Super Smash Bros. Brawl | The Worst One, Apparently - Scott The Woz

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Love scott

๐Ÿ‘๏ธŽ︎ 72 ๐Ÿ‘ค๏ธŽ︎ u/A_Moon_Shaped_Cool ๐Ÿ“…๏ธŽ︎ Jul 30 2018 ๐Ÿ—ซ︎ replies

Even as a melee fan, Brawl gets a bad rap. Itโ€™s not inherently a bad game and it is less competitive, but as a party game itโ€™s still a great and fun game

๐Ÿ‘๏ธŽ︎ 64 ๐Ÿ‘ค๏ธŽ︎ u/SimbaSeb ๐Ÿ“…๏ธŽ︎ Jul 30 2018 ๐Ÿ—ซ︎ replies

Man, it sucks that the "Brawl is the hated one" narrative is accepted as the norm.

Brawl sold almost 13 million units. No matter how much you add up every member of the competitive Smash community, you will have trouble getting near like 5% of this number, and this is including spectators. Heck, add PM downloads and you are still bellows 10% of Brawl's players.

So the game, as a spectator sport and competitive game, was inferior to Melee. But damn, Brawl was a super beloved game that really push the casual party experience, and took the single player content in a fighting game to the next level. It deserves a lot of love, and not to be remember as the black sheep of the franchise, because it's only the black sheep to us, a much smaller scene compared to the scope of the game's userbase. And it should be remembered as the great game it was, and not as the lackluster competitive game it also was.

๐Ÿ‘๏ธŽ︎ 71 ๐Ÿ‘ค๏ธŽ︎ u/Leeemon ๐Ÿ“…๏ธŽ︎ Jul 30 2018 ๐Ÿ—ซ︎ replies

Even as someone who isnโ€™t ultra casual, Brawl is probably my favorite.

๐Ÿ‘๏ธŽ︎ 29 ๐Ÿ‘ค๏ธŽ︎ u/vicious_viridian ๐Ÿ“…๏ธŽ︎ Jul 30 2018 ๐Ÿ—ซ︎ replies

Brawl was the first video game I ever came into contact with, at least that I can remember. It was at someoneโ€™s wedding reception, the hotel had a Wii set up in the lobby. Canโ€™t remember actually playing the game though, just seeing the character select screen. Guess I just have a bad memory.

Got the game a few years later and played Subspace to beat completion. One of my favourite Wii games, seconded only by Galaxy 2

๐Ÿ‘๏ธŽ︎ 12 ๐Ÿ‘ค๏ธŽ︎ u/[deleted] ๐Ÿ“…๏ธŽ︎ Jul 30 2018 ๐Ÿ—ซ︎ replies

I like his viewpoints, Brawl was an amazing game for a certain group people

๐Ÿ‘๏ธŽ︎ 15 ๐Ÿ‘ค๏ธŽ︎ u/Tevlev14 ๐Ÿ“…๏ธŽ︎ Jul 30 2018 ๐Ÿ—ซ︎ replies

Bring back brawl olimar

๐Ÿ‘๏ธŽ︎ 14 ๐Ÿ‘ค๏ธŽ︎ u/dukeofkimchi ๐Ÿ“…๏ธŽ︎ Jul 30 2018 ๐Ÿ—ซ︎ replies

Scott looks like Spider-Man...

๐Ÿ‘๏ธŽ︎ 4 ๐Ÿ‘ค๏ธŽ︎ u/TheMooodle ๐Ÿ“…๏ธŽ︎ Jul 31 2018 ๐Ÿ—ซ︎ replies

As much as I love meleeโ€™s gameplay to death itโ€™s fun to try out brawl every once in a while for a more mellow experience, though some additions were kinda disappointing, like tripping or the new pork city stage (Iโ€™m alone on that last one arenโ€™t I?)

Also am I the only one who genuinely liked the subspace emissary? Yes there was so much more to be done with the concept but as is it was fun! I also donโ€™t get why people call the enemy designs generic, yeah, they reused the doll thing alot but I donโ€™t get how someone can forget some of these designs

And hey, if we didnโ€™t have brawl we would have awful machinimas and newgrounds animations to sigh at!

