10 Things ONLY MAX Level Players in RPGs Can Do

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(logo whooshes) - [Falcon] The leveling systems in RPGs give us an indication that there's always something bigger we can accomplish. I mean, until you've reached max level, right? That's the tier of the crazy crap. Hi folks, it's Falcon and today on "Gameranx", 10 things only max level players in RPGs can do. Starting off at number 10, "The Witcher 3", defeating the entire Nilfgaard Army single-handedly. One consistent theme of the Witcher series is that Geralt is just one guy who plays an important part in world events but he can't change the way things are. Kings still make war, people suffer, and there's nothing he can do about it, at least until you reach the highest level. Geralt tops off at level 100, once you get the blood and wine expansion installed, and then maybe you can change things. Of course, just being max level isn't enough, you gotta be appropriately overpowered in your build as well, but with the right equipment it's possible just walk into the Nilfgaardian army and clean house. With everything set just right, too, these guys can't even touch 'ya. So you got dozens of soldiers attacking you at once but they're ultimately just buzzing around you like harmless flies. It does take a lot of patience but you can get pretty much everybody angry at you, like get 'em all grouped up in one of the tents and then it's time to start cutting through 'em, and you do so like fresh bread. (players groans) (swords slashes) If you ever wanted to play "Witcher 3" in a "Dynasty Warrior" style situation, this is how. With this kinda power Geralt could single-handedly alter the fate of the entire continent, if he really wanted to. Obviously the game doesn't actually let you do that and he probably doesn't want to either, so it never really matters if you completely decimate the Nilfgaardian army, but it's satisfying. At number nine is "Morrowind" jumping from one end of the island to the other. A fun thing about Bethesda games is reaching max level doesn't just affect how much damage you can do like in most RPGs, it also changes things like run speed and jump height, so much so the that the difference between a starting level character and a max character is, I mean, even in kind of just controls and handling completely different. When you start off your guy's pretty pathetic. They could barely move, let alone fight, but at max level you're basically a superhero. Stats normally max out at 100 but anyone who spent any time with "Morrowind" actually knows the max is the starting point. From there there's a lot of ways you can boost stats that make frankly ridiculous moments. That's what's required to pull this off. 100 in acrobatics isn't gonna cut it, you wanna throw this football over them mountains. I mean, jump over the entire island so you need to get it somewhere near 3,000. With those numbers, jumping the entire span of the game's map is not a problem. (gentle music) It's honestly absurd how high this game lets you jump, and without mods, just how the game works. It's really fun to play around but there's no power control every time you jump, you're just rocket into the stratosphere, which is a bit of a problem actually but, I mean, exactly what this list is about, good or bad. At number eight is "Divinity: Original Sin II", killing everything instantly with the chest. Time to fess up, this doesn't actually require you to be at max level, but it's definitely the kinda thing you'll want to do to do this, because there's not much else left to do in "Divinity: Original Sin II" once you're maxed out. And it's also, like, that's when the goofy strategies and exploits come out, 'cause otherwise you're just buzz sawing your way through a bunch of encounters with next to no resistance. I mean, this trick also destroys enemies instantly but requires a little more finesse. There's a lot of moving parts in this game, which can lead to some interesting situations. Take the telekinesis spell, for example, seems like just your basic utility spell for repositioning objects in the world, but in the right hands the spell can be one of the deadliest weapons in your arsenal. The trick here is that for reasons that sort of make sense but quickly become absurd, if an object collides with an enemy using telekinesis, it'll do the damage based on the weight of the object. That I guess sounds rational, right? It gets insane, though, when you realize that you can pick up basically any heavy object and put it in a bag or a chest. So those giant crates, just throw 'em in the bag. Chests? Just fill 'em up with other chests. It makes no sense but, hey, that object is really starting to get heavy now. Collect enough stuff, you'll be able to fill a single chest up with 20,000 kilograms of stuff, which is enough to instantly kill anything that gets in your way. (dramatic music) (wood thuds loudly) This is the kinda video game you love to see where gamey mechanics combined with attempts at realism, and insane crap happens that is not correct but really enjoyable. At number seven, "Skyrim", having the enemies just literally never notice you. Everybody says stealth is overpowered in "Skyrim" and at max level