Revit tutorial for beginners - Complete series

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hello and welcome to source card in this video you'll learn Revit architecture right from scratch using a simple residential house project now this tutorial is for an absolute beginner and if you know nothing about Revit architecture then this is a great starting point for you this tutorial is made by Scott onstart who is a published author of several books an author on LinkedIn learning and Source CAD now following are the topics that you will learn in this tutorial series making project settings and template designing building footprint making generic walls building roof painting materials sketching the ground and second floor adding curtain walls adding doors editing wall profile laying out the kitchen editing Furniture family designing attached garage adding cyber truck to garage for scale editing title block on the sheet creating PDF outputs and much more so with that let's get started [Music] in this video I'm going to build a complete residential project from scratch using Autodesk Revit 2024 and I'm not going to assume that you've ever used Revit before so I'm going to build your knowledge from first principles up to this design development of a residential project and this is just a small taste of a much larger course that I've built and the link is in the description so if you'd like to learn more check that out start at the beginning and create our project I'll go to new here under models rather than families families are components that go inside of models so I want to make a brand new model I'll click on new and then we have this dialog box lets us choose the template and it used to be in previous versions of Revit that there were many different templates to choose from but that's all been massively simplified here where there's just two templates Imperial or metric multi-discipline I'm going to be building this in imperial units that's feet and inches and if you are using metric you can build your project in metric but you'll have to convert my distances into metric on your own or you can just follow along with me on the same page by using Imperial so we'll create the project and click OK and so Revit will make a new project file based on this template and this new template has tons of information already built into it and in fact it probably has more than I need so right off the get-go I see that I'm in level one architectural up here on this tab and that is the view that is open so down here this thing is called the project browser and we have the thing that's in bold is the one that's open so we can see right here this is level one architectural and let's just explore how this is organized to start with so we have the different disciplines we have architectural coordination which refers to all the disciplines and coordinating them together and then we have electrical Mechanical plumbing and structural below that we have different categories of elements like Legends schedules and quantities sheets families which are the components that go inside your model groups which are groupings of elements and Revit links these are links to other Revit files so I'll just expand architectural and within that we have these different categories so we have floor plan it looks like we have two levels set up level one and level two we have a site plan which I'm not going to use we have ceiling plans for levels one and two and we have elevations in all of the cardinal directions and we have just one working Section so what we're seeing here on level one are these markers on North South West and East and these are elevation markers if I zoom in by Rolling the mouse wheel you can now see that this elevation the west elevation is currently drawing number one on sheet a204 and so if we look in the project browser we should be able to see that here under sheets a204 and sure enough there is the west elevation on that sheet so this has already been set up for us we can use this out of the box or we could adapt it and change it to our own purposes we'll probably do a little of both but sheets are something that kind of come later in the project flow when you're really laying things out on these individual sheets to be printed or created into a PDF so now I'd like to view the entire architectural plan I'll double click the mouse wheel to zoom all all right now what else do we see here we have this red dashed line here and this represents a working Section right here a working Section is different from a regular section in that the working Section is just meant for your own use while you're designing it's not something that's going to appear on your sheets that's the distinction we also see these dashed green lines and these are reference planes so this is totally optional and the way that it looks like they've designed this template is the elevations are right on these lines I think that's fine I'll be keeping the reference planes just as a way of sort of creating a coordinate system or An Origin point where they intersect which will be the center of my project so I'm going to look forward to building my residential design right in the middle here and what else do we see down here we have a North arrow and a graphic scale bar and these are nice to see on a sheet but I'm really not very fond of seeing them in my working floor plans so I'm going to actually erase these by selecting them and pressing the delete key on the keyboard again double-click the mouse wheel to zoom extents or Zoom all and what else do we see here well this here is called a scope box and scope boxes are very useful to contain your grids and levels and this is most useful in a large project that has a column grid has multiple levels it's a way of lining all these things up and I don't think that's necessary for a residential project it's sort of Overkill in my opinion so I'm going to click on this scope box and delete it I don't need it and then that leaves us with this white box what is this this is the what we call the crop region and it has these little squiggle marks on it which allow you to break that and normally with a crop region you would see little round grips right along the midpoint of each Edge and I'm not seeing them and that's a tip off this crop region is dependent upon a scope box and so that means there's a hidden scope box believe it or not and what I'd like to do is make it visible so over here in the properties palette we have the properties of whatever we select so if I click on this reference plane I'm going to see the properties of that reference plane it's very simple if I click on this elevation marker here I'm going to see its properties you can see up here it says elevation building elevation it has properties for that if I click off to the side I deselect everything and what I'm seeing now are the properties of this view this view is a floor plan and so these properties pertain to the view so if I scroll down in the list somewhere in here I'm going to find scope box and it's set to views overall this is a named scope box I'm going to open this up and choose none okay so this view no longer has a scope box attached to it what that means is that when I click on this crop region I now see these grips that were previously missing and if I move this outside this reveals the scope box that was there you see we had the scope box controlling the scope of what we were seeing in the view now I've liberated it from the crop region I'm going to select this scope box and delete it all right so now I have this crop region which controls what I see so if I bring this in it's going to crop away the things that go beyond it and this is going to be useful later on when we have an actual project in here but for now I'd like to hide that by clicking right here Hide crop region so now I don't see that rectangle we can get it back at any time just by showing it all right so I've simplified things a little bit by getting rid of those two scope boxes now before we move any further I have a message for you we have a full length Revit architecture course made by Scott onstart where you learn everything about Revit right from scratch along with instructor support every step of the way entirety from Scott and all of this is available for a small monthly subscription fee so if you want to learn Revit directly from published authors right from scratch then check the Revit course on source card the link is in the description of this video now back to the video I'm ready now to kind of design the footprint of my building and what I'd like to do is design my residence based on the golden rectangle which is a proportion that's been used for Centuries by artists and Architects because the golden rectangle is recognized as being a very aesthetically pleasing proportion and so I'm going to use that in my design I'm going to zoom in now on the intersecting reference planes by positioning the cursor over this and rolling the mouse wheel forward that allows me to zoom in if you drag the mouse wheel you pan and if you roll the mouse wheel you zoom it's really simple so in this region is where I want to build my building to kick off that process I'm going to draw in a golden rectangle okay now how am I going to draw that on the architecture tab we have all kinds of different tools for making objects walls doors windows and so on now what I want to do is just sketch something the way that you do that is with a model the model line is used for creating not just lines but arcs circles polygons all kinds of things and the shortcut is Li on the keyboard or line and when I click on that now I have the draw toolbox up here and this gives me access to all these different geometric forms like rectangle different kinds of polygons a circle nurbs curves called splines you know arcs ellipses and so on we also have line style and this is the representation of that line whether it's going to be a dashed line a hidden line a center line and so on in this case I just want to use lines which will draw Green lines and they're just green by default but you can change that I don't see a reason to do that at this point but we'll just stick with lines and what I'm going to do now is just draw in my first ever line so I want to be on this tool line and I'm going to click some arbitrary point on the screen and as I move the cursor around you can see that we have the ability to draw that line in different lengths and at different angles with respect to the horizontal what I want to do is draw a horizontal line so I'm going to bring the cursor down here until it pops into this horizontal View and as I move the cursor around you'll see that we're moving in what looks like six inch increments and the amount that you're you know moving the granularity of space is based on how far you're zoomed in so if I zoom out by Rolling the mouse wheel if I zoom out enough we're going to pop into every four feet if I zoom in more then we have the ability to go every six inches if I zoom in more we have the ability to specify each inch and if I were to zoom in even more I could go down to fractions of an inch so you need to zoom in to some point where you're able to specify let's say 27 feet is what I'm going to settle on 27 feet I'll click there to create my my first line segment and now I'm in chain mode and that's up here on the options bar this this is called the options bar right here and it has as you guessed it options for whatever you're doing and right now if I'm in chain mode and that means I can continue drawing line segments but I don't want to do that right now I want to cancel out of this and end this command so I can press Escape once to end the chain but observe that I'm still in the model line tool I have the draw toolbox up here I could choose a different shape and I could continue drawing so if I really want to cancel out of this command fully I need to click on the modify tool over here that does it and it brings us back to the ribbon where we see all these tools so I've succeeded now in my first task which was to draw a horizontal line 27 feet long so as I said I want to create a golden rectangle right what is that it's a rectangle that has the proportion of 1 to 1.618 so if the one is is 27 feet then the golden ratio will have to calculate and I have my trusty calculator here so if I were to type in 27 feet and I want to multiply that by 1.618 approximately which is the golden ratio and I'll multiply those numbers and we get something that's 43.686 I'm going to round that off and call it 44 feet I need to draw a line going up here 44 feet high I'll go back to model line line and I'm going to start this right here at the end point and the end point is represented here by this magenta Square this is an example of something called object snap if I move the cursor along the line the symbol changes it's a magenta X and this represents the nearest Snap nearest means it's somewhere along this Edge it's on the edge but it could be anywhere really and if I move the cursor over more at some point we're going to see the midpoint symbol which is an equilateral triangle and so each object snap has a different symbol that you'll become familiar with in time and what I want to do is actually click when the endpoint is visible and that will ensure that I've precisely connected this segment with the endpoint of the existing line and now as I move the cursor around you can see that I can specify the length and the angle what I want to do is is bring the cursor over here until it it kind of pops into vertical and it's 90 degrees and then I want to specify this as 44 feet so I'm going to move this up and I might need to navigate I might need to zoom or pan by Rolling the mouse wheel and the mouse wheel is so important in Revit that if you don't have a mouse with a wheel you should go out and buy one it's really critical we're getting the most out of Revit so here I'm going to go up to 44 feet and then I'll click to specify the second endpoint of my line and because we're in chain mode we can continue drawing and as I move the cursor over here observe that right here we have this inference Line This is a little bit like SketchUp and how it works in that we have this dashed cyan line inferring the point below so I can just click here and then I can come down here and complete the rectangle and because I've completed the boundary it automatically terminates the chain and I'm still in the model line tool so I can click modify to get out of that and so now I've succeeded in my aim of creating a golden rectangle and this will be the the floor plan or footprint of my residence so this is at some arbitrary point right it's just kind of wherever it is and what I'd like to do next is Center that on these reference planes so what I'm going to do is select the rectangle so there are many different ways to select and I'd like to go over the some of them with you right now so the most obvious way to select is to click on something but if I click on another something the first thing I clicked is deselected so I can only click on and select one thing at a time if I want to select multiple elements I need to hold down the control key and observe that when I hold down the control key there's a tiny plus symbol that appears on the cursor when I click on additional elements they are added to something called The Selection set if I hold down the shift key a tiny minus symbol appears so I could remove something from my selection set so in this way you can build up a set of items that are selected by kind of painstakingly selecting them one at a time now fortunately it's not that tedious in Revit you just have to learn different ways to do things to get things done more efficiently so another way to select this rectangle is to position the cursor over one of its edges and press the Tab Key and that will select the entire chain of walls or lines that are connected that I can just click to select that entire chain no matter how many segments it has so you could have a really complicated outline and it would select the entire boundary just by pressing tab so that's a much more efficient way to go I'll click off to the side to deselect now let's say I wanted to select with a window rather than clicking right on the object I'm going to drag a window around this from left to right as this window extends beyond that object you'll see that it highlights and so this kind of window will only select objects that are completely enclosed within the window and so this is the normal behavior of selecting things that are inside your window now if you drag your window from right to left the border of the window is dashed and this indicates a Crossing window and it's going to select anything that this window crosses over and so I'm not only selecting the model lines but I'm also selecting the reference planes that's not what I want to do but I wanted to show you that there are different kinds of windows so depending on whether you drag from left to right or right to left it's going to change the behavior of your window and how it works so in this case I could just make a window around all of that and it selects all the model lines but it does not select these reference planes because the reference planes go beyond it all right now I've selected my rectangle we're seeing these temporary Dimensions appear that are giving us a sense of how far this is away from the reference planes in each Direction I'm just going to disregard that for now but we'll revisit temporary Dimensions later but now I'd like to move this rectangle and I could position the cursor over this and just drag it to move it kind of roughly but I want to be precise I want to get this lined up with the reference planes so I need to use a tool for that I can't just drag it I'll never get it right where I want it by eyeballing it so what we do is we use these these tools over here in the modify section of the modify Tab and while you have a selection it's lit up here if I deselected there is a modify tab with these same tools which I can use but if I use this tool here on the modify tab the first thing it needs to know to make a selection it needs to know what to modify just click to select tab for Alternatives and so on and that message that appeared in the tooltip is also down here on the status bar so you can read it down here and it's important when you're first learning Revit especially to read what it says on the status bar because it will give you a clue about what Revit is looking for so what evidently what it's looking for is for me to select something to modify so I would have to select this stuff and then I could modify it and I have to press enter or space finish my selection and then I could actually move it now we could do it that way but perhaps a more intuitive approach is simply to make your selection and then you're implicitly in a modify mode then I can move whatever I've already selected so what does the status bar say now it says click to enter move start Point what does that mean it means click somewhere and you're going to start moving and now I can see that I'm moving this stuff and now what does the status bar say it says click to enter move endpoint so if I click some other point the move is now complete so a move means to start and end you have a selection and you start moving it and you end moving it and where you click determines how far that thing will be moved so if we want to be precise here we need to pick it up from not some arbitrary point but a specific point so if I move this selection now I'm going to pick it up from the midpoint here and I'm going to place that right on this reference plane anywhere along its Edge so I'm snapping to nearest so in this way I've kind of slid it over so that it's centered now on the vertical reference plane I need to follow this up now with another move I'll pick this up from the midpoint and I'll