Fusion 360 for Beginners - Design and 3D Print a Maker Coin! CAD For Newbies

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these are my key cones so last year I wanted to come up with a way to repeatedly test sample filaments that I could try out on my 2d printers and then that was little I guess swatches of those filaments you don't often get very much in sample packs I wanted to make most of them in a repeatable object so I came up with the maker coin that I designed last year in on shape well step forward a year and the making coin concept has been widely adopted by the community which is awesome but now it's 2017 so I think it's right time to update my tutorial on how to model a make a coin from the ground up using fusion 360 if you love 3d printing but you've never 3d model anything before then this is the video for you let's get started [Music] welcome back to makers music oh so as I said this is a beginners tutorial on how to model a maker coin in fusion 360 and it's aimed at beginners who have never really experienced 3d modeling before so maybe at a speed that is a little bit slow to you if you've got experience in fusion or other CAD programs but before we do anything I first need to establish the fact that you need to change a few things in your default to make the experience as seamless as possible for 3d printing so fire up fusion 360 and what we're going to do is go into preferences on the right hand side so drop down preferences the first preference you need to change is units so depending on what style of units you'd like to model in Imperial or metric you need to change your units to reflect that so I model in metrics I model in millimeters so here on the Preferences default units design I have my design units my cam units don't worry about that for now for now and simulation units all set to metric measurements you can see I've got masses kilograms legs as millimeters time and seconds force in Newtons and so on so forth so if you are in America and you'd like to work in imperial you need to change these to suit next to change is your modeling preferences so I have come from a SolidWorks background so I've changed my pans oome and orbit shortcuts to SolidWorks but if you're just starting out you may prefer to use fusions native shortcuts or you may want to choose else from alias or inventor either way these are designed to just make you more comfortable with a program everyone has their own preferences neither is better or worse and one final tip for 3d modeling for 3d printing you want to change your default modeling orientation so why up is a standard for 3d CAD but for 3d printing we want Z up or Z up that's because your 3d printer has the X the Y and DZ does that is height so 3d printing so when you're modeling stuff with the Z up then your prints will come out into your slicer in the correct orientation if you model with Y up they'll come out on their side and it's a little bit confusing it's a little bit of a time waste to flip them around so I recommend this to change this and some of you guys are using fusion 360 for some time might not even learn this so there you go so apply we've got our default settings and there is others you can change but for right now that's all we need so the basis of 3d modeling is to take an idea and create it in three dimensions in your computer design software so before I model anything I take a pad and a pen or pencil and I try to draw what I want to model and there's a few reasons why is good practice you don't want to be limited by your knowledge of a program if you model straight into the software without thinking and drawing what you want you're going to end up drawing what you're comfortable with in the software and that's not a good way to do it what you want to do is try to draw what you want on paper and then work out how to do it in the software at the better practice and it means you won't be limited with your knowledge of a piece of software okay so I've roughly drawn what I want to model and keep note I can't draw at all but I still do this it's still good practice so what I've drawn from my design and again this is my design you can draw it you like this it's just a tutorial to get you started I've drawn like this sort of beyblade style design with my logo in the middle and this is a side-on view of the idea that I want it to sort of have these edges to slope into each other so you become these like sharp points they probably won't be very sharp it is 3d printed and yeah that's what I want to go for so this is just a rough but it's to give you an idea of where to go it's always difficult to start with a blank canvas as even more difficult when that canvas incident three dimensions so good fusion 360 practice before you do anything is to create a component and the component will store all the sketches and features that we create within it so to do that what we want to do is go above assemble and new component so I'm going to call this make a coin there we go and it shows up on the left hand side so fusion 360 can operate in a manner of of ways but in this video I'm going to show you how to operate it using parametric modeling which means you start with features and sketches and you can go back and change them and everything will update in future you can use fusion in a push-pull or organic modeling method but that's not something that I do it's not saying I'm going to cover in this video and it's good because if we design this and you want to change details of it we can by doing it through this technique through this method so to start we need a sketch and to create a sketch we need to define where it should be in space so on the left hand side I'm going to click this little light bulb show origins and planes so because of working in three dimensions we have three planes and we have an origin which is 0 0 0 it's it's right in the center of this 3d space and to create a sketch we need to define where that is in