How to Detail in Revit ... Like a Pro! (w/Brian Mackey)

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[Music] w [Music] all right all right all right hello everyone hello and welcome to Bim after dark live my name is Jeff also known as the Revit kid we have a super super exciting episode for you today I'll be introducing a guest that you guys probably all know from the Bim world but we're going to be talking about Revit detailing um but I can promise you having seen lots of his content over the years it's not going to be anything like like you've ever seen for how you would typically draw a Revit wall section or detail component Etc um this is episode 103 so thank you guys for joining live if you're here live don't forget to chat um I will be keeping an eye on the live chat and feeding questions um to our guests as we go through the live stream so definitely uh stay engaged I see we got people from Virginia Chicago um oh wow look at that is it Shanghai oh Japan Japan and Australia very cool cool awesome um and uh also subscribe to the channel if this is your first uh time here um this is a weekly somewhat weekly uh live stream um in which we talk about Revit and Associated aec technology um this season we've been talking about construction documentation so if you haven't seen the last couple episodes definitely check those out um and then the next few episodes is all going to be about creating construction documents creating construction drawings and utilizing different platforms to make those um easier as well as just different uh best practices for it and as I mentioned in our last live stream this season is sponsored by bimbox um hopefully you guys can see this a this little desktop desktop right here um this stream and pretty much everything you've seen on my channel for the past three plus years has been solely powered by bimbox binbox makes computers laptops uh and desktops that have been um specifically designed and uh tuned essentially for Revit and what we do in the aec field so if you are interested definitely head on over to bimb box. Bima dark.com let them know that you heard about it here and check out your next Revit laptop or desktop I can promise you this desktop and this laptop I've had the laptop for almost uh nine months maybe or something like that and I've had the desktop for a few weeks now um I'm going to do some videos on those on the channel so you can check them out but they are awesome super super great uh and so again head on over to bimbox Bim after dark.com and thank you to bimbox for supporting this Channel and supporting what we do so with all that being said and since he's been sitting in the wings for so long I'd like to welcome to the show Brian Mackey what's up Brian hey what's good how's it going Jeff it's going great man thank you for coming on the show I appreciate it um I think uh if memory Stires me right uh when when do you think is the first time that you presented um one of your sessions on on Smart detailing or or whether it's Au or built I feel like how how long could that have been I first presented it uh on a YouTube on a webcast that got put put to YouTube on the reseller which no longer exists okay and that was back in 2011 nice so I I want to say it was maybe 12 or 13 one of the the bill R RT CNA at the time where I remember sitting in in in a session and it was it was you know detailing the smart way and so when I was doing this construction documents uh theme for this series I thought it was a perfect opportunity to touch Bas again and I'm sure some things have changed and and I've always appreciated your approach to to uh uh especially detailing but but in general your approach to Revit so um before we jump into that uh I guess let everyone know who doesn't know who you are who's Brian Mackey well I am on Twitter is the Revit geek uh I've been using Revit ever since 2004 shortly after Autodesk acquired them I was fortunate enough to be working at an auts reseller when it got Acquired and so I got to dive in and learn all of the fun things and realize I was never going to touch AutoCat again or AutoCAD Architecture ADT at the time and it was like okay yeah I'm done with those tools I now have Revit so I've been digging in playing with it working with clients as small as doing patio additions up to literally dams or Stadium type stuff so I do everything from teeny tiny stuff all the way up to the up to the large stuff so awesome so and and so Brian works for or work for self by BD BD sorry Macky Consulting right is it BD Macky Consulting there is Mack BD Macky Consulting um and and Brian also as as he mentions the Revit geek on uh on Twitter and also the host of Revit radio and so some people out there may may be familiar with rev radio it's been around for quite some time before we jumped on air we were trying to trying to talk our or or remember go through the history of Revit radio and how many episodes or how long it's been around for um and so we'll put links to all of that but maybe maybe real quickly uh give a little overview of what Revit radio is and then how people can get to it I'll put links if it's not very easy but you get the idea yep so Revit radio originally started off because way back in the when 2004 is when we got into the hey this is kind of new to Revit there wasn't a whole bunch of blogs or anybody out there so when I worked out as reseller the one of the sales guys and I start is like you just ask questions and we'll answer we kind of based it around Car Talk which has now been no longer exist on a national public radio in the United States but we kind of based it around that so just people ask questions and I answer them sometimes they're not the best answers you know I come back like the next day damn that was a terrible way to approach that so originally we never recorded them but I did start recording him as of last year so there's a few up on my YouTube channel awesome yeah so we'll put we'll put links to that um and uh and and definitely everyone everyone can check that out what I always found interesting and something that that um I think you you you've always done a good job on as far as RAB radio is concerned is a sort of pre video you know Revit radio and and answering questions on Revit Without You Know video demonstration of them and so I've always found that kind of because you know people have always asked about why not just turn the show into a podcast Etc and I'm like well yeah to some extent you can but also it's like there's so much visual visual demonstration that helps with discussion so so I applaud you on that that you know being a I mean I think I think to some extent certain level of Revit user we can talk about certain things and and see all of it but um you know being able to sort of explain it without video is always a always a challenging task so C us on that one all right so um I was just looking at who's here we got a bunch of folks coming Reno Nevada Austin Texas Antonio um Scott Davis is here hey Scott welcome welcome to the welcome to the show um and uh fad who's over in Virginia very cool awesome we got it we got a good a good uh good showing tonight so I guess um before we jump into is some of the the actual um demo and and and discussion at hand uh maybe maybe let's talk a little bit about um um how how how you theoretically or or you know how you approach this idea of of of detailing in Revit I think um understanding how you know how you how you utilize 3D versus 2D um when you initially approach it you know what are your thoughts behind it and then how you got to the point where we're going to demonstrate what what we're talking about today well like I said you know back in 2011 when I first approach to this this's a lot of people coming back from the AutoCAD days of hey you know we've got these typical details we need to re bring them in the Revit we just bring the AutoCAD in and explode and I cringed at that point in time and so it's where I really start coming in coming in and talking to people about okay look Revit has detail components just like it has model components let's start taking those detail components developing them and let's developing them in an intelligent way so when we work on it we can actually tag and notate it and never use a single line or a filled region or a piece of text so when I get into intelligent detailing I'm still talk in the 2D side of it because no matter how int dense you make your model and I'll show up in my little example you're not going to be modeling the waterproofing membrane more then likely you're not going to model the majority of the flashing you may or may not model like anchor bolts things like that but you're still going to have some of that 2D representation so just like the 3D stuff why aren't we tagging that that information and over over the years it's been kind of nice because originally we couldn't even schedule detail components when I started doing this we couldn't add filters to detail components so over you know this last you know 13 years of me presenting this it's kind of been like okay look we've got a few things that have adapted over time and we can still now make these intelligence still 2D but we can make them you know more intelligent so it's not people you know I don't know how many times you've been a project you see gypsum's boards SP 15 different ways on a single project well we're tagging that component not going to spell it differently so kind of scenarios like that and then when they added Global parameters I started actually linking the 2D details to the 3D model so if the 3D model updates I can have that update my 2D model as well so it's still 100% 2D but through goal Global parameters I can you know have that intelligence and that link come back and forth that's awesome I love that and so I think that's part of um part of what I think that the questions I always get too is is you know when when to when to model and when to 2D represent it so I think I think what's going to be great too is is also talk you know as we go through it seeing it's always good to see examples of how much and and I know the answers probably always just it depends right but to some extent um you know understanding that you don't need