Rhino Sculpt - Follow Along Tutorial - Blender 2 8

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hello and welcome to Cabot Media I'm grant Abbott and today we're going to be sculpting a baby rhino this will be from a beginner's perspective but I won't go through any of the interface so make sure you've checked out the playlists in the description for the complete beginners guide to blender you can also go to my website gaba co uk which has all my free courses in order if you like sculpting then check out my sculpting playlist and it has more follow along type tutorials like this also if you like what I do then you can check out my new character course it takes you right from nothing through to making a great game character with simple rigging and animation it also follows the sculpting workflow so it follows that sort of artistic approach ok so here's what we're trying to achieve we've got a happy Rhino here and I'd say he's a baby rhino looks a bit sort of chubby so hopefully we'll achieve something along those lines so we'll go out to file and then new and we can start with a slope ting new file which gives you this now you can see the x-axis turned on that's why I've got up docked on the other side that's the mirror so anything we do on one side we will repeat on the other and if I start modifying my mesh at the moment it will just stretch and stretch and you'll be able to start seeing the topology I don't want that so I'll undo that what I want is to turned on top of one that's this little tick box here bring down the menu I'm going to change the detailing to constant much easier for beginners and with my little pipette here I can find out the resolution of the mesh by clicking on it here now if I go down top oh it's 30 I'm going to change this to 20 and I'm going to do a detail flood-fill so it's slightly less dense but it's great starting point ok now I can use the snake hook tool down here I'll actually bring out my brushes so the snake hook told you stare if to resize your brush shift F for the strength and I'm moving my mouse side-to-side of course the change in strength you've also got the size and the strength at the top here where the dot is that's the mirror so if I'd make any changes on one side pill update on the other one do that ok the first thing you'll want to do is collect some reference images here's the one I made earlier it's kind of taking from this one combined with this one I would say so that's what I'm going for you could take a screenshot of this if you want my references and they're just taken from of different places on the internet so I want to make the body I press f2 resize my brush and pull out the front like this gently pull out the front so we're getting her basic body nice and big so I pull that out over here and it's very short and stout at the moment let's come across here and pull that out a little bit further so you've got a bit of a hump at the top there so there's a bit of a hump just there and out like this like if I go to side view with three on my numpad you'll be able to see how he's lining up so we can start sorting out the shape so it's a bit flatter at the bottom there and hold down shift and you can smooth out it doesn't do a lot because we've got a fairly high resolution but it'll just smooth out some of those lumps so hold down shift to smooth out okay can you see the way my brush changes so if I go right to the end here I can probably pull out this way for his face you're just got to watch out that you don't sort of pull out in this direction okay so that's good let me brush a bit smaller now and the horn coming out about here and pull up and curve okay so we're sort of getting the shape let's make that horn a bit bigger bit oversized like this might be a little bit too spiky just make some adaptions there keep looking around your shape I'm using my new XP pen innovator 16 which is a lovely display tablet and I've got my middle mouse button set as pen button one so I can just move around my object really easily with the pen button and that's how you can set up your pen tablet just the middle mouse button on your pen okay I'm gonna make his jaw line here a little bit wider that looks good I might make his body a bit sort of chubbier so make the brush a bit bigger pull it out this way and pull it up in there we go that looks quite nice just a good look around the shape and that's great just bring this mouth in just a touch through you spend as much time as you need on this shape and do that before moving on to details such as the leg details and the ears that's very important if I start coming in here and changing some ears let's pull them out there and then I want to change the size of the top here I have to try and pull my ears around and it gets very awkward I don't do those steps that I did there so now we want some legs now the best way to make legs is to actually go to layout mode and add some cylinders if you're not comfortable with the other modes of blender then you can just resize your brush come around to the bottom here and pull out some legs there and pull out some legs there so quite like those legs I might change it slightly so they're slightly like that but it's kind of cool if I get to three inside for you at the moment you can see it's a little bit more tricky to line the legs up when you model like this if you put cylinders in here it's much easier to line them up that's why I would suggest using cylinders but I quite like this style I like the way they point inwards as well like this I think that's pretty good fun so I'm gonna have that sort of style for the legs this time around I'll show you how you can thicken those out later if you want to okay now you can see the detail we're starting to lose a little bit of the edge here so something that's a bit more detailed like the ears which are gonna be at the top here I'm fairly close together so I move quite close together probably around here know a little bit more up there we go it's not too bad for detail but if you need to up the detail and you're thinking this is too blocky too chunky then go to the dining table oh and up the resolution there but at the moment I'm happy with this resolution it's just enough for me the thing is you don't want to go too far and too high with your resolution because it can just become more awkward to work with and it's for finer details really let's move these ears forward and they're quite cute on me there we go okay I'll do the indentation now so with a draw brush this time change down control to dig into my mesh and make some holes for years and then smooth down the base there that's not too bad it's a little bit blocky at the moment but we'll smooth those out in a bit okay the tail nice and simple bring the brush size down and back to the snake at all it's my favorite and where the dots joined together we know that's in the middle so it's there and we can stick out a tail there now this is probably a bit too