I don't think it's controversial to say that it is. This requires an absolutely absurd amount of points in stealth, but it's a sacrifice you'll have to make to be the ultimate sneaking master. For some reason at max level, when you sneak you're just invisible, full stop. As long as you're crouched, you can move around in broad daylight, directly in front of an enemy's line of sight, and somehow they're just like, "That's nothing to pay attention to. That's air, just like everything else. Just air, a gust of wind." Like literally, if you stab like one of their buddies right in front of them, they'll be like, "Ooh, must've been the wind." (gentle music) (sword blade slashes) (metal clashes) (gentle music) And there's no magic involved here, you're not casting like an invisible spell or anything, you're just crouched. It doesn't make any sense and I'm not gonna say that it does, but it's incredibly satisfying. You're invisible but you're also not invisible. I don't know what it is, but at a certain point enemies just don't see you anymore. (laughs) At number six, showing Sparta who's boss in "Assassin's Creed Odyssey". The Spartans are supposed to be the ultimate bad asses of the ancient world, but even they have no idea how to respond when you roll into their capital fully decked out at max level. So levels max out at 99 in "Odyssey", which is a pretty daunting task that's totally unnecessary to ever reach. You could finish the main story well before you're even in breathing distance of that number, but if you really want to be the best Greek mercenary you can be, maxing out at 99 can be pretty satisfying. And you're basically a walking god among mortals, no one can stop you at this point. Just look at your equipment and armor compared to the lesser beings around you. They're not gonna be able to do anything to stop anything you try to pull. (player screams) (loud thud) (player groans) (metal clashes) (dramatic music) (player groans) They say that 100 Spartans managed to hold off an entire Persian army at the hot gates, but, I don't know, I think you got this. At number five, tanking nukes like they're nothing in "Fallout 4". Listen, it's fun to do goofy stuff when you're max level. It could take some work to make it happen but it's fun to experiment. That's all well and good, but half the fun of being overpowered is seeing just how much you can get away with, and not many games let you soak up quite as much damage as "Fallout 4". I mean, this is a game where you can tank a direct hit from a tactical nuke, and it'll feel like a mosquito bite. (player groans) (explosion roars) (bullets zings) (player groans) Have you ever seen that scene in "Preacher", where they dropped the nuke on the Saint of Killers and he's completely damaged, and just says, "Needs more gun."? Yeah, it's exactly like that and I'll take your word that you've seen it, by the way Of course, you're also incredibly overpowered at max level, nothing is strong enough to take you on at that point but the ability to just take a nuclear explosion to the chin and shrug it off, is so ridiculous that it's amazing. I'm not even wearing armor or anything, I'm just supposed to be a regular guy, but for some reason I'm okay with being nuked. And not 'cause I've resigned myself to death, I have not resigned myself to death and I don't die, I just take the nuke and I'm like, "What else you got?" (player grunts) (explosion roars) At number four is "Undertale". You're gonna have a bad time, in almost every RPG getting the max level, it's a good thing, right? Number go up, cha-ching, cha-ching, ding, ding, ding, winner, winner. For the most part, getting stronger in a game is supposed to make it easier. Well, at least for every game not called "The Elder Scrolls: Oblivion". Outside of that, you know how it goes. You level up, everything gets a little easier. Simple formula, worked for RPGs for decades now. "Undertale" does things a little bit differently though. At the start of the game you're introduced to LV, which appear to be this game's version of levels, it starts at one and when you defeat monsters it goes up. It makes you stronger, gives you more health, the usual improvements, all that. The difference here is that you don't have to kill everything in this game, there's an option to spare enemies as well so killing them is actually optional. If you're the type of person who just wants to see numbers go up and you slaughter every critter you see until the game becomes almost trivial, that's exactly what happens, at least until right before the end of the game. If your LV along with your murder rating, which counts how many monsters you've killed in every area are high enough, then you have to deal with Sans, by far the hardest boss in the game. Normally he just talks to you here, but if you're all about being max level you're gonna fight him and it's gonna hurt. Just surviving his first attack is gonna take multiple attempts and he doesn't get a lot easier from there. (graphic warbling and crashing) In pretty much every other game, being max level is a fun, easygoing experience that makes you basically unstoppable. In "Undertale" it's a grim death march where you gotta fight the most difficult enemy in the game who doesn't