So I've Finally Played... Control
Video Statistics and Information
Channel: Raycevick
Views: 530,886
Rating: undefined out of 5
Keywords: Raycevick, CuHnadian, connected, COGconnected, review, analysis, years, later, control, control game, control gameplay, control review, quantum break, quantum break gameplay, max payne, max payne 3, max payne 3 gameplay, max payne 2, john wick, rockstar, alan wake, alan wake 2, control explained, retrowave, retrowave music, chillwave, synthwave, sam lake, remedy entertainment, microsoft, 505, control ultimate edition, poets of the fall, marko saaresto, courtney hope, black ops cold war
Id: Yke-E_xcEJk
Channel Id: undefined
Length: 32min 20sec (1940 seconds)
Published: Fri Jun 04 2021
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Before Control I had never played a game where I felt like someone hacked into my brain to see what I type of game I would absolutely fall in love with. The blend of paranormal, secret government agency, incredible level design, amazing presentation just blew me away. It felt like I was playing an episode of the X-Files and I loved every minute of it. Once you get all your abilities combat becomes so satisfying.
There's a lot I really enjoyed about Control, but Ray is right about how repetition and boredom might set in. The abundance of similar encounters combined with the generally quite poor performance of the game on PS4 led me to losing interest in the game. I never made it to the big set piece that everyone talks about unfortunately.
Still interested to see what Remedy's next project might be.
I agree with all the stated facts about the gameplay, but I still found it fun the first time through. He complained that the game becomes a power fantasy with little challenge, and the AI weren't aggressive enough. Both of those are true, but given that I wanted to be an unstoppable flying telekinetic force of nature, I was all for it. When I beat it the first time, I wanted to play it for the first time again, and since I can't do that I just turned on cheats and started running through it.
At some point I just went in the menu and changed some option to make the enemies die with a single bullet. The combat is really tiresome. Not only it's extremely repetitive, they also decided to put random ecounters, so you really can't have any kind of fun. And it's a shame because everything else is really good. I just wish they didn't go with that awful RPG progression mechanics and trimmed the fat in terms of combat and collectibles.
Yeah I came away with pretty much the same opinion. I don't regret playing it and I would recommend it to others but I was sick of it by the end. Sick enough to not bother with the DLC even though I owned it.
There's two really fun games in Control that keep stepping on each others toes. Exploring the oldest house is fun and it's one of the most visually striking experiences I've ever had in a video game. The combat is also fun once you have all your powers. The problem is they keep interrupting each other in really jarring ways. When you're faced with all the mystery and intrigue that the game sets up, the fact that it keeps stopping to let you fight zombies with health bars and equipping headshot mods is just sort of mundane in comparison.
It's like reading a book that keeps switching perspectives, except it keeps picking the worst moments to do it.
Oh and also I have no idea who's idea it was to have Jesse monologue at you constantly with stuff you either already know, or don't care about. It's so dumb talking to a character and being told something like 'Hmm, they're suspicious, I'm not sure I should trust them' and then immediately just do whatever they say anyway, as if the game originally had dialogue choices that got cut. Maybe it's some art house technique for building tension that went over my head but it just makes all the conversations feel so awkward.
It's a great game. It kind of screwed itself with the lack of difficulty settings, the world's most useless map (misleading even), and the need to pause to swap between more than 2 of your 6 guns. I play more video games than anyone I know and I struggled with all of those things. Especially the gun thing, god was that a stupid decision that luckily someone made a mod to fix on PC.
But if you can get past all that, and it's a lot to get past, it is a very solid and fun game unlike any other.
Iām looking forward to watching this!
I am curious - did anyone find the ending (to the base game) kind of lackluster? Like by the time the main bad guy appeared, it felt like very shortly after you were facing him in the end battle and then the game just...ends? It felt kind of unsatisfying like they were rushing to the end versus taking the time to build more anticipation. It felt like a stark departure from what got me to that point, given how interesting the world was, how fun the gameplay was, and how slowly moving (yet intriguing) the story was up to that point.
I couldn't get into Control, didn't understand what was going on, and the combat eventually devolved into throwing every office prop at enemies.
Only after watching Noah Gervais's review of it, then I began to understand the craftsmanship of it and what the developers were going for.
I liked the SCP tones of the game, but honestly, the writing does not go far enough with it. All the later OoP turn out to be very "lame". It is like if someone read SCP, and sorted by worst rated.