Ross's Game Dungeon: Baldies

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Whoa, I didn't imagine this game when I was 6? It really exists?

πŸ‘οΈŽ︎ 38 πŸ‘€οΈŽ︎ u/Mentalpatient87 πŸ“…οΈŽ︎ Feb 06 2017 πŸ—«︎ replies

Can people send ideas of games for Ross to try? Because I honestly want to see another human being suffer through someone else to acknowledge the existence of Claw.

πŸ‘οΈŽ︎ 21 πŸ‘€οΈŽ︎ u/DancesCloseToTheFire πŸ“…οΈŽ︎ Feb 06 2017 πŸ—«︎ replies

What's up with Reddit? Where did all the comments go? I've seen a bunch of threads with hundreds of upvotes and 0 comments.

Edit: seems that the original thread was removed

πŸ‘οΈŽ︎ 32 πŸ‘€οΈŽ︎ u/l6t6r6 πŸ“…οΈŽ︎ Feb 06 2017 πŸ—«︎ replies

I've been trying to get this game to work again for a while now. Totally going to have to try again; it's such a good game :)

πŸ‘οΈŽ︎ 4 πŸ‘€οΈŽ︎ u/Akuru πŸ“…οΈŽ︎ Feb 06 2017 πŸ—«︎ replies

I always knew there was some really odd DOS games out there but this one is pretty out there.

Really cool find none the less. I'd probably give this one a go just to see if the difficulty lives up to what Ross was saying.

πŸ‘οΈŽ︎ 4 πŸ‘€οΈŽ︎ u/The_Emprah πŸ“…οΈŽ︎ Feb 06 2017 πŸ—«︎ replies

If I recall correctly, Baldies had a miserable development cycle. It was being sold in catalogs years before it was released. And not just vague artistic images, but full screenshots and reviews were available.

This may or may not have something to do with the bizarre differences in ports.

