SARYN BUFFED! | Emerald Archon Shard Saryn | Broken Saryn Builds!

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what have you done see this is why I always tell people even if de Nerfs something don't even worry about it because there will always be something that will be better or even replace the old thing that was I don't know op back then and now we made a full circle if you don't know what I'm talking about sarin just became old sarin but better what's good folks it's nightmare frame here with a new warframe video coming at you with the most broken ever because it's sarin funny enough you'll have people coming in the comments saying oh no what has the done this is definitely going to get nerfed sarin has been nerfed 17 times this is her nerfed State the way she is right now how broken she is this is her nerfed State I just want you to think about that so what exactly happened that we just started talking about this well we got green shards you know how there's yellow red and blue but now we got Fusion shards these Fusion shards offer you newer things newer funny things and I just happened to get my hands on three of these green shards now what do you know about sarin spores okay she throws some things they deal damage over time spread to enemies and the Damage that you deal is corrosive and you need 200% strength to get 100% status chance on spores back in the days this 200% strength sarin was able to fully strip the entire room until de changed how status effects work status stacking etc etc and corrosion could no longer fully strip until they released hydroids rework but now with the green shards you can have new sarin with old school stuff you can fully strip with spores with two of these green shards one of them giving you two additional Stacks so yes you go from a base 10 Stacks to 14 and with 14 Stacks you're able to fully strip with spores regardless of your strength that's not all what the green shards can do 15% ability damage on enemies affected by corrosion status if you have corrosion on enemies your abilities will do more damage to them now I'm not sure how this works if it's additive to your strength or it's multiplicative like Roar and now those with key eyes you would see oh Zant's whisper I remember you did the quadratic scaling sarin yes you definitely go check that out but guess what it's going to be even better now and the sarin versus level 9k giving melees multi-shot yes we can give melees multi-shot before melee arcanes so what does Zant actually do usually some people say oh but Zat and toxic lash were nerfed there was an old interaction where zata and toxic lash will proc together and it would be crazy damage but what if I tell you both of these can re-trigger one another using AOE effects you know I said this before but people still didn't understand it so I'll explain this both of these abilities will apply an instance of damage it's like coding your weapons I don't know why I'm doing this but it's like coding one hand in toxic lash the other hand with Zant and you slap someone you will have a toxin effect and a void effect they do not combine with your modded elements but they scale with your modded elements if you didn't get that let me explain so toxic lash and zanto will scale with a percentage of your weapon's damage and they also scale with your base damage double dipping with faction damage however toxic lash can triple dip with faction damage Elemental damage mods but then toxic lash scales even more with the toxin Elemental damage mod present on your weapon and of course critical damage so these mods affect both toxic lash and zata however they both have different effects toxic lash is Toxin damage over time zanta is void bubble and bullet attraction yet both of them apply a separate instance of damage separate from your weapon's attacks so whatever you shoot out of your weapon that bullet still has zata and toxic lash effect and if that bullet lands and leaves AOE effects that still deal damage over time they are able to re-trigger both toxic clash and zat's Whisper here I will demonstrate it for you I have both Zant's whisper and toxic lash active but yeah spawn enemies look at that they immediately get affected by it see they got Toxin and they had the void bubbles so whatever you shoot out if your bullets have the toxic and Zant effect on them whatever they leave behind that can still deal the same damage and re-trigger those status effects and this is the quadratic scale ing sarin if you have more enemies you deal more damage the build is not for low-level missions you want to be in a steel path Mission with a bunch of enemies spawning left and right because whatever you shoot will still remain there and the new enemies will come in trigger that and when they die they will leave behind the effects for more enemies to get affected and this keeps spreading and spreading so more enemies equals more damage here's another thing I forgot to mention since Zant's whisper is a bullet of tractor and you shoot enemies with both zanta and toxic Clash any shot done to enemies affected by zanta will re-trigger the toxic lash as you can see right there I