๐Ÿ‘๏ธŽ︎ 3 ๐Ÿ‘ค๏ธŽ︎ u/Zebuttlord ๐Ÿ“…๏ธŽ︎ Jul 31 2018 ๐Ÿ—ซ︎ replies
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- Hey all, Scott here. You ever love a game so much that other people say is basically the bubonic plague? I've been there, and I'm here to combat those people by stripping that word of all negativity. I love "Super Smash Brothers Brawl" this (beep) is bubonic! All right. A "Smash Brothers" crash course, if you will. 1999 sees the release of "Super Smash Brothers" on Nintendo 64. A fighting game like no other, which saw up to four players, trying to knock their opponents off of the stage slash screen as an array of Nintendo all-stars. The more damage you take, the higher percentage you gain and the easier it is for you to get launched. It was a critical and commercial hit, so the next step was some solid evidence that God exists with the two year development cycle. "Super Smash Brothers Melee" released on the GameCube only a few weeks after the systems launch in 2001 and upped the ante on everything from the previous game. A crazy amount of new single player content, more character stages, better mechanics. "Melee" had it all and is how a sequel is done. While the GameCube was far from Nintendo's most successful platform, "Melee" still sold incredibly well. It was the game people bought GameCubes for. The game people knew the GameCube for. With the popularity of "Melee", people were dying for a new game for years, then E3 2005 stumbles into the room. Satoru Iwata was discussing details on the company's newly announced next generation console, the Nintendo Revolution, and decided to announce that, yup, it's a thing. - One or two Wi-Fi games will be ready for launch and I am pushing our team to make sure "Smash Brothers" is one of them. (crowd applauds) - Yes. A new "Super Smash Brothers" was unofficially officially announced at E3 2005. All that was said was, "Hey, 'Smash Brothers' will be a launch title on the Revolution with online play, right guys?" The "Smash Brothers" director, Masahiro Sakurai was surprised at the announcement as nobody ever told them a new Smash game was in development. Iwata met with them the next day formally asking him to be involved with this "Smash Brothers" game, being in charge or as close to in charge as possible. And with that meeting in the books, the third "Super Smash Brothers" game officially entered production a day after it was announced to be officially in production. After Sakurai finalized some plans, like the initial character roster, development commenced later that year. Following Nintendo's E3 2006 press conference, showcasing the newly renamed Nintendo Revolution now going by (shout), Nintendo premiered the first look at the next entry in the "Super Smash Brothers" series, "Super Smash Brothers Brawl". I always loved the intro showing the characters transforming from "Melee" to "Brawl", and the freeze frames with the new characters' names underneath. The trailer revealed Meta Knight from "Kirby", Zero Suit Samus from "Metroid", Wario sporting his "WarioWare" attire, and Pit from "Kid Icarus", everybody's favorite. Also shown off was the inclusion of Final Smashes and Assist Trophies, a pretty spectacular first impression. (phone rings) (upbeat intro music) They're really letting anybody be a "Smash Brother", aren't they? Now, I wasn't there for the great "Brawl" wait sesh of 2005 to 2008. I wasn't actively following gaming news at the time, but I've concluded it went like... (drink spilling) (Scott yells) Nice. There's going to be (beep) stages. Every weekday, a new piece of information was revealed about "Brawl" on the official website, the "Smash Brothers" Dojo starting on May 22nd, 2007. These updates would range from "how to use a controller" to, "is that a (bleep) Sonic the Hedgehog?" Yeah, Sonic made it in but, because of it among numerous other issues, "Brawl" saw a few delays after initially being pegged for a December 2007 release. - Yes, the Smash community is stoked. But when? Well, not next year, not next spring... - Releasing on January 31st, 2008 in Japan, March 9th, 2008 in North America, and June 27th, 2008 in Europe, was the wait worth it? People (bleep) hate this game. "Brawl" is generally considered the weakest of the "Smash Brothers" games to many, not because it's a bad game or poorly made, far from it. But so many fans say this game was a disappointment. It was unbalanced. It wasn't competitive enough. It just didn't live up to "Melee". To be fair, it was seven years in the making so expectations were definitely high. Considering "Melee" blew everybody away after being developed in only two, kind of meant "Brawl" had a lot to live up to. I think a major problem people had with "Brawl", other than the tweaks to the "Smash Brothers" gameplay, is that it didn't introduce as many new things as "Melee" did, it more so expanded upon "Melee". But we'll get to that when we get to that. First things first, this is the only other box art I have framed next to my bed. "Brawl's" cover is one of the best in the series. Just look at it. All the characters are looking towards you with beams of light