Hey! Welcome to the second
Halloween variety pack. Now of course these aren't all
the Halloween games out there, but it's enough so that you don't go home
and regret with how little candy you got. Now this is where I was going to say "Let's
get started," but in the last episode, I said I was going to get rid of the
intro since it was feeling redundant. And the reaction to that was honestly
reminded of a "Jackass" episode where they pretend to drive off
with a baby carrier left on the roof and watch as everyone freaks
out and runs to stop them. So you win. I'm Johnny Knoxville
and welcome to Ross's Game Dungeon. [Subtitles by danielsangeo] Now the reason I was going to kill the intro is because it's the same thing over and over. If there's an intro, I want something
a little different each time, but I'm frequently not ready for that. But if you're artistically inclined,
maybe you can make up the difference. Let's see your take on the titles, and
hey, maybe I'll use it in a future episode. Here are all the instructions,
there's no deadline on any of this. If you're watching this years from now, it should still be valid if the
invasion hasn't started yet. Okay, NOW let's get started. Pop quiz: What's the first
Castlevania game on PC? Well, that would be "Castlevania" in 1990.
It got ported to a bunch of platforms. I actually bought a copy
of it for the Commodore 64. It was the first game I ever bought.
It didn't work. The disk was bad. And because it was an opened computer
game, there was no such thing as returns. I ended up taking that
pretty well even as a kid because I was so used to
floppy disk games going bad, I thought this was normal--an assumed risk. But it was just a general
sense of disappointment. So I never actually got to
see what you're seeing now. Maybe it was for the best though, since Castlevania is so hard it
would've scarred me in a different way. Well, that was the first Castlevania, but pop quiz: What was the SECOND
Castlevania game on the PC? Well, OFFICIALLY, I think that would be
"Castlevania: Lords of Shadow" in 2013. That is one HELL of a gap! I tried some of that game. It
has wonderful art direction, downright lame music compared to the others... It just wasn't really my kind of gameplay. But, in between the Castlevania PC
dark ages was "Haunted Castle II". Now the original "Haunted Castle"
was an arcade version of Castlevania. So wait, there was a sequel? No. There wasn't. This is a fanmade game by Migami who
made a bunch of different platformers. But who cares? He made a Castlevania game
on the PC! Hell froze over! Let's play it! All right. Start. Well, the graphics are a little crude, and it sounds like he just ripped
Castlevania music converted into MIDI, but you know what? Beggars can't be choosers. Yeah, it is sort of Castlevania. We already have a problem, though, and that is the music is in stereo but the
sound effects are all on the right side. So you get spared. I don't. But here we are, going through the cemetery. Now of course, none of this is as
good as what's on the consoles, but that was the case for the longest time that the PC got the table
scraps for the platformers. All the meat was on the consoles. They're chipping away at me,
but I'm doing okay so far. Okay, that door messed me
up. I wasn't careful enough. I may have to redo it if I don't make it. Huh. Double Shot. That's weird. I
don't even have a sub-weapon yet. Dah! Close jump... Nyah! Dammit... Here's the boss. Can I take him? Nggh...! No, I can't. Hm. Well, let's try again. Same as before. Ah damn, I forgot about the
zombies! That took a lot of health! Aaah! This isn't going well.
The boss is going to murder me. He does. Yeah, this is Castlevania. Okay, this is my best run so far. If I
stay at the edge, I think I can evade him. Yes! Horse is down! Slow and steady... Yeah! Got him. Oh, the caves. I'm probably dead now. Starting in the forest... Go down already! Oh good. The Holy Water. That's probably the most useless
sub-weapon I can have right now. This is tricky. Oh, I'm not doing well. Double Shot again. The developer
has a sense of humor I see. Into the caves. A whip upgrade. Oh, that's cute. It upgrades my whip in a section where all
my enemies are one-hit kills. Dammit... Continue! Man, they're laying it on thick! That was bad. I'm in the caves,
but I'm a dead man walking. I'm surprised I'm hanging on as long as I am. What the fuck was that? What shot me? The cave shot me. Nice. Okay, slow. Slow. I'm doing it. Nyeeeh! Dammit, what the...? Made it! Barely... Oh, WRONG BUTTON! This is testing my will... Oh, come on! What? Why this time? Oh wow. Look at this. I can't
make the jump to the right, and it's an open pit to the left.
