Super Smash Bros. (N64) | Smash Hit - Scott The Woz

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An under-mentioned point about the first Smash is that Nintendo saw it as an opportunity to market their other video games by having all of their characters battling each other.

When I played this for the first time, I knew about Mario, Luigi, DK, Pikachu, Link and a few others. But Fox, Samus, Kirby, and Ness were totally foreign to me. It made you want to go and play their respective games.

πŸ‘οΈŽ︎ 38 πŸ‘€οΈŽ︎ u/rsoxguy12 πŸ“…οΈŽ︎ Mar 19 2018 πŸ—«︎ replies

I like Scott. Scott is good.

πŸ‘οΈŽ︎ 15 πŸ‘€οΈŽ︎ u/jim_frel πŸ“…οΈŽ︎ Mar 19 2018 πŸ—«︎ replies

link looks so content with his star rod in the back on the thumbnail lol

πŸ‘οΈŽ︎ 12 πŸ‘€οΈŽ︎ u/mimideltaandstacey πŸ“…οΈŽ︎ Mar 19 2018 πŸ—«︎ replies

I will up vote anything Scott the Woz because his videos are great and his humor isn't too in your face such as his introduction in the 10 years of Super Mario Galaxy "Man I was expecting to see a gravestone"

πŸ‘οΈŽ︎ 11 πŸ‘€οΈŽ︎ u/ponchoskunk420 πŸ“…οΈŽ︎ Mar 19 2018 πŸ—«︎ replies

Man this is great but I think I got scoliosis.

πŸ‘οΈŽ︎ 19 πŸ‘€οΈŽ︎ u/DapperIndividual πŸ“…οΈŽ︎ Mar 19 2018 πŸ—«︎ replies

Smash Bros introduced me to everyone outside of the Mario characters. I remember buying Link’s awakening, ALttP, and OoT all within the year I bought the first Smash. Immediately fell in love with the Zelda franchise.

πŸ‘οΈŽ︎ 4 πŸ‘€οΈŽ︎ u/JoeyZXD πŸ“…οΈŽ︎ Mar 19 2018 πŸ—«︎ replies

Smash 64 has soooooo much hit stun, I love it. 0 to deaths are incredibly common in competitive play in a way the other games can't quite match. It's a massive adrenaline rush to land that first up tilt and dumpster your opponent.