move it down to this intersection Point what's the intersection it's the intersection of the model line and the horizontal reference plane that's what we're talking about with the intersection and so now I've finally centered my golden rectangle on the reference planes and we can actually see that here in the temporary Dimensions they're equal 22 22 13 foot 6 13 foot 6. great so mission accomplished I've drawn my residential footprint basically because this is important to me I don't want to inadvertently move it or or change it in any way so what I'm going to do is Select it and lock it by clicking the push pin here and that puts locks on each one of those edges and you can see those with these little red push pins and I could unlock that just by clicking on the push pin but I'm going to leave it alone and that means that if I were to come in here and select this and try to drag it it's not going to let me move it at all because it's locked if I really wanted to move it I could unlock it and then I could move it and we'd be back where we were before so I do want that to be locked it's not a security feature it's just a convenience to give you one level of like having to unlock it if you actually want to move it okay so I feel like a sense of accomplishment that I've done something and there's much more to this all these different model lines the modification tools that I discuss in the full course so if you want to delve deeper I have this comprehensive Revit architecture beginners course available which is linked in the description of this video you should check it out but for now let's continue and I'd like to draw my first walls so I'll go to the architecture Tab and click on the wall tool and when you draw a wall the first thing you do is Select what type of wall you undraw and you do that in this type selector drop down menu and that's this big user interface element right here on the properties palette when I click on that you get a long scrolling list of different types of walls you can put in and all these different types were set up in the template and they have kind of a lot of the categories you might want to start with but I think mostly you'll be adapting these to your own purposes and that's what I'm going to do I'm going to start with the generic 12 inch wall and my game plan here is to actually have a very thick wall which is going to be a signature design element of this project and so I'm going to start with the generic 12 inch wall but I'm going to thicken that and you know Define the structure of that wall later right now I want to draw in my walls on top of this golden rectangle and I want to specify some of the things before I draw the walls over here in the properties palette so firstly the location line we have these different options here of how we draw the wall we want to draw it down the center of the wall down the center of the core of the wall the chorus defines the structure of the wall the things that actually Bear loads or do you want to draw that along the finished face of the wall exterior or interior or do you want to draw that on the cores exterior or interior in my case I want to go with the exterior the Finish face exterior and by choosing that it's the same thing up here this is the same menu on the options bar is what we see over here repeated and then here we're going to have the wall start on level one and by default it's saying it's unconnected it's 20 feet high well I actually want to have that go up to some level so I'll change this to up to level two we also have the ability to put in offsets on the base and on the top so let's say we wanted to have a wall that started you know two feet above level one and go one foot below level two we could enter those values here with positive or negative numbers here and here in my case again just zero zero is what I want and now I'll use the rectangle tool and here in the draw toolbox and I'll click these two opposite corners on my golden rectangle to draw on my walls and then I'll go to modify to end the command let's look at this in 3D by clicking on the house icon up here on this user interface element this is called the quick access toolbar up here so if I click on the house icon it shows us the 3D View and that is shown here in the browser right here 3D all right now we're looking at this in an isometric Viewpoint and we can see that here in this user interface element called The View Cube this thing here the view cube is in many of autodesk's programs you'll find the same user interface element in AutoCAD and 3ds Max and many other programs so the idea being that you learn how to use it in one program and you'll be right at home in the other programs because it's the same so the way that you can use this is by clicking on these different little elements like I can click here and it will rotate around into these different Vantage points I could click right on the top and it would look at a top view I could rotate that I could look at a front view by clicking on this Arrow I could go back to an isometric view by clicking there I can drag this ring to Pivot and so you can use it like that but you can also just hold down the shift key and drag the mouse wheel to orbit and I tend to to favor that method so all of my navigation is done by Rolling the mouse wheel to zoom dragging the mouse wheel to pan and holding down the shift key and dragging the mouse wheel to orbit and that combination gives me just about everything I need to visualize an object from outside the object now when we're navigating inside an interior space we'll use different tool set called the steering wheel which is quite useful you'll see that later but for now just play around with the the way that you can navigate in 3D space hearing until you're comfortable enough with looking at the project from different angles so we're seeing the walls all right and we're seeing just a green line here representing the model line which you know it occupies the same space as the wall and we're also seeing these things called levels and they're quite large if I zoom in over here you'll see that we have level one at zero this is the elevation zero and this is the elevation of level two okay now these levels are really big in comparison with the building itself so what I'm tempted to do is go back to level one by clicking on the tab zooming out I'm going to turn on my crop region and this controls how big the levels are so what I can do here is bring this in closer to the building but as I do that observe that I no longer see that elevation symbol so before I crop that out what I'm going to do is Select that and move it in and if I want to keep that lined up if I just drag it I'm losing that so undo one way you can move things is by using the arrow keys this is called nudging so if I press the right arrow key it's going to nudge that if I hold down shift and use the right arrow key it's going to nudge that quicker if I use the up Arrow it's going to nudge it left arrow down arrow so it's going to nudge it in this orthogonal way and this ends up being quite useful because I can quickly select these elements and just nudge them closer to the building without having to worry about getting them you know off axis off the reference planes this here is the working Section and I can click on it and then there's little grips here I can use to drag these in closer like that and then I can crop this down tighter to the scope of my project basically which is smaller and I can turn off the crop region and now when I go back here well we don't see them any smaller here unfortunately so what we need to do is drag these over manually like so and we'll do the same thing here and we can line these up exactly if we look in an elevation so let's check that out I'll go over into an elevation let's say the East Elevation and you'll see the levels here and if I want to line them up I can use this little grip here on the right where the circle has a tiny like kind of small circle right here that's the grip that you use to drag this and in this way I can resize these planes to be closer to my building now I'd like to change the height of level two I think 12 feet is a little high for a residence so I'm going to change this value here by clicking on the number and I'll type in 10 enter in imperial units when you enter an integer without indication of feet or inches Revit is going to assume that you're talking about feet so if I type 10 enter it means 10 feet in metric when you type in an integer it's going to assume that you mean millimeters so if you want two meters you would type in 2000 enter or you could type in 2m or 2 meters explicitly and so as I change this value observe that the walls go with it and that's because the walls are set to go up to level two wherever level two is and so this kind of highlights something about Revit and that is everything is interconnected this is very important any change that you make in any view will affect the entire model so just by changing the elevation of level can have a very dramatic effect on the project so be careful about that especially later in your design process so you need to be aware of what you're doing so you don't break things but at this early stage it makes sense to kind of sketch out the height of our levels and you know later on we might change our mind maybe we want the ceilings to be at you know lower we want this to be at nine feet rather than 10 we can make that change later if we want to nothing is ever fixed here we can can keep changing our minds and revising that's the whole idea of Revit it's making revisions over and over again all right we'll go back to 3D and you can see now we have kind of brought our levels in closer to the kind of scope of what we're working on and it makes more sense for our project okay so now how am I going to turn this into my house well I have some ideas in mind I'd like to have the elevation be kind of like the archetypal house shape you'll have a gable roof it'll have a chimney it'll be like a child sketch of a house in the elevation but I'd like it to be really modern in other ways so we'll explore that as we go through this video series continuing on I'd like to now design the wall itself like at this moment I just used a generic 12 inch wall I'm going to press tab to chain select all the walls click to select them all and then over here I'm going to edit the type of wall so right now it's generic 12 inch I'll edit that type and this opens up a dialog box and you may or may not see the preview here I'm going to close that for now by clicking on this preview button all right now in here we have the family which is all walls are part of the system family that's something that's built into Revit and there are different kinds of system families in Revit there's the basic wall there's the Stacked wall which is a stack of basic walls and there's the curtain wall which is something that we'll explore later and within these families we have types we have a lot of different types to choose from in this template but you're not limited to the types that are in the template of course you can make your own so in my case what I want to do is make my own so I'll take this generic 12 inch one and duplicate it and this is a best practice you should never change what's there you should make a duplicate of it and then change that so that the original remains unaltered maybe you want to use a generic 12 inch wall in the future and you don't want to mess it up so just duplicate it and then you won't have any conflict so in this duplicate I'm going to name it something meaningful for my project so let's type in project and then Dash and call it exterior well no if you were in a specific project it might have a name or an acronym or you know maybe your company name you put here you'd substitute that for the word project so for example I could say Source CAD Dash exterior wall and in this way I can alphabetize all of the walls that I make on my own they'll always be prefaced with this project name Source cat and so that way I can more readily identify them in this long list so imagine it by the end I have several different wall types they'll all be prefaced with the word Source cat and so that way I can pick them out from this long list all right now I'll click under structure I'm going to click edit and this is a very important dialog box right here because this allows us to edit the assembly these are the sub components inside the wall these are the the things that the wall is made up of and they're organized into layers and so we have it says layers right here notice there's three layers right now and two of them are kind of analytical we have these core boundaries on either side of this structure layer so you can put layers inside the core boundary or outside the core boundary and the core boundary defines the structure that is the thing that holds the wall up that bears a load anything that that's load bearing should go inside the core boundary anything that's like uh finish or a substrate or something like that would go outside of the uh the core boundary and then we have the exterior side of the wall on this up here and then we have the interior side at the bottom and we can kind of visualize that with the preview so if I open up the preview there's two different modes there's the floor plan mode and the section mode I like the section mode it has some more options that aren't available in the floor plan mode so I'm going to select that here and then the sample height this is the sample of this preview I'm going to make it shorter let's call it four feet and then I can navigate over here I can roll the mouse wheel I can drag the mouse wheel get a better look at that so right now it's monolithic there's just one layer called structure it's one foot thick so to make this real we have to kind of put in some real things so instead of this just being a generic one foot thick element I'm going to put in a two by six so two by six is actually five and a half inches thick so how do I specify that in imperial units you separate the feet from the inches with spaces and if you put in another space to separate the inches from the fractions of an inch so this means zero feet five inches and one half inch when I press enter revit's going to format that it's going to say 0 feet space 5 Space 1 slash two inches so the forward slash indicates the fraction so the numerator and the denominator are on either side of the slash so I've specified the thickness of a two by six but how do I know it's a two by six well you do that with the material click on this and then click on the little Ellipsis button here that opens up the material browser which you can resize in the material browser is organized with all the materials that are in your project up here and if I type in I'm going to see all the wood materials in my project and also down here I'm going to see all of the wood materials that are in the library and there are many so I can scroll through here and find something that makes sense for might be Pine but it looks like I already have pine loaded in my project if I didn't I could click the up Arrow here and that would load it in so for example if I had a desire to use this other one I could load it in my project by clicking this arrow and then it shows up in my project up above it has knots in it the regular Pine material has less knots in it really so I don't know I'll just use plain old Pine and click ok there it is and this gives me a sense of what this thing is it's a two by six and it performs the function of structure that's true it's load bearing I'll click on Layer Two now and insert another layer above that and this is going to be another two by six believe it or not it will also be Pine okay and in between those I'd like to have a layer of insulation and this is acting more like a spacer I want a really thick wall here so I'm going to click on layer three and insert a layer in between those and this is going to be five inches thick and the material will be rigid insulation we can see that now we're starting to get make sense of this section view so we have pine rigid insulation another layer of Pine and those are all inside the core of the wall now I'd like to build some layers outside of the core so I'll click on layer 1 and insert a layer above that and this is going to be have a thickness of let's say half an inch and the material will be metal furring it's like a metal element that we can attach something to all right and this is going to have a function of substrate the rigid insulations function will be a thermal error layer okay so I'll click layer one and insert a layer above that and this will be the actual exterior cladding of the building which I think will be a kind of Stucco type in Stucco up here and I see that I don't have any stucco materials currently in the project so I can look through the library and see what's available let's take a look at this one here the wall texture stucco stipple appearance and you can see it's got a rough appearance which I like let me go with that I'll load that into my project by clicking the up Arrow and then I can click ok and the thickness will be let's say half an inch the function would be finish one all right there it is so the stucco the furring the two by six the insulation another two by six and on the other side of the core boundary I'd like to have some more furring and a layer of gypsum board so I'll click layer 7 and say insert whenever you insert it always inserts that above whatever you have selected so in this case I want to move layer 7 down I'll click down and it moves that down below the core boundary here I'm going to put in the ring that will be half an inch and the function will be a substrate and then I'll add another layer and move it down and this will be gypsum board and I'll just say that's half inch and the function will be finished two so typically finish one is reserved for exteriors and finish two is Interiors although that's just a rule of thumb so now I've really specified the kind of composition of my wall in all of these different layers and up here you can see the total thickness it's all of these things added up is one foot six and that's what I'm looking for say okay okay again and the walls have gotten thicker here so now I've made these walls sort of real they're no longer just generic walls they're specific walls great now let's consider how we want the elevation to appear so I'd like this to have kind of a typical house shape with a gable roof so let's think this through I'd like to have two levels in the project and and then the roof so in this project I'm going to go into the East Elevation and I'd like to have another level so I'll click on level two and copy that from here moving it up four feet it automatically names it level three but I don't want it to be called level three here this is going to be called spring line I have this in mind I'm just going to call it spring line and the elevation marker is white not blue and that's because this is just a level it doesn't correspond to a view if we wanted to make this into a view we could and we would see another element over here called spring line but I don't really want to have a floor plan called spring line this is something that is used to help me design the roof now yeah I think that's going to do it for me and I'd like these walls to go up to the spring line so I'm going to position the cursor over the wall and press the Tab Key to select the entire chain and then click and then I can change the top constraint to spring line and just like that the walls pop up so my second floor is going to be here at level two but the walls now are sticking up above that let's look at this in level two I'll go to level two so I'm seeing on level two I'm seeing the walls because they're coming up above level two I'm able to see them here now I'd like to build a roof