shooting from the center. Just the overall composition of this shot is mesmerizing. This is the box art that makes you proud of being a Nintendo fan. Popping the game in, (booming menu music) Jesus Christ, we're greeted to a relatively long loading screen. This always killed me back in the day. Blam, "Brawl's" intro. What can I say? This thing is great. However, a lot of people will completely dismiss this intro due to "Melee's" being the absolute cream of the crop, and while I'm not going to disagree entirely, I'm going to defend "Brawl's" right quick. So "Brawl's" intro is a compilation of CGI cutscenes from the game's adventure mode, and random shots of gameplay. People have complained that it's not a coherent intro that was animated with the purpose of being an intro, like "Melee's". I smell a counterpoint. "Melee's" intro still had shots that very rarely connected to each other. Here's Metroid, here's Zelda, here's Yoshi. Like, it was basically random shots of these characters and "Brawl's" is the same thing, except these shots were also used elsewhere in the game. "Melee's" intro had gameplay randomly cut in too. Both of these are far more similar than people act like they are. I will say, some parts of "Brawl's" intro leave me feeling like, "Oh, man. I'm going to look like a loser for saying this intro isn't that bad." Like the final shot is just the Halberd flying. To quote the 11th commandment, that is not how you end an opening movie for "Brawl". People also dislike how the announcer doesn't screech "Super Smash Brothers Brawl" on the title screen. All right, I'll give you that one, but the game already broke every bone in my ear. (booming menu music) I'll gladly take a moment of silence. Let's talk about the roster of characters as "Brawl's" is the first one in the series to omit characters from previous games, however, I'd argue it's a massive improvement over "Melee", not only because of the sheer abundance of new characters but because it feels much more refined. I think "Brawl" really hit home how special it is for a character to be in "Smash Brothers". Like with "Melee", it felt like they let anybody in. Young Link? (beep) sure. "Brawl" trimmed the fat of "Melee's" character roster, with each character feeling important to the world of gaming. Dr. Mario, Roy, Young Link, and Pichu were cut alongside Mewtwo, which was odd considering he was a completely unique fighter, but I think the characters introduced in "Brawl" more than made up for the losses. We got Nintendo characters who were always obvious candidates for "Smash Brothers". Wario, Diddy Kong, Olimar, Meta Knight, and King Dedede. Old-school characters re-introduced for a new generation with R.O.B. an accessory for the NES turned into a fighter, and Pit who was a star of the "Kid Icarus" series, which also goes by the name of, what!? Most people who played "Smash Brothers" had no clue who this guy was, definitely because he only had two games at the time, the last of which was on the Game Boy in 1991. Pit was different compared to the revival of, say, the Ice Climbers in "Melee" because, while the ice climbers felt like a 3D version of their eight bit selves, Pit was designed as if he kept on getting new games and evolved over time, much like how Link did. It's really cool what they did with him and it sparked interest in a potential new "Kid Icarus" game which Sakurai later made. Zero Suit Samus was a new character, playable after unleashing Samus' Final Smash, or simply by using a button combination on the character select screen. Toon Link was the replacement for Young Link, which I think was a smart change. He represents the Wind Waker style of Zelda games and is much, much more unique than Young Link ever was. Lucario was basically "Brawl's" replacement for Mewtwo. I'm more of a Mewtwo guy myself, but Lucario brought with him some interesting ideas. Ike was Roy's replacement but, instead of being a Marth clone, he was an entirely unique character. Lucas was the second Mother slash EarthBound representative alongside Ness, staying true to Nintendo's tradition to do anything "Mother 3" related outside of Japan except release the game itself. Wolf was a new Star Fox character, being similar to Fox and Falco, but pretty unique at the same time. And, of course, one of the coolest newcomers, Pokemon Trainer, allowing you to control either Squirtle, Ivysaur, or Charizard. "Brawl" had a ton of great additions to the roster, but the biggest news came with the introduction of third party characters. This was a huge deal, like the first third party "Smash Brothers" character must be, that came out of nowhere. Snake always felt like a serial killer in a sea of cotton candy. He's a cool character and definitely iconic enough and worthy of being called a video game all-star. but picture a world where Snake was never in "Smash Brothers". Would he really be that heavily requested of a character for "Smash Brothers"? I think Mega Man, Pac-Man, Bomberman, or even Simon Belmont would have fit better as one of the first third party characters in "Smash Brothers" history, but Snake definitely got people talking and