low resolution so I'll undo that and now I'll go to 30 it's just type in thirty dots together and let's pull out a tail somewhere around there and I pull it out to about there so that's the length of tail and I'm just going to squeeze in the bottom so make the brush nice and big and just squeeze that in to there and smooth that out of it just pull that down sliding and smooth out that's good but the tails on rhinos I believe are sort of a bit fluffy at the end sort of very hairy so a great brush for that is the inflate if I come to the inflate and just inflate the end like this that's pretty good and then go back to the snake hook tool and just bring out a point about there I'll just smooth out a touch bring out a point smooth out and I think that's working you're right so here we go preferring this to my other ones okay we need to work on a bit more detail now like that horn we need a line coming here we need a line for the mouth and some nostrils a good tool for the mouth is the draw sharp let's bring our brush right down and draw out a mouth where the points join for the middle and you might have to draw this several times so undo if you're not happy and then just to try out a few different locations this looks like a female one for some reason I'm not sure why it seems a bit cuter than my last one and just keep experimenting until you're happy definitely want a happy Rhino so I'm probably gonna go around there I think might be spending a bit too long in this already okay so we've got that it's a little bit blocky though and we can kind of smooth these things out if you need to up the resolution then do so but I'm going to try it the crease brush first of all make my brush slightly bigger and just slowly build in a crease in here and smooth around the edges around it make my brush a bit smaller now and the crease combined with the smooth brush I think does a nice job so smooth around the bits around it and that's great now I might just give this one a lip at the bottom so with the draw brush this time if to resize the brush and just a little bit of a lip coming out there using the smooth brush again there we go okay bit of tidy up here so smooth brush again and we need some nostrils so with the draw brush holding down control probably a little bit smaller SC hold down control and create some nostrils just a round circle to start with and then pull it in like this with a smaller circle so let's have a look if that's in the right place that looks okay and then I like to give that a bit more substance around here but we're pulling it up the resolution I'll wait for that and I'll do this section in here first so back to the draw and draw around therefore the horn needs a bit more work so just undo and redo as you see fit that's a bit better I think okay so we're starting to get there I think we need a bit more detail now so I can do the eye and maybe some stuff on the horns but before I do that let's think about the legs a little bit okay so if you want your legs a bit thicker there's a few ways of doing this I think making your brush bigger and perhaps using the draw brush and then going around the base of your brush just to give it a bit more bulk can help and then just matching that as you go up so that's given the feet a bit more bulk and I think I prefer that so I'm gonna go for that you can also use the inflate brush as well so I make that nice and big and then inflate you can see that inflating I'll try that one at the back this time so the inflate brush and I can use that as you can see there but we need to sort of flatten out the bottom of it there was a flatten tool but this great tool seems to don't do a better job so I can sort of scrape the bottom like this and on this one as well in fact if you press ctrl 7 that will take you to bottom view as it were and then you can get sort of flatter feet which didn't seem to work that time let's try that again a bit flatter on me not too bad let's just check that's all alright okay they're quite cute on me I think these ones can be pulled in a bit so I'll just use the grab brush on this grab brush they are very similar to the snake hook tool but it doesn't add any topology it just moves the topology you've got the snake hook tool actually adds it too if I use the snake at all and they've got something out here you can see it adding topology of the ghost I don't do those steps though whereas the grab tool I grab that and pull it out you can see it's stretching because this you're just using the topology so there's two reason for the use in the grab tool one it's less processing power because it doesn't have to create a new topology and two I know the topology is going to stay nice and simple and the same okay gonna move these you sometimes have to make minor adjustments so go to side view so you can see the actual side and then you can line things up I'm just going to give it sort of an inward tilt like that and this one just line it up with the other one so looking at that line there and trying to get it to match up a bit so just small taps to get that to match up we're out of front view with one see if they're matching up that's not too bad really is it yeah it looks good fun that does just a little bit of smoothing out me did you can sort of see it's going up in layers so just with the smooth brush holding them shift that will enable a smooth brush then we can go around smoothing a bit there we go okay so I need to up the resolution so I can do the eyes side on top bow and we'll go to fifty because the eyes are quite detailed the resolution does depend on the power of your computer but I would say that anything under five hundred thousand tries you're fairly safe with most systems the laptop I use at college is not particularly powerful and it's a laptop it's not a gaming laptop or anything and it comfortably manages 500000 faces no problem so we're not too bad under 200,000 let's go to the draw brush reduce the size of the brush and come in and do some eyes I think probably around here making it nice and small and I'll hold down control and just draw a basic eye for now so we can get the right shape now that's the wrong shape so we'll undo that what try that again a little bit closer just trying to find out the best position before committing to the shape look why that was sticking out as well so I'll hold down control this time it's smaller and that looks about right I suddenly feel like this bit is a bit big so with my snake hook tool just gently bring this in try not to affect the rest of the shape too much minor changes like that are ok but if it's a big change it can affect the rest of your shape so you have to be a bit careful okay I think the eye is in the right place now so coming quite close if you press alt middle click that will zoom your camera around that area it's quite a handy one to use alt middle click and I just bring the eye out a bit so just give it a bit of volume smooth it out as well and just step