so I use the roof tool and the roof tool has many different options and we go over more of them in the full course so you should check that out and it's linked in the description of this video but for now we're just going to create a roof by footprint and that is always built in a plan view like this one and I'd like the base level of this roof to not be level two but actually be at the spring line and this roof will be a rectangle shape so I'll click rectangle in the draw toolbox and I'm sketching the boundary lines of this roof and the boundaries are going to be on the exterior of the wall like this and then I'll go to modify and we're still in this mode even though I've clicked on modify we're still in this mode until we either cancel or confirm and right now we're seeing these symbols on the lines that represent the slope of the roof so what I'm going to do is select all of that when I make a selection in this mode I'm only able to select my sketch elements not other things that's why everything else is grayed out so this is common in Revit you'll be in these modes like this where you're sketching something and while you're there the sketch itself will be magenta and everything else will be grayed out and so you just need to focus in on the magenta stuff that's what you're able to edit now I'm going to select all these lines and I'll over here I'll say defines roof slope I'll uncheck that that's going to remove those little symbols and then I want to specifically select this Edge and this one so I'm going to hold down the control key to select them both and then I want those two edges to define a slope and that's why we're seeing these symbols now what slope do we want I want a very steep 12 inch rise and a 12 inch run in other words the 45 degree angle okay I'll accept that now let's look at that in 3D so we have a roof that has a 45 degree angle and it is perfectly fitting the footprint of the walls now I want this roof to kind of match the thickness of the walls believe it or not I want it to be a really thick roof so I'm going to edit this type and I'm going to duplicate it and I'll call it Source CAD Dash roof what kind of roof is this it's the standard roof okay and then the structure it's going to have the same kind of thing as the wall but this is a roof so we have to kind of replicate it here so the structure is going to be composed of a two by six actually not a two by six because we're dealing with loads this is going to be maybe a 2 by 12 something like that I'm not going to specify all of the layers of the roof at this stage I can always do that later so just to keep things simple I'm going to call this one foot four one foot four and then I'd like to have an inch above that have something that will be the exterior cladding of the roof um let's see if we can have some shingles yes we have already a material in the project we can use and then here I'd like to create another layer and move it down and then this one will be an inch so that we have a total of a one foot six inch thick roof and this will typically be a gypsum board inside I suppose and the function will be finished too the function of the asphalt shingle will be finish one okay that's fine and I will say okay and there's the roof it's thicker now all right now what about these end walls I want them to go up to meet that right so how do we do that I select this wall and say attach top base and then click on the roof that's it over here we have a little issue where this is cut out this is a glitch actually shouldn't be so what I can do is Select this wall and say attach top base to the roof and it goes up to it now let's solved the problem so on the other side we need to attach that and it looks like this wall needs to be attached as well great now let's look at this in a different mode where we can see the textures I can go to textures mode or realistic mode which involves some lighting so I can see at least the shingle material and we have a line here which I want to get rid of so let's see if I select the wall and join it with the roof sometimes that will eliminate lines not so in this case so I'd like to hide that line I don't want to see that line how can I do that and I want the materials to be the same on both so we have two problems we need to solve firstly I guess we should talk about the material so this wall has a Stucco Material on the exterior to go into realistic mode it's all the same color in textures mode they differ so I would like to get this Stucco Material on the exterior of the roof essentially so we'll go to the modify tab and I'd like to paint and click on this little icon here which is like the symbol of the material going on to an element and the way that this works is you select your material and what I want here is stucco it's this one wall texture stucco and what I want to do is to have this surface highlight the Gable end not the underside of the roof so I'll press the Tab Key and I'll keep pressing the Tab Key until the right thing highlights and then I can click and the pink will be applied to the correct surface so that's a tip that you can kind of use anywhere in Revit you can select by pressing the Tab Key to drill down into selecting the item that you want so you just cycle through the different possibilities at that location by pressing tab all right now I finally painted everything the same and now I'd like to try to join the roof in the wall and that worked over here it eliminated the lines I'll try to join the roof and this wall and it eliminated the lines and then join the roof this wall and again the roof and this wall there we go so everything is joined except for this a little tricky this wall and the roof it's not letting me do that very easily sometimes this will happen so actually glad it happened because we'll have to solve the problem in a different way so for some reason Revit is not really liking me to join these two things together so how do I solve that problem well I can use the line work tool here in the line work tool lets you change the way that individual lines are displayed and you can choose how they're displayed with these categories so if you want to hide something you would choose invisible lines and then you click on that line and what I've done is I've hidden one of the lines probably the line representing the wall there's still a line representing the roof I need to click on it a second time to hide that one and then over here it looks like there's a line on the top of the wall I could hide and again from the roof and then I've finally hidden them all we're seeing kind of a little hint that there's something there with that very tiny dotted line in there but I don't think we can hide that but we've we've cleaned it up uh quite a lot so what I'd like to do is take this roof and extend it out I want to be on the front of the building over here I want this to say front facing me and I would like to extend the roof out let's say seven feet out so I can edit the footprint of the roof select this Edge and I'd like to move that edge from this midpoint out seven feet except that and now we have an overhang great now I'd like these walls on either side to extend out to meet it so I can use the Align tool here and the way that the Align tool works is you first click on the edge that you're going to align to this is The Edge that will remain where it is so I'm going to click on this front surface of the roof and then the next thing that you click on will be the object that will be transformed and aligned moved so I'm going to click on this wall here click on the roof and then what I need to do is press the Tab Key oh it's just proving stubborn this is not uncommon so what I'm going to do instead is go to level one select this wall and pull it out by grabbing this grip and pulling it out and then I can go in 3D and now that it's broken out of the perimeter of the wall I can use the line now probably successfully in the line there to there again click and click and they're lined up great now here we have an issue so we're seeing gypsum board on the exterior of the building and that's not what I want and we're also seeing some intersections here that I don't want either so let's see if we can join these together no it's not letting me so if join is not available and it not it it's not always available I guess we can't join them because they have different materials for one thing so what I can do is paint this with the stucco and now let's see if that is enough to allow me to join them spill no well I can use the line work tool to eliminate this particular Edge there we go that's the look I'm going for something really clean like that all right the inside of this is an exterior feature it has to be weatherproofed so I'm going to use a specific material for that right and what do I want to use well I have a product in mind so let me show you okay I have this idea to use this new tech wood which is a product that has this recycled plastic and wood fiber product that has this nice European look to it with these nice black reveals of the wood texture I like it and so here I can go to resources 3D textures and I can find citing and then the Norwegian sighting is extra thin and the Belgian is a little bit thicker and then you can choose the kind of sighting you want I'm going to go with teak and then you can download this material which I've already done and let me just show you what that particular thing looks like I have a folder here of texture maps that I'm using in this project and we have these long thin files and I'll just open up a preview image of that you can see it's the texture map is very long and thin and it has these lines in it and so this is something that you could make in Photoshop or just download a texture Mount from the internet and this is you know the the texture map I'm going to be using for the project so if I wanted to do that I need to make a material and you do that under manage materials and then we can make a new material right here create new material and the new material I can rename that we call it Belgian Belgium wood exciting and on the appearance tab I can select an image that I'm going to use for the texture map and that is going to be this image in here new Techwood Peruvian teak it's going to be this wider one 7.7 by 192. so those dimensions are in millimeters but we can use the proportion imperial units just the same so let's remember 7.7 by 192. all right so then to set the proportion you go here and go to edit image and unconnect the scales here and say the width is 7.7 inches by 192 inches you see and then we can rotate it if we wanted it to run horizontally we could rotate this 90 degrees see what that would look like it runs that way okay okay again so now I have a material that exists in my project go to the modify tab then go to the paint tool and search for Belgian here's my material and I don't click down I leave that open and then I can click on this to apply it but unfortunately what that's going to do is it's going to color that entire surface you see which is not what I want so I'm going to undo that so before I color that entire surface I need to split it and that's this tool here split face so what we do is we click on the face first to identify the face you want to split and then you you're in a sketch mode so then you can sketch a line right there that represents your split line and then accept and that effectively splits those faces so I can go back to paint type in Belgian and paint this and it just affects that one part of the wall all right let's do the same thing on the other side over here so I can split face click on this surface sketch in the line and while I'm at it why don't I split the roof as well so I can click on this split face this surface now in terms of the roof we need to split all the way across from here not just to there but all the way to the other Edge if you don't go all the way it won't split it all right and then over here split face click on this surface here to there except paint there's the material there there and yeah so looks great no we have part of the building done but what about this surface here I don't want this to be a thick wall in fact I want this to be a curtain wall I'd like to have a chimney running up through the building in this location so I'll go to level one and I know that I don't want this giant wall here so I'm just going to delete that and I know I want to have a chimney element here so I'll create a wall and it's going to be maybe a generic eight inch wall for the time being will be a rectangle and I'm going to build it off to the side and then move it into position let's say it's three feet by six feet then I can take this and move it to the reference plane and move it again to this model line the idea is the curtain wall will be like lining up with this green line representing the golden rectangle and the chimney will stick out halfway outside the building and it will be halfway inside the building all right now how high is this going to go up to well in this case I don't want it to go up to a specific level I want it to be unconnected and the height let's say it's 33 feet what does that look like in 3D I thought great I'd like to have some kind of masonry look on the outside so maybe it's not a basic wall see what other types we have available we have generic walls we have concrete none of that's really doing it for me I think I'm going to have to adapt this by maybe this masonry one here so what does that look like eight inch Masonry that's much better that's what I'm looking for something like that okay now observe that the chimney just pokes up through the roof right but we don't see lines here or there to make that happen we need to join these elements so we go to modify join select this wall and then the roof then we select this wall and the roof we just work our way around doing that and when you join elements Revit knows that it needs to create lines of intersection between them so that's looking much better already all right now the next step might be to build a floor and let's put that on level one architecture floor I'll go with the generic 12 inch floor for now rectangle from here all the way over to let's say here and then accept look at that in 3D so we have a floor underneath the building and then we're going to have to have some kind of material out here and that could be a different floor object if we wanted to have different materials or we could you know just extend this edit the boundary and drag this over and it will actually snap to that and we could you know split the face if we needed to have different materials so what about that what about a material now I've collected a bunch of maps in my project and I'm going to use this kind of new tech wood again new tech has flooring materials and I like this parquet design which I found on their website so I'm going to design a material for that go to my manage materials make a new material and let's rename that call it um RK flooring texture map is going to be 90 degree pattern so I've created a material and then I can assign that to this floor now I can do that by painting it on the surface or I could alter this floor type go into the structure and I could add a layer on the top say it's a half an inch thick and let's give it the material of the parquet flooring and its function is finish there it's going to actually thicken the floor a little bit and then we have that material shown now I think it's too small I'd like it to be bigger than that so I can go into the materials and edit this and change this and boost this up to a larger size I don't know let's call it three feet and see how that looks I think that's too big yeah definitely I'm going to go with two feet so I'll click on the texture map and then change that to two feet all right I'm happy with that we'll go with that the second floor let's do that so I'll go to level two and the second floor and easily be made and we could have a different material on this in which case we would have to edit the type duplicate it and call it something different I'll call this one and I could come in here and change this to something else now I don't really know what I'm going to use up there but let's just maybe it's going to be carpet let's see I'll start with uh just a simple carpet here maybe this one Berber okay and okay rectangle and this time the floor instead of clicking on the inside I'm going to use this tool here which is called pick walls and that's going to draw this into the inner face of the core which is really where you want your floor to go you don't want your floor to end right at the gypsum board you want it to actually penetrate into the core of the wall and so that's where this is Handy pick walls if you notice the magenta line is inset a bit from the finished face of the wall and then this tool here pick lines lets you literally pick lines off of the model like this whenever you're in a sketch mode like this you'll see everything else grayed out and the lines that you're sketching in magenta and you just need to create a closed boundary so this isn't going to work as it stands we have lines and typically what we do is we use this tool right here trim extend to Corner and the way that that tool works and the keyboard shortcut is TR for trim is you click on the two edges one two and they're joined in a corner it's like autocad's fill it zero command if you're familiar with that you click on two edges and they're joined in a corner and it depends what you get depends on where you click the lines so if I were to click this line here and then this one here it joins them in the corner all right but because I click this line down here it's going to leave that segment that's not really what I wanted though if I click this one and this one up here they get joined together and if I click this line up here and this one down here then the parts that I click are the parts that will remain in the end that's how you use trim trim is used all the time when you're sketching it's the primary way that you connect things together I'll accept that and we get these questions typically when we make a floor the floor roof or Topo solid overlaps the highlighted walls would you like to join geometry and cut the overlapping volume out of the walls generally you say yes to this you don't want the objects to overlap you want the floor to cut out a chunk out of the wall and we can see that later when we're detailing when we're looking at the way that the floor and the Wall come together in a detail you'll see that they join together in that way all right now one thing I notice is that the floor goes right through the chimney and that's not good so I need to edit the boundary of the floor and then I need to pick walls and pick these now these walls the core extends all the way to the exterior so there's no difference between pick walls and thick lines in this particular case and so here we have a single line that runs all the way through here but I know I'm going to need to cut it so I'll use this tool here split element now click one two to split that and then I can use trim extend a corner or TR for short on the keyboard and I can trim these together to form a new boundary that excludes the chimney except again yes and there we have it let's look at that in 3D so now we have a floor up there it has carpet on top of it now the front of the floor has concrete but that is something that we're going to hide with the curtain wall that we're going to build now now let's build the curtain walls here so to do that we have to recognize that curtain walls are walls and they're going to be on the wall tool and they're located down here and there are three different kinds there's exterior glazing storefront and not defined an exterior glazing and storefront have separate of spatial grids set up in them and they're useful for larger curtain walls that go across an