to model every single nut and bolt you know that there's not usually there's a diminishing return as well on the effort as well as the performance of the model for that kind of stuff but uh the ability to link it back to the 3D information is I'm super excited to see that so um I definitely definitely can't wait and then a few years after that I client they did a lot of um strip mall type stuff so each building each part of the building in the strip mall would be a different construction document but they wanted all the details to be updated like man we're copying details from building ABC D and then we update it and ay we've got to go copy paste it back in So way back then I worked with the client and we figured out how to actually take two-dimensional details and Link them into multiple building files so if I update that two-dimensional detail in the main file it'll then update through all those other files so we're going to try to touch base on that too to and then ironically one of the side benefits of that that a lot of my clients use it for who don't even do this is for not loading those hundreds and hundreds of detailed components along with the hundreds of views we have for detailing into a project the project is going to be faster so I have several clients who do this just because they just unload the link of details and now their model is truly the model the sheets the plans and then the details get done onto the side and it's speed Improvement wise they've seen huge jumps in that as well and so that that'd be for your your typical standard details that um you know aren't necessarily related to the model as a reference that's that's kind of the thought there any detail any detail not related to the models it might not even be standard it might be Project Specific but it's not one where we're actually going to be covering over the model got it got it awesome all right well I'm excited to jump in what we're going to do is we're going to take a quick break and we're going to do our community highlights so um this this season of Bim after dark I've taken some time to highlight some of the members of the Bim after dark community and so uh today I think we're going to hear from a member Tom about his experience with the community and we'll be right back in a [Music] second [Music] [Applause] [Music] yeah so I'm Tom FY I'm currently working for a residential design firm called lifestyle design um we do specialize in production residential for National home builders just recently claimed the title of Bim manager I told my boss I'm like hey I'm doing it anyway I'm taking this title he's like okay sounds good I recently got licensed now licensed architect in Wisconsin and Texas you know cuz I stumbled up on a couple of videos that you did on YouTube about how to do a standing seam roof and I still use that uh hack and um and you know it was just being able to learn that stuff you know everybody uses that that term the hive mind and that's kind of what it is you know you throw something out there and there's at least one person who's done it or tried it and can guide you along the way and everybody is so open about sharing everything they've learned whether it was from you or somebody else or it's really made me a lot a lot better modeler A lot better revvit user and and it frees and being able to use all these hacks frees up my time to learn other more exciting things all right thanks Tom so uh if you saw that um head on uh if you saw that and you're interested in uh joining the community head on over to community. Bima dark.com um you can hang out with Tom and myself and the rest of us uh hang out an office hour or check out the courses the template files and all that good stuff so um again community. Bima dark.com um if you join tonight actually we have an office hour tomorrow morning so uh so you can come hang out all right I was just checking out the chat as that ad real was playing we've got a lot of a lot of big wigs in the house with Scott Davis and Paul auin and a few returning returning guests so uh some uh some exciting chat going on so make sure you guys say hi to each other over there um all right so I'm I'm excited to do this let's Jump Right In uh Brian and let's start talking about some of your approaches to these detail elements and and some of these things like the smart tagging and the linking and and and let's see how however you want to approach it and then I'm sure I'm sure there's going to be lots of questions I'll probably have plenty of questions um and there'll be questions in the chat and I'll make sure to try and feed it in to not derail you too much oh no jump in anytime on the chat I'm okay with that so I did open up this beautiful Revit file of this extremely complicated building right okay it's maybe a mockup at best but I didn't even want to come in here and start talking about this file because even in this situation I know a lot of times I actually don't know why I lost the color on this but a lot of times you know I took this wall it's got brick on it I took the brick and I even stretched it down which not everybody does you know I modeled in um Rim joist I modeled in in plates I modeled in all of this stuff just to kind of come up here and show hey look yes you can model all this but even if I go back it's not going to show every brick right we're not gonna maybe you're going to model in the reinforcement but we're not modeling in insulation we're not modeling in the top plates the bottom plates Etc right so even though you might be modeling a lot of the stuff in there you're still going to go into to detail so depending on how you do it and right in Revit I came over here in my view and I said hey let's go halone the model so I came over here and half tone the model with a settings so everything that's gray is modeled stuff and everything here is 2D stuff but the big thing for me is we start coming in here we start talking about detailing we've all placed detail components you know I'm not going to kill everybody with it but where the thing that this becomes a little bit different in my Approach is certain things like hey all of this over here not a single one of these are text if you look at these every single one of these is going to be a detail tag right and a lot of things I have happened with the detail tags the data they're extracting so if I were to come over here and grab like this brick anchor I've got a little checkbox here to turn the seismic tie on right cool it adds a graphic but not only did that added a graphic it also updated my notes over here so by coming through here and setting up some of these components we can come in here and have a lot of that stuff set up kind of the same thing here let's be like oh okay I had these these um these chunks of rebar here and I've got number fives at you know 12 inches on Center I can come in here and changes to be like no I wanted that to be 18 inches on Center not updating the text here what I'm actually updating is the properties of that reinforcement itself so the reinforcement in my case even has elements for what's the quantity what's the spacing how are we doing this and then I have tags that match appropriately so the same thing would be here like I just have over here rebar size and quantity let's change that from rebar size and quantity to spacing so again I wanted to change that from 8 8 in spacing to um something different I'll my rebar set up to be five hold on let me grab this and say okay I actually want to go by quantity not by space so I can have a checkbox go by quantity or spacing I didn't want three I didn't want this to be eight I can come back and say hey this is going to be four inches and again as I update the detail component my tag is updating so no more do we have to realize that somebody's coming in here changing the text and this isn't updating or somebody is changing the text and you know or changing the value and the text isn't updating so keeping those elements linked together you know kind of the same thing with this I don't know you I was using the outof thee boox rebar component and I was mirroring it and I was doing a rightclick override Graphics in view change all the looks to get the dash look over here well in my family I've added a little checkbox for alternating bars and again as I add that checkbox in there my notes are updating for me and it's funny because my Architects usually love this structural engine usually hate this the structural engineers don't tag individual elements they would just say foundation with all of this and it's a novel that they put in there not individual elements right so just trying to come out and say you know it depends on what you're looking for depends on how you're setting this up and again as you can see in a scenario like this I literally did this over the model but if I'm in a scenario like this one over here this is 100% 2D details maybe this is going to be one of my typical or standard type details that I have a library for so this is all preset up and going through and it's the same thing as we start going through like you'll see here since this is all 2D components I don't Model A fied region going around I just use my you know display control to move things to the front or to the back and I model my earth going all the way across right I model this earth going all the way behind and just by playing with that display order we can start coming in and getting that that stuff to be play set up and going through so in that in that case right there um the the wall for example the 10-in concrete foundation wall that you said this is a 2d a fully 2D detail yep so the 10-in concrete foundation wall that's a tag of a of a filled region or that's an actual component got it it's a detail component got it so then you just have a stem wall above it that there's you know two or three different walls whatever it is and then you're using the overlap to to play with that yep and exactly if I actually zoom in here right I take advantage of the fact that you can you can hide lines cover lines up so if I zoom in here yes this detail component is slightly overlapping that so I do have you know the nasty Revit hey I've got this rounded component here I don't care