How to Survive in Gamedev for Eleven Years Without a Hit
Video Statistics and Information
Channel: GDC
Views: 539,362
Rating: 4.900589 out of 5
Keywords: gdc, talk, panel, game, games, gaming, development, hd, design
Id: JmwbYl6f11c
Channel Id: undefined
Length: 52min 12sec (3132 seconds)
Published: Sun Nov 20 2016
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Yes, finally a post I can relate to.
This is a great talk.
I did 16. Never had a real hit. Kind of aged out of the industry. Doesn't matter too much about not shipping hits. There are a ton of fellow developers who have never enjoyed it either
Pretty solid concept, if you focus on not increasing costs while upgrading yourself in a long term basis you can increase your revenue in time, I believe.
I really wished all GDC talks had text versions though
oh neat, I remember Jake/Grey Alien from back when he started the company by developing casual games with BlitzMax. I think he's mentioned in the credits of this little game I made back then, for inspiring the idea:
http://www.newarteest.com/games/flamewar.html
How relevant are any of those portals today? It's an old talk. Alos, he really downplays his games it seems.
saw this and loved it. He does a complete money earned/work time breakdown of his complete gamedev career. Also, the guy's got a great sense of humor.
I'm old enough to not last in anything 11 more years.
This was a nice watch and somewhat motivational. But he "did" have a hit or two didn't he?