I'm already dead. This is evil. Okay, I'm just getting worse, now. Yeah, who cares about the
Holy Water? Nothing matters. I think I'm about Castlevania'd, guys. Oh look at that! The bat hit
me off screen as I was exiting! Oh, what happened? I lost the whip? Maybe it's invisible by accident? No, I can't hit anything!
I lost the freakin' whip! I lost my patience, too. So yeah. Haunted Castle II. I think
the evidence speaks for itself. I really like Castlevania, or
games with this kind of theme, it's just too bad I suck at Castlevania. Anyway, it's still nice t--Oh yeah,
there's a "Haunted Castle III". "Konamig". Oh, we get an intro this time!
Stepping it up! Y'know, this art style is both
bad and good. I'll take it. And we have the same problem as before:
Music in both ears, sound effects in one. Well, I have that problem. Now you might think this is
more of the same, but it's not. THIS one is copying "Castlevania II", mixed in with the experience
system of the later Castlevanias. We have a free-roaming
world, villages to visit, you can save your game, and
the difficulty isn't bananas. It's also NOT filled with cryptic bullshit, and there's no day-or-night
cycle to interrupt things, meaning this could actually be
an improvement upon the original. Your sub-weapon aren't really
meant to be useful, though-- it's more like you need them to access
certain areas or fight specific bosses. There are also items you simply need to
progress but don't help you otherwise. So, sure, the production's rough but a free-roaming Castlevania with some
RPG mixed in? Hell yeah! Keep it coming! Well eventually, it stopped coming for
me because I got completely stumped. I felt like I explored every area, some
I just didn't have the items to pass. Well someone online posted a playthrough,
so I had to see what they did that I didn't. And here it is. Did you miss that? Yeah, you have to press up
in this exact spot. So much for not having the cryptic bullshit. You need to do this, too. Knowing that, I got a way
after this, but then I stopped, I honestly can't remember why, but
I remember it being a good reason. Probably because it was hard. Anyway, I love the concept of
exploring a gothic horror world, traveling the countryside
from village to village, so much so I'm willing to scrape
the bottom of the barrel like this. I can't get enough of this sort of thing. For any Castlevania fans out there,
you can give these a try yourself, or at the very least this
has been educational, seeing the squalor PC gamers
have been rolling around in. All right, that's it for Castlevania.
It's nothing but zombies from here on out. If you're a gamer, you've
probably at least heard of "DayZ". It's a game where you run around on an
abandoned island and try to survive. It's also sort of a precursor
to the battle royale mania that's currently infecting the entire world. Now myself, I'm not really
interested in battle royale games. They remind me of "The Most Dangerous Game", and that stuff's pretty hardcore for me. Battle royale games give me
flashbacks to those times I was hunted by eccentric
millionaires out in the wilderness, and I don't want to return to that. And now that we're turning that
experience into a kids' cartoon, um, well I didn't predict that one. But back to DayZ, it's also a zombie
survival game. Now we're getting somewhere. And there are things I like
about these kinds of games. It's the end of the world,
it's zombie survival, you get to explore the wilderness, and you get sniped by some guy
in a ghillie suit 500 yards away. Oh wait, I think I made a mistake.
