Pillars of Eternity and Proper Attribute Tuning
Video Statistics and Information
Channel: GDC
Views: 194,898
Rating: 4.9172473 out of 5
Keywords: gdc, talk, panel, game, games, gaming, development, hd, design
Id: fvyrEhAMUPo
Channel Id: undefined
Length: 58min 24sec (3504 seconds)
Published: Fri Jun 24 2016
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Pillars attribute balance was spectacular. Every attribute was useful for every class and as long as you used the right strategy it was almost impossible to build a character that was totally gimped.
Obviously some builds were better optimized than others but you could make almost any build viable.
Hey guys, this might not be the best place for me to ask this, but, did they add AI for the characters in your group? When I bought this game a while back I would have to go through each and every character in order to command them to AA the enemy. IIRC they would continue to AA the mob but once that mob died, they'd be dead in the water. Not to mention abilities/spells and the likes. It just irked me on how much micro-managing there was to this game! Sure, some may like it, but a system like that in FF12 would have fit perfectly in this game and made it SO much better imo.
I barely made it past the first town because of this.... So I guess the boiling point would be, is it worth playing through? I don't want to have to pause the game and select a group member every time I want them to 'taunt' or fire off a little cone of cold.