πŸ‘οΈŽ︎ 2 πŸ‘€οΈŽ︎ u/ukulelej πŸ“…οΈŽ︎ Mar 19 2018 πŸ—«︎ replies
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- Hey, y'all. Scott here and I love Super Smash Brothers so much I could scream. The fighting mechanics, the cast of characters the collectibles, the clone characters the online, big battlefield, this (beep) menu Smash Tour, fire emblem. (screaming) Super Smash Brothers the most prolific crossover series on the planet allowing you to pit Nintendo and gaming icons against each other. Mario versus Link, Samus versus Kirby Brown vs. Board of Education. The fighting game series has blossomed into not just a game, but an event. Every time a new Smash Brothers is announced people go wild, speculation runs rampant does to what new characters will be included. What stages will we fight on, what modes will be available? When a new characters are revealed as a playable fighter there's simply no game that can live up to that amount of excitement. It's so much more than being able to play as that character and Super Smash Brothers and pit them against other gaming legends. It basically solidifies that characters place in gaming history. That's the power of Super Smash Brothers. Nowadays, we not only have dozens upon dozens of Nintendo characters and stages but third-party ones as well. Online play, one of the biggest competitive scenes for any game out there, merchandise and Street Smash. However, the Super Smash Brothers series started all the way back in 1999 with a game oddly enough entitled Super Smash Brothers. Created by Masahiro Sakurai, the creator of everybody's favorite pink tumor based platformer Kirby. It's immediately pretty obvious if you're a fan of both series that a lot of Kirby's design philosophy went into Smash Brothers. Not only do both series have a few similarities in terms of controls and gameplay but Kirby was always meant to be a game for everybody. Easy and simple enough for newcomers to pick up and play but with enough depth, charm and fun to keep even the most seasoned of video game players around. Smash Brothers is the same, but for fighting games. It's a fighting game that anybody can play without having to learn various button combinations or anything like other fighting games at the time. Games like Street Fighter required some specific button inputs to perform key moves and thus would encourage newcomers to just mindlessly button mash. Smash Brothers was much simpler to understand. You have two attack buttons, a standard attack and a special attack and you can combine those with directions on the analog stick for different moves. You can jump, shield, grab and that's fundamentally all you need to know. It makes it easy for many to understand but if you truly want to get good you're going to have to think about when and where to pull off a specific move whether you're in the air or not whether a special attack or standard attack would be more effective. Super Smash Brothers thankfully doesn't sacrifice a depth for simplicity and it's safe to say that Sakurai succeeded in terms of a simple to learn hard to master fighting game. It was originally pitched as Dragon King the Fighting Game with some mannequins as the characters. Sakurai wanted the game to have instantly recognizable and likable characters Thus, he wanted to include the wide array of Nintendo All-Stars. His colleague who coded the prototypes Satoru Iwata buttered up Shigeru Miyamoto on the concept of using characters like Mario in the game in which he was initially hesitant on the idea. Regardless of getting permission for it Sakurai threw together another prototype of the game featuring Mario, Donkey Kong, Samus and Fox fighting. Showed it to the Nintendo higher-ups and the game we know of today was officially green-lit. The game was released in early 1999 in Japan and the rest of the world throughout the year. So now let's get into the full game itself. Super Smash Brothers kicks things off with an intro that tells you everything you need to know. Some kid who's a disembodied hand is playing with his Nintendo dolls, which ranged from all right yeah a Mario toy to how the (beep) did he get a Captain Falcon doll? The concept of the characters in Super Smash Brothers being toys has been carried on throughout the series life but it's not shoved in your face. It's a fact that makes everybody go oh yeah, that's right rather than being the focal point of it all To me, it always felt like a workaround for a grown man to beat the (beep) out of some yellow rat without the ESRB shaking their fist furiously at the game. This is the only Smash Brothers in which their dolls though. Future games feature the characters as trophies instead. We then go into this crazy minute long slap in the face to anybody that ever doubted the concept of Smash Brothers. I always liked the section of the opening with Mario and Kirby at a standoff. A moment in which every Nintendo fan said, oh (beep) The characters clash together we're given a preview of four unlockable characters. and then now that's what I like to call an ambiguous logo, A logo that's been the main emblem of the Smash Brothers series since this very moment. It's synonymous with Smash Brothers at this point but what does it mean? According to Sakurai himself, the cross symbolizes the crossover of characters with the four sections representing the four player multiplayer or at least that's what this napkin I found at Arby's tells me. After the logo appears, were greeted to a hearty. β™ͺ Super Smash β™ͺ β™ͺ Brothers! β™ͺ And with that, a legend was born. The gameplay of Smash Brothers is different from other fighting games but incredibly easy to comprehend You and up to three other players are on the stage get knocked off the stage, you lose a stock. The more damage you take the easier it is to get knocked off. The last fighter standing or the one with most knockouts within the time limit reigns Supreme. Elements of the stages can interfere with the fight items randomly scatter across the battlefield if you choose to not turn them off completely. It becomes effing nuts. Before we blast into a match we're graded to a character selection. Eight fighters playable from the get-go four more pummeling in after playing the single player modes under certain conditions Starting rosters screams Nintendo there's no debating that. Everybody has purpose here and nobody feels like an odd inclusion. But then when we take into consideration the four unlockable ones Well, I mean Luigi yeah, it makes sense to be in a Smash game Jigglypuff a Pokemon with popularity but in terms of being included in the first Smash Brothers game who's considered to be a big enough Nintendo character to be represented as one 12th of them. (sighing questionably) And then we have Captain Falcon and Ness. Who the (beep) Captain Falcon and Ness are much more obscure than the other characters, but hey, they were still a part of a series that were considered Nintendo staples. Sure Captain Falcon was like the least recognizable part of F- Zero at the time and Ness was from a cult classic RPG but still you got to have the more obscure characters in your fighting game. The unlikable seem to be included due to ease of programming like Luigi's just a straight up clone of Mario. Jigglypuff repurposed Kirby's model. Captain Falcon seems to be repurposing the original models from the Dragon King prototype and Ness is a mystery. He didn't seem easier to program compared to the other characters. Whatever I'm happy, easier. And overall, the roster of Smash Brothers 64 has the lowest percentage of Scott's not happy with this Smash Brothers roster of the entire series. There's really no filler, no over-saturation of any series. Everything makes sense and blends together perfectly here. So I like the roster, but how did the characters play? The