back a bit more smooth it out and just gently bring it out so it's like that I think that's okay and again brush nice and small I might go up even higher on the resolution so I'll go up to 60 and I'll just draw a simple eyelid like this and smooth out around the top simple eyelid around the bottom smooth out around the bottom so very straightforward I there and then lastly I like to dig in with a sort of pupil there okay so we're getting somewhere just a few last minor bits I think that will help it is look a little bit odd so I'm just going to go to the snake a tool and just tidy them up a bit so that can come in smooth that out a bit oh middle click to zoom into that area now when I smooth out on this area and then I smooth out on this area there's much more influence here than there is here and can you see the topology there's loads more detail here than there is here so when you smooth out and there's a lot of low poly topology like this or low resolution it makes much more difference when you're smoothing the way you can change that is just use the simplify brush and when you draw over it that will actually change that mesh now to be as detailed as this one now when I press the smooth brush you can see all that detail there so for the ears I'll just paint them in with the 60 resolution that's just there and now I can start drawing a bit more detail for the ears it just sort of smooth them out a little bit just come back they look a little bit blobby and that's the problem sometimes when you go high detail they can start looking sort of blobby because you've got that detail to work with basically and I'm just smoothing out areas that look a little bit blobby just dig in around the back here and then smooth out okay so that's a bit better I think for the horn I think it's nicer to have a sort of bulge around the top of the nose around here so it sort of sticks out from the skin as if it's sort of growing out the skin and I can smart in this shape up in here I'm gonna use a simple eye brush again just to make sure that's got a nice lot of resolution in there so I can smarten it up and in fact the resolution is still fairly low on 60 so I could do a detailed flood fill here if I flick click on that we're up to a million tries now so be wary of that if you've got a slow computer but now I can just go in and it's much easier I don't have to use the simplify brush on certain areas but if you've got a slow computer then you will need to use the simplify brush to adjust that detail to certain areas and that will help you let's get the crease-tool in here remember to say about the playlists about a sculpting playlist now smooth this out with the smooth brush holding down shift and then with the crease brush just create some creases now it's lagging a bit actually so I'm not going to use the crease brush I try the draw sharp and that seems to run a little bit easier now notice it doesn't look great when it's symmetrical like this what I do is I go around using the symmetry to start off with and then when it gets to the symmetrical bit in the middle turn off the X and just do some lines in the middle and then you can just go around the shape adding a few to give it that sort of individual look okay it might be a bit too thick here so I'll use the smooth brush just to help that along a little bit and I think for a smile if we use the draw tool and just come around here and smooth that out a bit too much they use the smooth brush to smooth that out I use the smooth brush in here for the smile line as well just to smooth it out and then back to the crease brush and just gently pull that in drill tool there we go nice big smiles now you might want some who send some shape down there perhaps the draw sharp and then just draw Oh what I haven't done is put the symmetry back on so some of that work I've done isn't appearing on the other side so for that smile line for example and we can get round that we can count to the mirror options here and we can symmetrize and I was working on the positive x so this side over here you can see that from our Cartesian coordinates the side that's the X there I want to go from positive x to minus X so I can symmetrize it might take a few moments depending on the resolution your mesh and now we can see it symmetrized to the other side make sure that X is now kept on draw up and then we can do some simple toenail type things waiting on me this way might undo those try that again around here [Music] trying it perpendicular to it that's probably gonna be better isn't it with my camera there we go yeah so on Oh it'll click to zoom in on this area okay so the last thing to do nice break smooth brush and just go around to the for most polishing basically any areas that need a bit of smoothing out so you can see if you look on the surface there just a bit of smoothing out it's not really essential because you can shade smooth your object in the end anyway but just a few areas like this I think it can help a bit be careful not to smooth out any of your finer details like around the eyes take a bit more care around there okay the smart might be a bit too extreme looking at it now so I'll just sort of smooth out gently around there Oh left-click on that area zoom in their spare right just do it more subtle there I think it's probably bit better okay so we've got a nice cute little Rhino there it's taken me about thirty five minutes of time-lapse a few pieces of course if you want to know about rendering this then I'll put a link in the description to a video which I talked about that about how you can make your objects look nice what you will need to do though is just come up to the plus here and under general go to layout mode and that will take you back to layout it's much easier to add objects and things in here we got the object menus and so forth and you're back in object mode instead of scope mode as for texturing there's a couple of different ways of doing it I've got a procedural texture here for this clay and I'll put that on the screen now if you want a tutorial about this then let me know in the comments if you want to find out more about texture painting and how to set up your models and scopes for texture painting then look at my texture painting playlists so I think that about rounds everything up let me know how you get on join the discord server and share your work there I look forward to seeing your progress thanks for watching and I'll see you next time
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Channel: Grant Abbitt
Views: 24,444
Rating: undefined out of 5
Keywords: understand, texture, paint, learn, blender, tutorials, 3d, art, graphics, game, material, guide, easy, painting, how to, gamedev, sculpting, sculptor, blender 2.8, blender tutorial, follow along, follow, simple, basic, beginner
Id: JqYn2-vHgxg
Channel Id: undefined
Length: 21min 51sec (1311 seconds)
Published: Tue Jul 21 2020
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