 bestsellers, and at that, it's the first one selling
31 million plus copies. Now, I'm not going to act
like I know much about Pokémon but it's just a little surprising that no other title
has gotten a bit closer to Red and Blue success. This was during the great Pokémon
boom of the late nineties. So large sales figures are to be expected but even the direct
follow-up Gold and Silver was about 8 million shy of
Red and Blue's lifetime sales. Now, one thing Red and
Blue did have going for it was the install base of the
console they were released on. The games were released
incredibly late in the original Game Boy's life, especially
here in the West. 1996 back in Japan, 1998
here in North America and 1999 in Europe. A full 10 years after the hardware debut. That's like a company
releasing a Wii game now, (music stops) Huh? Wii Sports Resort was
the sequel to the game that only God knows if it'll
be on this list momentarily. Utilizing the we motion plus accessory for more accurate controls
that couldn't be possible with the Vanilla Wii remote, Resort was an upgrade in almost every way compared to the original Wii Sports. It felt more like a game
rather than a tech demo with tons of different modes and locations to play in per sport. Speaking of which it
had a ton more sports, all with a tropical resort
theme, swordplay, archery and the best thing Nintendo's ever done, the Island Flyover. Being a sequel to one of the
most popular games of all time, plus being bundled with the
Wii Motion Plus Accessory and with Wii's for awhile, definitely helped this game
cross the 33 million mark. I just wish even more of the population got to experience this. Mario Kart Wii, the one I disliked and now retrospectively
say "Eh, wasn't too bad." It was just at the time
it didn't feel like that great of an upgrade from
Mario Kart: Double Dash!! on the GameCube. The item balancing was gank and it didn't really have a ton of new ideas. Now, I look at it as a solid enough game but it was the thing back in the day, and it sold over 37 million copies. In my opinion, the reason
Mario Kart Wii attracted so many people initially
was the Wii Wheel. After the casual Wii audience
saw how much not bowling felt like real bowling, hearing how Mario Kart Wii was coming out. and it had included an accessory that would make not driving
feel like real driving, everybody was like, "Man,
we got to try this out." After the motion controls
craze died down though Mario Kart Wii steadily kept selling well. Probably because it was the most accessible home console
Mario Kart out there. Also, pack-in syndromes. So many Wii bundles included Mario kart, including the Wii mini. I am sorry, Mario Kart Wii. Now we're talking! While it may not be at the top anymore, The fact that Super Mario
Bros. is still in the top 10 best selling games list,
over 30 years after release says something about its
impact on the industry. Of course, pack-in syndrome,
harshly applies here. But it had to. Super Mario Bros. was the
definitive pack-in title that showed off just what
video games could be. And with 40 million plus of
these guys, lurking in the wild, I think it's fair to
say that it's succeeded at being a good pack-in. And then Pub G has sold 50 million. PlayerUnknown's Battlegrounds is currently in the top five best-selling
games of all time. Think about that. That feels pretty weird but
it definitely says something about the game success. It initiated the popularity
of the Battle Royale genre of multiplayer games with the last man, slash team, standing, winning. That genre is totally in now. and totally won't be old
news in three years, I swear. Pack-in syndrome, as there
was an X-Box One bundle sold but I really doubt that
scratched the surface of it's 50 million milestone. Wii Sports was the reason
the general population fell in love with the Wii. Right when you boot it up, everybody went, "Oh (beep) I'm the hand. I'm the hand!" Well, it does have that
classic pack-in syndrome as it came bundled with the
Wii systems in the West, the vast majority of its life,
it was the driving force, that got people to actually want to Wii. All the sports included
were fun, easy to understand and impressive at the time. Selling over 82 million
copies makes these things less valuable than coasters, but it's still an
impressive feed nonetheless. San Andreas had a good run but then Grand Theft Auto V did, this. The game released in 2013 for the Xbox 360 and PlayStation 3 and
had potential to die hard when the PS4 and Xbox One released. But Rockstar smartly brought the game to those platforms, plus PC. This helped the title maintain relevance and alongside the constant
updates to the online component, plus the mere fact, the online
component is quickly popular, Grand Theft Auto 5 is still consistently in the top selling games of the week list with 95 million plus copies sold. Honestly, it wouldn't surprise me if it eventually hit 150 million. "Excuse me sir, you have
12 days to live. Huh?" "Excuse me sir, you have to
talk about Minecraft again." (beep) Yeah. Everybody's
favorite Minecraft. Regardless of your opinion of the game, you at least have to admire
how successful it's been. It gained traction even in its beta stages and after it finally officially
released in late 2011 and was ported to almost
every conceivable piece of technology since, Minecraft has sold over 144 million copies as of January, 2018. With around 74 million of them
being monthly active players. And that's nothing to sneeze at. And while I still don't know
what all of this is about I respect it and everything it's done. But the overall best-selling game of all time is "Are you (beep) serious?" Tetris is the most well-known and iconic puzzle game of all time. Name a console, any console. It probably has a version of Tetris on it. But that's just it. It has a version of Tetris on it. You see, look up any list of the best selling
games of all time online, and you will constantly be face to face with the number one, followed by Tetris. Claiming that Tetris itself has shipped over 170 million copies. Well, no piss it shipped
over 170 million copies because people are considering
the entire Tetris franchise as one game and thus justifying it being the best-selling game of all time. Here's my problem with this statement. Yes, there've been
multi-platform versions of Tetris that are considered the same game but on a different platform. Tetris on the NES and Game Boy is the easiest example of this. These are basically the same
games on different platforms. But would you consider
Tetris DS, Tetris Splash, Tetris Battle Gaiden, Puyo Puyo Tetris or 3D Tetris to be the same game? They all have different
visual, sound design, development teams, modes,
gameplay tweaks, publishers. I'd argue that some of
these different versions of Tetris have more
differences from each other than other entries in game series. My point is, I think it's kind of lame that the entire Tetris franchise
is considered just one game in all these best selling
games of all time lists, while other series aren't. Yeah Tetris effect is
fundamentally the same game at its core, is Tetris on the Game Boy, but Wii Fit and Wii Fit Plus
are considered different games on best sellers lists. Are all games in the Dr. Mario
series considered the same? What about columns? Puyo Puyo? Really any puzzle game. Is Tetris 2 a part of this statistic. I (beep) hope not. What about Tetris Attack? It ain't Tetris, but it's Tetris. I wonder what the people behind Tetris have to say about that -
Jesus Christ they've sold over 425 million copies
of Tetris on mobile alone. All right, I wanted to argue longer there but that's my cue to wrap things up. So what did we learn about
the best selling games of all time today? Well, a lot of them are on the Wii and we didn't even see
a Call of Duty title. After staring at this
list for two minutes, I've deduced that 12 of these 15 games have been pack-in titles at some point. 5 of them are Wii games that
sold well due to bundles, brand recognition and fads. And Tetris being the
best-selling game of all time is kind of garbage, but
they decided to sell over 400 million of the non-free to play paid versions on mobile. So I guess I'll shut up. I hope developers actually understand that the majority of these
numbers are unrealistic and it's simply not bad for
their title to not hit them. Yes, these are incredibly
impressive statistics but selling a million copies of a game should still be seen as
a success in some ways. Yeah, that could mean a
profit loss for the company but that's a million people
who wanted to play your game. And that should mean something. I wonder how the Wii play developers feel about why people
actually bought their game. They've gotta feel pretty good
because we have 400 copies of Wii play being nurtured by yours truly, but coming back to the
whole, I will die thing. Who's going to look over my 400 copies of Wii play when I'm gone? (click) Pardon me? 433. (video game music)