otherwise attack you for any other reason. (heavy metal music) (lasers beaming) (heavy metal music) (electronic beeping) At number three is "Dark Souls III", getting revenge on every boss that gave you trouble. It's gonna take multiple playthroughs to get the max soul level in "Dark Souls III", but if you manage to get there you're pretty much unstoppable. The level caps out at 802, which is what happens when every stat goes to 99. Like most FromSoftware games, there's actually a soft cap on stats that basically lowers the gains you get when you level up a stat from a certain point. So there's not much reason to max everything, other than the satisfaction of doing so. Still, the psychological effect of that is pretty strong and you can still totally destroy most everything that stands in your way. (dramatic music) (lightning cracks) (dramatic music) Gunder one hit, Vordt no problem. Basically everything dies from a single tap and there's just something really satisfying about going through this game destroying everything in moments, where the first time you went through it took hours, or at least seemed like it did. (dramatic music) (lightning cracks) There's nothing fancy you can do at max level, compared to some of the other things on this list, but it's just always fun clearing house in a Souls game. These games are notorious for their difficulty but at max level, something just seems incorrect, in a fun way, obviously. I don't know, maybe you're keeping track of your level in your brain and it doesn't create the effect that I'm describing, but it does at least feel strange, I have to think. It's like playing on easy mode, but with all the suffering that this game throws at you it's like a well-earned easy mode, like a vacation, yeah. (high-pitched screams) (blade slashes) (ice shatters) (blade slashes) (monster shrieks) At number two is "Fallout: New Vegas", conquering New Vegas with your fists. The "Fallout" games are all about guns but at the max level you really don't need 'em. Yeah, you can take the world on with a assortment of crazy high-powered guns, if you want, but it's a lot funnier dealing with the many threats of the Mojave just by punching them. (graphic warbling) Stack up enough points in unarmed, equip a ridiculous fist weapon and just go to town on anything that stands in your way. With high luck, you'll be getting criticals all the time, and that completely bypasses armor and does absurd damage. (guns firing) (electric warbling) Sure, you can beat up civilians and city guards easily, but what's more impressive is rolling up on Caesar's Legion, walk right up to the big boss man himself and punch his head off while the guards flail at you, hopelessly. "New Vegas" gives you a lot of options for dealing with the main story, but if you're at max level one of the most effective answers is a knuckle sandwich. (player screams) (electric warbling) And finally at number one, in "Final Fantasy XV", killing this boss that can take hours in less than five minutes. Normally the Adamantoise is one of the most fearsome hunts in the game. A turtle the size of a literal mountain and, depending on how prepared you are, can take hours to whittle the thing down. Seriously, this thing can be such a slog to fight, normally, it has over 5 million hit points. Compare that to the final boss, which only has 200,000. Like, look at it, that is easily one of the most impressive optional bosses out there. It's just so huge that trying to fight it feels wrong. But at max level, with proper skills and equipment, this tedious battle can be over really, really fast. (electric warbling) (player screams) It all comes down to the amount of damage you can put out, which is exponentially higher than normal at max level. In any RPG, especially a JRPG, you can see a huge difference in damage from when you start the game to when you end it, and "Final Fantasy XV" might be the most drastic example of all of them. You're literally fighting a mountain that turned out to be a turtle. I don't care if the damn thing turned out to be a bunny rabbit, you're this size and it's that size. It's jarring, but pretty impressive when you pull it off. (dramatic music) (electric warbling) And that's all for today. Leave us a comment, let us know what you think. If you like this video, click like. If you're not subscribed, now's a great time to do so. We upload brand new videos every day of the week. Best way to see them first is of course is subscription, so click subscribe. Don't forget to enable notifications and, as always, we thank you very much for watching this video. I'm Falcon, you can follow me on Twitter @FalconTheHero. We'll see you next time right here on "Gameranx". (upbeat music)
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Channel: gameranx
Views: 1,234,111
Rating: undefined out of 5
Keywords: max level players, max level rpgs, max leveling role playing games, max level ps4 gamers, max level ps5 gamers, max level pc gamers, max level xbox gamers, max level switch gamers, max level playstation gamers, gameranx, max level steam gamers, falcon
Id: 9ic7-CNlr38
Channel Id: undefined
Length: 14min 45sec (885 seconds)
Published: Sun Jul 02 2023
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