entire facade in our case we're going to build the curtain wall from scratch so I'm going to use the not defined type and I'm going to edit that and then rename it and call it Source CAD en wall and what they mean by not defined is that nothing in here is defined it all says None you'll find that the other styles like if I were to select exterior glazing here you'll see that it's already set up with a vertical grid and a horizontal grid and the storefront has some other things specified like the mullions and so on and again these are useful for larger curtain walls but I'm going to be building it from scratch so I'm going to use this one here that has nothing defined at all okay so what does that mean to have a curtain wall with nothing defined well I'll show you here on level one I'm going to draw in the curtain wall from here to here and it says elements have duplicate type Mark values that's fine it doesn't matter at this stage I'll go to modify click on the curtain wall and this is called the flip grip and it shows the exterior part of the wall so it's on the wrong side I need to click that and then the arrows show on the opposite side and that means that's the exterior that's what I want so right now we're just seeing a panel in there by default so we'll look back in 3D and take a look at that so this is the curtain wall and it's not big enough yet I need it to go all the way up and in fact I want that curtain wall to attach to the roof and what should happen there is the curtain wall will be cut back to work with that roof and yeah I don't want it to go up to level two I want it to be unconnected I want to attach that to the roof it's not doing it edit profile it removes the top and base attachments okay and what I'm going to do here is pick lines by picking this line off of the interior of the roof and then I'll trim this together and we have a stray line up here that we have to erase and then accept and it can't keep things joined I'm going to unjoin it from the roof that's fine but now we're seeing the curtain wall has a slightly different representation it kind of suggests that it's sketched in properly all right so we have a curtain wall that's just a kind of placeholder at the moment go to architecture Curtin grid and I'm going to move the cursor along this lower Edge and at some point it's going to positively pop into position there and that's going to be where these are the at the midpoint so I'll click once there to place in a grid line and then I'm going to move the cursor along this Edge and at some point it's going to pop right and snap to that floor when I click there it actually puts in a horizontal grid line there and then I want another grid line that's one foot down from that and I can look at the temporary Dimension there and verify that it says one foot when I click it puts in a grid line there as well and so this is the geometry of this window area and we're just lighting up the grid lines with what we have so that's stage two stage one is build the curtain wall itself stage two is build the grid lines stage three is add the mullions so we're on to emollients here I'm going to add mullions not just to one grid line at a time or one segment at a time but I'm going to go and add grid lines everywhere so all grid lines mode and then just click on the curtain wall and we get grid lines everywhere undo so before I do that maybe I should choose the kind of mullion that I want now we have some volumes already loaded I'll use this second one which is a little bit smaller and then I can go to all grid lines and click on that and it modions that are just a little bit thinner I think that's going to work wonderfully for us and so then I can come in here and take a look at what we have so we have these very bright white Lillians and I'd like to use a dark color instead so what I need to do is tab I need to position the cursor over this mullion and tab until I can select an individual Malian like this one and then edit the type and then change the material in here to not just shiny aluminum but maybe something that's dark or black I have um some materials already in the project we could use this one or I can use something else from the list I'm just going to keep it fairly simple and maybe I'll just choose this Appliance steel black metallic shiny uh maybe it's too shiny for me so I'm going to increase the roughness and top coat is going to be rougher okay so just like that we made them look dark we have these panels right so I'm going to tab and select this panel and the panel is glazed by default I'm going to change that by editing the type and selecting solid and what is the material that I'm going to use well I need to specify that my panels I want them to be a color of some kind maybe green I'll use um load this plastic and I'm going to duplicate that and rename it and call it green panel and then edit that in some way I don't want that to be plastic maybe it will be well Plastics okay it will be polished and that might be better already so I'll say okay to that okay again and we're not seeing it well the reason maybe because we would see that in a rendering or in realistic mode there's realistic mode there's textures mode so in textures mode we're not seeing the color and the reason for that is in textures mode it's not showing us the color it's showing us what we see here so if I check use render appearance then it will show in green so it's showing now in in the green color fine I notice that the panel is sticking out like protruding beyond the mullions and that's not good so what I need to do is select the entire curtain wall and then let's see if there's a parameter in here that we can change edit the type no I'm not seeing anything there hmm maybe I need to select the panel itself is it the type here it is offset on the panel itself I don't want to use an offset and we can specify how thick the panel is here as well maybe it doesn't need to be quite so thick that should take care of it so now the panel is slightly inset which was the look I was going for all right so now we have panels that kind of cover up the edge of the floor slab above or behind Beyond and what I need to do is just change these each one of these to solid like so now let's build another curtain wall over here but the difference here is that we're going to have a door in the curtain wall that allows us to come out here into this patio area all right so I'll go back to level one and I see the curtain wall is where it is centered on that line now maybe I want this to be moved down a bit right so what I'm going to do is select the curtain wall I'm going to do this I'm going to use the Align tool modify the line click on the model line and then click on the edge of the curtain wall here to move it forward it's not working yeah so maybe what I need to do is select the curtain wall and then just use the down arrow keys to nudge it down like if I come way in here and zoom way in then I'm actually moving it in tiny fractions of an inch and I want to line that up perfectly with that green line there we go so now the curtain wall is flush with the edge of the floor and I want a similar curtain wall over here so I'm going to build a new curtain wall using last style the empty style and that's going to be drawn right here and then I need to hit escape a couple of times and flip this over and then we need to build the curtain wall from here so I'm going to pull this up and I'm going to edit the profile this line off of the roof trim these together get rid of this line that's now floating so that's the shape of my curtain so stage one is complete I've put in a curtain wall placeholder and I've changed the profile to match our geometry step two is to add in curtain grid lines where you need them so firstly I know I'm going to want a grid line running right along this Edge right at the floor it's going to snap there and I need another one one foot below that and then I'll position the cursor along here and I don't really know yet but we can adjust this I'm just going to place one here at one foot six and another one that's three feet over from that and then we have this four foot two and a fraction of an inch what I'd like to do is kind of figure out where the center is so this is where I would use a model line sketch in a segment and I'm going to right click and choose snap overrides snap mid between two points and then I'll click this point and then this point over here that will give me the midpoint and then I can draw a line going the other direction so this green line represents the mid of this opening and so I really want this grid line to move over a little bit and be right on that in fact I want both of these grid lines to move over a little bit so how can I do that I can click on this grid line and move it over just like that and then I want this to be three feet but it moved it right back undo so what I'm going to have to do is maybe do this in a different way I'm going to select both of these lines by holding down the control key and getting both of them and then with that selection I can move them both over and snap that to the midpoint and in that way I know I have a grid line running right down the middle and then we have a three foot door and whatever's left over okay now I'll go to Malian so we're in stage three I have the correct Molly and selected I'll use all grid lines and click on the curtain wall and they're all put in now I don't want emollient to be on the bottom of the door so I'm going to press tab until I can select this one mullion and then delete it right the other mullions are fine if you want certain mullions to go through and not be interrupted you can select them like select this one Molly in here and then there's a little grip here it's hard to see but if I click on that this mullion will now penetrate through and take priority over the vertical one and so you can create these joining conditions where you want you want this horizontal one to run clear through or do you want the vertical one to do that it's up to you in this case I'm happy with the vertical ones running all the way through I guess so I'll undo leave that as it was now we need to change these panels up here and in fact I'm going to make some revisions here I don't really need to see this little Molly in here I'm going to delete it I'm going to take this one here and delete it I'm going to take this panel right here delete it well actually I'm not going to delete the panel I'm going to go back to I want to select the grid line itself so there's the grid line I can select it and here add remove segments when you select a grid line you can go in this mode and then whatever you click on it gets removed so here I want to remove this little segment to what that does is it changes the bay structure of your curtain wall so now I just have one panel that spans all the way across like that and now I can tab into that and select that one panel and change its type to solid and I think that's an improvement you know over here let's do the same thing we'll get rid of this one mullion and I'll select this curtain grid line and go to add remove segments and click on the remove it and did it work not quite I need to do it again there did I get it It's Tricky there I got it so now it healed that Division and now we just have one giant panel panel there instead I think that makes more sense and speaking of that maybe it makes more sense here to run this Molly in here flip that one and click on this grip to have it go up so that this horizontal element goes all the way across and I'll do the same thing over here and you know what over here we don't need this division so I'm going to get rid of that and click on this grid line and remove that as well and so you can see how easy it is to change the spacing and and the number of grid lines that you have and just design the curtain wall that you need in your particular geometric situation and down here we have we want to have a door not a piece of glass and in fact all of these pieces of glass if you select this panel you'll see that it's right on the front of the extreme edge of the panel maybe it's even sticking over so if I edit the glazed panel I can change the offset value here and the thickness of the glazing is going to be less and by doing that the panels recess a bit into the framing and so on and that happens everywhere because I change that type and all of those panels all of those glazing panels use that same type now for this panel here this is also a glazing panel I want a door so how do you load a door in a curtain wall well you might be tempted to add a door through the door tool but you'll find that that doesn't work the doors that work within curtain walls are special and they have to be added by selecting the panel editing the type and then right here you click load and then you need to select your your door curtain wall and you go into doors and what I want is the this one here the door curtain wall single Glass Family I'll load that and accept it and then I probably need to edit the type change the offset zero and it looks just like the glass but if we go into an increased level of detail over here we can go to fine and I know this family was designed so that the door handle only shows up in the fine level of detail now if I select this panel I can edit the family here this is going to open the family file which is a separate model and here's the door handle right and I can view that in the floor plan View here there's two different elements which comprise the door handle so I'm going to select both of those and change the visibility settings in the family to display not just in fine but also in medium detail level and then I can load that into the project and close and then have an option of whether I want to save the family you know I don't I'll say no but I do want to load this into the project and when I do that we have to decide what we want to do are we going to overwrite the existing version or overwrite it and its parameter values I'll just overwrite the existing version and then I should be able now to go to medium detail level and the door handles still appear if I go to course though they will disappear I like that behavior more so don't be afraid to edit the families that you're using you don't have to save them into the library I didn't I chose not to save that family I just chose to edit the family and then load it into my project in that way I have a unique copy of that family in my project if I wanted to save the family file to the library then that's going to affect everyone in the future who uses that and so you want to definitely check with your team to see if that's okay can you make changes like that that's going to affect everyone going forward or should you just make changes to your specific project you can do so by just loading it into the project without saving the family file so I hope that makes that a little bit more clear so now we have our door here in our curtain law and we've succeeded in designing that now over here I'd like to have an opening in the wall so we can just like come out the store and Walk This Way you know not have to walk all the way around so how do I do that I can select this wall and I'd like to cut into it there's several ways you can do that but perhaps the most direct way is simply to edit the profile of the wall and this removes the top and base attachments prior okay that's fine close and we see the sketch in magenta well I can go ahead and pick lines off of the model I can pick this line on the front of the curtain wall there it puts in this line on the same plane that the sketch is on and I can also just sketch my own lines like I can sketch in a line right here and you can see that I'm drawing that horizontally if you want to offset an existing line you can do that by selecting a line and then using the offset tool up here and then you specify how far you want it offset right here so let's say I want this one foot six that's the thickness of this wall I remember so I'm going to offset this line one foot six and I can do that on either side just by moving the cursor and click on the left side to offset that like that then I can trim this together and whenever you have a sketch like this it has to be a closed boundary this isn't going to work as it stands because we have kind of a boundary within a boundary what we need to do here is use the split element tool to split this down below and then trim this together so now we actually have a closed boundary we'll accept that and there you have cut out now is this right is this wrong we probably need to make some changes I'll look in level one and I can see that this curtain wall isn't quite in the right place I'm going to nudge it down and zoom way in here and then nudge it back and observe that I'm moving in tiny fractions of an inch as I do this should be able to get it snapped precisely to that green line just by nudging it and then over here I want this wall to come down a little bit more so I can click on the wall and to edit the profile I need to be in a different view it can't be in the plan View but I noticed that I have some grips here maybe I can just move this wall and that has the effect of editing the profile as well I might be able to use a line here to align this up like that great let's take a look in 3D that's what I was shooting for something like that so we see the Stucco Material wrap around and it's kind of the way I want it this is more like a column now however I'm noticing that we have the wrong material on this surface here and probably on that surface so we want stucco there I believe I'll go to paint stucco select it and paint these surfaces correctly yes this line isn't right we don't want to see that line work invisible lines click on that to eliminate it great so it's coming along nicely before we actually put in the stair let's think about how we enter the building this is like the back door here but like the front door to be over here on the side so that's easy to do go to architecture tab door select a door family from the drop down list and if you don't see the family that you want you can always load it by clicking load family and you go into your doors folder and you find the door that you want maybe residential and I'm looking for a door like this one that has glazing this is a good entry door I think I'll open that and this is called a type catalog sometimes you'll see this this exists as a text file in the same folder as that family and it is a spreadsheet that shows the different types that are available in this case I'd like it to be a wide door 36 inches wide by 84 inches high I'm seven feet high okay and then I can place that here in the wall and I'd like that door to open outward and I can specify where it goes just by clicking and let's take a look at that in 3D and see if that's going to work for us it looks good from the outside I don't see the door handle to see that I'd have to go into the fine level of detail and there you see it that's controlled in the Family itself so as you saw with the curtain wall panel if we wanted to change that behavior we could select this object and edit the Family itself if we wanted to change it I'm happy with it I'm going to leave it I notice when I select that I can see through it and I can see that there's like a transition strip here that's in the wrong location and that's probably because we have such a massively thick wall here this family isn't really set up to cope with that so I might be able to edit the type and adjust some of the parameters maybe to fix that let's see the thickness of that's the door panel it really just depends on how the family was designed I'm not seeing anything off just off hand that's going to work we have height and width we have thickness of the panel none of that is going to do it maybe what I'll do is edit the family take a look in the floor plan we