Stellaris Dev Talk, 2.9 Game Design With Senior Game Designer; Stephen Muray
Video Statistics and Information
Channel: ASpec
Views: 46,458
Rating: 4.9690056 out of 5
Keywords: Stellaris, ASpec, A_Spec, Dev Talk, Game Design, Podcast, Game, Design, Stephen Muray, Pops, Economy, Districts, Behind the Scenes
Id: nn8vWQuVrec
Channel Id: undefined
Length: 66min 27sec (3987 seconds)
Published: Sat Dec 26 2020
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.
Not a lot here for how long it is, it's mostly just talking about how it is to refine development ideas, and ones we already know about. Main takeaways:
So, Aspec has just posted an hour long interview with Stephen Muray, whoโs been responsible for many of the features weโve come to love (or maybe not) and the dev diaries. Great talk so far, itโs extremely interesting to hear what kind of influence the modding community has had on the development of the game. Also, some of the upsides and downsides of corona on the development process. Anyway, enjoy
Is this the guy who makes out with weird aliens?
Youโre right, but I found this video clarified a lot of the stuff which had only been teased in the dev diaries. Iโm personally a big fan of stellaris approach of fun over strict balancing and itโs been great to hear a dev confirm it again. So was his knowledge of gigastructures and I think he even said theyโd implement gigastructure like megastructures in the future ๐
Warfare is one of the most fun part of the game if you ask me. There is always place for improvement, and strategical potential, but i hope they aren't planning to simply gut it further for the "pacifist" bunch. As for reworking economy to use less population for same result. Well all i can say.
Took you long enough! It was stated with 2.2, and stated over, and over, and over again. Proven countless times, that pops cause late game lagg, and pops grow way too fast. Planets also get filled way too fast. Cut that population grow, and make each pop. more valuable.