That last one's NOT on the list. Oops. See, for me, DayZ is hard enough without
ALSO getting shot in the head at random. In fact, there are so
many ways to die in DayZ, a friend of mine described
it before not as a game, but more of an art house murder experiment. So I want the exploration
and zombie survival, but NOT getting shot in the
head at any given moment. I know, I'm picky. So what am I to do? Well lo and behold,
somebody made "Mini DayZ", where you can play DayZ in
single player in a browser, except with pixel art graphics. Now you could argue this
a--wait, what's going on here? "No longer supported". Y'know, I'm getting sick of how
the industry is using that term. "Not supported" didn't use
to mean it doesn't work, it will never work, it cannot work. But apparently enough time has
passed since I last played this, that's what it means now. Okay, well, uh... Huh. This
is a problem for the episode. Dammit, this wasn't the plan at all. Okay, time for Plan B. The mobile version still works, so I guess
that's what we're going to have to use. Time to break out an Android emulator.
I haven't done this one before. So, enjoy the first mobile
exclusive on the show. Here we go! Oh, yeah. Throw tutorials in my face. Well, this is new. This is weird controlling the game like this. Before it was with mouse and keyboard. While clicking where you
want to go is convenient, we may have a problem with that. Oh come on! I know how to do
this! I've played the game! Oh, okay. I guess it is
good they tell me this; we need an interact button because
there are no buttons on mobile. The future of gaming, ladies and gentlemen. Well how am I going to
fight the zombies, then? Ah, come on! I know! Ugh... "Infected ahead! Attack it by moving closer. "The fight will proceed automatically." Huh. Okay, that's VERY different
than the browser version. There was nothing automatic
about that. Let's see this. Oh wow, this is terrible.
I'm going to die like this. Yeah, I know. [deep voice]
"Tactical bacon". All right, time to stop the bleeding. Well, I'll say I'm noticing
a few improvements, like the camera zooming
and seeing your breath, but I'm seeing some huge problems, too. I'll wait and see if
I'm just being premature. Oh wow. A rifle already? This
version is just giving it all away. "Aiming happens automatically", huh? I am
NOT used to seeing that outside of an RTS. Mobile gaming. "A water pump." This version
is giving me everything. Okay, tutorial! Yeah, just give me everything. Why not? "Repair this boat". Okay, this is new. Repaired. "I'm friendly." No you're not! Shoot. How do you shoot? "Good. Thanks for repairing the boat for us." [gunfire] Dammit, I thought I was
playing single player. If I wanted this, I would've
played regular DayZ. Oh, all right. That was just the intro. Would it have killed them
to make that optional? Let's start things for real. Okay, where are we? Oh, a map! That is so much
more than I used to have. You have no idea, guys. I'll get to that. Okay, a dog wants to kill me.
This isn't good. Yeah, all right, THIS is
the Mini DayZ I remember. Although these stupid tablet
controls are handcuffing me. I'm not going to survive this. Okay, let me explain how
this game used to work. I'm going to have to poach
footage to show you this since I literally can't do this anymore. It used to be, when you were running
away, you could swing back behind you. This was the only way to
survive for any length of time. You could stay just ahead of the zombies
and have a decent chance of taking them out. It was still risky but manageable. Now everything's automated
so I'm going to die. This game is automating
my life out of existence. I've heard this game described before as DayZ if it was reimagined
in the Super Nintendo era. Well, that used to be a fair comparison, except the Super Nintendo possessed an
advanced feature the mobile version does not: Buttons. Before, you had buttons
for attacking, inventory, swapping weapons, interaction, probably
some other stuff I'm forgetting. That gave you an edge. Plus we also had two axis controllers:
one for movement, one for aiming. So it controls more like the
PlayStation than the Super Nintendo. But now we have essentially one
button and one axis control. So we've gone from
PlayStation controls to Atari. This makes me not want
to play the game anymore. I don't know how you're expected to
survive now without a lot of dumb luck. But then again, this is
DayZ. Maybe that's the idea. Now I was going to talk about
how I found ways to survive, like I would never be
caught outdoors at night. You could effectively hide in
buildings away from the windows and no one would find you. It was kind of boring, and you
would burn through supplies, but anything else was not worth it. Or hey, remember that map?