πŸ‘οΈŽ︎ 2 πŸ‘€οΈŽ︎ u/Yserbius πŸ“…οΈŽ︎ Feb 07 2017 πŸ—«︎ replies
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["...and Turkey. ["HEY, JOEY! WE'RE HERE, MAN! DON'T WORRY, WE'LL PUMMEL WHOEVER'S FOLLOWING YA!" ["THE BALDIES!" ["Baldies?" ["Oh shit!" "Get outta here!"] [Subtitles by danielsangeo] Hey! Welcome back to the Game Dungeon. Today we're balding it up with "Baldies", a real-time strategy game. This is another new game for me. I played the demo a while back-- or rather, I TRIED to play the demo, got confused, but wanted to come back to it some time. Well, it turns out "some time" means about twenty years later, but here we are. Let's see what this is all about. So we begin and-- nope, it's not that simple. Again, this is a strategy game, what the PC did best, so naturally this came out first for the Atari Jaguar in '95. Man, I forgot that even existed. A year later, it got ported to DOS and Windows. The DOS screen is pretty nice. We get a scrolling menu and some art. I like it. And despite the centerfold pose in the background, the Windows copy is pretty damned spartan in comparison, but we're ALREADY GETTING ROBBED because the Jaguar version had a full claymation intro video. This came out on CD--they didn't have space for it? Why didn't we get that? This game was different on everything. Later, this came out on the PlayStation and Saturn, too, and they had sort of a fake 3D mode that looked good. So this might be the only time I've heard of a strategy game being better on the console. So anyway, we get to-- Oh wait. So we DO get the claymation intro, but only on DOS. What the hell? This does NOT show up on the Windows copy. Well, too late. I'm going to be running the Windows copy because it has four times the resolution of the DOS one. I can't say no to that for an RTS. So we're all good to go, right? And hey, this game runs natively on modern Windows. No emulation required. Okay, so, uh... This is what you see running it twenty years later. You'd think by '96, they would've figured out that computers were going to get faster but I guess not. I mean, look at this. This isn't playable. Anyway, I figured out how to slow it down, but I had to take my best guess on the frame rate, so we're coming to you in glorious 20 frames per second. It was still too hyper for me at 30. An interesting note is that this does NOT happen on the DOS copy. Even if you double the processor speed in emulation, it never runs too fast, so this was unique to the Windows copy. I don't always understand computers. So we begin and... now what? Well, when I played the demo, I figured out you can pick them up and drop them. If you drop them in the water, they drown. That's no good. If you drop them in the house, they look like they're busy. And there's about as far as I got. There's some in-game tips you can turn on, but these are not that helpful. It keeps telling me to build a barracks even when I have one built, then tells me I can put baldies in trees. I'm not seeing a lot of trees on this map. Also, he likes fish. This is a sharp contrast to the PlayStation version which gives you a LOT of helpful advice, like the number of builders to maintain a house. That's super-helpful information. I still don't know how many I really need for the bigger ones. Well now, some twenty years later, I have access to a manual and it's like a magic spell being lifted. So this game is about going bald and what happens next. Well it seems that, if you're going bald, the next step is to form a paramilitary group and set out to destroy everyone who still has hair on their heads. So, that's what we're going to do. The baldies get assigned as workers, builders, soldiers, scientists, or angels. Despite the name, the workers don't seem to do any actual work. Their main purpose is to breed. Now this is one area the DOS and Windows versions differ. In the DOS version, they show them jumping on a bed, but I guess the developers decided that was too sexually risquΓ©, so they toned it down to just him doing aerobics. In fact, the manual says as much. "Workers will watch Television or exercise in their room. They also breed in here, "but this is a family game, so we are unable to depict this activity graphically." So they WANTED to show baldy orgies, but decided they'd better tone it down before their game got banned. I've heard it said before that art is a compromise between your vision and reality, and that's what's going on here. I mean, I don't even know what the plan was; all the baldies are male, but whatever. Back to the game. The goal is to upgrade your base of operations with the builders, and you can either make advanced breeding facilities, a military barracks, or a lab. You defeat the enemy by either sending your soldiers to go kill them or by using your inventions your scientists come up with. This opens up another layer of complexity. The scientists you need to have both inside the lab and outside gathering samples. What they research depends on multiple variables I still don't fully understand. Some research seems map-specific, other research is tiered so you have to research the bottom level first. Others require you to harvest specific animals in order to obtain and they're not always there. Even then, some animals you have to drop in the ocean first, and the ocean will produce different fish depending on which animal you drop in the ocean. But then, after it's all done and researched, I can make it rain fish. I guess this is helpful? I'm still not sure. Some inventions are obviously helpful, others feel really convoluted and are kind of a waste of time and resources. It's all bizarre. Anyway, the soldiers are simpler, but they still take some management. By default, all they'll do is punch the enemy. You don't win wars like that. In order for them to bring the pain, you need to leave some behind back at base preparing munitions. This is another area where