Oblivion Movie Blaster - 3D Modeling in Fusion 360

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the first thing I did for my Oblivion pistol build was to collect a bunch of reference images I've got a couple of good side views that were fan-made so this isn't from the movie but it's a really good side shot and it looks like this guy did a pretty great job of modeling that then I've got some screenshots from the movie including a front view it's not a really good picture but it's the only front view I got and then this really great side view showing a lot of the detail so I've got those open on a second monitor and then I'm gonna do all my 3d modeling in fusion 360 on a different monitor over here in fusion 360 I've started a new project for my oblivion pistol and I'm in that project so I'm good to go I can close that the first thing I want to do is to insert the reference images that I made I've got an attached canvas it's gonna go on this side view right here and then I can go pick my image and I could resize it here but instead I'm just gonna hit OK and over here and my canvases I can right click go to calibrate and then go zoom in on my right view and I have this ruler that I included in my my original reference so that I can say from here the one-inch mark over to the 18 inch mark those should be 17 inches apart so I can type 1 7 k n4 inches and hit OK and now it's gigantic but now this reference image should be scaled properly and this original reference image i scaled over a photo of my hand holding a realistic prop gun that was sized accordingly so I know this should be good to go the correct size now I can start modeling now there are lots of different ways to model this I'm gonna show you one way starting with a sketch on this side view here and I'm just gonna draw a couple of reference lines to get the front profile of this so I'm just gonna grab the top which is about like that and then this bevel which is kind of right there and then the bottom sort of bevel here like that and the bottom of the gun which is kind of hard to see on this reference image but that's why I have lots of other reference images it's about bout down here let's say like that now this again is just a sketch for reference so I've stopped the sketch and now I'm gonna draw something on the front view and I have those points to work from I also want to figure out where the center of this barrel is because it's a good reference point so I'm gonna do a line like that that's kind of on the top and aligned like that but it's kind of on the bottom and then I want the center line for this so I'm gonna draw a line kind of in the center and then see I'll dimension push D for dimension that's 13 so this is this is kind of the center of our barrel and I know that it is if I measure all the way from here to here it is 26 millimeters in diameter so now when I draw my front view I can use that now that I have those lines laid out I'm gonna start a new sketch on the front view like so and I can use these points as reference so this is the center of my circle and I know it's supposed to go be 26 inches in diameter so or millimeters in diameter there we go and that'll be our barrel and that lets us know roughly how wide this whole thing needs to be which is a great place to start because I need to draw around it so let's start with a line I'm just gonna do from the top there and the bottom there a couple lines and then the width will be determined by this line and we'll trim everything later I needed to decide roughly how thin the outer wall should be and looks like it's a little thinner than from here to here which would be three millimeters so let's make that wall two millimeters thick so I can even just well I can use my trim button from that from that trim that and trim that and then this is where my bevel started this point here so I can draw up my line up here which is should be a hundred and thirty five degrees like that now I can sort of trim everything out like that and that is that bevel and I'm gonna do the same thing down here so this bevel started right there I'm gonna go 135 trim that and that and I'm also going to draw a mid line like so and select it and hit X to make it construction line like that now I can hit s and type in mirror and mirror all of these parts around or across that line hit the mirror line and that's the other side of our profile these cars need to be rounded over a little bit so I hit s and type in to fill it I'm gonna grab that and that and that and that and I can bring them all in at the same time I only want a little bit of a round over let's call it let's say maybe two millimeters and then on the bottom it so it looks like it's a little bit more aggressive and this is where my reference images are coming in handy so again fill it and these look a little bit more aggressive almost totally rounded we're gonna call this ten millimeters that looks pretty good and then I'm gonna do an offset on this although I may not use it right away but I'm gonna hit oh four offset and then click on both of these and hit it wants to be construction I don't want to be a construction line and I said that was about two millimeters in so that's what we're gonna do there and this should be the good start for our profile on this gun stop sketch and the first sketch I made I can hide I don't really need that and then I can go in here and grab my profiles like that and hit me for extrude and I'm gonna do it in two sides and now I'm gonna go in my side view grab one part that's gonna go kind of back to here and another part that's gonna go all the way up front like that and we have a really great start to our blaster now I'll go and add some detail to the side of the gun and this is just a matter of drawing all of the sort of outline shapes for our gun using more sketches [Music] all right now that I have a bunch of pieces drawn out for the side I can go and extrude them I can actually hide the body and hide the sketch or the canvas and then just grab all of these areas and then