Well, the original had no map. So here's my map. Behold! My glorious stitched-together
map of a world that may no longer exist. I'll put this up for download
if somebody wants it. Well, this was a wash. I got
nothing but tricks this time. Oh, and you still need Internet to play the
single player. So you know how THAT goes. The moral to this story
is it's the 21st century and yet buttons are now
an advanced technology. Ook-ack! "Bitejacker". This is a free
Flash game, and I should mention, while Flash is getting shut down
for crimes against humanity, you'll still be able to
run it in the future, guys. I had a lot of people to ask me about that. The only games you won't be able to run are
the ones that rely on companies' servers. That's why I'm kind of a
one-track record about that. Now some Flash games also do that, but
that's not Flash's fault specifically. It's kind of like saying Flash was
found guilty of a home invasion, but was NOT guilty of killing the
hostages. That was somebody else. Oh hey. It's the intro. ["Welcome to bytejacker, the
best source for downloadable ["and independent games in the universe. ["I'm Anthony, and the underwear I've got
on gives me a +3 to charisma, ladies."] I'm going to speed this up since
the acting is kind of bad here. The story here is as old as mankind itself. These guys are filming a show,
but your friend's a zombie. He bursts in on you trying to eat you. You run, but whoops! Turns out the
entire city is full of zombies, so you've gotta shoot them. So there it is. And tell me this intro music doesn't sound like it could be
straight out of a 90s arcade cabinet. ["Bitejacker!"]
[synth music] [synth music] Let's begin! You choose one of the...uhm...I don't know. Okay, my first thought was
that these were the developers that just put themselves into the game. But no. They didn't make this.
Not from the credits, anyway. Instead, these guys are part
of "Bytejacker" with a Y, an indie game review show
thing, best I can tell. And they have an indie game
with themselves starring in it. Huh. You know, when I joked--well, maybe-- about how "Captain Zzap" may have been a way to get on the good side of Zzap 64 magazine? Well, looks like THIS is the real deal. Somebody made a game, then
put the reviewers in it. I imagine the reviewers gave
it some publicity in return, or maybe the reviewers commissioned
them? I doubt that one, but I don't know. Anyway, play as Jonathan
for the better weapon and Anthony for better color commentary. And here's the game. You just progress to the top, shoot zombies, rescue hostages, and wait on painfully slow
searching sequences for health or weapons. Or nothing at all. ["Bullllshiiit."] This sounds simple, and it is, and it's not. They keep throwing more
and more zombies at you and all this crap in your way
that you have to blast through. Plus the survivors will
straggle and get eaten... It's another one of those games where
you always have something to worry about. You can get better weapons, but there are so many zombies
that you run out of ammo so fast that they really just help you
tread water more than anything else. This is why I said Jonathan
has the better weapon. You get more bang for your
buck with the shotgun. But Anthony has the wit. ["More machine, more gun."] There's a ton of video game references: "Super Meat Boy", "Mega Man",
"Contra", "EarthBound"... Probably some I don't even know. There's frequently the "Mortal
Kombat" "toasty" reference with a lot of different cameos. ["Toasty!"] ["Toasty!" repeats]
I don't know who any of these people are. ["Toasty!" repeats]
Now you can not know who they are, too! The longer you stay alive in
this game just doing things, the more you fill up the Awesome meter. And I keep forgetting to
use it, but for Anthony, he becomes BIT.TRIP RUNNER for a
few seconds and can kill everything. ["Let's go!"] Now things gradually get harder--oh good,
more zombies; I was getting worried there-- but you get small bonuses, too, like faster searching and walking, so it's
a real work-hard-play-hard kind of game. Moonwalk bonus! Okay, that's a game changer. Now the game really tried to explain to me
how to get out of the "Groundhog Day" loop, I still don't get it, but this is on me. The game has a whole screen
trying to get me to understand it. Otherwise, you keep playing the
same 10 levels...forever, I think? Well, I broke out of it just by accident. Jason. All right, he's coming up. And it turns out the menus
actually mean something and now I understand
how to unlock everything. Basically it's one giant grind. I have mixed feelings on this, because
this game is half-skill, half-grind. And it is a grindy road back to the boss. I'm really noticing how
there are more zombies now. Y'know, there's different things
to like about zombie games and this game hits one of
the cornerstones for me, and that's the "oh god" moments. They just start creeping in and
I can't kill them fast enough. Meanwhile, there's so much
neverending crap in the road, I can't carve out a path in time. I get stuck on the corners--this
is just a nightmare. But, y'know, the good kind. These survivors were foolish to come with me. Oh, I'm going to survive, but... Yeah, that may be the whole story. "Hey you! Help me out of here!" There's no way, man. You're behind
that barricade. You're dead already. All you're doing is asking is if I
want to come die with you, too. Nope. This dodge move is absolutely saving me.