that space and also on the right hand side to help you navigate it actually shows you what the different views are so we have front top and you can see click them it'll automatically go straight on top of them so we have right as well but for our sketch I want to go from the top down so to do that I'm going to click sketch and then the top plane you can hover over it select and we're now sketching on the top plane so the easiest way to start this would be to start with a circle I'm going to say so I'm going to start with a circle and then work my way from there so to select circle you go to sketch and then you can select anything from this drop-down a sketch can have any sort of line it can have curved lines they can have rectangles polygons but it kind of an instead of 3d data because the sketch is used to create 3d data later on but it's also important to learn the hotkeys of fusions so a line is L and a circle is C there's different types of circles but we want the center diameter that's the easiest one to use what we're doing now and it's important to learn the hotkeys because you can model a lot faster so I'm going to hit C on my keyboard and now I can click the Center which is our origin and we can specify how large our circle is so again millimeter units for me and because I made my shape for T overall with the the teeth I'm going to make it 30 let's go of that so let's go over 30 enter and you'll notice the sketch goes black that's because it's now locked in place we've defined that the center is at the origin and that the actual circle is 30 millimeters in diameter it can't move anywhere however if we did make a circle for example just like this arbitrarily you notice that this circle is blue it can be moved in space and its diameter is not fixed so it's important to define things it's a good practice and it means that later on things aren't going to change that your knowledge so it's good practice to get into when you're making very accurate mechanical designs you can get away with it if you're doing more freeform things but if you need trying to fit into something else you probably should dimension it so we've got our circle now we need to actually give it some thickness right now it's just a zero thickness sketch there's nothing to it so to do that we're going to create an extrude and extrudes are the the heart and soul of 3d modeling it's definitely the one of the more common commands you will do more common features so create an extrude again you get a another good shortcut and it wants us to select our profile which is the circle and once to select how much depth we give it how thick it is so you can drag it as you get an idea but I did write eight millimeters in my sketch so I'm going to see what it looks like it eight and that looks maybe a bit too thick so maybe I'll go over six keep in mind what we drew before is just a guide six looks a bit better I did I am going to cut away a little bit later so yes go six looks good and the different operations but because this is the first solid we're drawing it's a new body so new body okay now we need to add some teeth now I could have added the teeth at the same time in the previous sketch but it's good practice to keep sketch as simple if you add more details they get complicated and you can break them pretty simply pretty easily so again sketch and we want to select the front plane again so you notice that it's sort of suggesting that where I want to click I could select the top of this new extrude but we actually just want that front plane again like that now the teeth look kind of complicated but really they're just two circles they're just in space at a certain size and distance from each other that they create that tooth profile so we're going to hit C again circle I'm going to draw two arbitrarily like this and now I'm just going to move in size them until they kind of look like teeth so let's move that one I guess they're this one here so I'm going to now just to find them so they don't move in space so just D make that one 25 and like this one 15 I suppose yes go with that maybe a bit to sharpen up top heart there's move it here looks pretty good and now I'm going to lock them to where they are in space so to do that we're just going to dimension them to the origin remember the origin can't change it's locked it is zero zero zero in space so seven and two dimensions from the origin you're going to need to dimension them how far they are up and how far they are across so each one needs two dimensions to their center point like this too and final one here 14 and 11 so for a make a coin this kind of dimensioning is probably overkill but it is very good practice to get into modeling like this later on when you're doing more complicated designs so one thing we need to do before we exit this is we've got our profiles you see I'll hover over them it'll highlight but currently it's not going to select the outline of our previous shape so we need to do what's called a project so project will take that shape and pretty much bring us a line that we can use into this sketch so we can go to sketch and projector include project again the shortcut is P a lot easier to select P then go through the menu and select geometry that and a projected line looks pink so you can probably barely see it there but now when we select over over areas we can actually get that tooth profile correctly so stop sketch and extrude and now we can just select our tooth profile and you can arbitrarily drag it as well but I'm going to show you a way you can make sure it's always perfectly aligned with that top face even if we change that extrude so we go to extent and we want to select to object and the object is this and you select the right chain faces method so it's not this one it's extend the faces to the end of the object like that and we want to join we don't want to cut we want to make a new body we want to join it together like that so we've got