(logo whooshes) - [Falcon] The leveling systems in RPGs give us an indication that there's always something
bigger we can accomplish. I mean, until you've
reached max level, right? That's the tier of the crazy crap. Hi folks, it's Falcon
and today on "Gameranx", 10 things only max level
players in RPGs can do. Starting off at number
10, "The Witcher 3", defeating the entire Nilfgaard
Army single-handedly. One consistent theme of the Witcher series is that Geralt is just one guy who plays an important
part in world events but he can't change the way things are. Kings still make war, people suffer, and there's nothing he can do about it, at least until you
reach the highest level. Geralt tops off at level 100, once you get the blood and
wine expansion installed, and then maybe you can change things. Of course, just being
max level isn't enough, you gotta be appropriately overpowered in your build as well, but with the right equipment it's possible just walk
into the Nilfgaardian army and clean house. With everything set just right, too, these guys can't even touch 'ya. So you got dozens of soldiers
attacking you at once but they're ultimately
just buzzing around you like harmless flies. It does take a lot of patience but you can get pretty much
everybody angry at you, like get 'em all grouped
up in one of the tents and then it's time to
start cutting through 'em, and you do so like fresh bread. (players groans)
(swords slashes) If you ever wanted to play "Witcher 3" in a "Dynasty Warrior" style
situation, this is how. With this kinda power
Geralt could single-handedly alter the fate of the entire continent, if he really wanted to. Obviously the game doesn't
actually let you do that and he probably doesn't want to either, so it never really matters if you completely decimate
the Nilfgaardian army, but it's satisfying. At number nine is "Morrowind" jumping from one end of
the island to the other. A fun thing about Bethesda
games is reaching max level doesn't just affect how
much damage you can do like in most RPGs, it also changes things like
run speed and jump height, so much so the that the difference between a starting level
character and a max character is, I mean, even in kind of just controls and handling completely different. When you start off your
guy's pretty pathetic. They could barely move, let alone fight, but at max level you're
basically a superhero. Stats normally max out at 100 but anyone who spent any
time with "Morrowind" actually knows the max
is the starting point. From there there's a lot
of ways you can boost stats that make frankly ridiculous moments. That's what's required to pull this off. 100 in acrobatics isn't gonna cut it, you wanna throw this
football over them mountains. I mean, jump over the entire island so you need to get it
somewhere near 3,000. With those numbers, jumping the entire span of the
game's map is not a problem. (gentle music) It's honestly absurd how
high this game lets you jump, and without mods, just how the game works. It's really fun to play around but there's no power
control every time you jump, you're just rocket into the stratosphere, which is a bit of a problem actually but, I mean, exactly what this
list is about, good or bad. At number eight is
"Divinity: Original Sin II", killing everything
instantly with the chest. Time to fess up, this doesn't actually require you to be at max level, but it's definitely the kinda thing you'll want to do to do this, because there's not much else left to do in "Divinity: Original Sin
II" once you're maxed out. And it's also, like, that's
when the goofy strategies and exploits come out, 'cause otherwise you're
just buzz sawing your way through a bunch of encounters
with next to no resistance. I mean, this trick also
destroys enemies instantly but requires a little more finesse. There's a lot of moving
parts in this game, which can lead to some
interesting situations. Take the telekinesis spell, for example, seems like just your basic utility spell for repositioning objects in the world, but in the right hands the spell can be one of the deadliest
weapons in your arsenal. The trick here is that for
reasons that sort of make sense but quickly become absurd, if an object collides with
an enemy using telekinesis, it'll do the damage based
on the weight of the object. That I guess sounds rational, right? It gets insane, though, when you realize that you can pick up
basically any heavy object and put it in a bag or a chest. So those giant crates,
just throw 'em in the bag. Chests? Just fill 'em
up with other chests. It makes no sense but, hey, that object is really
starting to get heavy now. Collect enough stuff,
you'll be able to fill a single chest up with
20,000 kilograms of stuff, which is enough to instantly kill anything that gets in your way. (dramatic music) (wood thuds loudly) This is the kinda video
game you love to see where gamey mechanics combined