shot someone with Zan toxic lash them shooting at me while the zanta bubble is active re-triggers all of those status effects yet again and what better weapon to do it with than the Kua ogis my Kua ogris is bonus toxin so that means I can just mod with one elemental mod and I get an element and and the element I want is gas because gas permeates and gas is instantaneous and it's AOE you see where we're going with this and each enemy hits will have their own gas clouds so more enemies more damage and when they die they leave behind those gas clouds for more enemies to get damaged by them and when they die they leave behind gas clouds and the cycle continues hence why more enemies more damage but there's a problem with this the enemies right now are too weak for this build and what makes it even better is that now spores fully strips that makes gas heat toxin scale even more yeah you just heard me what I said gas heat and toxin usually if you put Toxin and heat you get gas but with this build we're dealing gas heat Toxin and void and corrosion ogris has an augment called nightwatch Napal this leaves behind a patch of fire it doesn't matter what you mod on the weapon it will leave behind a patch of fire and it scales even more with the heat mod present on your weapon so now with one elemental mod I get gas but at the same time I also get heat now this build looks very weird I fully understand that but let me explain our main base damage is primy merciless but I have heavy caliber here the reason I have heavy caliber is to spread my projectiles so I can spread my damage multi-shot is a given Firestorm to increase the area of effect our faction damage to double with everything that we're doing continuous misery so that patch of fire lasts longer same with my gas status effects and finally rifle aptitude for the status chance now you may think oh what about this one this gives me less status chance but then again yes it offers bonus damage but this only works on Direct hits we don't deal direct hits and you may have noticed we don't need any crits here but let's go into steel path and show you how this works now the focus school can be whatever you want it's a very flexible build you want more strength more casting speed maton you want additional survivability vazarin you want energy regen you got zenic it literally doesn't matter what you want to do we're going to start off with Venom dose yes more Elemental damage toxic lash and zata we're going to look for a bunch of enemies I'm going to throw my spores on one person I don't even have stacks built up yet that's my second shot third shot oh come on those guys were way too squishy you see what I'm saying how this build is just too strong for the current steel path we have and you see all these clouds triggering on them dealing damage yeah that's what happens and anyone walking in they get pred fully stripped and they're dying like we need higher levels for this build to work it's just that broken and the best part about this build it works with every single faction doesn't matter what they are it kills them all all oh look at that fully stripped these guys are stripped they're dying see it's re-triggering Zant there stripping more and more enemies and they're just dying you know what I'm going to stay right here usually enemies jump up so I'm just going to shoot right here as soon as they come up they die it's so stupid like go was a camping spot wait are those corpses just coming up and dying look at these guys oh my God we're at 3 minutes and we're already did 500 kills without barely trying all right where would the anolytes spawn though oh the aoly is just taking damage oh there she goes I didn't even Target her all right we're back in our Orbiter and you've already seen the ogis build so I don't really need to show you that again so let's have a look at our archon shards of course two archon shards here for casting speed makes all of abilities super fast to cast especially mol and toxic lash okay let's take a look at the first build the zanta build strength at 144% with umbrell intensifi by itself and Growing Power you get 25 additional this is a shield tanking build so that's why I'm running primary Direction and adaptation together with Arcane egis if you want to switch this out to a shield gating build you go with catalyzing shields rolling guard and briefer Spide that's it range at 175% this is mostly for spores and maltt maltt is a great way to to distract enemies draw agar away from me and it cleanses me of status effects on top of that and when it's destroyed it explodes deal AOE toxin damage that also helps spread even more damage Prime flow for our energy pull and energy economy continuity for the duration simple as that so we can maintain our Buffs a bit longer Venom dose here gives us corrosive damage this is corrosive damage on our weapons which then Buffs toxic lash and Zant's whisper because remember they both scale from Elemental damage mods on our weapons but wait there's more some people might think nah that build is just a bit too much I want to be active I want to move around I'm not an anaus player I want to feel some sense