the game versions differ. In the Windows copy, it just shows the soldier doing physical training, but the DOS copy shows the baldy loading ammunition. The more soldiers you assign to this, the more ammo you have later to commence the attack. I think the DOS version is better here. It gives me this image of some twenty or thirty bald guys all sitting at tables loading rounds into magazines for hours on end. It really sets the tone here that, despite them looking goofy, the baldies mean business and they're coming for you. Watch out! And that's what I do for the next several levels. I breed my troops, supply them, and then send them to the enemy base to wipe everyone out. Most of the inventions don't seem to help that much. I'd say at least half of them are variations of the same thing: you lay a trap, a hairy walks over it, it kills a couple of them, then disappears. It can electrocute them, pit trap them, snare them, explode, inflate them, set them on fire, et cetera. Again, the baldies are not to be reckoned with. While this DOES hurt the enemy, you have to factor in how long it takes you to research these items, versus how long it takes them to breed back their own population. I found it to be a losing proposition most of the time because they're like cockroaches. They're just going to bounce back. You have to kill them at the source. On that note, one of the better inventions is the skunk bomb. When you try to take an enemy building, you typically take heavy casualties. But if you use a skunk bomb, you can flush them out of the house and gun them down as they run out the door. While it's practically a massacre, this prevents casualties on my end. Skunks save lives. I have to say, though, this is sort of in contrast with the cartoon graphics, bright colors and happy music. This strategy can be so effective; it feels more like I'm running an execution squad. Family game, my ass! This is war! This is only reinforced later on as it's not enough to simply wipe out the enemy's base. The game expects you to hunt down every last man and kill him. Anything less than complete genocide is unacceptable. This becomes a real pain because sometimes the hairies will hide in the trees and the only way to flush them out is to develop snake technology. But even then, you have to go and manually check each tree on the map one-by-one until you can find the one, or multiple ones, they're hiding out in. I feel like a commander in World War II trying to hunt down Japanese fortifications in the Pacific. I know they're out there, but there's twenty islands they could be hiding out on. It's going to take a long time to find them. A lot of the levels are very doable but they're a slog because of this. Also, it feels like you're always waiting on your baldies' breeding to take off. There's a delay to the start of pretty much everything. This makes me start losing my patience and I start forgoing the skunk bombs. These bombs take time to develop, a lot of scientists to train, and there's a limited number of skunks anyway. That's all time I could spend breeding more baldies or loading more magazines. The game starts incentivizing me to not even worry about the inventions, and instead, turn our baldy society into a permanent war state focused only on combat and breeding. This proves to be the most efficient way to burn through the levels. I lost a lot of baldies and take heavy casualties, but there's always more to take their place. The Baldy Empire will prevail! Nineteen levels later, this approach carries me to the second world of snow and ice. It's worth mentioning this is a LONG game. It has 85 normal levels, 9 bonus stages, and even some secret maps. This is going to be a long haul. Now for anyone who thinks they're clever suggesting I should use cheats to speed through some of them, let me tell you something: This game has no cheats. At least none that I'm aware of. Oh sure, every major game site that mentions this game likes to point out the cheat where, if you hold down F8 and click on the map you'll spawn hundreds of baldies. But guess what? THEY'RE ALL WRONG! This does absolutely nothing. Not clicking on the map or even the minimap. Not the Windows version, nor the DOS copy. And since there's so many damned versions of this game, maybe there's one out there this actually works on, but as far as I'm concerned, this is all bad information. This is "Quarantine" all over again. Anyway, after going through the dimensional portal, we're in winterland. The manual points out that, just like real life, this game has five worlds: Green, Ice, European, Desert, and Hell. The Ice World is pretty much the exact same thing except a different backdrop and the hairies are wearing parkas now. We also get somber piano music which makes me wonder if the composer had seasonal affective disorder. I'll talk about the music quick a minute. Except for the main theme, it's mostly minimal piano music that gets old fast. In fact, the entire game only has five tracks, four of which are piano solos. But the DOS copy has title music, menu music, maybe some other tracks, too, I don't know. The Windows copy doesn't even have music in the menu. I added that in earlier. But hey, on the PlayStation, I'm not sure it has any more tracks, but the music sounds way better overall. I guess no one is to blame here since it came later and I approve the change, but man, I wish I got that music instead. Anyway, to me, the best part about Ice World is all the extra stuff going on in the background. We have lollipop flower things, an ice cream truck, a giant ice cream cone, the North Pole, a snow man, a snow woman, a snow pig, an open refrigerator-- oh, hey, that's why it's so cold: somebody left the fridge open-- a surfacing submarine, a submerged car, and a downed spaceship. There were extras going on in Green World also, like the Easter Island heads, Stonehenge menhirs, and of course, the