I think I would be dead as Anthony by now. It makes me wonder if that's meant as
a subtle message by the developers. Oh god! Oh god! They're
coming! They're still coming! I am definitely feeling the heat, but
wouldn't you know it? Look at the time! It's time for Jason! Jason's actually not that bad. I mean, I wouldn't call him a complete
joke, but he's very manageable, and is almost entirely overshadowed
by the zombies--which keep on coming! Ah, I just realized! I haven't been using
my special move! Now's a good a time as any! I'm sure this is a game reference,
but I don't know what it is. Boom! What the fuck? I'm dead?!
Did I just kill myself? My special move is to summon a
giant ax down on my face and die? I guess I was doing myself
a favor not using it. Anthony's special is way better. Oh my god! I need more cash for a continue?
Ohhhh... I have to start the week over. Well, I guess that's what I'm doing. I'll sum it up and say it
consists of more zombies. More zombies. Okay, Jason again. This time, we're not going to
screw around. No special moves. Dead! Oh, we got an illustration. "Comic unlocked". Oh, a URL. Let's try it out. Oh. Yeah, this is 2010, huh? Well, let's try the Wayback Machine. I'm still amazed something like this exists. They're just backing up the Internet. Yeah, we found it. Okay, it's a download. Oh! It's passworded! No skipping ahead! You
only get the comics if you beat the boss! Well, we get to see the start again
and Mario getting axed in the face. Why didn't we get a cutscene of that? And now part of me wants to keep
going, but part of me sees this grind. I don't have to beat
levels to get to the boss, I have to unlock them by doing
the same actions 100 times. Well I'm not feeling
too grindy at the moment. I mean, Halloween's coming.
I want to make it count. This isn't...I don't know...May. So I'm going to cheap out and grab
footage from someone who did complete it. Yeah, look. Even he was concerned
about the grind boring his audience. That says it all right there. ["But I love how the boss
drops these huge rubies ["and I can't get them because the level
immediately ends when I kill the boss." ["Why does it appear to change if
it doesn't let you actually change?" ["Oh geez... Lots of grinding."] You're performing a service, Sir TapTap. So let's see the next boss: The xenomorph. This kind of makes it look easy
but he has a twin machinegun, too. I still love the concept of these guys going and fighting the friggin'
Alien Queen, surrounded by zombies, while Jonathan calmly films Anthony
here with his back to the action as though he's still doing
an interview for the show. And here's our comic, now
that I have the password. And the game is making me
think I made the right choice, since from here on, it's
nothing but spotlight gameplay. Oh yeah. Everybody loves that. No mercy at all. And our final boss is Freddy Krueger. He trips you out, making you think you
died, weaponizing the HUD against you. Well, our intrepid YouTuber here beats him
and we get a pretty great credits roll. They identify every cameo. I still don't know who these people are. We get the full cast and in our final comic, Jonathan wakes up and blows
Anthony away with a shotgun. The end. Well, it's a little too grindy for my tastes, but this is a really solid game. Or at least that's how I felt right up until I got sick
of the progression and quit. It's one of the better indie games
starring indie game show reviewers in what was likely an attempt to get on
their indie game show that I've played. And it has a satisfying
end. Definitely a treat. And now, for the final game. Okay, I saved the best for
last: "Death Road to Canada". This is a rougelike...something. We start off with this kind
of happening rockabilly music, but I want to cut it for a
moment. I'll explain later. Let's begin! You start off with two characters you create and can customize a bunch
about their appearance. My first impulse was to ignore this, but
then I realized the industry as of late has been training me NOT to care
about how my character looks, because that gets expensive. A pretty big portion of
the entire game economy now depends on you paying money to
customize how your character looks. Well, their Jedi mind tricks
don't work on me. I have not spent a dime on
anything cosmetic in any game. So I've begun accepting more and
more whatever the game hands me. That's not to say I don't like the option. I tried to make my character
look like Kain in "Oblivion", and in "Counter-Strike", I used skins to
make the two sides SWAT versus Homies. These shots aren't the best, but one of them sported the look