Smash Brothers series nowadays has always impressed me with how creatively they turn a character into a fighter throwing in as many references and callbacks to their series origins as possible. A character in Smash truly feels like you're playing that character. Smash 64 not as much. You have a fair amount with moves that correlate with their games and what they've done in the past. And then you have your typical everyday Donkey Kong where it feels like the developer said oh (beep) he has arms we can make a move set based around that. Not as much fan service as other games. Loads of moves that were just made up for Smash Brothers and have no origin based on the characters games. It's why by the time we get to Smash Brothers for 3DS and Wii U, you can definitely tell who's been in the series the longest. While the new characters have incredibly creative and unique play styles Donkey Kong has some punch thing. If you go down to the data section and click on characters we can see quick little bios on everybody plus see what games they hailed from which is a precursor to the trophy system and future games. I have to say I always felt that the work section picked some random honking game for each character. Like it says Mario is from Super Mario Brothers All right, that makes sense. Super Mario Kart, all right. Again, a solid inclusion and Mario Kart 64. Why two Mario Kart games? Wouldn't it make more sense to include Mario three worlds 64? I'm getting angsty just thinking about it. Also Pikachu has a vastly different bio convert to the other characters and excerpt from the Pokedex. That would be fine but the other Pokemon in the game Jigglypuff has an actual bio. It feels like they almost forgot Pikachu and quickly slammed this in there. All right, enough of the dawdle sesh lets get into a match, oh God, this feels wacky. Not bad, it's just in my opinion, it doesn't feel as good and definitely a bit off compared to the other games in the franchise. Whenever I'm off the stage, man I start fidgeting in my seat like it's so unnerving always feels like it's up in the air whether I'm going to die or not. Also look at this and those are definitely polygons there's no doubt about that. It's obviously the very first in the series but it's still Smash Brothers. The multi-player monsoon we know of today and you can still garner quite a bit of fun out of this sucker. Items randomly appear on the battlefield and these can be loads of fun. There's not a ton in the game but we have Pokeballs, Bob-ombs the hammer from Donkey Kong and the iconic Home-Run Bat. If you're a total prude you can turn off the items which I prefer doing in the Smash games I'm actually somewhat competent at but for Smash 64 crank those bad boys up man I (beep) blow at this game I crave a good maximum tomato from time to time. Of course none of this matters if the stages are lame-o and thankfully Smash 64 has nothing but decent to great stages. None of them are annoying to play on for me. None of them have bad layouts. They all have good fun designs with a few stage hazards here and there that you can totally avoid if you know what you're doing Since there's only nine, might as well go through them all. Peaches Castle. Not one of my favorites. I always found the design of this one to be really odd. So we're above Peaches Castle and we're battling on top of a mishmash of geometry. I guess canonically since the characters are toys the stages are built out of random objects from the child's room. The interest shows us off, I guess I don't know. I don't want to dive too deep into this Congo jungle. A fun one. Don't have much to add here. Hyrule Castle, definitely prefer to the peaches variety. I actually really liked this stage. It has loads of fun areas to duke it out in. I just think the layout looks really odd. It looks super rudimentary even for the Nintendo 64. Planet Zebes, it's all right. The acid comes up and spells disaster to those who can't grasp the concept of jumping. Yoshi's island, really simple but enjoyable. Dream Land, another incredibly simple one. Wispy woods here blows either left or right from time to time but it rarely affects the fight. Sector Z, a really fun stage. I love that you can traverse the entirety of the great Fox. Another ship comes down and blast the (beep) out of you sometime though, one unfortunate. Saffron City, what a stage. You can easily just fight on the standard platforms if you don't want any stage interferences or you can hop over to this little doorway and these nightmares rain on the parade. You can also unlock the Mushroom Kingdom stage based off of the original Super Mario Brothers. A lot of really solid stages there. Now I've talked as much about the multiplayer of this game as I possibly could have, which you can play alongside computer controlled opponents if that lifestyle interest you. But what if you want to play Smash Brothers by yourself? (gasping) Well, let's mosey on over to the single-player department. As you can see here, we have a wide variety of mode. There's one single player mode here and it's what the series would later call classic mode. A series of fights and mini games testing your strength. The problem with this mode is that the fights are the exact same, every time. The first fight is with Link, you fight a giant Donkey Kong a team of Kirby's, the Mario brothers, a target test board the platform's, race to the finish. It never changes. Even after unlocking characters it doesn't change things up. Future games, bringing randomization keeping this mode much fresher each play through. The target testing board, the platforms mini games are different for each character which that deserves a solid neat. The final few bouts are against Metal Mario which blows The fighting polygon team which are mysterious figures we don't know the origin of slash that's (beep) Yoshi dude. They're just messed up models of all the characters in the game. And then Master Hand, the one behind all of this. The main boss of the series. And then after defeat, we get this little diddy. Thanks. That truly makes me feel triumphant. Go credits, go and repeat. Speaking of the music it's all right. You get a lot of iconic tracks but with that Nintendo 64 tastic sound. I gotta be honest there's not much else I can say about this one. It's more so interesting to look back on rather than play nowadays. That's not to say it's a bad game, far from it. It's just that we have far better and more accessible Smash Brothers games to play nowadays. And with every entry in the series expanding upon the concept of the first game and being a better version of this game. There's not much reason to go back to Smash Brothers on the Nintendo 64 outside of seeing where it all began or simply to waste an afternoon. After a few hours, you basically seen everything this one has to offer. In the end, I have so much respect for this entry and the multiplayer is still fun to this day. Single player wise, it doesn't have too much going on but so did other fighting games at the time it's passable. Play it to see where it all started but you're better off playing the games that came after it. They just all improved upon the foundation and offered more refined gameplay. But they didn't have this amazing commercial. Look at this thing. Magnificent. So I answered the question on everybody's mind. Are you wrong for preferring Smash 64 to every game after it? Yeah. (upbeat music)
Info
Channel: Scott The Woz
Views: 2,040,592
Rating: undefined out of 5
Keywords: Smash Bros., Smash Bros. Melee, Super Smash Bros. Brawl, Super Smash Bros. 4, Super Smash Bros. Switch, Smash Switch, Mario, Link, Samus, Fox, Sakurai
Id: ljq545lpUqs
Channel Id: undefined
Length: 12min 49sec (769 seconds)
Published: Sun Mar 18 2018
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