no one's ever called me on that I printed these out no one's ever noticed that hey he did that so it's not like I even built a detail component of this one that's got the notch in no I'm just using my concrete one that says 10inch Foundation then above it I'm placing another one that says hey it's a 6inch concrete wall I love it you know so just start to come same thing with like my Earth hatch in the background right we all know and hate the fact fact that when you have a detail component the hatch pattern doesn't rotate with it well I take advantage of that with my Earth so I draw one that's straight and then I draw another one at a slope same detail component right line based component and I don't really care because hey if they overlap hatch pattern will line up mhm yeah which you you could probably yeah and rigid rigid insallation probably you could do similar right if you wanted to if you overlap it that's why my sheathing is actually just called sheathing and I don't actually use the plywood hatch pattern because you know the parallel lines don't work vertically yeah I just chose a completely different hatch pattern that's my work around yeah the plywood vertical and plywood horizontal detail items yeah we all know about that 45 and you're like yeah you're just screwed you can only build things that are pom or flat awesome um so I think uh I think what would be probably useful is maybe um showing showing folks um who maybe have never used a detail component tag maybe the creation of whether it's taken out of the box one or just taking a detail component and showing people how how you generate that tag yeah so like like one of the biggest things and I'm just going to grab the simple one like and you can use the outof the boox one if you want for me on my tags I chose what I wanted to be tagging right so if I go grab any element and I go into the edit type I chose to use type comments somebody asked me a couple years ago like why didn't you ever use description I'm like I honestly do not know maybe because we have instance comments and I use comments as well which I'll talk about here in a second I don't know why I chose to use type comments I just did 20 years ago and so you know I'm stuck with it now so but it's kind of one of those things that when you come in you start to see you'll see that I fell out type type comments so if I change this from a 2x6 you'll see that I have a 2x6 blocking what is the difference between a 2x6 or a 2x6 blocking or down here there's a pressure treated 2x6 what's the difference in all of those honest truth the only difference is it's the type comments the height the width the thickness all the same all I'm actually changing on here are the the the tag or the text so if I come in here and change it out I'm going to be able said hey it's pressure treated and that's the comment so literally my nominal cut Lumber probably has 75 types in it when I look at it because I've got all of the hey it's a pressure treated sill it's a rafter it's a wall whatever I want it to be I have all of these things under that same family so it gets a little confusing when you're trying to like oh you get a hundred of these but the other part that's nice and the reason why I did it that way is let's say there's a time where you're going to have two layers of gypson board so I'm going to copy this over and be like okay cool I copied that over well I don't need the extra fat line here so of course I had a client say well I need to turn that off so I can turn the extra fat line off there right but now I just want to say two layers well if I take that component that's being tagged in its comments I can come down here and say hey two layers right and as I do that now the tag is updating so I can still get into some of those instance-based notations that we're going to want to see each side two layers whatever might be as long as I'm going down the route of using a tag and not a keynote I'm specify that here in a second but like this tag if I go edit this family I just have different variations of this families of what I want to look at so it's very confusing when I look at this I don't remember what year they added this like God this was God sent Ser I don't know if you ever had those tags 15 things on top like man am I grabbing the right one so when I look at this label these are the things that I'm choosing to to select right so this one is grabbing prefix type comments comments and suffix prefix and suffix are my own custom shared parameters type comments and comments are out of the box parameters so I can have that all inside of there so I can go through and just start tagging that one that way whichever comments I'm looking for C see I've got one that's like hey this one's just comments this is type comments this is type comments and comments that's this periodical of my CTC Etc or the specific ones for like my rebar where it's going to use this size value or the quantity value Etc so if I start looking at this one and I say okay it's going to probably look the same here but this label is actually the same so something's broken but you kind of get the gist of that so when I'm in the project tagging it does matter which tag I'm grabbing if I grab the tag that just type comments I might not get that two layers which is the com things in there or maybe I didn't want the type comments I just wanted the comments and my tags seem to have gotten got broken in these updated versions let me just come down here and say this one should be the C only don't know what happened so right I just got the comments on this one so even if I'm doing something that I'm going to call this out not using the type comments I still use a tag I'm just grabbing a tag that's going to use comments as opposed to type comments or use a suffix or things like that as well no that's awesome I like the uh the because I that's I was going to bring up the idea that you know the type makes sense because of the the ability to change it globally right if you did an instance then you'd have to you know have to kind of Select individual ones within the project to modify them and all that good stuff but the combination of the two I think is is helpful um no one's asked it but I'm sure it's going to come up um which is how are you dealing with um formatting and returning and wrapping texts and all that good stuff um uh if you have let's say a longer note or or anything like that or are you keeping for the most part these are staying shorter so you're not dealing with that I know that's always an issue when it comes to even keynoting and tags and and and so on y so for me I've years ago for that reason and that's one of things I miss about AutoCat architecture slad back those days is you could just grab a tag and change the width of the tag we can't in rev it but so you'll see I've got like this detail guide box so for me this is the width I have to do notes so my tag matches the width of this guide box that's it end of story it wraps to there so it goes through and if it's going to be longer than that if I add a whole bunch of instance-based properties to this it will go to the edge of the box and it will give me the hard code return so that's just how I deal with it it's like okay it's here there's not really a good way to do that in Revit if you wanted to you could have one in here that said wide extra wide super wide um unfortunately that's all we can do in Revit so for me I'm just like no this is my standard this is the width you have make it fit and of course this detail guide It's a generic annotation symbol so it adjust based on the scale so if I were to come down here and change this scale to be like three inches you're going to see that box got a lot smaller because that's how big three in would be on a sheet for that size of detail got it I love it that's my guide I just follow it and that's you know my rule there is no wider there is no network it makes sense yeah so so you're just setting up you know whatever it ends up being 2 Ines to scale whatever it ends up being and that's just every every detail you draw that's the length the total length and then it'll wrap from there so you do have wrapping it's just you basically have consistent wrapping across every across every tag yeah and I I think the other big thing is as people start developing their own components like if you grab any one of my components like gypson board plywood my concrete wall all of these are line based components so I want to I can just come in here and start drawing it from here to here right and get into the play but there's often times where I'm like that's cool but I don't want these lines to overwrap so on my stuff I can come and say okay that start angle should have been a 45 right and this end angle here this one should have been 45 and then we can start coming in seeing they're overlapping you'll also see that I've got start line Face line and end line so I don't use brake lines in my details I just turn the lines off of elements I don't understand why everybody in we have to draw a brake line in there I've never had a contractor build a wall that only had a one foot floor just saying um so I I I don't think it's worth the extra effort so all of my families have the capability and like I said with the gyps and board I had one client probably 10 years ago say oh we like that extra fat line in certain cases so that's built into the components so really getting in and customizing those components for what you want to do it's even like my concrete it's kind of the same thing as my nominal shap board I've got all of these different pieces of concrete again 90% of them is just because I want to come in and add the type comments to it and I can just swap it out but again it's one concrete component but I do have the capability on that component to come back and say oh do I want that start line do I want that end line cool I can get rid of those I can also shamer in case it's pre-cast I got to have the start line or end line on to do that um so I can turn the shampers on and I should have shampers it's probably a tiny set I got to go change that but I can have shampers come in and champer the corners Etc so building a one component that will do multiple things