where you wear a beanie so low you're on the absolute brink
of being able to see at all. I love the idea of maintaining that look even as the police are
on their way to kill you. Yeah, that shouldn't affect your aim. You're not just defending your
hood; you're defending your style. Anyway, back to the game,
when using the randomizer, I stumbled onto some recognizable characters. I started seeing Paul Teutul Sr.,
from the show "American Chopper". He's a big guy with a recognizable
white handlebar mustache. On the show, besides his
chopper building skills, he's known for his sense of
wanting to get things done, and getting irritated with people
to the point of dysfunction. [shouting over each other] Sounds like a worthy addition to
me. Let's give him some traits. "Mechanic", that's him. And "Fierce
Tempered". Yeah, that's him, too. And as luck would have it, I stumbled
onto somebody else I recognized. He's wearing derby instead of a top hat, but do we have who I think we do joining us? ["I'll go."] That's right. It's the Phantom of the Office. This is a character from the old
CollegeHumor videos who really stands out. He's a mysterious burn victim who's
expressive to the point of having no filter. ["You know what I just realized?
I haven't been to Taco Bell in exactly a year. ["One. Year."] He's often crude but also has a
touch of class to him as well. He's also an overt racist,
stalker, serial killer, and some sort of immortal
being with supernatural powers. ["So, um, I dunno, you wanna know
what happened to Amelia Earhart?" ["What?"] ["You!" ["FLYING IS A MAN'S GAME!"] What should we give him? Well,
"Mysterious Past" for sure. And for profession, none
of these really fit him. We'll go with "Surgeon". He
knows a lot about anatomy. That should spice up our
road trip a little bit. ["Is five dollars even a lot?" ["Ah!"] ["Check it." ["Well, why don't you check your messages?"] Yeah, this is going to be
a good team. Let's begin. "Paul Sr. hears rumors that Canada is a
safe place, free of the threat of zombies. "With nothing to gain from
waiting around Florida, "he decides to brave the
Death Road and travel north." Huh. He must've been there
for Daytona Bike Week. Decisions will come up and you
pick places to go find supplies. We'll head over to Y'all-Mart. This is the core of the game, going
from site to site stripping it down. It looks simple and easy, but it's not. Or rather it won't be. The longer you linger, the more
zombies have a way of just showing up. Once you have enough,
you book it out of there. The game loves to add to the tension by
taking a few tries to get your car started. Up, up and away. "Remember fun? I remember
fun. Man, I miss fun." The biggest problem, or at least my
biggest problem, tends to be food. Maybe there's a trick to it,
but they really munch it down. It's hard to stay on top of it. ["Where's my freaking cookies? And don't
give me no story because I already know, ["you ate the ones that he
gave to you to give to me."] I really love how you can just
drift through small towns, cities, campgrounds, whatever. You
never know what you're gonna get, and it creates this sense of actually
wandering the open road. I love it. ["Maybe if we just stay put this
whole zombie thing will blow over."] Now you can find other survivors, but again, unless there's a trick to it, or
you're particularly lucky with food, that's usually signing
your own death warrant, because you'll burn through food so
fast you're ready to kill each other. Not today. "Hey, y'know it would be great
if we were in a tank right now." ["Y'know, the last thing I expected
this morning when I woke up ["was that I'd be driving a tank today." ["That's good. That's good."] Yeah, memories. You can sometimes trade
for things you can use, but on average, you're just
going to be undersupplied. Now I usually like to play things safe, but you never know what the right
decision is going to be sometimes. "Paul Sr. makes elaborate
plans for the next day. "It's not until morning
that the group realizes "that the plans were completely goofy." Morale drops. That is surprisingly typical of the show. "We will probably run out of
gas before we get to Canada. "Next time we stop, I want to use the
car battery to power my game console." "No." ["I need some sort of tank fire
here, something to cover me, ["because I'm just getting
lit up by these Japs."] It blows my mind how on-target this game is. Sometimes you have hold-out nights where
you have to just fight until morning, and of course, you eventually die
because this game is brutally difficult unless you stack the deck
in your favor somehow. Yep, there he goes. "Everyone else is dead.