have this element here which is the threshold right and you know what I don't even want that I'm going to delete it and then load into project and close I'm not going to save it I don't want to save that permanently for everyone so I'll say no and then I'll overwrite what I have here and then we no longer have that issue now of course we could have delved deeper into the design of that family and perhaps solve that problem but it's more than I want to do at the moment so there's a door if I want to design a stair inside it would be a good idea to get a view in there and as you orbit around you'll find that it's just not enough to go inside an interior space so how do we do that well you make a camera so in level one I'll go up to this house icon and open the arrow next to it and create a camera and I'll place the camera let's say right here and then I'll place the target to the camera over here and now I'm looking into that space and it doesn't look like much yet because it's just a box but this will be a vantage point that we can view the stair as we're building it go back to level one and we're going to build our stair over here okay so when we're building a stair we have different choices of the type of stair that we want to make over here and I'm going to choose the straight stair and strangely you'd think that if you wanted a U-shaped stair that you'd have to choose this one over here this one's different this is a Winder stair where the stairs actually the Treads actually angle around the corner this is something that's more common in Europe than it is in North America so I'm going to create a more rectilinear type of stair using the Straight tool and you can actually make any shaped stair with the straight tool and we're going to run from level one to level two with no offsets and Revit is going to calculate how many risers we need based on the rules that are built into this type and we can choose the type here so we have different loaded types I'm going to use this one here the seven inch Max Riser 11 inch tread which is a kind of common rule of thumb 7 to 11 which creates a comfortable stair that works with building codes mostly so I'm going to use that and this is best for a residential type of stair these other ones are more for commercial projects I think we have concrete stairs and we have a metal scare so this is the type I'll use from level one to level two and because we have a 10 foot level tube it's going to calculate the number of stairs that we need and the Riser height for each step down to this very small fraction of an inch so thankfully Revit does all the math for us and what we need to do is Click where we want the stair to begin and then where we want it to end now if we wanted to have a complete straight run we would go all the way to the end but in this case I'm going to have it Go halfway and so we have a total of 18 risers that we need I'm going to use nine risers and then I'm going to click somewhere below this directly below it and depending on where I angle this you can see that the landing being generated would have whatever angle I specify but in this case I want to run it right back horizontally and I'll click over here to create the additional nine risers that we need to get up to the second level and now I've essentially created a U-shaped stair I'll click OK up here and it says the rail is not continuous well that's okay well we're going to deal with the railings a little bit later I'm just going to dismiss that for now and this stair is just kind of hovering in the middle of the room so what I'm going to do is Select it and just drag it over a little closer to the wall Corner over here somewhere let's take a look in the 3D view one and you can see what we're getting here a fairly complicated object with railings on it now the railings that I want are going to be different and in fact I want the stair maybe to run the other way so that the first flight of stairs is over here how do we do that I'll go back to level one and click this little arrow here this will flip the stairs up Direction we get the same warning in 3D view one it looks like this now so we've flipped the stair around and made the mirror image of it okay we're getting a warning because the way that this has to kind of turn and everything maybe is not possible and that has to do with how much space we have in here now what I'd like to do is build an interior wall running down the middle this is typical in a residential kind of application so before I finish my stair I'm going to draw a wall in this wall is going to be a basic interior partition maybe it's four and three quarter inch partition one hour rated and it's going to go from level one up to level two and I'm just going to draw it like this and we're going to end up putting that inside of here in a second but before we know where to put it we need to get the stair in the right position so I'm going to select the stair and it's a little tricky because we have railings so I'm going to click on the stair itself like this and I'll use the Align tool and then click on the wall and then click on the stair and then do the same thing over here wall and then stair okay let's take a look at that in 3D now it's hard to tell what's going on looks like the stair is embedded in the wall maybe a little bit so we have to make some refinements here and I think it would be easier if we didn't have this giant railing in the way so I'm going to select both railings and change the type to something simpler let's say it's a pipe wall mount this is going to be something more like what we want for a residential application this type of thing we're going to be revising that later but it's a little less busy on the screen now you can click on the stair and go back to level one and I need to move it over a little bit it's hard to say I'm going to use the arrow keys just to nudge it and I think I might have better luck if I were to do this in 3D so I'm going to go back to my camera view and I'm going to use the steering wheel to navigate in here but before I do I have this crop region visible and I don't want to see that so I'll deselect and I'm going to turn off crop view right here then I can have that kind of fill my screen then I'm going to use the steering wheel this is how we navigate around an interior so I can walk by dragging on this and I can walk around go left and right and real subtle motions are what you want to do here and it's all relative to this Dot so the further away from that I move the mouse the faster I move I walk so I can walk over here and then turn right and position myself so I can see what's happening here a little bit better and then close that all right you can use a line click on the wall and then I want to get the back side of the stair so I'm going to press the Tab Key until I get that and I can click on that and that should line it up and I think it did but let's look at it in level one yeah it seems like it did this dashed line is right on the wall so evidently that dashed line is the border of the stair I'll go to align click on the wall click on the stair take a look in 3D view one again and I'd like to get a better look over there so what I'm going to do is use the steering wheel again and walk over here and you can walk right through the wall and you can also pan you can see that that's lined up I can walk backwards and I can look so we're going to fix everything here in a minute but I just want to get a good view of this and make sure I'm getting what I'm imagining all right go back to level one and I'm going to take this wall right here and just kind of roughly position it and then I'll use a line to line it up like that with the edge of the stair let's take a look in 3D and see if that makes any sense I'll use the steering wheel walk looks good lined up we need to get rid of this Gap in here now so we select the stair edit the stairs select this flight and use the arrow keys to nudge it up or use a line click on the wall and then click on the stair to line it up exactly and then go back to the cyan Tab and accept the change take a look in 3D view one and use the steering wheel to get a better look at it I think it's good one thing I noticed though is that the railings are all wrong they're floating they're not even attached to the wall so if I click on the railing I think it's this here offset from path if that was Zero that moves it in a bit but it's not quite right even so you can see that it's still sticking out Beyond so I'll use a negative value here negative zero feet and two inches uh no it says the rail is not continuous well that's okay the reason is that it has to turn a corner too quickly and so it's breaking the rail up there but I think that these Fasteners are now on the wall yeah they are so evidently the railing has to be with an offset of negative two inches to work all right so let's back up a little bit and get a better View so to fix that railing I'm going to look in level one and the railing selected I can edit the path and so this is the path I don't want to have a railing going around the corner so I'm going to select that vertical line and get rid of it okay and it's going to tell me that it can't do it because it has to be a continuous single sketch quit sketching yes discard so what I really need is two railings two separate railings that each go up up their corresponding flights so what I'm going to do is take this railing and copy it to the clipboard and it's on the clipboard and I can then edit this railing and get rid of these two segments so we just have a railing going up that far and then I'm going to paste aligned to the current View or aligned to the same place either way and now we have the warnings and then need to edit this one and get rid of these two segments so now we have two separate railings let's take a look at that in 3D view one I see this one all right I can't see the other one but when I select this wall I can see through it just enough so I can actually verify that there is indeed a railing up there and we'll get a better view of that on level two one thing I'm noticing though is that the railing is stopping right at the top of the stairs and this Fastener is right on the corner and that's not good so I can select this edit the path click on the path and just pull it back a short distance like so and then you can see that that makes more sense another thing we can do is we can get into the railing itself and did its type and then edit the handrail so the railings are complicated objects they can have all kinds of different elements in them and what we're interested in is the the handrail within the railing and that's controlled by this separate style I can go in here and edit that and it opens up in a deeper level here within this this is just the handrail and then I can say okay well handrail I want it to have an extension at the bottom or at the top let's say that it's going to be three inches longer at the bottom end at the top and that that's giving us these little extensions that go beyond you see and if we wanted this to go even further down here let's say we could edit that and edit this again and on the bottom we can see we want that one to be six inches long and we're starting to get that so there's really a huge like complexity and depth to these objects that you can delve into on your own now here I need to have a wall obviously to hold up this railing right so let's build that I'll go to level one and we'll take this wall here whatever it is whatever type it is I forget what it is but what we can do is just select it and click here to create a similar object this is something I use all the time create similar and that will make another wall of the same type and I can draw that in down here now I want this to line up with the stair so I'll use a line and then click on the edge of the stair and then the edge of the wall let's take a look at that in 3D and it goes all the way up that's higher than I want it to go so in this case what I'm going to do is edit the profile of this wall and then I can pull off lines pick lines off of this geometry I can pick this line I can pick this line there's a right on the edge of the railing and maybe I want to offset that now to have it be a little higher let's say it's like maybe three inches I'll offset that above and then I can modify this and get rid of these lines and trim this together and whenever you have a sketch mode like this you have to create a closed boundary and you can't have extraneous elements like this line and then when I accept you'll see that what we have now is a special wall that's cut back and this is nice because it allows us to um to see more into the room I don't really like how this is kind of sticking out here though and I noticed that it's it needs to be offset so let's go like this and offset this minus two inches minus zero space two Dimension that's how you get two inches apply uh that's better it's attached but down here I don't like that so maybe what I'm going to do is revise my profile and just select this and press the up Arrow to nudge it up okay that's looking great all right now over here I want another wall to create this kind of space underneath the stair maybe we can use that for a space for the water heater so I can go here and create a similar wall and Revit cleans up the walls you see how I don't have to really worry about exactly where that wall terminates I just have to bring it into the volume of this wall and Revit will clean it up and also down here you see how this is kind of sticking Beyond I'll just use trim and trim these two walls together and we have a nice corner there and then I can use a line and line this up and it's looking good so we need a door on that right let's look at in 3D another thing is this wall here should actually end when it meets the floor above so I'm going to attach that to this floor and then Revit draws in the line there this one here this wall here do I want that to go up higher yes I think I do I want this to go up higher and we'll deal with that when we get up to the next floor yeah but I'm going to join this together with the floor and then we'll get a line of intersection there um well we're not at the moment but we will later actually you know what we need to do is cut the floor back that's the problem right now the floor is covering up the stair and that's something we should attend to I'll go to level two and we have a problem because the floor extends completely covering the space what I need to do is Select that floor it can be tricky to do it here's a way you can do it make a Crossing window that selects all that stuff and then go to filter and filter out the walls and just select the floor this is a quick way of getting down and drilling down to what you want to select then I'm going to edit the boundary of the floor and I'm going to pick lines off of the stair right here and maybe another one right here and then I will use trim by the way this symbol represents the span Direction structural span Direction which would be the shortest side it wouldn't span this way because this is the long Direction it would span this way your joists would run this way so that's where that symbol is and you can change that by clicking span Direction and clicking on an edge and the symbol moves so in this case span Direction being here makes sense okay again whenever you change the floor or the walls when they're like this you get this question would you like walls that go up to this floor's level to attach to its Bottom I want to say attach and then that's going to cause a problem so cancel so instead they remain unattached let's see if that made any changes here I think we're okay we have kind of a situation up here that needs to be resolved I think the solution is actually pulling this back a little more yeah you're going to align from here to the sketch and what does that do for us that makes it cleaner take a look at that above those does that work up here we have our stair we have a wall here we shouldn't have wall at the top of the stair so this one should really attach to the floor doesn't work we need to edit the floor I think we need to edit the boundary of the floor to probably go to the edge of the stair and then I'm going to pull a line off of this wall and trim things like so and then the stair makes more sense with the floor because the floor is right next to it but the wall below it sort of makes sense now it stops at the ceiling there this wall here it's a fairly complicated you know geometric problem that we have here in designing this but showing you different ways of visualizing that now let's see what we have here I don't think we would need a handrail that runs along the wall obviously so we're going to do here is copy this to the clipboard then I'm going to edit this handrail and get rid of these segments here right and then I'm going to paste that in the same place and then edit the new copy and paste and copy and get rid of these portions of it so now we have separate handrails and on this one it goes too far I need to pull this back and on this one goes too far like so so that makes more sense now this has to go up higher and again here we didn't need this for a structural reason which we may need but if we didn't need it we could cut it back I think it would make more sense to have this go up and go all the way to the roof so I can attach that to the roof and then we can you know run that's all the way up and that will allow us to attach the stair to it and it'll be stronger okay so I'm happy with it I think it's finally working obviously we need to deal with this up here we need to make it so you can't fall below and so we can put in walls or railings as we need as the design progresses but for now I'm happy with it we do need a door in here though so on level one you can add a door down there we'll go to architecture door and I don't want the same door with the window in it of course I want to use a door that that it has a full panel and I think these doors here are more for commercial projects so I'm tempted to load a new family of doors from the residential folder and I noticed that the front door has these two panels side by side so is there a door like that on the interior yeah this one here or this one here let's go with the simpler four panel okay and then I want this to be a narrower door not 36 Maybe 30. by let's see if we have 30 by 84. yeah so that I can add this door here and if I press the space bar it's going to flip the swing I'm looking at the temporary Dimensions over there on the right it says eight inches above and below when I click here it adds the door in I look in 3D view one you can see the door so that's a great closet underneath the stair that we can use for maybe the water heater so I can place that in here by going to component load family and where would a water heater be let's see it would be a piece of specialty equipment or a plumbing see if it's under specialty equipment and we want domestic and we're talking about a water heater I don't see it here it must be under Plumbing architectural equipment water heaters there it is water heater okay and place that right in here great so we have a place for that and it's hidden inside there wonderful now moving on think about the layout on floor one so at this point we have a way in we have an entry and we have a stair in our mechanical rim so how are we going to lay this out I know we're going to need a washroom on the first floor and I'm going to put the bedrooms upstairs so we're gonna have a kitchen a living room dining room and a washroom down here so I'm kind of thinking that the washroom should be here it's just going to be a powder room with a toilet and a sink so I could grab a toilet from fixtures under plumbing and we're talking about water closets I'll use a domestic toilet either 2D or 3D I don't really think we're gonna need to see