not only is in my opinion nicer on the users but also keeps you from loading so many different families that you've now got to keep track of love it there there's a couple questions um that I'll try and bury into one a little bit which has to do with the leaders and control of the leaders so um one was dealing with the where the leader hits on the on the tag as far as um horizontally because I think sounds like somebody is having issues with the leader jumping around a little bit uh the other is uh is is there any way to do a curved leader with a tag because this is Ernesto and he said uh the standard is a curved leader and Leadership is having a heartburn with not being able to have a curve leader you know it's funny to me back in 2004 when I first started using Revit an architect refused to buy Revit because he couldn't do custom arrowheads y right you can have an arrowhead any angle you want as long as it's an arrowhead he had like some sort of weird squiggle and he refused to it because you couldn't customize the Revit the arrowhead and I kind of looked at him and I said two things like one I hope people hire you because you're a good architect not because you have a pretty Arrowhead and two I've never been sued I've never been liable because I had a straight leader head as opposed to a curved leader head right there are things that yes we've done things certain ways and people like our company are known for this it is what it is stop fighting it it's not worth wasting thousands of billable hours to make things like this work that way just it is what it is deal with what you got and get over it I I agree I remember for me it was um it was door schedules and they were they were adamit that it had to be the fill dot right for the door schedules and this was back in you know 2010 or so so you couldn't really do even some of the workarounds that people are doing now you couldn't have the fill dot in the door schedules and that was like the end of the end of the world to to them when we were transitioning to rabit to leadership like we need the fill dot in our door scetch like no I mean you just need something that says that this is the selected option like it doesn't need to be a dot it can be anything it just needs to be something in there that says it's the selection it can be an X it could be a y it could be whatever you want it to be an open Dot instead of a filled I don't know like you tell me it's funny you say that because I as client the same thing so actually um in character map found the happy face the solid happy face and when you print it it looks like a solid dot so one of my clients used that you zoom in on PDF you see it was a happy face but when you printed it it would bleed into it their solid dot that's awesome I love it so I I have a question which is um um do have you or or um what is your opinion on Keynotes versus this sort of approach because it's kind of I mean I guess they can kind of happen at the same time but at the same time it is a little a little different so I'm more of a fan of the type comments right and the reason why I'm more of a fan of that I have several clients who do the keynoting looks like I've lost my keynote file but so and part of the reason why I'm a fan of this is let's say you wanted to add that additional comment you can't right I can grab this object and I can add a comment but Keynotes cannot pick up on that so it's to me using keynoting is kind of it's cool but if you wanted to have like my example with the gypson board where it said two layers of gypson board I can't do that unless I have a whole never separate keynote that's 042a a DOT which says two layers or one says each side I've got a dot dot so inevitably then all of my clients start coming in going okay Co that's fine we'll just come back here and add a piece of text over here that says stuff I should probably choose the right thing but you get my point you know and now they've got this matching text over here and then somebody likes cool let's go take this and move this down and the tag moves with it I love it great but then stuff still sits up here so for me I'm not a huge keynote person fan I mean it's there you can do it but for me it's just kind of like I want the flexibility of being able to add custom values and keyot you can't you saw in my families I have you know I have prefix suffix as well as comment so if I really wanted to say like two layers in front of this I don't have to use the comments on that case what I can actually do is come over here and say okay let me grab um instead of comments wrong one let me grab this one instead of saying two layers here I could put it under my prefix and now it'll be in front of so I've added those custom share per you cannot do that with key noting keying is locked down yeah and and I will say that I've I've always been a fan of the concept of Keynotes but um as I've spent the last nine years on the construction side um I've I've begin to realize some of the limitations of the downstream uses the the keynote stays with the model but the keynote description doesn't always and there's this weird sort of connection reconnection you have to make and so I I found that extremely frustrating it will right right exactly so there's there there ends up Downstream there ends up being this disconnected so as much as I love the concept of the keynote I've noticed that it's it's actually been hurting us a little bit on some of the downstream uses so that I mean not that you know Architects care about what contractors have to do with the models but I'm just telling you from my opinion that that's that's what we're running into so I'm curious then um when you when you have a detail view that also includes the 3D elements too are you taking the same approach and you're modifying tags for you have a tag for each element or how are you approaching the the connection between the 2D and the 3D side of it yeah so for me it's the same thing if I was going to be doing this you know on my basic wall I have the type comments as well that if I'm going to come through here and I'm getting into this you know actually I think this is where I'm inconsistent I think my wall tags actually use description I'm not sure but it's one of those things where I can start coming but those can also be even different because if I'm tagging walls for this type of scenario I can grab the thickness of the wall so I can grab the width in my value in my tag and then also use the description or the type comment or something else so therefore I don't have to make sure somebody's changing the description to say 10 inch when Somebody went and said oh that's actually 10 and a half inches for this project so they come in and go 10.5 I don't have to worry about them making sure they got this correct thing my tag is pulling out wall tag is pulling out width and then description or type comments or something like that as well so then you would have to in that case you would need to have um a tag for each category that you're you know within it and have tag right right one that one that kind of looks like I mean I guess to some extent you could also use the same type of tag that you use in floor plan it would look the same as people are used to but in theory if you're tagging in the floor plan you can use the same tag and if it's a 2L it's a 2L in in in in in section too right I mean it's still a 2L wall uh but so so you're basically making in that case you'd be making a tag that graphically looks like the the detail tags that we've been seeing but for a category for the wall section well it look like like you said so yeah you can create that too but it's funny you say that like a lot of my clients I've talked them into hey if it's a modeled wall why are you calling out all the layers of wall you have a wall type schedule that does that so why are you call these are for how do the installation work how does the membrane work so we actually most of my clients have now just started come using the same wall tag they use on plan in these details hey I'm going to tag you know this wall up here which tells you it's a brick wall blah blah blah blah blah I don't need to tag the gypson board I don't need to tag the installation that's in the partition type right same thing with a concrete wall this is an L3 wall or whatever your company calls them they just tag it here and that says that's L3 wall and that's it they don't Dimension it they don't do anything else like that it's an L3 Wall go back to the found the partition types to talk about it it's more when we start talking about getting into okay yeah now let's tag the waterproofing let's tag the bolts let's start tagging the insulation in the floor system let's get into more of those things and ignore all of the wall assemblies which we've already called out elsewhere so then um as far as managing managing the the well the detail items themselves you're just man man ing those within the project template in most most cases or is there any tips and tricks as far as um you know I know I know with 2D elements especially there's tends to be a lot of copy and pasting from Project to project I mean is there any issues for for with with that as far as using detail items versus model elements you know your same issues you're going to run in the whole thing you know worst problem is you know that Revit bug where you copy a detail from the project and you copy one from another project using all the same families now I've got gypson board 01 and gypson board and that only happens plug I'm going to put a plug in for Guardian guardian does help you alleviate some of that because that just drives me I've been in projects I've literally seen gypson board 137 and it's like oh my god oh man ironically the reason the reason that happens is Revit sees a variation of that so if on your server you have a standard detail file that you copy and paste from and if in your project you're going to copy and paste it too if you actually go into both files and reload the stuff from the server into both of them Revit will will now see them as the same family and then when you start copying pasting it will not give you that duplicate nobody is going to do that but there is a way to make sure