we can do some extruding some of these are gonna be cut out some of them will be details later so I've only grabbed the ones that are going to be cutouts grab my body I can it Eve or extrude and then go to symmetric and pull those through everything and hit enter and look at all that we've accomplished already that's pretty cool the next thing I want to do is make the barrel and this sketch still has our circle and I can just extrude that and then I'll do two sides I'll have the front of it come out to where it ought to be and then I will have the back of it come to where it ought to be if I look at the side view I can say this should be in a little bit and this looking at my reference image is just behind the front of this edge there I'm gonna create a new body instead of a cut and hit OK and there is our barrel and it Peaks out a little bit above the top there which looks good we just need to make a little bit of room for it here in the front and that's why we have this other profile here like that which I'm gonna hit extrude do the same thing to sides like that I'm actually gonna go further than I need there and then the back of it is gonna go to just inside this line right there you'll see why in just a moment I'm gonna make a new body I'm not gonna cut or anything and then I'm going to draw any sketch so let's draw a sketch on this side view here and I'm gonna go just a little bit behind this line here so I'm gonna go let's say here straight down to there and then I'm going to match this edge here just get it close and then I'm going to go up here and close that and now I'm gonna hide my barrel this fellow here and the gun body it'll hide that and extrude this symmetric to cut out the back of that and now I'm bring my gun body back and combine modified combine this with that and do a cut and that cuts out that front part and you can see the barrel will stick out right there it looks pretty good maybe a little wide and it looks pretty good this barrel piece here I'm going to use to cut out a channel for our barrel combine that with that and do a cut so now I've got this hollow tube in there and then on this face I'm gonna create a cylinder and in the center there and it's gonna be just shy of the diameter of our barrel hole that we made so let's see 20.8 like that and then I can extend it all the way out to the length that I want make sure I make a new body and that goes about there on this face I'll create another cylinder right there again I'll Center it and this will be about let's say 18 millimeters in diameter and then I'll drag that into our barrel and that creates the hole down the middle of the barrel and I only need this to go down let's say 20 millimeters and now this barrel will fit inside the sleeve there but there's a little bit of a gap so it's got a little room I'm gonna print those pieces separately there's some kind of site on the barrel here and I'm gonna draw that I'm gonna create an offset plane to draw my sketch and right about there now I can draw a sketch on there and I'm just kind of gonna I'm gonna hide the gun body and this is gonna go on the barrel so I'll just draw it roughly where I think it ought to go now I can extrude this and even though it's not perfect I can get it started and then tweak that sketch a little bit like that gonna create a new body and it is clearly much too tall so I can go in to my sketch and just tweak it a little bit [Music] [Applause] that looks a little bit better now all I have to do is cut some big old champers in the front of this thing so that's our site we just want to make a little room for it in the barrel so I'm gonna combine that with that I'm going to do a cut but I'm gonna keep the tools and that means we've got a little indent on the top of the barrel and that's where that'll go once it's being assembled I am going to nudge these faces in a little bit to make some clearance I can do that by grabbing this face in here and doing a press pull I can shrink it down a little bit but I'm only gonna move it negative 0.1 millimeters and let's see how it fits that might be might be a little bit too much I get a point zero five there we go a little bit of a gap and that is the barrel assembly there these parts the barrel and the little site for it I think pretty much done so I can actually start printing these while I model the rest of the gun so I'm gonna go do that actually before I print that I want to add one more feature I'm gonna hide my barrel and on this face here I'm gonna make a circle so let's do a sketch on there do a circle in the center I'm gonna make this eight millimeters which is a little bigger than the diameter of threaded rod that I have right here in my hand I'm going to stop my sketch and extrude that in two directions one of them will go through the barrel to punch a hole in it and I don't want it to come all the way through the end like that it'll leave a little bit of material in there and then we'll bring it the other way through the body of a gun this will give us a cavity that we can put that threaded rod in when we're assembling this then I'll help I'll stay together but it'll also give it a little bit of weight let's bring that out it's kind of as far as we want and now enter and it cuts a hole so now my barrel and the body have a hole through it we can put a threaded rod in there and one in there now I'll print the barrel the next part will be the handle and I have a pretty idea how I want to do is I'm going to build it separately and I'm gonna build it up right so I'm going to rotate my canvas so that the handle is facing straight up and down or as straight up and down as possible and then I'm gonna create an offset plane from any of these planes just bring that down to kind of the tapash part and I'm gonna draw on that it'll be a rectangle and I want it to be the width of my blaster move that over so it's kind of centered and then dimension one side nope do a dimension from here to here that should be let's try 45 millimeters and I'll move it back towards the center