that in 3D so a 2d one is fine and I'm going to place that in here I guess it has to be hosted to a wall so I'm just going to place that here for now and that's not where it's going to end up so I'm going to take this wall and create a similar wall here and here and we can always adjust things that's the great thing about Revit is you're never fixed everything is in flux so I can select this toilet create a similar toilet and attach that to this wall then I can get rid of this one right and I think we need at least let's say a three foot wide space in here so if I click on this this is the temporary Dimension and I can click on this little grip here to flip that sometimes it'll flip to the other side of the wall but you can also drag it and put it where you want it and then I can specify that I want this to be let's say three foot six and that will exactly move that wall over to be that distance and then this toilet I want it to be centered in that space right so how can I do that I can type l i for line drawing a line from the midpoint like so then I can use the Align tool which is Al you just type that in Al click on the line and then click on the toilet and have them align then I can erase this temporary line and because the toilet is hosted to the wall when I move the wall by holding shift up Arrow the toilet goes with it now we need a sink so I go to architecture component load family and let's see if we can find a sink that would be suitable you know I'm not seeing anything that I really like maybe the vanity here would work vanity Square see if that works in our application here yeah good work what about a counter though let's load a new component in load and let's see if we can find a counter I'm going to go up and a counter would be I think under casework countertops and we have a variety of countertops some of them include holes or sinks so here's one vanity countertop with square sinkhole okay place that right there and then the countertop has these grips which allow me to move it and the hole also has grips which allow me to position that relative to the sink so we have it there now it's not necessarily centered I don't think unless I just got lucky maybe I did I'm going to draw a line right up the middle and it looks like I just got lucky or eyeballed it correctly where it's right in the middle great that's fine now we need room for a door to come in here so the door I'm going to use is the same as that one so I can click on that one and then click create similar and have the door exist right about here and great we have a powder room very minimalistic place but we need it now I don't want to have this right next to my kitchen you know so what I'm going to do is take this wall and extend it out some distance I don't know how far then my kitchen will be over here so we'll have this kind of separation somewhat no the kitchen maybe I'll have an L-shaped counter here for a kitchen so go to component load family I'm still in the countertops folder which is convenient countertop L-shaped that's what I want here's another one countertop L-shaped not sure the difference maybe I'll just use this one place that here and then I can use these grips to you know size this to whatever size I need all right how about a refrigerator I'm going to find that it's probably under a specialty equipment I would think and in here we're going to find domestic and what's high end high end refrigerator here's a wide one stainless steel door let's go with that one looks like a Sub-Zero Maybe I can place that right in here it says freezer on it but it could be a refrigerator now if I don't want the word freezer on there I can edit the family look in the top view and take this word out load into project and close don't save overwrite okay so this is my refrigerator or freezer as the case may be and I'm going to align that the wall and then I just need to kind of figure out how big my kitchen is and that's going to be sort of controlled somewhat by the rest of the uses that I have for this space so over here we're going to have this is going to be like a mud room where you enter initially and maybe for that we need a wall so I'm going to select this wall make a similar wall over here like that and what is this going up to it's going up to level two that's fine maybe we need some Furnishings in here you know we can add Furnishings later but this is going to be a bench and a coat rack we're going to come in here we're going to come around here and maybe we need a wall running this way that will separate the kitchen from the living space and we need to figure out like how much space we really need and the dining room will go here this will be a fireplace we need some windows obviously in different places on the wall so there's a lot more to do um let's tackle that by looking at a website that I like to use here there's a couple of them I'm going to recommend this one here it's called arcatree.com and they have a lot of things for sale but they also have a free page and here you can download various models which are well built here's a coat rack with a some items and sign up for a free account and you can download these Revit families and I've already done some of this these things there's another website that's very useful here hold Bim object.com and let me just show you that here so bimobject.com you create a free account it has me logged in I can search for things let's say I want a bench search for that and then I can find all kinds of interesting models here and many of them have Revit family files so I could go into download here and you may find different software in here so I can deselect all and I can just get the Revit family and I can download that and once you have that Revit family on your hard drive you can then just drag and drop it into Revit so for example let me navigate over here to my project folder show you this here so we have a bunch of different families that I've downloaded including um the goat hook we have different things that I've found that I needed in developing this project so I want one of them let's say the coat hook I can just drag and drop this right into Revit it's going to upgrade that model to the current version and allow me to place it and this coat rack I can press the space bar to rotate it and then I can just place it here and let's see what that looks like I'll go to 3D view one and I need to navigate over there so I'll use the steering wheel and I'll walk over here turn the corner and back up not seeing it a look down and there it is it's on the ground that's the problem so I need to modify select this one elevation from level one it's going to be I don't know let's say it's three foot six above that uh maybe it's even higher it's four feet high there we go and so it's always a good idea to take a look at what you're building in 3D as you're doing it so there's my co-rack I think it should be even higher five feet um and then we can have a bench down there see do I have a bench you can go to view these like this I'm not seeing a bench I need to load one in so let's say we want this this bench here that I was just looking at you can download that and once it's downloaded I can drag the family right into my project and I can place it here this one's a bit long I don't know if this is this is an outdoor bench but it could work maybe we might also be able to edit the length here if we edit the type it depends on how they've designed the family entirely so I'm not seeing that here you know this is a real product that probably only comes in one size but for my purpose here I'm just going to kind of represent the bench not necessarily a real product so I could go into the family and I can see it here I could take all this and I could move it over you know this isn't going to work because it looks like we have more complexity than I want so I'm going to cancel that so it's not really the right bench for me so I can get rid of that now once I've loaded it into my project though be aware that it exists now under families in the project browser so whatever that was called and I don't remember what it was called let's see it was called Landscaping something or other so I can probably find that in here under it's not under Landscaping it could be under furniture there it is this model is part of my project now that I brought it in in even though I've deleted it still here so if I really want to get rid of it I have to right click on that and say delete no it's actually gone okay so now maybe I want to find a different bench that makes more sense for my project so let's see if we can do better I'll go back and let's just see see if we can find a bench that would make more sense for this this room not sure maybe this one let's see and I definitely need something narrower so I'm gonna go with with maybe this one yeah I'll try this one here download and you know what you're going to get is really going to vary it's going to depend this now this one doesn't even have a Revit file so that's not going to work for us sometimes this is the case it's just PDF Word files and stuff it's not going to work for us so we need to find a bench that actually has a Revit model how about this one kind of a nice design I like it deselect all I just want the Revit family the type catalog would give you different sizes that you can order this product in but I'm not going to do that I'm just going to download the Revit family and once that's downloaded I can just drag and drop it into my project and it's better let's take a look at that that looks fine so that's the kind of thing that you'll be doing here when you're laying out your design is experimenting with real furnishings and seeing what works in the space so I've already downloaded some of these other things that I know do work um here's a sofa let me bring that in and I'll press the space bar to rotate that in 90 degree increments by the way when you bring in models that have textures assigned to them you need to specify where that folder is and you can do that by going to file options rendering and then you add your folder right here so you need to specify your Maps folder wherever you're putting your texture Maps and you typically do that prior to pulling in the furnishing so if I pull that in now maybe it'll find the textures let's see now I won't know if it has the right textures on it until I look at it and I need to look at it in a mode that shows textures yeah so this piece of furniture has texture maps on the furniture itself and on this blanket and those are in my maps folder here so these textures came with the download and I put them in this folder already so they can be referenced without that your models will you know not be very realistic I'll go back to level one and what else can we bring in Let's see we need maybe this nice lounge chair this will be useful in our level one I'll drag and drop that over here and here's an example of a model that needs some work so they just depict it as a box I'll edit the family and go into the reference level you can see that there's a box all right and this may be a file format issue maybe this is a bounding box anyway I need to get rid of that I'll look at that in 3D we have this kind of low poly representation that I don't really want and then I can go ahead and load that into the project and close and in this case I will save the family because I don't want to have those anymore and it already exists do I want to replace it yes I do overwrite what I have and where'd it go component it's not showing at all so there maybe there's some problem with that let's edit that to get at that I need to maybe view this in wireframe in fine detail in fine detail it shows up so that's the problem I need to go and edit that family and I need to select the whole thing and go into visibility Graphics right here by clicking edit and I can show where I want that to appear I actually want to see it in every level of detail here like so load into project save overwrite overwrite and now even if I'm in course detail I should be able to see it right I'll go into medium detail medium detail we see different things we see like the swing of the refrigerator in course detail we do not so each family can display things in the different levels of detail you just need to be aware of that so I'm going to have this maybe I'll have a seating group over here I'll have this chair I'll have another one over here and a little table in between so maybe we'll put the table in between and next let me locate that here's a table I can put that in and it's common for Furnishings to come in in an old version of Revit and the idea is it's more compatible with more people if they Supply that in an earlier version of Revit and I can select this and then use this tool here mirror pickaxis and then I can click right on the midpoint of that coffee table and we'll get a mirror image of the chair over here so this is my kind of Lounge area and over here we're going to have what should we have right here maybe a library maybe we need another one of these chairs when you're reading a book I'll rotate it and if we're reading a book well it'd be nice to have a bookshelf wouldn't it so I can add a component load family and see if I can find a bookshelf here that would be under furniture storage shelving and rotate that I'm not really sure if it's facing the right way and let's investigate this bookshelf if I edit the type can I change it to be wider yes I have control right here over exactly the dimensions of this okay I would like to look at that in 3D and see if the bookshelf is facing the right way and it looks like it doesn't have a back so it's probably symmetric on either side that's fine I'll align that now with the wall and so now we have this nice area here for reading and then we have another area down here we're watching TV I'll mount a TV on this wall I think I have a an actual TV set here and place that in and I can rotate that by pressing the space bar this particular family looks like it has a stand which I can toggle on and off that's convenient I can line that up with the wall and mount it on the wall and now we can kind of figure out how much space we need for these these different rooms so I think it's a little tight over here I'd like to have an island put in the island and then we can make some decisions so the island it's going to go right in here it wouldn't it be interesting to have a golden rectangle Island you know that would match the footprint of the building let's do that so I'm going to draw model lines here I'm gonna offset that three foot six from this line here so first of all before I offset I need to just draw in the uh the line and instead of using the offset tool I'm going to do it here 3.6 and that allows me to actually draw that offset from the line I'm tracing over and do that again here by pressing the spacebar I can get it to offset on one side or the other I'm doing that so that I have a corridor around the island with ample space so it's three foot six I can then trim these two together and how wide should this be an island I don't know maybe about let's measure it measure it from here I think maybe it's about four feet or three foot six let's go three foot six so if I was going to offset this three foot six and then I can trim that together so if that's three foot six what would this be if it was in the golden ratio well let's figure that out so three foot six so three times twelve is three foot three feet plus six inches 42 inches so 42 inches wide times 1.618 that's 68 inches so I can offset this 68 inches and then I can trim this together so that is the outline of my Island and how I want it positioned relative to the counter to give me a clearance of three foot six on both sides okay so that kind of tells me something about kitchen design I can now maybe memorialize this with a counter instead of just a series of lines on the ground so I'll go to architecture component load family I want um casework countertops I want a countertop Island and it's just going to go here and then I want to move that right up here and then position it just so I would like to to get rid of the model lines so I'll make a Crossing selection around those elements go to filter and I only want to select the lines and delete them wonderful so now I have a countertop here floating above the ground and of course in a real kitchen we would have to design all of the cabinets under counter and above to design a complete kitchen but that process could take a couple of days to really work that out but I find that when you're in the initial stages it's helpful just to lay out the countertops and that will give you a good direction or when you actually design the real kitchen now I'm going to align this island with the edge of the counter and I'm going to align this island with the refrigerator and the refrigerator with the counter so now we have kind of dialed in our our basic kitchen design the sink will be over here maybe and we'll need a window to look out when we're doing the dishes so let's add a window and this can always be changed so I'm just going to pop in a casement window over here for now and of course at any time we can change that but this is a good start maybe the sync will be here the stove will be either on the island itself or maybe over here actually the dishwasher will have to be next to the sink and we'll just need to work that out in the future but this is a good rough-in now here I'm going to have this wall turn the corner like so and then I'm going to use a Line to Line things up and trim to trim this together so now we have we don't just see the side of the refrigerator when we come in also I'm going to align this together and I always like to leave a little breathing room around the appliance just by using the nudge nudge feature with the arrows just so that we don't have a situation where the refrigerator doesn't actually fit we need space here to get in here right we need ample space let's say that's going to be well let's think about this this island is no longer lined up with this stuff so I would like to fix that I'm going to draw in line here temporarily and I'll take this stuff and move it over and do it's not didn't quite work the way I was intending I move this over like so there we go okay that's better so now we have more space basically to get through here and if they're let's say they're bar stools here we need at least let's say five feet so that we can walk behind the people on the bar stools without a problem so I can draw in a model line here it goes over five feet if I want to specify that exactly I can just type 5 enter and I'll draw a line going down this way then I can use align tool Al click on this and then click on the wall that gives me five foot clearance in this kind of hallway now you click the television got disconnected so I need to align that and I'll click the padlock to create a constraint that will always keep those elements together so I can't move this off the wall if I try to move it I can only move it up and down I can't drag it side to side because of that constraint okay now let's think about how we're going to terminate all this stuff see can we deal with moving this wall up a little no I think it's fine where it is um maybe I'll use a line in line this wall with this one I think that makes sense and down here we're going to have a dining area maybe we don't really need this to be quite so long should we terminate it right here at the um the same level as the kitchen that's a possibility I think yeah I think we ought to do that so align those things together okay kind of designs itself once you start going and you start lining things up you know it starts to make your decisions a little bit easier as you're going along so I'm going to move this from the midpoint of the television to the midpoint of the wall and then I will align from the midpoint of the television I'm