Phantom is all alone now." "I could sure go for
ANYTHING ELSE right now." Yeah, I don't even want to keep going on now. It's just not going to be the
same without Paul Sr. driving. Let's give this another shot. Driving through Florida, looting the
neighborhood, not getting enough sleep... "I never liked all the
mosquitoes in Florida anyway." ...OVERRUN BY ZOMBIES IN A
JUNKYARD, EVERYBODY DIES! "Dang It"! Okay, again, but this time,
we'll tweak things a bit. We'll make Phantom a mega-buff berserker,
"possibly too swole to control". Yeah, that works, what with his
wrestling experience and all. ["Pigpile!" ["Jesus!" ["Pigpile time! Making merry!"] And we'll keep Paul Sr. the same,
just make him more paranoid. This time, it's going a lot better. It helps that Phantom can now
break a cabinet over their faces. Okay, now let's talk about the music. It's mostly this mix of
upbeat and quirky tracks and I feel like it undercuts
the game's strength. See, this game gets very goofy. You can find oddities all over the place, and even recruit a dog which can
fire a shotgun and drive a car. "Thanks zombie Obama." I think that's all great. The problem is, this is also one of
the best zombie games I've played. It's fresh each time, it feels like a
struggle, you move from town to town, the more skilled you are, the
more you have to work with... If you cut the music, this
starts getting intense. Uh oh. It's getting dark.
They come out at dark. We're looting the place but it's close. They're coming! THEY'RE COMING! It's a really atmospheric game. The gameplay gets brutal,
but very approachable, and you always feel like you have a chance. I think the music
really takes away from that. The problem isn't that
they made a goofy game. It's that the game itself is too good. Back to the trip, we're
not getting enough sleep since every place seems unsafe
or somebody has to keep watch. And I got too paranoid about food
and neglected to get enough gas. So, whoops! No more gas!
We're hoofing it on foot now, and that's bad because Phantom
accidentally loses some of our supplies, and then there's a zombie
ambush--Paul Sr. gets injured. But, we find a beat-up
hybrid. Still have a chance. We pull into town, but the
rain is making them crazy. I risk getting more
supplies. Hangin' in there. HOOOOOOOOOOOO-- Okay, one house down. Let's
check out the Bark! store. Nope, nope, not doing it.