pretty close that looks all right hide the bodies and draw a center line make it construction and then I'm gonna start adding some fill it's so the back corners will get their own fill it and the front corner was gonna get an arc I'll do a three-point arc I think it's a little bit flat on the front and then it comes way way back kind of like that and I can just mirror that over that midline and then I can stop the sketch and extrude that and see how it looks turn on the body so I can actually see what's going on and I'm gonna do two sides this one will go way further than I need it will trim that later now I need to decide if I think that looks good I think I want to round these two edges over so I can go back into that sketch and do it there we go it looks pretty nice actually gonna bring this further than I need it and then I'm gonna trim a little bit of it off to match the the bottom part there so I'm gonna do another sketch there I can use that to cut that off like that now I just need to make the bottom part I'm going to create an offset plane from there and then I can draw my sketch on that once again on this I will draw a mid line and make that construction and then I'm gonna draw a similar profile but just making a little bit nose-heavy [Music] round that out a little bit now I have a couple of profiles to work from and I can do the loft well I can try anyway I'm going to create a loft from that to that and it makes a cool looking thing there now that that's made it's it's a little rough we can tweak it a bit we can bring this sketch back and edit it should be able to bump this out a touch and this needs to go a little longer as well and then when I stop the sketch it'll update that looks ok that's not perfect but I think we can work with that I'm going to extrude this down a touch let's do like two millimeters and everything kind of gets rounded out so we can do a fill it on there round that out like so that isn't flawless but I think it's good enough for what we need the next thing I want to do is to make space for it so I'm going to create a rectangle right here we're gonna go from here to there and we'll extrude that and trim that right off we don't need that now the handle can we move back into place but we'll rotate our canvas back to where it was before so that we know where the handle should go and then we can rotate our handle and move and rotate our handle [Music] let's trim some of that handle so I can modify split body we'll split that one and the tool you use is this plane right there so now the top of our handle this guy right here we don't need that anymore gone and the chunk in there will take care of in a moment but we need to add this little bit here coming off the back so I'm gonna start a sketch on here just draw a little shape actually we'll make a rectangle like that and then we'll fill it the corners I'm gonna bring those in quite a bit more and then the profile we just drew can get extrude it down and we'll bring our handle back and that's going to be for now we'll just do a new body so we can see how everything is gonna come together that looks okay to me and now I can start combining so I'm going to combine this with that and that and we'll do a join and we will not keep the tools there we go now this cutout right here we can do with one of our older sketches right there we'll bring that back grab these and extrude them will do a symmetric extrude through everything and we can actually see I did not go low enough down here so I'm going to finish that but I'm gonna edit this sketch and this line needs to come way down like that and stop the sketch and there we go I can hide that and there's our handle a little rudimentary but it gets the job done so using a lot of those similar techniques like drawing profiles and extruding them I'm going to add a bit more detail to our prop I'll see you on the other side [Music] [Applause] [Music] [Applause] [Music] coming up on the finish line here and there are a couple of things I want to add there are these lines that divide up the model a little bit just kind of details like this bit here show you how we can do that I'll create a new sketch and let's do a line and I'll just draw this line that'll do put a field on there like that stop the sketch and now I'm going to modify split body I'm gonna select the whole body and then for the splitting tool I'm going to create that line and it makes a cut all the way through the whole model and we can see now that our model our gun body has been split into two parts let's hide everything else so there's this top part and this bottom part well combine them back up but first grab the chamfer tool select my edges like that and add like a that one might be a bit aggressive let's do a 0.5 millimeter chamfer on that and we'll do the same thing on the other side with this like that point five and then I'll bring the other part back and I can merge these back together so modify combine that with that we'll do a join and we will not keep the tools the models are put back together again and now there's this really cool looking groove all the way around our part I'll just repeat that for the rest of the panel lines on this model here's my finished model you can see I've added this little switch and a spot for it some of these little detail bits here more panel lines trigger trigger guard I've kept some of those parts separate so I can print them apart from the main gun body I can also paint them separately so now I should be able to take all of these fellas I'm going to dump them into cura and print I think most of these over on the ultime Kerr and ABS
Info
Channel: Punished Props Extras
Views: 14,612
Rating: undefined out of 5
Keywords: punished props, bill doran, how to 3d model, fusion 360, oblivion movie, pistol, gun, blaster, sci fi movie, 3d printing, how to, how to 3d model in fusion, cosplay, costume, prop
Id: mLuuB0LJAyE
Channel Id: undefined
Length: 27min 13sec (1633 seconds)
Published: Mon Jan 28 2019
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