30 Things I Hate About Your Game Pitch
Video Statistics and Information
Channel: GDC
Views: 635,376
Rating: 4.8522277 out of 5
Keywords: gdc, talk, panel, game, games, gaming, development, hd, design, game design
Id: 4LTtr45y7P0
Channel Id: undefined
Length: 37min 37sec (2257 seconds)
Published: Thu Nov 02 2017
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I've pitched and been pitched to many, many times. What he says here is absolutely spot-on.
For me, probably the #1 thing that new devs get wrong, or don't take into account is, "why would someone stop playing another game to play this one?" It's another way to ask about hooks, differentiators, USPs, etc. Whatever you call them, if your game doesn't have them (or worse, "it's just like Gone Home" as he said), your game is going nowhere fast.
Dang this talk was just so good. Every dev needs to hear this.
Heh. @ 10:51, 'lots of bad art doesn't make your art less bad.' I always feel terrible trying to break this fact to people in the indie dev scene, but it's nice hearing someone say it straight.
At the end of the day, no one will see your code. But they will see your art. Particularly, your banner images, logos, and whatnot. Making something visually appealing to your target audience at first glance is a powerful asset.
Seems pretty obvious but I guess people really often forget to see it from this prospective.
Very interesting presentation and actually solid questions at the end.
This talk is awesome and Brian Upton, the speaker, is a brilliant game designer.
Shameless self promotion follows, I made a video essay about a book he wrote called, "The Aesthetic of Play", which is filled with pragmatic and functional explorations of game design, similar to the tone of this talk.
I made it to act as something of a primer for gamedevs who want to dip their feet into game design theory.
It's a really good presentation, but there is one thing that the speaker only touches upon a bit but I feel is far and away perhaps the most important point- knowing who you are pitching to. Not just the company, but the actual people. It's super important to find out exactly who you are pitching to before you do and to craft the pitch towards them. Pitching to a board of execs, investors, or non-developers is far, FAR different from pitching to developers, certain management, or even intermediaries. A pitch needs to be tailored to the audience it's being pitched to or you're likely to hit stumbling blocks or trip up on things they do/don't need to know or do/don't care about.
What was the unique "the hook" of some well-known games?
This might be a bit tricky, because what was unique at that time mightn't seem so cool and unique today (perhaps, in part due to that game itself). The converse also makes it tricky: the basic genre or concept that the game is famous for, mightn't be what made it stand out as unique at the time. These are common problems of "history". Finally, it can be difficult to identify the hook, when there are several unique ingredients - how to define the essence of the hook? How broad or narrow should you be? e.g.
PUBG's hook is a "battle royale" game mode for a shootrer. But what is "battle royale"? How do you define it? PU has described it as "land, loot, and survive" but that seems too abbreviated. Is it more, "100 players, on 8km2 map, within a shrinking circle"? Are details of the guns, sound design, map design and vehicles essential or unique?
One test of this is Fortnite's battle royale mode - have they captured what makes it fun? If so, the similarities are a guide (and the differences are revealing too).
Of course, what I'm discussing here is the hook of the game... when pitching, they aren't actually playing a game. So the hook of the pitch is something a little different... some interesting idea/mechanic, that engages them (i.e. the funders), but - who knows - mightn't even be in the final game at all.
Here are some guesses of what was the unique "hook". Are they accurate - and would they have helped fund the game?
limbo - atmospheric lighting
minecraft - first person blocks
COD - regenerating health
horizon zero dawn - robo-dinosaurs
assassin's creed - climb everything
tomb raider - 3d indiana jones
angry birds - appealing characters
I read this as "30 Things I Hate About You" game pitch. I was intrigued.