land sharks, but I feel like the game really starts opening up with the scenery in Ice World. And besides the background, the maps themselves start going off the deep end. This was happening a little bit in Green World with geometric shapes, the Americas, chains... But in Ice World, they just don't care at all, and the whole point of some of these maps is so they can have a picture. Besides Antarctica and some shapes, we have a star belt, a worker baldy, a giant skeleton... What is this? A tribal tattoo? And who is this guy? I'm sure 500 people will recognize him in the comments as soon as I post this but I couldn't place him. As far as the gameplay goes, Ice World is really just more Green World with ice. So naturally we move to Europe World. I would've thought Green World was already looking kind of European but apparently not enough. Now is a good time to mention this is a Scottish game. So the first thing I notice in Europe World is how there is trash everywhere. It's just littered with junk. There's minimal scenery, it's mostly just trash. You can step on the toothpaste... And just to remind people this is Europe, the buildings are now mega-European. And instead of the hairies, we're now just killing tourists. You might think that this will make us the bald--I mean bad guys, but no worries. They'll kill you if you don't. This is war. The game never stops reminding you of that. If you give them an inch or show compassion, they'll kill you. I'm noticing a bug where I think the enemies invent something, then I hear relentless water splashing that never stops if I'm on the wrong part of the map. [looping splashing sound] It's like this for the rest of the level. NEH-HEH-HEH-HEH! Europe is where the game starts to give me some real resistance, also. Up until now, it's been a bit modest about laying traps for me, but now, it unleashes its invention arsenal on me. This is still not a problem because the Baldy Army is mighty and overwhelming numbers continue to be the answer to everything. I will say though, the cow research can be a nice addition. You drop a cow into the lab, the scientists make him cool, then you introduce him to the enemy base. Hey, look at the cow! Hooray! A cow! Come pet the cow! BOOM! It takes out the building! This game does a surprisingly good job of making you not feel safe. Most RTSes, you have some sense of security inside your base with watchtowers and troops. Not here. They can lay traps for you anywhere. Take away the very ground you walk on. There are no rules in war. Anything can happen and that's reflected here. I can only assume this game was a metaphor for baldness itself. Having hair is good. Everyone who has hair, this is exactly what they feel like. Just like this. So this is what's on the line when you go bald. I have a stake in this game since I currently have hair, but is it going to stay that way? I don't know...! My father has a full head of hair, as did his father. But wait a minute. I have an uncle on my mother's side who's not exactly with a full head of hair. This man used to have an afro! And HIS father was... uh-oh. Now some people can look good bald, but others, it's a curse. It can look like transforming into a different person. So if the baldies win, what's the best option? Well, I don't think I'll go the skullet route and just act like it's not happening. That look doesn't always have the greatest association. Unless you're a professional wrestler, then you can do anything. Now, I know what you're thinking. You're thinking, "Well, what about Benjamin Franklin? "He had long hair, was going bald, and everybody likes him." Well, that's true, but that was BEN FRANKLIN! Not only was he a complete renaissance man, but he spent the American Revolution in France going to parties and getting laid every night and he's hailed as a national hero. He had so much game, he could've worn a mop on his head and it probably wouldn't have made much of a difference. Now I've thought about this, and looking again to history, I think Lenin might be a better model for some. Regardless of your thoughts on socialist philosophy and communism, I think we can all agree he was on to something for how to look classy when you're losing your hair. Okay, this photo looks kind of bad, but that was before he finalized things. Back to the game, there's not much to Europe World besides trash. Though we do get a parking meter, stop light, and crashed missile. Next up is Desert World and it's basically a cross between ancient Egypt and a theme park. We have baldy Tutankhamen ruins, a baldy Sphinx, lost luggage, a downed airliner, and wire spools. The AI is definitely more aggressive by this point, but I'm able to keep up, until THIS level. Wow. This level. I have to say, I don't get humbled by a game every day, but this one sure did it to me. This level is a giant middle finger to the player. You spawn with the enemy RIGHT NEXT TO YOU which could still be manageable, but just to give you an extra challenge, the enemy has a slight population advantage alongside a tier-5 breeding facility AND a research lab ready to go! You are so screwed on this map. I tried everything I could think of: a military rush, even though I don't have ammo; multiple buildings and focusing on military; multiple buildings and focusing on research; spreading my buildings out; trying to condense everything into one giant building... I'm not even going to cover every other tactic I tried because it's a long list. I get weakened, countered, and just outdone at every turn on this map. If I could build on the edges here, I MIGHT have a chance. That wouldn't protect me from their inventions, but it would stop every random Egyptian from wandering into my buildings and killing my people, which might give me just enough of an opening to get some sort of foothold! Nope! Not an option! You are BOMBARDED on this map! In addition to the frequent invasions, they