made it clear that "Smash Brothers" wasn't just a celebration of Nintendo characters, but video game characters as a whole. Since third party characters could now be represented, I think that made new "Smash Brothers" characters being revealed feel more impactful. Just like the inclusion of Sonic the Hedgehog was, man, the perfect third party character to be in "Smash Brothers". They've made it happen. Mario's rival, one of the most iconic faces in all of gaming, his move set blows. Most of it is just a Spin Dash, man. Moving on to where these characters actually fight. I love "Brawl's" stage selection, man. So much variety. So many series represented. There's a lot of wacky, crazy stages but there's still a fair amount of stages that are calm and competitively viable. I adore PictoChat, WarioWare, Luigi's mansion, Delfino Plaza, Yoshi's island, Bridge of Eldin, Skyworld. So many great ones. You have some fun ideas for stages too, like 75 meters, Mario brothers, and Hanenbow but those play like gingivitis. A select few "Melee" stages are brought back but, no stages from the first game unfortunately, that was always a bummer. The gameplay here is still "Smash Brothers", there's no doubt about that. The biggest new addition has to be Final Smashes. When the Smash Ball appears, if you happen to break it open, you can unleash your Final Smash, a character specific special move that's tailor-made to be a devastating blow to your opponent. (gameplay music) Most of them, Assist Trophies are also here as new items which allow for other characters to appear alongside you to help you out. A solid compromise for some of these guys not being playable. Speaking of items, lots of great new ones, specifically the Dragoon where you have to collect all three pieces to unleash one of my favorite reticles of all time. Tons of control options are available. You can play with just the Wii remote on its side and, as a kid, I thought this was the most optimal way to play. Just disregard me already. Overall, "Brawl" is still "Smash Brothers", just with more additions and OH (bleep), random tripping can occur which is a bit on the heart-wrenchingly dumb side of things. On top of that, the game is much slower than "Melee" which made the game much less interesting competitively, and Meta Knight's a character, I just realized I'm supposed to hate this game. I've made it clear I'm not a competitive guy by any means, but I think it's still important to make sure those guys are happy with the game and in that regard yeah, "Brawl" failed. It was obviously geared more towards the Wii's target demographic, the casuals, the newcomers, "Brawl's" original name was "Babies for Smash Brothers." It's supposed to be easier to pick up. Sadly, that turned countless fans off from this game and I can understand why. However, that shouldn't be the reason for considering this a bad game. Many "Smash Brothers" fans still claim that the one-step plan on how to make a "Super Smash Brothers Brawl" is to (beep). This game still has a lot to love about it and, because of the easier mechanics, we have so many more "Smash Brothers" fans. It has its problems, but probably shouldn't be completely tossed to the side due to its gameplay changes. It made it more accessible for people and created new fans. I mean, come on, that is a good thing. Random tripping is still dumb though and I will definitely toss some other aspects of the game to the side. Yard style. It doesn't hold up all too well. You see with "Melee", it still looks good but character models look outdated by today's standards. "Brawl" fits much more in line with modern Nintendo designs, but I got to say the overall direction they took with this game invokes the same feeling of choking on baked beans whenever I play it, like it's much more realistic this time around with much drabber colors and it just doesn't feel like Nintendo. Things are obviously this way because, Exhibit A, the Wii and GameCube were very similar power wise so, how you make "Brawl" look better? Make it look more realistic, of course. And Exhibit B, Snake. You have this green happy dinosaur and a pink puff ball jumping around in the same game as an advocate for nicotine, of course, you're going to have to make the colorful characters a bit more detailed and less colorful to work better alongside him. Don't get me wrong. The game looks fine. It's attention to detail is very appealing, but I just don't feel like it's the greatest representations of these characters. Like when I think Mario, I don't think denim. It's fine, just the art style, it's a bit too realistic and gritty, I guess for a celebration of Nintendo. Even though the visuals may not hold up all too well, this game's soundtrack is phenomenal and will be played at my funeral in its entirety. The quality and quantity of tracks have been greatly increased and every track deserves, at the very least, a foot thumping. You can unlock more music by finding CDs and can even customize how often you want certain songs to play on certain stages with My Music. "Melee" brought with it a slew of new single player modes and, when we look at what "Brawl" did, it looks like "Brawl" remembers "Melee" too guys. I'm sad to report classic mode was taken to the vet and either declawed or neutered, I'm really having a tough time deciding which one. It's still the same variety of matches against random opponents but the fun little mini game diversions are gone. All that's left are two rounds of Break the Targets. And, get this, back in the first two games each character had their own unique Break the Target stage that took advantage of that character's abilities. Now there's just five separate stages based on five different difficulty levels. Sure, that's easier to develop and makes it more simple to talk about who got the highest score and whatnot but this is way lamer now. Other than that, classic mode is pretty much the same as "Melee." The same goes for All-Star Mode, pretty much the same as "Melee". You fight all characters in the game on one life with only three recovery hearts except, now you can play with a friend if you want to. The mission-like event matches, they're brand new scenarios, but pretty much the same song and dance as "Melee", except there are a handful of co-op events now. The Stadium, again, features home run contests, basically the same as "Melee", hit at the sandbag as far as possible. Target smash, go lay down. Multi-man Brawl, a bunch of opponents to fight like Multi-man Melee, in "Melee". And boss battles in the game which, it's a nice feature to have this at whim. Yeah, I can see why some may have been a bit disappointed with "Brawl" in this aspect. "Melee" simply introduced more to the series while "Brawl" basically took what "Melee" did, and tweaked, refined, or just changed it up for better or for worse. However, the biggest addition to "Brawl" single-player modes was the brand new Adventure mode. This was a complete overhaul in the concept of the Adventure mode for "Melee", and was kind of treated as its own separate game within the game titled "The Subspace Emissary." Let's give it a try. (light-hearted theme music) I really (bleep) hope I never have to do a book report on that plot. How is there not SparkNotes for that thing? Yeah, so Adventure mode has been increased from a solid 30 minutes to eight hours. The mode just becomes a bit too repetitive and goes on for far too long. I did like it, but it just needed to be cut down a bit. It's all worth it for those sweet, sweet CGI cutscenes that tell what I think is a story. I'm not even going to try and make sense out of it. Characters get turned into trophies, which is bad. Stop the butterfly man at the end, that's what I took from it. Subspace allowed you to pick characters in the order you preferred playing them, and whenever a secret character would join your team they'd be unlocked outside of Adventure mode which definitely gave Subspace more of a purpose. However, my biggest problem with the Adventure mode is the lack of a ton of fan service. You battle a ton of generic, original enemies, traverse worlds that, even if they are from Nintendo games, just feel really bland and not interesting. For example, so many of my memories from Subspace Emissary involved Skyworld, the land of "Kid Icarus", a game I primarily associate with black backgrounds. This does nothing for the Nintendo virgin within me. Subspace Emissary is basically the exact opposite of Adventure mode in "Melee". In that game, Adventure mode had you exploring a good handful of worlds from Nintendo games, while also being incredibly short. Subspace Emissary is basically the length of a full game on its own, but it's more original. And please take that the wrong way. It's just not interesting to explore a lot of these worlds. If they're from an actual game, they still feel super generic. And if they're completely original worlds, they feel super generic. Subspace Emissary gave "Brawl" a lot of its charm and character and I like that it's here, but it definitely had some problems that could definitely be fixed in the next "Smash Brothers", come on! But "Brawl's" main selling point wasn't the Adventure mode. It was the inclusion of online play. Well, we aren't missing much. Laggy, soggy matches were abundant, man. Online play with "Brawl" was simply not that great. So go back to the local multiplayer and, while you're at it, fiddle around in Special Brawl, greatly improved from "Melee". Special Brawl basically allows you to create a match that will make your parents ask, "What the hell are you playing?" Doubling down on "Smash Brothers" being a museum of sorts, "Brawl" introduces some really cool little extras in my favorite sub-menu as a kid, The Vault. Here lies a ton of the collectibles and extra content, including the trophies where we now have completely brand new ones, and more of them at that. They're still a blast to collect and now have even more detail, both in terms of the trophies themselves and the descriptions. Now two games are listed for character appearances when applicable, and the console the game was on is represented too. You can never say "Brawl" isn't worth the money. You can arrange them in any way you want, twist and turn them all around, it's a power