it doesn't happen yeah yeah I think that's kind of there was a question about that too I think that's what they were going to as well which is detail items are the only ones I think where I think maybe text notes there's some other items that do that where if you copy paste it it it it do you know it adds a thousand versions of them which is which is awesome unfortunately yeah I don't think there's much more you can do that's why Guardian is is powerful as far as being able to sort of manage that cool so the thing I like take advantage of in details that I don't remember what version they added this in it was not there back in version seven that I started in but is Filters right so the other thing I start taking consideration and this is kind of like for my structural clients both in the 3D world as well as in my 2D world I have filters that color change based off of the size right I want to be able to graphically look at this is that a three is that a four what is that I don't have to come over here and look right my number four bars are brown my number five bars are red and I did not and trust me way back when I worked with the client were in the family I had to create different colored filed regions in the family for every size of bar so I duplicated the filled region on all this crazy stuff 15 times one for every single one of those things so but when we came came out and added filters you'll see that if I come in here I have a whole bunch of detail filters right I know you recently just did one Jeff on you know for the so filters are I think one of the most underutilized Tools in I always teach this in my 101 class but so I have things in here saying hey I have detail items for reinforcing that equal number three or number four or number five you also see I have things up here that say existing Beyond and scheduled right so I can start coming through here and getting this what's also cool about this I'm G to switch over to one that makes a little bit more sense when I start looking at this if I look at this brick here this is the exact same family as the brick above all of these are the same family but what's great about this is notice how this one here says Beyond right if I go select that hosted brick if I get rid of the word Beyond out of my comments it goes back to being black with a hatch pattern right I want that note to come up here and say it so if I go grab that same brick again and I change it from Beyond to existing then I keep the hatch pattern but it goes grayscale and that adds it to my text note I'm taking what I'm putting in those comments and also adding that to a filter or in the rebar case just changing it based off of the size so you know before how did we do this before I don't know if you to do this you grab a detail component right I come in here and grab this detail component I right click override graphics and view which I hate this tool by element i' go in and say okay cool let me get rid of the hatch patterns and then let me halone um the old actual the lines projection lines I want to change the color this was the headache we had to go through to do exactly what I just did with the filter yep or or you have a thousand family types right or or even families right you you you I remember we used to have we used to have an existing Gip a new Gip and a few other ones and that was for that reason right it was like instead of doing override at least now we're controlling the graphics of one thing so that's that's great I love that so and and and you know the fact that you're filtering not just type parameters you can filter the the instance parameters so it makes it so that you don't need a th types even to control the visibility of it which is pretty neat yep so even here I came in and change that to be existing and now I've got existing blocking yeah because that that happen horrible example but yeah yeah it's just floating there that's all right it's all good it was just floating there it's okay so it's kind of those things and then the other reason why I like this concept too is I don't remember what release again we never could schedule detail components but now I can schedule these detail items and so I can schedule what are all the type comments here what are the comments you're putting in there what's the suffix what's the prefix how many times have I used that component right so what are we doing with all these components inside of here and how can we get this set up and look at those and it's funny because I had a client way back in the land who way like I'm talking Revit 7 was sold on keynoting because back then we could do a keynote schedule they could send that out to their spec guy and their spec guy now had a list of all the things they were doing yeah well now we can do that with regular detail component so I can send this to my spec ey and here's everything we've used in the project yeah yeah um somebody at uh James asked and um trying to work figure figure out how to frame it best but asked about um a multi-category tag or some sort have we have you looked at a tag that can kind of do both or tag more than one thing I think he's thinking maybe it can do um detail items and model items I don't think there is a a c i don't believe there's such a tag a model category tag or multicategory tag only tags modeled objects it won't tag the detail it to my point I don't know I've never tried it on a detail item but the other thing to that too is it half the all the elements you're tagging with multi category tag have to have the same values so yes in my example where I'm using type comments and comments absolutely that would work if I was going to try to add prefix and suffix I would have to add that shared parameter to those elements to the mo to the project parameter for those elements as well so they all have to have those same values um so I'm not exactly sure when we get into it yeah yeah I think I think I bet it would work in certain category to category but I bet you'd find a few categories where it wouldn't work is my guess yeah exactly so kind of the same thing here the other reason why I like the schedule and I literally just noticed this you know I've realized that somebody used all uppercase and somebody didn't use all uppercase so what's great about the schedule is now I can come in here and say okay cool now I'm noticing this I can also export this out and do a spell check since we can't spell check and Revit on properties um but now I can export this out to excel spell check in Excel bring it back in whatever tool you have to do that and now I can have that dat to get updated where I can spell check it somewhere else as well yeah yeah I think uh you know there I think that's a great the fact that you can schedule them now is is massive right I mean how how often is this done with Keynotes or Note Block and you're dealing with the the the crazy limitations of all of those tools so I think that when when was that scheduling of detail items I don't remember it was a while ago I'm thinking like 12 13 I feel like it's 12 or 13 yeah I feel like something like that which is really cool like y I love it all right so I'm super interested to to to hear about global parameters and how you're linking all this stuff so so I I'd love you to sort of Riff on that a little bit and see see where where we go from there yeah so for those people that don't know what a Global parameters up on your manage tab you can have a whole slew of global parameters right the one that I've talked about quite often is my one called turn off for plot um everybody always asks is there a no plot layer in in Revit it's like well no there isn't a no plot layer in Revit um I boost your Bim actually created something that you could actually do that way back when where you before you print it would do it yeah you'll notice that I unchecked that and my little detail guide went off all the alignment lines I have in my title blocks went off I have families where I associate that Global parameter to a whole bunch of things on those param those families so when I turn that off before I plot on a large project that can seriously take 15 minutes but once I turn it off I can go hit print and then when I'm done printing I can undo or I can bring it back so what a global parameter is is it's a value that allows you to create something in a project environment that will control however many objects you want within that project in that particular turn off or plot version I in my type properties for this I had visibility parameters for both different types of lines I've Associated those both to the same Global parameter so when I turn it off it's controlling this it turns this off I have the same thing in my title blocks I have the same thing for a generic annotation block I have where I can come in here and put this generic annotation note so I can turn notes on and off via that same check boox right so but where I can use Global parameters in this scenario is associating like modeled components or Dimensions to a global parameter so if I come back up here and go to my Global parameter you're can see have one down here very simple one called slab Edge MH right floor offset from slab Edge whatever the heck you want to call this and right now that's set to 6 and 38 but if I were to come over here and just changes to be nine inches you're G like cool notice how my plywood my my stud these things moved over but not only did they move over here if I go back to my 3D model they've now moved over inside of this wall as well so I've Associated this to a global parameter as well as this to a global parameter as well as the sketch lines of my floor same Global parameter so again if I come back to Global parameters I'll go put this back to I think it was 6 and 38 and I say okay you're going to see that floor moved back over wall moved back over all of those things mve back over so you can use these Global parameters and let me get show you the sketch mode here real quick I'm GNA go edit my sketch and I'm going to show things so you're going to see that I did put a dimension in plan and from the grid to the edge of my sketch line and that's where I associate then that Global to that Global parameter so just like in the family