WON'T STOP with the traps right outside your door. I honestly thought this level was impossible for a while. It's easily one of the hardest RTS levels I've ever played. I probably lost some of my own hair trying to beat it. I kept going through this pattern where I would give up, then come back later and try one or two different strategies. Well... one of them finally worked. You'll have to forgive me if I don't reveal it, since I thought it would be better to keep the challenge preserved for anyone who wants to try this summit of a map. But here's my proof. As usual, I gun down every last man which earns me a passage into Hell. Well, they don't seem to be kidding. Hell looks very Hell-like. The entire surface seems to be made out of skin, with teeth, pimples, cuts, piercings, and ears to go with it. Doesn't seem to bother the sheep any. We also have hell mushrooms, eyeballs, and the Ridge of Souls. Our enemies are now bearded devils, which feels a little more justified than the tourists and Egyptians from earlier. And what else is there to say? Hell is Hell. The AI holds back absolutely nothing. It's an onslaught of mines and blood rain trying to grind us into the ground. Also by now, I have a conspiracy theory developing that maybe somebody else can pursue further. Okay, so we have our usual pictures in the maps going on in each world, but then we'll have ones that look like they could be part of a larger pattern, like a jigsaw puzzle. In fact, this one literally is a jigsaw puzzle pattern. I have to wonder if there's a secret picture hidden in all these maps when rearranged that show us the map to Baldy Atlantis or something. If anyone has time to kill, feel free to analyze this. You can see all the map overviews in the DOS version without having to play through them first. But let's cut to the chase. The final level: The Brain. This map is a boiling point of everything you've already faced in Hell. You have three factions of devils, a limited building space, and relentless sabotage from enemy inventions. You're under attack so frequently, it feels like trying to build sandcastles on the shoreline with the waves crashing in every few seconds and heavily eroding what you've made. Although I'll say this already feels more beatable than that abomination from Desert World. And it is. After a few failed tactics, I finally get a foothold and overrun Hell with baldness. Satan's going to need a toupee after I'm done here. Now do we get an ending? Well, the menu was so barebones for the Windows copy, and we already missed out on the cool claymation intro, I'm honestly expecting this game to just give me a generic level completed screen, then spit me back to the main menu. And... No, we actually get a little more. We get a CGI cutscene. I don't know if it's a bug on my end, but there's no sound at all. We see them walk out of some of the houses and... that's it. The title of the game. This is more like a demo teaser video than anything resembling an ending, but I admit. It is, indeed, something. Now I can only imagine the Jaguar copy has a claymation parade in the streets, fireworks, the entire baldy kingdom being shown off... but who knows? I can't even imagine trying to beat the game on a gamepad. Especially that one. Anyway, as far as I now, this video is the first documentation of any ending to this game. I couldn't find one anywhere else. But wait! This game has secret levels! Well, according to the Internet, you unlock them by starting on level 4 or later, then dropping a sheep into the ocean, then slowing the game down so you can grab ten dolphins into your research lab. Then complete the level. Well, I do that and, what, is that like that cheat code that doesn't work? No! This information is correct! We get a level with the developer logo on it. It's pretty straightforward. I beat that and... Huh. The next level is still locked off to me. What do I need to do? Do I need to do the same thing on level 4 of the next world? Okay, I try that and... no, same thing. I have no idea how to play this level and I'm not sure anyone else does either. This game has secrets within secrets. Okay, awards time! This game earned them. First award: best exploding cows. These are the best exploding cows I've seen in a video game. Not only do they kill everyone in the vicinity, but they take out entire buildings and even crater the earth down to the groundwater. I don't think these cows have been topped since. Next award: old school PC gaming. Now you might think this award would apply to all kinds of games, but while I was playing this, I couldn't help but think this checks off every stereotype I could think of about old PC games. You need a manual; the game has heart; there's a HELL of a lot of gameplay; it's hard as nails; and it has a weak ending. When I think of classic PC gaming, this is exactly the sort of thing that comes to mind. And finally: baldness supreme. If anything, this game has given me new respect for male-pattern baldness, because now I feel like I can see what people are up against. The baldies are relentless and utterly indomitable. They are absolutely more than meets the eye. You really come to appreciate the power behind them while playing this game. Even with the absolute worst the hairies can throw at me, they still could not be stopped. Even Hell couldn't stop them. If there's any lesson to be learned from this game, it's that you shouldn't feel bad if you go bald, because with opposition like THIS, you never even had a chance. [music] Okay, you go there. You go there, too. You-- [buzz] Oh, shit! Uh. Uh...
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Channel: Accursed Farms
Views: 565,193
Rating: 4.9425874 out of 5
Keywords: Baldies, Real Time Strategy, Videogames
Id: nKK9r2Ct0D8
Channel Id: undefined
Length: 26min 2sec (1562 seconds)
Published: Sun Feb 05 2017
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