with attempts at realism, and insane crap happens that is not correct but really enjoyable. At number seven, "Skyrim", having the enemies just
literally never notice you. Everybody says stealth is
overpowered in "Skyrim" and at max level I don't think it's controversial to say that it is. This requires an absolutely absurd amount of points in stealth, but it's a sacrifice you'll have to make to be the ultimate sneaking master. For some reason at max level, when you sneak you're
just invisible, full stop. As long as you're crouched, you can move around in broad daylight, directly in front of an
enemy's line of sight, and somehow they're just like, "That's nothing to pay attention to. That's air, just like everything else. Just air, a gust of wind." Like literally, if you stab
like one of their buddies right in front of them, they'll be like, "Ooh,
must've been the wind." (gentle music)
(sword blade slashes) (metal clashes) (gentle music) And there's no magic involved here, you're not casting like an
invisible spell or anything, you're just crouched. It doesn't make any sense and I'm not gonna say that it does, but it's incredibly satisfying. You're invisible but
you're also not invisible. I don't know what it is,
but at a certain point enemies just don't see
you anymore. (laughs) At number six, showing Sparta who's boss in "Assassin's Creed Odyssey". The Spartans are supposed
to be the ultimate bad asses of the ancient world, but even they have no idea how to respond when you roll into their capital fully decked out at max level. So levels max out at 99 in "Odyssey", which is a pretty daunting task that's totally unnecessary to ever reach. You could finish the main story well before you're even
in breathing distance of that number, but if you
really want to be the best Greek mercenary you can be, maxing out at 99 can be pretty satisfying. And you're basically a
walking god among mortals, no one can stop you at this point. Just look at your equipment and armor compared to the lesser beings around you. They're not gonna be able to do anything to stop anything you try to pull. (player screams)
(loud thud) (player groans)
(metal clashes) (dramatic music) (player groans) They say that 100 Spartans
managed to hold off an entire Persian army at the hot gates, but, I don't know, I think you got this. At number five, tanking nukes like they're nothing in "Fallout 4". Listen, it's fun to do goofy
stuff when you're max level. It could take some work to make it happen but it's fun to experiment. That's all well and good, but half the fun of being
overpowered is seeing just how much you can get away with, and not many games let you soak up quite as much damage as "Fallout 4". I mean, this is a game where you can tank a direct hit from a tactical nuke, and it'll feel like a mosquito bite. (player groans)
(explosion roars) (bullets zings)
(player groans) Have you ever seen that
scene in "Preacher", where they dropped the nuke
on the Saint of Killers and he's completely damaged, and just says, "Needs more gun."? Yeah, it's exactly like that and I'll take your word that
you've seen it, by the way Of course, you're also incredibly
overpowered at max level, nothing is strong enough to
take you on at that point but the ability to just take a nuclear explosion to
the chin and shrug it off, is so ridiculous that it's amazing. I'm not even wearing armor or anything, I'm just supposed to be a regular guy, but for some reason I'm
okay with being nuked. And not 'cause I've
resigned myself to death, I have not resigned myself
to death and I don't die, I just take the nuke and I'm
like, "What else you got?" (player grunts)
(explosion roars) At number four is "Undertale". You're gonna have a bad time, in almost every RPG getting the max level, it's a good thing, right? Number go up, cha-ching, cha-ching, ding, ding, ding, winner, winner. For the most part,
getting stronger in a game is supposed to make it easier. Well, at least for every game not called "The Elder Scrolls: Oblivion". Outside of that, you know how it goes. You level up, everything
gets a little easier. Simple formula, worked
for RPGs for decades now. "Undertale" does things a
little bit differently though. At the start of the game
you're introduced to LV, which appear to be this
game's version of levels, it starts at one and when you
defeat monsters it goes up. It makes you stronger,
gives you more health, the usual improvements, all that. The difference here is that you don't have to kill everything in this game, there's an option to spare enemies as well so killing them is actually optional. If you're the type of person who just wants to see numbers go up and you slaughter every critter you see until the game becomes almost trivial, that's exactly what happens, at least until right
before the end of the game. If your LV along with your murder rating, which counts how many monsters you've killed in every