environment you can put a dimension down select the dimension label that Dimension and Associate that to a global a global parameter so now this sketch line is picking up on that my detail items picking up on that and if I change it it goes through and updates it you just have to make sure that everybody on your team knows you're doing that so I I had a client very large complicated I don't remember was it was a large project it was a hotel or a hospital or an airport or something and they went in on every single one of their sketch modes they literally went in were detailing these Global are dimensioning these Global parameters to the sketch modes and they had them called you know detail X detail y detail Z was the name of their Global parameter and then in their details they had that same Global parameter so if in their detail they updated it or in their Global parameter they updated the detail now matched the physical 3D model even though it wasn't going over because they needed more in-depth to just show all these other things that were happening the pore stops and all the other things for that it was commercial building what's going on the concrete the pore stop all of that stuff so you can tie Global parameters to both model and 2D components so I mean I guess I'm thinking out I'm thinking it through um of I guess in theory if you're doing a a two-dimensional detail only especially that's very helpful too right because then you could associate it if you're doing a threedimensional detail I guess in theory you could lock the detail item to the to the the the I do not I do not do that yeah um I the reason I don't is way back when this back in my early days of rabbit eyes a client and they're like man I'm trying to move this wall or edit the sketch of this floor and every time I do it tells me it's deleting and it's unconstraining and they spent like half a day trying to figure out what's going on and I came down to it and realized that oh sure they had detailed over the model and aligned and locked everything and when they whatever change they were making was breaking all all those constraints and it was freaking the person out because it was like 25 elements MH the other reason why I personally don't like doing it is you were going to forget to lock something and if I don't notice that this one thing didn't move like the anchor bolt or maybe this one stud didn't move probably not going to notice one thing not moving however I'm G to notice that nothing moved so in my mind trying to align and lock a it's going to slow down your revvit file with all those constraints B it's going to cause issues when people can't figure out why when they're trying to move a floor it's yelling at them but C you're probably not going to notice the few things you didn't lock right if I actually looked at this and I was you know keeping my mouth shut when I changed that Global parameter it wasn't there it wasn't here I forgot to align and lock this one to the the stud so when this moved over this one did not so even in my simple 2D component I did forget to lock one of those so with the same so so again I'm just sort of playing it out a different ways um uh similar to a family like if I was building a family with some of that I'd probably put a reference plane use that with one Global parameter and then line everything to the reference plane does that change a little bit in the project environment because of what you're saying there where it's like the same idea you could forget to lock things to the reference plane you're better off going element to element when it comes to the the global parameter this approach I think it's six1 way half a dozen the other I mean you absolutely could have done a reference plane I mean my Global parameter here is actually going to my detail component that's the grid line so it's going to my fake grid line and then that fake grid line comes over to this stud my rim joist and then my rim joist I've locked my floor my insulation and I thought this plate to that but you could even technically Dimension every single one of those I wanted to Dimension this to here right and then I can grab that Dimension as well and come up say cool I'm going to associate that to the same slab Edge detail so they're going to go through and now be set up the other thing about global parameters if you are doing in a dimension you have the check boxes say show me the label I use like to turn that on so I can see it's there no I love it theoretically you wouldn't want to see these Dimensions these these well print you can delete them you just don't want to hit un constrain you just say hey keep those constraints so you got to put the dimension there to start with then you can delete them after the fact and now they're still Associated to that Global parameter you're going to see well see I did to mention some of these you're going to see all of these are associated to that those different Global parameters and that's what's going to move yeah yeah no I think it's a it's a it's a useful I've always been you with the global parameters it's always been one of those things where trying to think of practical uses for it right and I think this is one of those because you instead of instead of constraining an object in the model like you know the location of the door on unit four is 4 feet and whatever right like you know thinking about that this is this is interesting because because you're using it to coordinate information in multiple views right and I like that that's that's a unique a unique approach to it very cool yeah another one we could sit down to is I did a presentation I think it was last year at um built and it was Global parameters instead of design options because there are limitations to design options that you just can't do that we actually did a client with did a whole entire Convention Center where they needed to have an option where the Mion were spaced a different Park when the Mion moved they added or took away reveals lers and windows needed to change Heights and trying to do an entire perimeter of a a convention center with a design option would have been a nightmare we did all Global parameters could the same apply or maybe this would be more shared parameter but could the same apply for like if we're looking at this detail and you have the brick the the it's three and 5 a brick let's say right and you have a wall type for that um and you have the detail item that's you know you know representing the wall type if you change the the wall type to 6in Brick for whatever reason or maybe 3in or something like that um you know having the the width of the detail component also be linked to the information in the wall itself you you could so in that like live section of the wall you could actually um come in here and do so with with um uh let me just delete these for a second try to delete those for a second there we go um so we can come in here and literally do a dimension from the face the back face of this wall wall cavity to the front face of the wall cavity we're going to pretend that's the wall it's not and then one thing you do when you're signing Global parameter is you can add a parameter of brick thick you can call make this a reporting parameter MH so once you make that a reporting parameter cool you got that set up so if I were to then duplicate like I'm going to use this stud imagine it's the brick if I were to come in here and duplicate this is kind of I did in my Global parameter for design options um design Alternatives I called it uh what you do is you duplicate one of those brick sizes and you don't call it a 3 and 5/8 brick you call it a GP brick a global parameter brick so then instead of here for the width right I would have duplicated this I'm G to completely break my file and now I'm going to go and say hey this is going to be that brick thickness right so this is no longer being controlled by me it's being controlled by that Global parameter so if I were to edit this wall type I didn't actually do it to the wall I just did it to here if I pull this over it's picking up on that value now it's picking up on this yeah yeah yeah this is honest truth in the modeling world I use Global parameters where I Dimension from My Level to the underneath side of the link structural model and I know what that thickness is if the structure changes the thickness of that now I know but that then controls the top offset of all my walls yeah so my walls that need to go up to structure automatically update with structure yeah and and you could also use that I mean that's a great example where instead of having a TH levels you know you can use that to be able to understand the offset and and control the offset if you needed to right which is which is super cool huh neat um somebody had a question Chris had a question about um his detail items seem to associate with model elements without him locking them so like if he draws a detail item over a wall and moves the wall it moves with it I don't know if I've ever seen that does that happen I don't think I've ever seen that maybe there's maybe there's a a a lock check box for certain families and it's just automatically associating I'm not really sure or or or is hitting a temp Dimension I'm not really sure what would what would make that happen but I was laughing at at Big B's comments saying hey your washer going into the into the rim joist and I'm just laughing going yeah that happens in reality that's when you just take your Hammer beat CRA that's there I was going to say isn't that isn't that the detail isn't smashing washers into wood pretty much the typical detail in in uh in Wood Construction hey you're you're just lucky that I don't actually have like this coming in and like really being that's really what it's like we just just smash that Rim joist into it call it a day right awesome so funny awesome all right cool I was checking I don't think there's too many more questions let me see I don't see too many other questions um do we have time to get into the Nesta details yeah yeah I want to make sure no that's why I wanted to jump on make sure that much sure we had time to get into what you wanted to so let's let's hit Nest the details and we'll wrap up