our tooth which is pretty cool now we need to make more of them and that's actually pretty simple so we're going to do what's called a circular pattern so a pattern takes an object or a feature and we'll either pattern it in X Y or Z distances so just make copies of it or you can do a rotational pattern which will then go around an object so that's what we want for our to so we're going to go to create and pattern circular pattern and the pattern type we want is features because you want to pattern just that extrude that we just made so features and the easiest way to select it would be to go down to the bottom left where we've got our different features in the feature tree so extrude and the AXI is going to be the outside of our circle or cylinder so there we go it's going to ghost out what it's going to look like so it's got three teeth there we could give it five if you wanted to but I think three is enough three looks good alright so got our babe lady looking things so far looks pretty cool hey cool okay so I've got our beyblade looking shape now what's next so we want to give the inside bit a bit of a recess where I'm going to put my logo so to do that you can probably guess another extrude but it's an extrude cut and extrude cut will remove material instead of an extrude which will then normally add material so to do this you're going to select sketch pretty picking up a pattern here everything starts with a sketch and it says selecting the plane we're going to select the top of our make a coin so select here top excellent okay so circle remember hotkey C select the center of the object and then we're going to bring that out so I am going to guess what looks good I guess so maybe what looks decent 24 thankful looks good happy of that nice cool okay I'm happy with that stop sketch and extrude again select what we just drew and the really cool thing about fusion is it automatically detects what you're trying to do so if I pull this down it automatically switches to cut because you're not going to extrude into an object that already exists doesn't make sense but you are going to cut into it so you see here that we can cut right down into the shape but I did draw in my little thing here a sort of angle and that's easy to achieve by changing our taper angle so here in the extrude window we have taper angle and I'm going to enter 45 so 45 goes out and that's not what we want we want to do the other way so minus 45 and that looks pretty sweet to me nice okay and minus 2 I suppose that's minus 2 looks pretty good maybe - yeah I get minus 2 and again you can go back and change any of these things in fact now looking at this coin doesn't leave us much room for my logo so I'm going to change that sketch so I'm going to go to the bottom here on the left right click Edit sketch and changes from 24 to 28 so it's more close to the edge of our original shape stop sketch automatically updates and adds that nice angle in which is known as a shampoo by the way you can do that individually ok now's the fun part so this is where you want to add a logo onto our maker coin and this can be a little bit tricky I will be honest and it can be a little bit annoying in some aspects but we're going to try to go through it so I'm going to fire up illustrator here this is my watermark that I want to turn into a imprint on my maker coin so before I begin that's going to get rid of stuff I don't want so get rid of that so I was going to scale my logo in the illustrator before I bring it in so between 3 millimeters there you go a lot smaller than it would have been brought in otherwise so file export export as and scaled logo there we go and these settings seem to work pretty good ok back in fusion where you want to drop our SVG in so I'm going to go to insert insert SVG and we're going to select our scaled logo and bring this across into place notice because we've scaled it it's easy to put into place in the right size and we can rotate it as well so I'm going to rotate this around 180 degrees and drop it in the center here I might make it a little bit larger so maybe 1.2 that seems to look pretty good yeah sweet and you notice that yes I did say importing svgs can be buggy we've lost a line here for some reason so I'm going to say okay and I just hit else a line and just add a line in to patch that up because otherwise we can't use it to do any features okay so I've got a SVG it's in the right position stop our sketch and extrude and I'm going to do another cut and this time I'm going to do zero point so minus 0.5 like that and I might do a slight taper angle maybe minus 15 that's too much maybe want it's five yeah doesn't really do anything but okay alright so I've got our logo indented into our object and if you're having troubles with that just try a few different settings make sure you export it sort of the right scale to begin with it'll save you a lot of trouble okay so one final thing I want to do to our coin then we'll be complete is to give our teeth a nice sort of sharp edge I suppose by adding some sort of angles to them like that so to do that I am going to do a revolve now a revolve is a very powerful feature where it takes a profile and spins it around you can see my revolve my tutorial on making this bottle where I used to revolve if you want to see a more advanced fusion 360 video after this one but I'm going to use a revolve cut to cut those profiles into my teeth so create sketch and in this case we're going to want to select let's go with the front plane like that okay so it's like the line L and that sort of arbitrarily look at where we want to cut maybe you like that and I'm going to block it off like this so imagine this is a tool it's just going to spin around our object and cut as it goes you know like you're lighting something so I want to define how much is cutting I don't want a sharp point I want it to kind of have a little bit of meat there so I'm going to hit deeper to mention I'm