going to align the sofa to that okay and then the sofa probably needs these end tables on either side be nice and I can mirror that around the center of the sofa so we have a nice situation where we can put our drinks down watch that and it's starting to come together we need a dining table over here so let's see if I have one I don't think I do so I'm going to have to download that and I'm going to leave that up to you I think just in the interest of time I don't want to get lost in the weeds of inserting all the different Furniture components maybe I'll add another one here I notice I have it I'll add this nice lounge chair and I will rotate that and maybe also duplicate it let's take a look at what we have now in 3D I can go into 3D mode and look at the building from outside and I can start to see what's going on in there the kitchen just has the countertops and as I said there's a lot more work that has to go on in there to really design a real kitchen um I also noticed that we have a potential conflict with the window so the window needs to move up a little bit the sill height just needs to go up and then there's no more conflict okay so the television is also way too low the elevation should be maybe three feet high it's too high two foot six we have a pretty low sofa here we don't want to have to look up great all right so we have um things coming together here in terms of the utilization of the space let's um let's fix things I noticed this wall should terminate at the lower and looks like all these walls have that problem this one back here attach top base and then click on the floor these walls as well attach top base click on the floor this one two and we have a clear floor up there okay great let's go to level two and see what we can do up there so on level two we're seeing through to the floor below and why is that let's see on level two I'm going to deselect by clicking off to the side and then the underlay feature this is useful when you want to see down below your level but in this case I don't want that to be on I don't want to see level one below level two I want to turn this off so I'll click here and say none so the base level is none and that gets rid of those things that are below that would be obscured by the floor itself all right so upstairs what are we going to do we're going to have bedrooms up here and a bathroom right so let's figure that out I think we have already we have a wall that we're going to need off here to close this opening off that we don't fall down below so I'm going to take this wall and create a similar wall right here and then I will align this to the edge like so and here's the floor where it's cut back to and what I need here is a new wall and I'm going to draw that not on the center line but to either the interior or the exterior and I'll draw that down like this and I'll press the spacebar to flip it over to the other side and then trim trim those together and I'd like to take a look at that now in 3D to see what I'm getting so where am I here I'm looking at the um first floor and I need to go upstairs so I'll use the steering wheel and pan I'll look like more horizontally first then I'll pan up until I'm upstairs walk over here let's take a look at what we have in the corner and and look so we have this big space way up high it's too high so what we first thing I want to do maybe is put in the ceiling we need a ceiling so where is that going to go we go to architecture ceiling and I'm going to sketch the ceiling and I'm going to pull that at I'm going to choose the kind of ceiling that I want it's going to be a gypsum wall board ceiling on metal stud type of ceiling and it's going to be created by drawing a rectangle in this space and let's just see what that gives us in 3D so there it is going beyond the roof and the height of the ceiling is controlled by selecting it and editing the type and you can see structure is fine the height is specified right here nine feet nine feet is a high ceiling and I'm happy with that so I'm going to stick with that but how am I going to figure out how to terminate the ceiling right up there well let's see if I can edit the boundary of that ceiling and if I can pick lines off of here I don't think I can because we have this Dynamic situation so we need to create lines in here and one way to do that is by drawing in a model line and I'd like that to be right up there but to get that up there I need to specify the plane that I want the line to exist in so I'm going to set the work plane over here and what I'm going to do is pick a plane and I'm going to pick this plane which is right on the bottom of the ceiling and then I should be able to draw a line on that plane and I want that line to be right over here so that's giving me some needed information that I have here I'm going to draw another line here on that same plane I can just find it there it is no it's not quite doing it for me can I join this together with the ceiling yes that's working better so that's giving me an intersection line that I can actually use so I can draw this line along the edge okay now now that I've done that I can take the ceiling and edit the boundary and I believe we we might be able to snap to these things now by using the Align tool align this line to the sketch and this line to the sketch and then accept that so that is doing what we need it to do it has cut the ceiling back to where it intersects with the roof fairly tricky I have to say now I don't want those model lines in there anymore and probably have several of them so I'm going to make a selection around that go to the filter and select only the model lines delete them now I can go back into my 3D View and I can look up you know I have a flat ceiling this is going to make it easier to deal with so I can select these walls and attach them to the ceiling and I can also select this wall and edit the profile and pick the slope of the roof and then trim that together so the wall Cuts back appropriately I can see through this wall and I can see that there's a wall in there the one that the stair is on and it doesn't terminate properly so I need to be able to see that from another angle I need to be able to walk over here and pan over here and back up by the way when you're in an interior on the steering wheel there's an advanced option here that you can choose called increase decrease focal length this is quite helpful in an enclosed space like this I'll choose this item and then drag the mouse down and this will widen my View Press escape and now I can actually see more in this space than I could previously now observe that this ceiling is cutting off the curtain wall so we're gonna have to think about that and how we're going to respond to that on the curtain wall this is highlighting the fact that whenever you make a change it usually has far reaching repercussions and you need to spot those things primarily in 3D which is what I'm I'm trying to show you how useful it is to be able to move around in 3D and join things together here I'll go to trim extend and trim these two walls together that didn't work I do you have a line here on this wall that I don't really want so I can eliminate that by using line mode and making these invisible lines that works very well all right so that's looking perfect let's go to level two and let's look at 3D and see what we can do about the curtain wall so first thing is the ceiling doesn't come all the way forward let me see if I can select that here in 3D edit the boundary go in level two pull this up and that ceiling has got to go around the chimney doesn't it so I'm going to pick lines on the chimney cut this line back and trim this together that conforms to the geometry better so now we have the ceiling showing where it needs to show so I think what we need to do is add a grid line to our curtain wall right at the bottom of the ceiling I'm going to select my curtain Wall go to curtain grid and be helpful if I could see this Edge over here so what I want to do is get this right at that ceiling level it snaps to it and I can move that if I want to just by nudging it getting it to line up where I want it and it should really be nine feet exactly above the one below so I can specify that right and then what am I going to do well I'm going to take this little piece and delete it and I'm going to get rid of that little thing by selecting the curtain grid and going to add remove segments and clicking on it and then I'm going to fill this in with malians and this time instead of using all I'm going to say grid line click on this grid line and add a million like so and in reality this one wouldn't go all the way up it would be back like that and then I'll tab select the panel I'm going to change that to solid and so just like that I've fairly easily fixed my curtain grid so it makes sense with this ceiling situation we'll do the same thing over here select the curtain Wall go to curtain grid add a curtain grid right about here select this change it to exactly nine feet over here I'm going to get rid of that and remove this little segment which I don't need and then add emollient just one on the grid line and then this vertical emollient should be pulled back so we have a continuous horizontal one there and then I will tab select the panel and change its type to solid all right so now that makes much more sense on the exterior we have this highlight color which is kind of interesting we can have that be whatever color we wanted I just chose green for now and let's go back to level two so in here we've dealt with the ceiling conditions so now we can start to think about how we want to lay out the space and I think we already have this line here so I'm going to pull that out more and let's say that we want to have a washroom up here and maybe a closet it in the master bedroom down here and you know the space is almost designing itself as I go because the space has these constraints on it and only certain things really make sense and we want to have our master bedroom get the view and so I suggest that we put the bed over here we have a seating area over here we have a closet area here we have a bathroom here and then this maybe would be an office so instead of doing all of that for you I think I'm going to just suggest it to you and leave it up to you to fill in these spaces as you see fit but I'd like to kind of move on to another aspect of the project which is the garage and I'd like to build that off of the end of the building here so to make some room for that I'm going to pull this up instead of moving it like that I'm going to just shift up Arrow it move that well out of the way let's see what we have in terms of our prop region here we have plenty of space still so I'll pull this in and by the way we have this handy working Section that we haven't really used yet like to show you that so let me just pull this crop boundary in a little tighter okay right now we have a working Section here that I can right click on and say go to view and then I can see that section directly so if I go back to level two I can move this section forward and have it cut through different parts of the building you see and so the working sections are meant to be used while you're designing you're just using this as an aid to help you figure out you know what you're doing and that's why it's shown in this red color and it's a working Section here if you wanted to make this a real section that's going to be displayed on your sheets you would change its type to building section and then it becomes like this it becomes the solid white line I'll leave it as a working Section for now all right now we can also have a section going the other way through the building the opposite direction so I can create a section using this tool right here and I can choose working Section as the type and I'll have that cut through the building like so I can then take that and flip it to look that way I can then go to that view and see through the building in this way and this has its own crop region you can see the levels there so this is helpful as well to see what's going on in the building from this vantage point let's design the building garage and I have a plan for that so level one what I'd like to do is take a wall just like this one and create a similar wall over here somewhere now I'm not exactly sure how big to make the garage we'll probably bring in a car to help us with that but for now I'm just going to pull that wall like so and the exterior side is the side where the arrows are so that is correct and I would like to line that up with the interface of the wall to the outer face of the wall so that we have it staggered like this so it just jogs over one foot six like so and then I'm going to take this wall and mirror it using pickaxis and I'll click the central axis to mirror it to the other side so let's take a look at that now in the 3D view let's see what we have a couple of walls sticking out okay now I'd like a similar roof on those walls and maybe I'll have that start at level two so these two walls I want them to go up to not the spring line but level two they're a little bit lower and then on level two I'd like to see those walls now they don't come up through level two so we're not seeing them here in order to see them on level two I need to change the underlay to display the level below now I can see them and I'm just doing this temporarily now I can create a roof right here and I don't want the roof to Define slopes so I'm going to uncheck this on the options bar and I'm going to change the roof type to the same roof that I have used in in the past and I'm going to sketch that in like this and then modify and select these two edges and make those two edges Define the slope and the slope is going to be 12 and 12 or 45 degrees and we're seeing the cut plane of this plan is four feet above level two and so we're seeing where the roof is cut back at that elevation in this view currently so I'm going to look in 3D and you can see the roof goes all the way up like that that's kind of what I'm looking for I'm looking for this effect where we are getting the staggered effect and I think I'm going to raise it up just a bit so I'm going to take this roof and I'm going to offset it from level two I'm going to raise it up I don't know maybe two feet let's see if that's enough yeah I like it all right let's let's try that and then I want these walls to go up and meet the roof so I'll select them and attach them to the roof so and then as before I don't want to see the gypsum board on the outside so I will paint them stucco on these surfaces next I would like this roof to project Beyond the Wall slightly I think this will be an interesting detail I'll edit the footprint of the roof and just pull this out seven feet and see what happens I like it but I think it's too far and maybe this roof is too high also so we make some more adjustments edit the footprint pull it back a little bit and yeah I like about that but this is too high move this down to zero again yeah that could work not sure yet though all right so we have some Line work issues I notice this line is there should be a really a line in there that we're not seeing I may be able to join it with the the wall you know inside the building here let me see if I can get that it's not happening I think really the solution might be just to nudge this over I'm gonna at this magnification level I'm going to nudge it one two times and I'll do the same thing one two times see what that looks like okay I don't want an overhang I want a clean connection here so edit the footprint and line align this with the balls okay yeah there we go better now I don't want to see these particular lines in the 3D view so I'm going to make them invisible it's not going the way I want to put two see if we can sometimes you can join things and the lines disappear there we go that's better great so we have these these forms which I I'm fond of and we have a nice looking garage okay so what are we going to deal with this um into the garage well I think what I'm going to do is put in a wall it's not going to be a really thick wall it's going to be a regular wall but it will be an exterior wall well at this point I'm just going to put in a generic a wall and we can always detail it later let's say it's eight inches thick I'm gonna go about here I want to put a car in here to get a sense of the space so I believe I've downloaded a cyber truck from arcatree.com where I got I showed you before and okay I'm gonna place that right in here in the garage and let's take a look at that in 3D so I can see it in there there's a cyber truck great now I want this wall to go up to the roof so I'll attach it to the roof and let's look in level one I want to have enough room to walk around the vehicle this looks like a good amount of space for the vehicle but I think that we should have these walls project out a bit more just as a design element like so and I want to align the roof to that as well so yeah when I did that it it didn't um it pulled the roof the whole roof forward so instead of trying to align the roof what we need to do is edit the footprint of the roof and then align the footprint sketch that's how you do it okay now I've done all this because I want to put that nice what is it Belgian European wood trim siding or in here so I'm going to select this surface of the wall and actually go to split face and draw in a line here okay and then go to paint and it's I know it starts with the word Belgian so we have that material on that surface there great and I can do the same thing on the other surfaces easily enough and take a split face and sketch this in and for this to work properly this line has to go all the way across like so or it won't split this adds a very nice detail so split this one and then split again on the roof and accept and then paint like that right so we could do that same treatment under here I'll leave that up to you okay how about we apply this material to this entire wall that's cool and then we can add another bedroom on the second floor so if I look on the second floor now we have a space and we can see the vehicle below so what I need to do really is create a floor up here uh what I need to do is hide the roof temporarily so I'm going to hide that in view by element and then I will create a floor using rectangle I'm going to pick these walls as the boundaries of the floor and then the span direction will go the other way okay we like the walls that go up to this to attach to its bottom I don't think we have any walls that go up to that don't attach it overlaps do you want to to join the geometry yes okay and then on this view I'm going to turn off the underlay now we're looking at the floor of this room now we need to weigh in so we need a door and I already have a door that I could use on level one I'll take this door create a similar door go to level two and place it in right here just like that now we have a space in here that we can detail but first i'm going to move maybe move the door over we need to think about how much space do we really have in here you know it's going to be constrained because we have the roof cutting back so I think this is where a section might be helpful I want to look in this section here I'm going to move this section up and then go to that view this will help me decide some things about Heights and so on so um let's put in a model line here and the plane that I want to draw that in is a pick a plane and that plane will be I don't know really what I want to do is just sketch here I want to sketch lines on here so what I need is a plane that's perpendicular to this view so if I'm going to draw a model line maybe I can pick the one of these reference planes east west or north south I think East-West is what I want here and in order to edit the sketch we need to look in the East Elevation okay this is