with that that topic and I'll make sure Jeff when we're done here remind me to email you I do have links because I did teach these both of these University as well done multiple presentations on other YouTube channels awes so um I'll send you those links yeah and I'll put those in the YouTube description and in the blog post tomorrow so everyone has access to them so as we get into here we're talking about this right so the big question was and it's kind of like I said earlier um I had a client doing you know all these different buildings so if I come in here and just go look at this right I got two pretty much similar buildings oh sweet I have that turned on why is my site component turned on um but I've got you know tiny fun little warming Hut building here and I've got another little you know same similar similar building here but they are technically different types of buildings and I do want to be able to come into these buildings and have the same details right so how can we do that well if I come back to this building you're going to see I have this floor plan view called details right if I come into this View and I start looking at this um these details if I select it it's a linked file right so the reason this is a floor plan is the fact that in Revit we can't in a drafting view Say Hey I want to see something from a linked model drafting views or drafting views there is no such thing as saying hey I want to see this from a from from a linked model but in floor plan views or section views or whatever else so when we come down here to the Revit links we can change this to be by link view so when I come in here and start looking at this nested detail I can go in here and say cool I want to set this up to be by the link View and I want this one to look at the inch and a half details floor plan view so where this becomes different is if I go I'm go back to my other session of Revit I have it open over here so if I come over here in this file you're going to see I have floor plan details inch and a half floor plan details 3 inch then I have section details inch and a half section details 3 inch and I do all of my detailing in this plan or section view the reason it's got to be a plan or section view is the fact that if I'm going to call out a plan detail I've got to do that in a plan view because I can only call out reference views um call out live views via um the same thing so if it's a vertical view I can do it in a section so an elevation detail section detail but if it's a plan detail I've got to do it in a plan VI so it's really kind of weird because like my door jam details are done in a plan view but my door header details are done in section view so becomes a little bit weird of keeping track of this but as you start noticing and looking inside of here these are all still detail components they're all tagged exactly the same way we just talked about the main difference is this is a floor plan view right if I have different views at different scales then I have a three-inch scale View and then I have a 3/4 inch scale view right and I start doing all of my details in whatever views those need to take place in I've used my little detail guide box just to kind of come in here and lay it out and this is not laying it out in the size of a sheet I'm literally just doing five by five everywhere so you can see these are not sheet sizes it's just was a way for me to get some sort of organization right so in this view I come through here and I've got this detail right I'm going to come through here and change this let's say these are not going to be 2x6 trim these are going to be 2x4 trim All right so I've changed these obviously my text updates I'm going to go ahead and save this file let me go back into my other session of Revit and we're going to look at that same detail down here still saying 2x6 trim but if I come down here and reload my link my nested standard details and I go ahead and reload that oh I knew was gonna do that to me yes I know even the two sessions can't save him no it's because I have it open up in two different buildings here oh right right you have two building files there yeah I originally didn't then I opened it to be part of the deal so we'll just go ahead and close this one over here we'll have to open it back up yeah I didn't do anything in there so now I'll go back and reload that again so I only opened up one I'm like oh I forgot to open up the other one my brain knew don't do that F let's go reload this one it's now need three sessions of rabbit up see that was yes exactly so now you'll see this is updated to say two by4 trim right and if I go open up the other building it's also been updated to see that 2x4 trim because again I'm linking it in I've got a floor plan here set up and this floor plan has been generated to only see that linked view right if I go into visibility Graphics everything is turned off except for detail items and lines I think lines are turned on too in case somebody drew lines and mechanical control devices probably any new Revit category that was in 2024 you never know when you need mechanical control devices in your details right in your details yeah so see I've got this in here and it's saying by link view right I should probably not even have that detailed that other building turned on in here now since I'm doing this in a floor plan view how do I get all of these different views set up so you'll see I've made this apparent view and then I've created a dependent view for every single one of those details so I've got my you know crop regions turned on I can see them so you can see this is my dependent view for this detail yep I don't have a dependent view for this detail so I need to go create it I know what this one's called another Corner detail cool I've got two Corner details I'm glad I actually looked at the right one to see if it updated with 2x4 trim but so let's say we needed another one of those right so I can come down here to this corner detail I can say okay let's duplicate as a dependent the reason why I'm doing this is I wanted to know where this little call out box was I wanted that call out box to be the exact same location because now I can just take that and move it I can move the crop region from there up to here oh I think I moved a detail guide let me grab the crop region grab the wrong thing move from there up to there and so now I've got this other detail view so every single one of the views every detail you're gonna have inside of here becomes a dependent view within this floor plan and the same applies for Section as well right because it would be same would apply for Section so if I come down here to my details vertical inch and a half you'll see I've got oops the building turned on see it's what I get for thinking hey I need to reload the links I need to get this all set up did I miss unchecking that gravit links I think all your model elements are on in that view oh yep you're right that's your actual building don't forget mechanical control devices you make sure I turned those mechanical control deves back on all right so we've got inside of here and I thought I had some maybe it's the the recorder details I don't remember nope so I guess I didn't have any details in that but if I were to go back into that nested detail file and get it up it'd be the same idea so that's the kind of part that is weird and and blows a lot of my clients away who who eventually adopted this is they have their standard details but like I said their head details are in a vertical section View and their plan details are in plan view so gets a little bit weird like I'm trying to update them I've got to bounce between two views and a lot of them haven't set it up for this like in their main view in their other Revit file they literally have plan details doors and they have a floor plan detail it's just doors they have plan details wall joints or something like that and they they didn't do it all in one giant view like I've done here they've broken it down into more manageable and more things that make sense for them I love that but it's just it's yeah it's one of those great things and you know like I said one of the added benefits and I have a client they do this in every project they don't care how big how small the project is they just do this this in every project because they've realized the Speed and Performance they get they were like prior to doing this you know we always like man we hit CDs and the file starts going really really slow well it's yeah because you're adding hundreds and hundreds of detail items putting them into hundreds of views with all the stuff putting those views onto sheets you're adding hundreds of views and detail items into your your scenario when you get going so by doing this they just never load the detail link unless they need to print or organized sheets and it's speeding everybody up on a daily basis so uh Steven brush uh asked which I think is a pretty good question which is what what level are those linked plans at in the linked file um so I guess I think what he's thinking is elevation and whatnot so I can imagine that if you're thinking of this as a standard across multiple projects if you if you're playing with survey points base points levels depending on what you're doing is there a is there a rule of thil or how you've approached it um for this particular task it doesn't matter because unless you say by linked view you're never going to see the stuff so a lot of people like oh you're probably because they deta you're probably moving it over you're probably doing all of this stuff no it's right there next to the edge um so you can see here's my z z Point usually my building goes up to the right there it's all right here when I get into it and if I go into I'll go into a 3D View and turn on levels there's only one level M BG this is an old file so levels are probably turned off so I'll go into my levels and zoom to fit you know it's right where a building would be because this file doesn't have anything in it yeah yeah so it's okay to um do that and have it set inside of there I did realize that I needed to put grids and the reason why I needed to put grids in here when I first did this one of the clients