Team Fortress 2 Retrospective
Video Statistics and Information
Channel: Liam Triforce
Views: 1,678,420
Rating: undefined out of 5
Keywords: Team Fortress 2, tf2, how it feels to play, lazypurple, retrospective, critique, analysis, review, documentary, liam triforce, valve, steam, half-life
Id: BIDxJ-dUG4I
Channel Id: undefined
Length: 83min 22sec (5002 seconds)
Published: Thu Jun 18 2020
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TF2 was a masterclass in game design. World could use a TF3, if we can get a new half life game after over a decade I can believe that there will be a Team Fortress 3 some day.
I remember using the degreaser with the axetinguisher on pyro back in the day. It was a lot of fun to light someone on fire, air blast them into a corner, and then melee them down.
Everything about TF2 - its characters, its art design, its gameplay (with random crits being the exception), is so head and shoulders above it's competition. In my opinion it's the best multiplayer fps ever made, which is why it's disappointing that for the last 3 years it's basically been on life support. The game still has so much untapped potential left in it.
Team Fortress 2 is both immortal and of a dying breed.
TF2 is still alive and kicking but the genre it belongs to is perhaps gone for the better part of a decade now. No one's really making shooters for matches around 16-32 players. Now-a-days you either go full battlefield or small scale 'heroes'. No one makes a Killzone 2, MoHAA, Soldier of Fortune, or a RtCW type mp game.
It's either something ultra tightly balanced for 8-10 players or a game about wads of players crashing into another wad. It's just kind of gone and that's sad.
TF2 was a magnificent game.
It is a shame how far it's fallen since its peak years from 2007-2011.
It's a case study of overdoing it in terms of features and scope. Adding unfitting modes like "casual" (read: unbalanced and unmoderated) matchmaking instead of focusing on community servers, e-sports modes for a game that isn't balanced enough for e-sports, loot boxes/add-on item overload, and overall graphical downgrades over time just sent the game into a downward spiral. Not to mention neglect to stop massive problems like racist/lag bots infesting every corner of the game.
I think a lot of people boil down what is good about the game to "the classes are so well designed", but in my opinion the game is actually much deeper then that on a systemic level. It's why other games like Overwatch which seem to have a similar basic idea of classes with clear strengths and weaknesses can't touch it's greatness.
The most fundamental thing that sets TF2 apart from almost all other shooters is it's very specific design choice around distance and damage: all classes except for the sniper (and demo if you are a god) face severe damage drop off on basically all weapons. The result is that all fights are made to be close and personal, and means that in order to meaningfully push objectives you have to get in close to the point. A notable exception to this is the engineer and his sentry, which to my knowledge has no dropoff on it's bullets: it's fitting then that in response to this, damage against sentries faces no drop off, evening the playing-field in that respect. Understanding movement, and how to get at optimal ranges to enemies to do damage while managing risk is a skill set which all classes need, though positioning might vary between classes.
Another obvious standout is how momentum works in that game: obviously there is source strafing and air control, which are already important, but the fact that all weapons, even hit-scan bullets, knock players in the direction of the damage opens up a huge transferable skillset for all classes that comes from a systemic mastery of the game in the form of surfing damage to escape: almost anyone good at rocket jumping will also be a fairly good medic due to the inherent understanding of surfing projectiles being transferred over to help you as a medic survive. Time to kill is also so high in TF2 at medium ranges that it is very likely you will have a chance to manifest these skills fairly often.
In comparison, what systemic mastery do characters in games like Overwatch provide you, other then a basic mastery of aim, gamesense, and ult economy? The transfers of knowledge mostly come from players characters of similar archetypes (ana, widow, and ashe) rather then from a master of a game system which can permeate all aspects of your gameplay.
There's so many things about TF2 that's worth looking into and discussing. Heck, even just talking about the mechanics of the 9 classes and how they inspired the hero-based shooters that are becoming mainstream would give us plenty to talk about.
I just don't know why when I mention that there's plenty of things to discuss about TF2 and some would say there's nothing worth discussing anymore. I've played the game since the Orange Box and I still don't feel like I've mastered any of the classes (maybe decent in pyro, heavy and spy), though honestly I stopped playing for around 2 years now. It's an incredibly deep game.
Not a big fan of how TF2 has gone. I was a big fan of TF2 at launch but the whole thing feels fucking super bloated with all of the weapons they crammed in. Early weapons were exiting and felt in line with the rest of the gameplay but now the whole thing looks like a mess and completely destroys the art design. The promotional guns are truly the worst where we were getting Deus Ex guns thrown in as a cheap advertisement.
I don't care for Overwatch but if they started throwing in promotional guns and leaving gameplay "content" behind lootboxes like the TF2 weapons do people would lose their fucking minds.
I've still been searching for a vanilla tf2 server (with airblast and some other improvements) but I haven't found one.
I don't like CounterStrikes pink anime weapons as much as the community does but I can say that game has preserved it's core gameplay much better than tf2, and is of a similar age.
Team Fortress 2 is pretty much a dead game at this point.
For all the problems Overwatch has (and there are many), Blizzard at least do a competent job teaching players the ropes and enforcing competitive team comps.
TF2 meanwhile has a casual matchmaking mode that is full of aim-bots who are programmed to either gang up on and kick you from the server if you try to initiate a vote kick against them, or deliberately crash the server in an exploit that took Valve weeks and lots of shaming to patch.
The source code leak from several weeks ago should also be very worrying since TF2 has hardly been updated for years. More ways are going to be found to break the game and kill off what little player base it has left.