going to make these two here notice it automatically defined a it automatically bought into a projected line for us to work on which is handy 45 degrees and I will also make the top one 45 degrees as well as a dimension here 45 degrees okay now I'm going to make sure that it's not going to cut in too much so I'm going to bring it out just a little bit from the side the shape so let's go to dimension again click our point and click the edge of the tooth maybe one millimeter off so you'll notice our objects still blue it's blue for a number of reasons but the one thing you want to make sure that's locked in space is that this part here cuts the center of this line we can do that using a construction line and what's called a mid midpoint relation and a midpoint relation will lock apart into the middle of a line so we can draw a line L from our point across select the point of that line and select by holding shift the line as part of the tooth right click that and fusion will automatically suggest relations and relations are extremely powerful not going to go into them too much in this video it's just a beginner's guide but for midpoint you know as it looks it's straight to the middle of this line it can no longer move and by doing that single relation this whole object for the paths we care about at least our locked we don't really care about this because it's a taut cutting around we only care about where it's intersecting our object so in this case I'm not going to fully dimension just because it's not needed I'm going to say stop sketch so now I'm going to rotate this tool around make a coin to cut away the details that you want so let's go to create and revolve and the profile which is our tool we want to select make sure we select all the parts you want to cut so those are all of them like that and the AK see that it's going to rotate around you can define your own taxi but in this case we can actually just select the center of our objects here can be a little bit tricky there we go and it automatically suggests cut because we're cutting into the object and okay and shake that out so that one simple feature that revolved we've added some really sweet details to our teeth on our make a coin flip backtrack what have we done in this video so that's on our feature tree scroll back all the way to the start and let's make sure everything is shown so he started with a circle we then took this circle and we extruded it up by six millimeters we then drew a sketch which was the detail for our teeth which we did by defining some circles in space and defining the intersecting area that we wanted to make r2 we then extruded that tooth up to the top of our maker coin by using the up to object function in the extrude function it then made more teeth by rotating it around with a rotational pattern then we defined where we wanted to cut into our object to create our recess so it's an extrude cut with a taper angle of 45 degrees or minus minus 45 degrees then we brought in our logo which is arguably the more difficult part of this exercise and then we extrude cut that logo into our make a coin and then finally we defined a revolve cut to give our teeth some angles and sharp edges to it which we then revolve cut around our object so why would we put all this effort into defining something correctly well let's say we want to make the teeth speaker let's say you want to make them a bit more aggressive so let's go to our teeth sketch right click Edit sketch and you see this is the profile for our tooth let's say we made this 30 so they're a lot larger stop sketch and just like that guys everything updates nicely and I make a coin has some massive chunky teeth on it because we defined everything properly it will update correctly now sometimes things might get a bit confused but it's usually pretty easy to go in and redefine things slightly to make them work and I can just go backwards like that and it's back to normal so there you go guys that's how to make your first make a coin in fusion 360 I hope you found this video useful I hope it kick-starts your experimentation and modeling in 3d for 3d printing really it's not that difficult you just need to start with a sketch an idea of what you want to do and work out how to do that in your 3d software so if you want to actually print this model you can just go to right click it and then export or save as an STL make sure send it to any print utilities on ticks because you want to save it ok and save it as a coin like that alright guys well here we are so these are the making coins we just designed so they're a little bit small but again we put all that effort into our original model in fusion 360 so you can go back in edit dimensions and make them how exactly how you like I usually say that with designs usually get three shots before it's perfect first shot gets most of the bugs out second time sign iteration and then third time is usually a perfect one so I reckon three three from here we'd have the perfect make a coin so thanks for watching everyone hope you enjoyed this video here on makers Muse on this tutorial in fusion 360 and if you don't know miss you just ready printing tips tricks and tutorials and reviews hit subscribe button helps us out a huge amount and look forward to seeing again very shortly catch later guys bye into the deep space his most satellites in the welcome
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Channel: Maker's Muse
Views: 237,885
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Keywords: 3D Printed makercoin, maker coin tutorial, fusion 360, fusion360, autodesk, how to, design your own, make, create, 3D Model, CAD, Beginner, guide, basic, easy, quickly, logo, custom, design, maker's muse, makersmuse, angus deveson, australia, tutorial
Id: tGtNLpYSXOU
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Length: 25min 35sec (1535 seconds)
Published: Thu Mar 30 2017
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