incorrect no I don't want to view it this way I want to view it north-south so that's not right um here I'll try again I'll try north south and now I can actually draw it here so that's what I was looking for I want to draw a line that is offset let's say eight feet from the line that I trace over says it's not visible it must be behind the section marker so it was way up here wasn't it so we don't really have a lot of space in here which kind of makes me think that we might want to move this roof up a bit and you can see that even with the door there's not a lot of room in there so I'm going to try to push this up higher I'll select the roof and I'm going to move that up let's say two feet and that still works it gives us more room to play with I'll look in this section views and if I wanted to draw a line in here and I see it no what we really need is a reference plane that we can draw on so right up here I'm going to draw a reference plane I'm going to draw that right across here I'm going to give it a name call it a temp and then when I go back to my section View and I try to draw in here I'm going to set my work plane to be on my temp reference plane now I should be able to draw and see what I'm actually drawing here because it's on that reference plane so I'm going to draw that eight feet high and this is giving me a sense of how much space I have in here now so if that's an eight foot ceiling I think we can actually fit what we need to in here okay so now that I have these uh model lines in here I'm just going to measure them using this tool here I'm going to measure from the center line over here is about five foot six so that's the key piece of information that I need to know so let's go back into level two and I'm going to sketch in a wall that's similar to this one and here somewhere and then I'm going to select that wall and move this witness line to the center here and then I can see the dimension is five feet I'm going to make it five foot six so it's five foot six from this Center Line and that should give us enough room to have an eight foot ceiling now I'm going to mirror this over to the other side so this is going to be our narrow secondary bedroom and it should give us actually enough room to have a bathroom so I'm going to draw in a bathroom here and I will create a similar door over here somewhere and we can have plenty of room for a shower and a sink and a toilet and this will be the room so I'll let you detail that however you like and I'm just going to put a couple Windows here so we can see that from the exterior maybe they should be a little smaller about like this and I'd like a symmetrical window on the other side so I'll take that and mirror it around this axis let's take a look at that now in the 3D view there it is if we want a garage door we're going to look at Bim object here or a garage door and this is an interesting possibility this type of door I'll download that and I'm going to deselect and just choose let's say this biggest one the Revit file download that and once that's downloaded I'm going to drag that into Revit it upgrades the model to the current version and I can place that here and we just need to make some adjustments to it to have it be suitable so firstly I'm going to edit the type and let's see what we have available to us we can change lots of different materials we can change the width say that's 16 feet and the height can specify that to be 10 feet and let's see what that does so 10 feet is probably too high is what I'm thinking let's look at that in back view here and I'm going to go into wireframe mode and here in wireframe mode we can see the floor so this is clearly too high it's going up above the floor above so I'm going to edit that type and make it see what happens at eight feet uh it's working it's a little high maybe let's put it down at seven foot seven foot nine and that places it just below the floor which is perfect you can also open up the door or close the door somewhere in here we're going to have a parameter that lets us do that I think here it is 80 open so you can have that be closed or you can have it be more open and let's look at that again in shaded mode and yeah definitely the Cyber shark is going to fit in there and it's looking great uh we just need to center it so let's go to level one figure this out so I can align it to the center line here like so I could also flip this over so that all of that Hardware that wraps the door up is on the interior and I think that would be even cleaner and so we have all that a mechanism inside the space where you don't see it so we have this nice secure door right there so on level one we need a floor for that garage so I'll go floor and I want this to be a generic concrete floor and it's going to be a rectangular shape this and then in 3D there it is now evidently this is the wrong style I should edit that and rename that because this is not just generic is it it is actually part of my project and if that's true then I should choose a different flooring material for this object right and so I've kind of roughed out the building now I noticed the chimney got lost it got trimmed away at the roof so what I'm going to do is tab select the entire chimney and detach it from this object and that liberates it to go up to its full height which I specified earlier as 33 feet all right so you can take this much further I'm sure you can appreciate we need more windows we need a lot of details in the kitchen we need furnishings and so on but you know this kind of project really would take some weeks to design and I'm trying to pack it all in in a few hours so hope you can appreciate that I'm really condensing a lot here and I go into much more detail in my 20 hour long comprehensive Revit architecture course for beginners and it covers all of these topics in much more detail I encourage you to check it out to expand your knowledge on these subjects foreign but I'm not quite done here I would like to show you a few more things of how we can get this kind of design onto some sheets and how we might create output so we have a design and now it's time to put it on sheets and this project template already comes with a bunch of sheets right and let's go and take a look at GA 101 it already has level one on it so I'm going to double click on that on where it says a101 I'll double click and that opens up the sheet and so by default it already has this view here now it's not really set up and we have to do a lot of configuring to get it to display the way we want but this is a start so it has a viewport on it and it has a label down below it's also using the default title block which you'll probably want to revise so first up the title block I can click on it and I can edit the family and then I could get rid of this logo put in my own you know fill in this information and so on however I wanted I'm just going to load that into the project and close I'm not even going to save this forever I'm just going to say no to that but it will load it into my project where I can override the existing one and have a unique title block for this particular project but of course if you're working in a company they'll have their own title blocks already set to go so we have a viewport here and that's represented by this black border and it's displaying the project in the current scale so if I go back to level one the current scale is right here 1 8 of an inch if I change that to let's say quarter inch notice that these markers got smaller and everything else remained the same what does that mean well if I go back to my sheet you can see that the building actually doubled in size relative to the sheet because I changed the scale and so the way I think of it is whenever you go up this list to a higher scale you're making the ultimate drawing bigger on the sheet when you go down the list you're doing the opposite so I've chosen quarter inch scale it seems to fit on the sheet but we need to make some changes by dragging this over and roughly positioning it and you see how we have all these extraneous elements that are kind of well spaced out we'd want to bring those in tighter so I can turn on the crop region I can select these elements and just move them up closer to the building if we wanted to add Dimensions we could do that very easily by using the dimension tool right here so what you do is you click on this the edges that you want to measure and then you click a third point to locate the actual Dimension itself and there it is 51 feet in this case so you can Dimension everything if you'd like I'm going to leave it as it is for the moment okay continuing on I'm going to kind of configure this view the way I want it to display on the sheet and part of that is moving these elevation markers in part of it is hiding things that you don't want to display for example these reference planes I don't want to see them so I can right click here and say hide and view category and it's going to hide all of the reference planes and then this here is a section but it's displayed in this particular way and that's happening due to a filter and that's in the visibility Graphics overrides edit that and then here you'll find all these different categories of objects in Revit and I just hid the reference lines and they're they're not in this list they're in The annotation categories list I believe so we can look for reference planes so by hiding them I really essentially just unchecked this one category I would like to see section markers if we had any that we were showing this is a working Section Mark it's controlled by the filter over here so anything that has the word working in it is going to be treated specially by this particular filter and if you want to go in deeper you can edit the filter and you can see here that any callouts that contain the word working in them are going to be affected by this Rule and so if I don't want to see these things I just uncheck visibility right here and then they don't show up in my view I would also like to exclude model lines like these green lines here I don't want to see them in my plan so I can go in here go to annotation categories and I can start to type in the word model line and I can then uncheck these things now I'm not seeing them here maybe there are they're not shown here what I could do is if I'm not seeing them directly I can select it and then go up here to hide category and that will do it all right now the prop region should be brought in tighter to the stuff that you are depicting and this leaves room for dimensions and notes and so on and then ultimately I'm going to turn that off but now when I go back to the sheet you can see that the black box is smaller because I've changed the crop region so the viewport is one thing and the label is another this thing here I can select this label and move it independently from the viewport but kind of paradoxically if I want to shorten this line I don't do it by selecting this thing I have to select the viewport and then I get a grip on this line that I can use to resize and when I move the viewport the label goes with it if I select the label it moves independently of the viewport this is just the way Revit works okay so we have the first floor architectural plan in in the current scale quarter inch but on this sheet we have room for the second floor so the way this template has been designed is sheet a102 has the second floor so if I try to drag the second floor onto the sheet it will tell me I can't do it see and I can see that here also there's a blue box that means it's already on a sheet so if I want to get this on the same sheet I need to actually get rid of this sheet by deleting it and when I've done that this box is no longer blue that means I can drag it out and put it on the sheet like that now it's in the wrong scale I want these scales to be the same now I can go to level two and change the scale and come back here or I can just double click on the viewport to activate it and then I can change the scale right here and then I can double click outside of the viewport to deactivate it and I can drag this over and get it lined up and when you line it up you'll get this dashed line that shows up indicates that the building is lined up so we have more work to do on this level to tighten it up so I'll go to level two and we'll do things like selecting the reference plane and hiding its category I'll select these elevation markers and just bring them in closer with the arrow keys on the keyboard and I'd like to hide these temporary sections so I'll go to visibility Graphics overrides filters and check visibility hides them and then I can pull in the crop region closer to the building this is sizing the viewport also you can hide that go back to the sheet and you'll see that it's much more reasonable now however the label is not on the screen it's down here I need to bring that up and when I do that observe that it wants to snap into position adjacent to the other one and I want to shorten that line so I need to click on the viewport and then I can shorten the blind so I've successfully laid out levels one and two on a single sheet wonderful and what about the elevations are they already here let's see a201 has the north elevation a202 has the South elevation and so on I think we have a really small project and so it maybe makes more sense to have all the elevations on the same sheet so I'm going to get rid of sheets a 202 through a204 and then I'm going to make changes to this elevation to get it to fit on here better I'll double click in the viewport change the scale to make it bigger and then I'm going to hide certain things I'll go into visibility Graphics overrides filters make it invisible and we have these levels that are really sticking out too far so what I can do is pull them back in maybe this is best done in the actual level so I'll double click outside the viewport go to the what is this the north elevation and here I will make some changes so that these level markers line up with one another and then they all move in conjunction and then I can take the rough region and tighten it that up so this is the kind of thing that you are always doing when you're laying out sheets is kind of going through this composition process of tightening things up and then working back and forth with the sheet itself so here we have the label and the viewport and we want to manage the relationship between them and then we want to position these on the sheet so that they make sense graphically no as you can see we're going to have plenty of room on this one sheet for all of the elevations and again I'll leave this up to you to lay out the sheet having all four elevations on here now you could have another sheet that shows the sections and the sections say section one and section two let's see what they look like so here's section one and section two looks like this and neither of them have sheet numbers or drawing numbers on them yet because they haven't been placed on a sheet these things automatically get filled in as soon as you place it on a sheet so for example if I wanted to place this section 2 on a sheet I'll go to architectural building sections and then I will drag section one on here and I'll drag section two on here and obviously we have some cleanup to do just like we've done before but as soon as I do that these bubbles get filled in this is drawing one on sheet a301 and this is drawing two on sheet a301 this one is showing up in this way because it's a working Section so if I wanted to actually show that on my sheet that I would do is go to one of these sections I see it click on it and change its type from working Section to building section and then it will show up normally by the way you can select a section and you can break the line here so that you're not necessarily seeing the line cutting through everything in the building you can specify how you want that to be done you can change the scale here and that changes the relative size of the section markers so I can bring this down just indicate that it cuts through the building like so and then I can control the scope of how big that's cutting through here with this box and so that's how you start to refine the way that your drawings appear and how they will ultimately appear on the sheets so this obviously needs more work we can just finish that up so I'll go back to section one adjust the crop region I don't want to see the reference lines here and back on sheet a3301 that's cleaned up already so in this way we can lay out our drawings on our sheets and have everything standardized to get the labels to line up with one another now let's say I want to see output finally I want to actually see this what it would look like in a PDF well that's the last stage and we can do that by going up to file export PDF now if you have a device you want to print it to you choose print but the output is very similar so you can export to a cad format or a PDF you can print to a device or you can actually print to PDF when you do that you get this big dialog box and you need to select what you want to Output just the current window or just a part of that window or selected views or sheets and so here we can choose what we want to output and right here we can hide anything that's unchecked so when I uncheck these they disappear from the list you see and I don't want anything below here I have designed any of these things and in fact I think we only have sheets a101 through a 303 that we've done okay select that now we can save this collection of sheets for the future if we wanted to do that we could just say yes and give it a name I'll say no and then we give a file name and the location where we're going to save that the page size typically you would use the sheet size you can fit it to the page or Zoom at a certain percentage I find that zooming to a hundred percent is more reliable than fit to page fit to page seems to give some white space around the the sheet zoom 100 is literally the extents of the sheet you can place that in the center and then here you have a choice of how you want to Output color other can just be in color or you can force it to be grayscale or black and white by choosing black lines you can also set the raster quality that is and if you have any renderings that you've included on your sheets you can set their quality here and typically you'll want to leave Vector processing as the selection because you'll get crispr output but you'll need to select raster for renderings and it will do that automatically for you anyway so just leave this on Vector for the most part and then down below here we can hide certain categories of things in the output like scope boxes or crop boundaries we want to see those this will be hidden at the last second before the output is created finally you just click export and it will save the PDF and that's it so hopefully you've enjoyed this process of taking a design all the way from zero to a developed design that you can elaborate on more fully on your own so my 20 hour video course is tailored to help Learners acquire a professional level expertise in Autodesk Revit regardless of your prior knowledge or experience with the help of step-by-step instructions and practical exercises you'll gain comprehensive knowledge of the software and learn how to use it proficiently for Designing and modifying complex building structures managing project data and collaborating with your peers so please check it out the link is in this video's description [Music] thank you
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Channel: SourceCAD
Views: 116,850
Rating: undefined out of 5
Keywords: revit architecture, revit architecture tutorial, revit tutorials, revit, building information modeling
Id: E8-0iFiUSVs
Channel Id: undefined
Length: 189min 50sec (11390 seconds)
Published: Fri Jul 07 2023
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