We'll never make it out again. Time to cut our losses and go. Made it. Uh-oh. Another siege. We gotta hold out. I can't even get to the cabin door! We're dead. I don't even have
time to switch to my gun! C'mon! C'mon! Dang it. Well, we've gone farther, but I honestly
don't know what it takes to beat this game. Well, that's not quite true. I should say I don't know what it
takes everyone ELSE to beat this game. I DID find a trainer for an
older version of the game. Y'know, Phantom's supposed
to be an immortal being, and Paul Sr... well, he works out a lot. So how about we walk the
walk with infinite health? Yeah. Let's see how that goes. ["Ding-a-ling-a-ling, make way
for me and Mr. Linco-linn."] Well it starts off well enough. We're
invincible. There's no stopping us now. Except just basic driving and encounters
still leaves us strapped for supplies. I'm still having to tell recruits to get
lost because we just don't have the food. And I'm still playing it as safe as I can. If you don't, you can still die
just from a choice in an encounter. It just keeps getting dicier, though. I almost lose Paul Sr. in the sewers just because the mob is so
thick, we can't even move. And before you know it, bam, we run
out of gas and are back on foot again. This sucks. Good thing we're almost out of food, too! Our morale is terrible. We get lucky, though, and we
find a van, some more food, but--blupup--out of gas again. Morale is mutinous. ["I'm afraid I'm going to be late tomorrow. ["The general malaise seems
to have come over me."] We scrape by, though. Again, find
another car, find more food... So much food, I'm willing to risk
letting some weirdo join our group now. He ends up literally crapping
his pants, then runs away. That was a good investment. We stop by a trading post. You want 25 units of gas for two cans
of food? Are you friggin' kidding me? This guy is selling anime to keep
civilization together, one sale at a time. Nope. And, uh-oh! It's siege time! I can't hold them back. We just don't
have the numbers or the weapons. So despite being completely
invincible, I can't get past this. I get mobbed so hard, I can't even move. Even if I were to escape, I would have to
leave Paul Sr. behind. Not going to happen! So I can't even beat this game on god mode. Let's try one more time. Similar situation: Starts off well, ends up with me getting inescapably
mobbed in a Walmart in South Carolina. Every day is Black Friday when
it's the zombie apocalypse. So what now? Well not being easily deterred, I
backed up my save game from a while back where I actually
did make it to the end level. So let's boot up the past. The final siege. And here it is! We ended up holding out surprisingly well. I think I could've even done this
without cheats, but the thing is, I would never have been this well
supplied unless I had cheated earlier. So it's a catch-22. You
need cheats to not cheat. A very long five minutes later,
we escape, onward to Canada. Oh, but there's one last dash
to the finish line. Let's go. Boop-bop-a-doo-beep-a-beep-a-bee p-boop. We're doing it! We're making it to Canada! Oh god! Detour! C'mon! We can do this! Canada! Here it is! C'mon, Mounties! What are you doing there? We have to hold them ourselves. They're
only giving us two Mounties and a moose. CHAINSAW! AAAAAAAAAAAAH! BOOM! It's Mega-Mecha-Mountie. Game
over, eh? Yeah, take that, hosers. And that's it! We did
it! We made it to Canada! [laughing] [screaming] ["Cristos is regium!"] The Prime Minister himself comes
out to greet us before he takes off and we tour Canada as the credits roll. This is a really great game
with tremendous replay value, even though mere mortals aren't
meant to see the end of it. And that's it for the samplers. Stay tuned for the Halloween
epis--Oh wait. It IS Halloween. Shit! Uh, I guess that means THIS
was the Halloween episode. Lots of tricks this year. No...no, we'll still have
something. Time for Plan B. Actually, we're past Plan B,
this is technically Plan D now. Uh, Happy Halloween. I'll figure this out. BWAH! [music] ["A lot of people have been asking
me about the Bitejacker game ["and be like, 'Well, hey. What's it
like to be immortalized in a video game?' ["And I just tell them one thing."] ["It's pretty awesome."]
Fun episode and it's nice for the game makers of Death road to Canada to show the world of our Mecha mountie,
It costed us billions of tax dollars but the investment will be well worth it eh.
Definitely agree with Ross that Death Road is a great but flawed game. It perfectly captures that "ohshitohshitohshitohshit" feeling in the early to mid game, that sense of dread and fear that you might not have enough resources and yet barely squeak by.
But then the difficulty curve just keeps increasing at such a fast rate that even with cheats it's frustratingly hard to near impossible to beat. It's an otherwise great game badly marred by a horribly unbalanced mid to late game.
I couldn't stop laughing at the upgrade completely removing his weapon. He comes across the funniest game bs.