trip. Of course, if you won more trophies you're going to have to try your hand at the mode that separated the men from the boys: Coin Launcher, where you use the coins earned throughout the game as bullets to nab trophies and stickers, while also trying to get rid of all this trash. Nothing will ever be as stressful as seeing a trophy you need appear at the very top, but these metallic spheres decide to be metallic spheres and, god! I'm not gonna waste of so many coins on a trophy that you ended up already having. Kinda thing makes me want to trudge back to the Wii menu more than that? I always found it so cool that "Brawl" had a decent amount of content that wasn't fighting based. Speaking of which, stickers! A way for Sakurai to say, "What are you all bitching about? Crystal's already in 'Smash Brothers'." Basically, stickers are random pieces of art you could collect from tons of different games. Back in the day, I didn't even know the stickers were here for you to stick onto your character in The Subspace Emissary for stat boosts, I just thought they were (beep) stickers. You can make little collages and stuff. It was a lot of fun for me. Now, if you want to talk modes that'll make your local 11 year old Scott Wozniak squeal, look no further than Stage Builder. You can now build your own "Smash Brothers" stages. That's amazing. I did this! The Stage Builder is very limited and while that can lead to some out of the box thinking and, thus, some cool ideas, the novelty of making your own "Smash Brothers" stages wears thin pretty quickly here. The themes, items, and terrain you can choose from are all just super generic, which doesn't make much sense when you can choose any background music from the game to play on your stage. Why can I play "Kirby" music on this stage that has no "Kirby" themed elements on it? It would have been cool to have some Mario, Zelda, Metroid, or whatever franchise type items or enemies to plop onto the stages. The Stage Builder was never really seriously used by me, I generally only fiddled around in here just to see how much of a jackass I could be. Challenges features a huge wall of things to do and trinkets to unlock. Chronicle is a list of all Nintendo published titles which I always really appreciated. And finally, Masterpieces allows you to see where a few select fighters got their start. Yep, you can play retro games within "Smash Brothers". This is insane. Time to twiddle in a game of Donkey Kong. (electronic music begins and then abruptly ends) Yeah, Nintendo still had to be able to sell all these games separately on the Wii shop channel, so we can play these games albeit under time limits. And in most of these games cases, strict time limits. I wouldn't mind being able to play "Super Mario Brothers" for only a minute if it didn't take about a minute to load the demo. Also the variety is a little lacking here, not a ton of overall games, and most of them are "Mario" titles. It's whatever, though, the idea behind Masterpieces is great and it was one of the coolest extras in "Brawl" to me as a kid. When I unlocked "Super Mario World", I was giddy, man but I realized the only controller I had that would work with it was a GameCube controller And you truly haven't seen hell until you've tried playing "Super Mario World" with a GameCube controller. It just doesn't work! And that is basically "Super Smash Brothers Brawl" and, listen, I will always love "Melee" for what it introduced to "Smash Brothers", and for being an excellent game all around, but "Brawl" just took it to another level for me. I know of the problems with the gameplay tweaks and not as many new ideas and modes as "Melee", but to me, "Brawl" was "Melee", but with even more stuff and fan service. It's always a joy to pop it in and to just explore. I definitely hold a lot of sentimental value with this game as it was the first "Smash Brothers" that really hooked me. So keep that in mind when I say I prefer it to "Melee". It's far from perfect, but I think at the very least we can all agree it's an extremely well-made game that had a lot of love and attention put into it. And, hey, if you just can't stand the gameplay, you can always turn to fan-made mods like Project M. It may not be your "Smash Brothers" of choice and that's okay, but it'll always be one of my favorites. "Brawl" is a great game, and was where everybody's mind started racing as to what could possibly be a "Smash Brothers" character. Rayman, Gino, the General, Chibi-Robo!, Vince Young, Brett Favre, as an assist trophy. (upbeat electronic music)
Info
Channel: Scott The Woz
Views: 5,669,430
Rating: undefined out of 5
Keywords: Super Smash Bros., Super Smash Bros. Melee, Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS, Super Smash Bros. for Wii U, Super Smash Bros. Ultimate, Smash 4, Smash Switch, Smash Brawl, Smash Melee, Smash 64, Smash Characters, Smash Review, Smash Bros. Nintendo, Wii, GameCube, Snake Smash Bros., Subspace Emissary, Super Mario Odyssey
Id: zhRx-FHiIvc
Channel Id: undefined
Length: 20min 58sec (1258 seconds)
Published: Sun Jul 29 2018
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