of accomplishment by moving around killing you know the sarin way well we got you what makes this even better you can use this with The ignis Wraith two builds in one video perfect for you so you can try out different things with sarin again the focus school doesn't matter what's the helth nourish get a nightmare nourish again again yes it is the most used helmet ability because it's one of the most flexible helmet abilities is not only Just Energy gains but I'm damaging myself to spread viral it will make more sense if I demonstrate it in steel path you don't necessarily just have to use The ignis Wraith you can do this with the Ure as well two weapons that are pretty brain dead to use and it's perfect for this enemies are dying too quickly for my spores jeez look at this look how stupid this is we are in the murmur land steel path murmur land let's uh let's demonstrate how this uh load out Works shall we all right let's activate our ooo energy pad activate spores on enemies and let's build build up our ucor this this is steel path by the way this this is steel path this is steel path de what have you done sarin oh my goodness and also what makes this weapon pretty good against the murmur is that the ayore has aate radiation you can have radiation heat Toxin and viral oh my oh my oh that was an eximus also got to be sure not to get myself killed because I'm using combat discipline I'm killing so fast there are times where I'm just killing so fast I end up dying and we're switching to the Ooo build this is the nourish version strength is at 243 with blind rage and umbrell intensify again this is a shield tanking build combat discipline damages our health when we kill enemies but why would we do that well simple it's for two reasons one of those reasons if we take damage nourish is able to do its poo poo over to enemies so we can spread viral because we're technically taking damage as we kill enemies secondly when we take damage we're also able to get a flat 45% crit chance on all of our weapons thanks to our Avenger duration is only with Constitution here well polarity issues usually you want primed continuity but Constitution is just fine range at 175% again with strench and auger reach however if you want you can go with overextended as your main range mod and that leaves you to spots one for augre secrets and then Prime continuity so it can balance out your strength and these are the sarin builds for the weapons as I said you already seen the ogris build let's have a look at The ignis Wraith build got your base damage from mercilus faction damage mod to double dip on those dots and even basically has you do even more damage with toxic lash two toxin mods to give us gas on ignis and also gives us 69% status chance nice Galvan is aptitude additional damage on enemies affected by status effects and of course running the Vigilante set bonus to give us that additional critical tier for the ucore very simple no crit chance mod because the crit Chance is coming from sentient Surge and Arcane Avenger and this also gives us additional status chance and refreshes our ammo so we never have to reload the faction mod can be whatever you want depends on what faction you're running since we're running nourish on our build we just go with pure heat we have with Scorch and Prime heated charge so we can get viral heat Toxin and with the heat damage on our build it's able to trigger Cascadia flare which is free base damage when enemies are affected by the heat status effect this is for additional survivability and it gives us more crit damage and fire rate in terms of survivability you have Guardian negate and shield charger of course crit damage with 10 aous Bond fire rate with reinforced Bond easily done with the Worm for the weapon running the VX or you can run the volock up to you these are the two weapons that have the highest critical chance to buff tenacious Bond because you need to have over 50% crit chance and here it's easily done with 53 and with just a simple rank four critical delay you are over 50% crit chance so yeah these are the two updated sarin loadouts that shred steel path and make a joke out of them because it's sarin just make sure you got to have the two green CHS for the full strip on spores anyway folks that has been it for me I do hope you enjoyed this video and take these builds out for a spin because they're deadly so if you've enjoyed and learned something from this video please do feel free to leave a like share and subcribe for more Warframe content streams and so much more do iter the description thanks for watching and as always peace bye-bye now
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Channel: KnightmareFrame
Views: 261,650
Rating: undefined out of 5
Keywords: warframe, saryn, saryn prime, emerald archon shard, warframe saryn build, saryn green shards, saryn emerald shard, saryn buff, saryn nuke build, saryn steel path, best saryn build, warframe new archon shards, saryn build, saryn xata whisper, saryn dps build
Id: CR356r36bfw
Channel Id: undefined
Length: 16min 55sec (1015 seconds)
Published: Sun Dec 17 2023
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