area are high enough, then you have to deal with Sans, by far the hardest boss in the game. Normally he just talks to you here, but if you're all about being max level you're gonna fight him
and it's gonna hurt. Just surviving his first attack is gonna take multiple attempts and he doesn't get a
lot easier from there. (graphic warbling and crashing) In pretty much every other game, being max level is a
fun, easygoing experience that makes you basically unstoppable. In "Undertale" it's a grim death march where you gotta fight the most
difficult enemy in the game who doesn't otherwise attack
you for any other reason. (heavy metal music)
(lasers beaming) (heavy metal music)
(electronic beeping) At number three is "Dark Souls III", getting revenge on every
boss that gave you trouble. It's gonna take multiple playthroughs to get the max soul level
in "Dark Souls III", but if you manage to get there you're pretty much unstoppable. The level caps out at 802, which is what happens when
every stat goes to 99. Like most FromSoftware games, there's actually a soft cap on stats that basically lowers the gains you get when you level up a stat
from a certain point. So there's not much
reason to max everything, other than the satisfaction of doing so. Still, the psychological
effect of that is pretty strong and you can still totally destroy most everything that stands in your way. (dramatic music) (lightning cracks) (dramatic music) Gunder one hit, Vordt no problem. Basically everything
dies from a single tap and there's just something
really satisfying about going through this game destroying everything in moments, where the first time you
went through it took hours, or at least seemed like it did. (dramatic music)
(lightning cracks) There's nothing fancy
you can do at max level, compared to some of the
other things on this list, but it's just always fun
clearing house in a Souls game. These games are notorious
for their difficulty but at max level, something
just seems incorrect, in a fun way, obviously. I don't know, maybe you're keeping track of your level in your brain and it doesn't create the
effect that I'm describing, but it does at least feel
strange, I have to think. It's like playing on easy mode, but with all the suffering
that this game throws at you it's like a well-earned easy
mode, like a vacation, yeah. (high-pitched screams)
(blade slashes) (ice shatters) (blade slashes)
(monster shrieks) At number two is "Fallout: New Vegas", conquering New Vegas with your fists. The "Fallout" games are all about guns but at the max level you
really don't need 'em. Yeah, you can take the world on with a assortment of crazy
high-powered guns, if you want, but it's a lot funnier dealing with the many
threats of the Mojave just by punching them. (graphic warbling) Stack up enough points in unarmed, equip a ridiculous fist weapon and just go to town on anything
that stands in your way. With high luck, you'll be
getting criticals all the time, and that completely bypasses
armor and does absurd damage. (guns firing)
(electric warbling) Sure, you can beat up civilians
and city guards easily, but what's more impressive is rolling up on Caesar's Legion, walk right up to the big boss man himself and punch his head off while the guards flail at you, hopelessly. "New Vegas" gives you a lot of options for dealing with the main story,
but if you're at max level one of the most effective
answers is a knuckle sandwich. (player screams)
(electric warbling) And finally at number one,
in "Final Fantasy XV", killing this boss that can take hours in less than five minutes. Normally the Adamantoise is one of the most
fearsome hunts in the game. A turtle the size of a literal mountain and, depending on how prepared you are, can take hours to whittle the thing down. Seriously, this thing can be
such a slog to fight, normally, it has over 5 million hit points. Compare that to the final
boss, which only has 200,000. Like, look at it, that is easily
one of the most impressive optional bosses out there. It's just so huge that trying
to fight it feels wrong. But at max level, with
proper skills and equipment, this tedious battle can be
over really, really fast. (electric warbling)
(player screams) It all comes down to the amount
of damage you can put out, which is exponentially higher
than normal at max level. In any RPG, especially a JRPG, you can see a huge difference in damage from when you start the
game to when you end it, and "Final Fantasy XV" might be the most drastic example of all of them. You're literally fighting a mountain that turned out to be a turtle. I don't care if the damn thing turned out to be a bunny rabbit, you're this size and it's that size. It's jarring, but pretty
impressive when you pull it off. (dramatic music)
(electric warbling) And that's all for today. Leave us a comment, let
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right here on "Gameranx". (upbeat music)