linked it in and somehow rotated it and so when we said by link view the detail items disappeared because we weren't parallel to it but all the dimensions showed up it was really bizarre all said every single detail was lost and all they had were Dimensions floating there so I did start modeling grids in here so I could see the grids from the link file and then I can go turn grids off once I get it position yeah CU if you're not because if you're not parallel right if you're not parallel to it perfect then it won't show up right the detail and it was such a slight angle the detail items disappeared with all the dimensions stayed it was really really really really Bizarre Love that all right no that makes sense so because they're detail items and it's by link view it doesn't it doesn't actually matter they you'll never see those once you load into the project you know unless like said if you start drawing a whole bunch of reference planes in here then you would start seeing those back into the building so like oh now you're going to see hundreds of reference planes so sure maybe you want to model it over or whatever the other thing that we found in this is like I I I put this here is the client did also at one point in time create their parent view in the building file and they cut the like section for the parent view like right here looking that direction looking the other direction and then when they actually did it they're like oh but I don't see the stuff because it was behind them so you do have to make sure the section you're looking at that has the vertical view inside of it is actually going to be incorporating within the variant of that you also have to make sure that it's not the opposite side because otherwise your views are all backwards for for that no I love that for that for that parent view section um any tips on on visibility control of it so it's not messing with other sections are you making a new type are just hiding it giving it a filter I did hide it scales course then okay so so back in the yeah back in the building file if I go into this parent view section here um this one hide it scales one to one got it so that way it just doesn't show up unless so you don't need so that way you won't need a new type or filter or anything well new type or filter anything you know lot of us at one point in time talked about getting rid of this I'm like oh that's fine but that totally always me through all doing this all they're have this detail you section to show up all over the place yeah yeah no I mean I mean that's that's one of those that's like a good use of that tool right where most of the time it's it's it's misused and people lose all their cuz cuz it's you know they didn't realize they SL so I get why you might want to get rid of it but that's that's a use case where it makes sense so instead of having a thousand section types you know you can use that to to exactly yeah so that's that's kind of how we we've set that one up and got that to go through but and like I said and it's funny the the other benefit that this client realized is they had a couple projects that still weren't doing the am nested details and it was funny there's some Old Pad user who came in and he's like oh this font isn't the right height so he went in and grabbed the font and edited it edited the type and changed it you know be like four inches tall he was thinking AutoCAD days so the entire project all of the text kept blowing up like we don't know what's going on we don't know what's going on came find out it was the guy who they had on details because he couldn't model was blowing up the project so like the other benefit of this you can put all those novice interns on only doing details and they don't break your project there's no way they can break your project they might break a few details but they're what's the scale factor 48 or 96 exactly oh boy oh that's awesome how you see this how do you see this let me just hit delete uh you do realize you just deleted a floor and that floor had 75 Global parameters Associated to it thanks man I love it no this is this is awesome I I love it the link so Link Link view details um or yeah Link Link Link view details the tagging the global parameters some some awesome awesome tips is there is anything else that you really wanted to show before we wrap it up no that was that was pretty much it I this gets very confusing and like I said it can be I'll shoot you the link on this I did at AU but it can be tedious but once you get the grasp of this and you start doing it most of my clients have switched to this like yeah I would never do it a different way even if it's a tiny project I'm still linking it in it still does all of this stuff and it works great you know I know Parallax has a utility that you can purchase which it basically is copying and pasting details from Project A to B to C to d e to f but again you still got to a remember to go do that you know the only thing you have to remember here is to either reload the link or open the file tomorrow because it'll update the links when you open the file again right right right so every day you're at least going to get the updated details and so unless somebody's changing a 100 details right as you're going to print they're always going to be up to date right right so we'll we'll we'll end with one last question from Scott Davis which is um have you ever played with embedding the 2D components into 3 families and utilizing some of this these techniques yes I have and in the old Revit days the moons profile had a 2d detail component loaded into it and when you cut a floor plan you could actually get a more in-depth 2D DET a more in-depth look the problem with doing that is how many times are you g to have a detail five or six times so I've got that detail component being used five or six times when you nested that into a curtain wall mullon every m is now using that detail component that detail component is now getting used hundreds of thousands of times so you will blow up the Speed and Performance of your file rather quickly now I have not tested this in like the last four or five releases but I see people talk about that all the time I'm gonna embed this into that so I get the full detail especially like my doors I've embedded a detail component to my doors cool but again I've got two standard door details I'm using that detail component twice that's nested into a door not to mention on both sides of the jam and the head I'm now every time I'm placing that door I am using that detail component three times the the the weight of that is just going to burden your project for in my mind not very much benefit yeah and I and and also uh I've noticed and depending on what uh you know if you're not perfectly parallel to it or something you know there's different ways it might not show either there's some some issues and can you can you tag it through that too or no um I don't know if you can you know if that was a shared detail component I you would not be able to for a million like a curton wallon but if you nested that into your door I've never tried it because I don't usually do that I would think there's a possibility I would think it would because you can tag NE and you know 3D nested families right so yes I never tried to tag 3D you can tag 2D and 2D so I think you could tag a 2d into a 3D as long as that family was awesome no I love it good good question Scott thanks for asking it and and Brian thanks again for joining this is this has been awesome we we'll definitely maybe we'll have you come back for for a global parameters session uh because I think people probably would love to see a general discussion on that um any any final thoughts inde depending depending when you get the recording if you're watching recording but for those of you watching it live the first Tuesday of the month is when I do um Revit radio so that's going to be in five days yeah so the recording will be five days you guys can get even more of me if you want yes so the recording will be we'll be live right after this and then I'll send out an email tomorrow so everyone who wasn't here will be able to see it so hopefully everyone if it's the 2nd or the 3rd of November and you're watching it check it out on Tuesday this so you've got five days to watch the the recording or whatever it is to see it awesome man well thank you Brian I really appreciate it um I like Dylan's comment there so thank you Dylan for saying hey he's used this and it's just huge Improvement awesome I know you probably just the intelligent not too many people are tting but hey it's it's always good to hear that somebody's like yeah this helped out tremendously an unsolicited testimonial look at that love it well thanks again Brian uh as as Brian mentioned he'll send me the links I'll make sure all the links are here in the YouTube description as well as in uh on the blog post tomorrow over at the Revit kid.com or Bim after dark.com uh thank you all for joining us uh here uh we've had a good time tonight awesome chat awesome questions uh make sure to um subscribe to the channel if you enjoyed this make sure to check out bimb box. bimd dark.com and check out some some uh Revit machines and then also head on over to community. Bim after dark.com and uh and yeah with that I think a bit everyone to do Brian thanks again uh really appreciate it and uh everyone else we'll see you next week and with that thanks everyone we'll see you guys later [Music] bye [Music] [Music] o [Music] oh
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Channel: TheRevitKid
Views: 15,198
Rating: undefined out of 5
Keywords: revit, revit design, autodesk revit, revit tutorial, revit tip, revit tutorials, revit architecture, BIM, architect, architectural design, bimafterdark, bimafterdarklive, revit documentation, construction documents in revit, revit construction document tutorial, construction documents, how to detail in revit, revit details, revit detail tutorial, revit sections, revit wall section, how to make a wall section in revit, revit detail items
Id: kKMym0TMC6I
Channel Id: undefined
Length: 75min 25sec (4525 seconds)
Published: Fri Nov 03 2023
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