Next-Level Film Titles in DaVinci Resolve - (Godzilla Minus One) Motion GFX in Fusion

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big thanks to riverside. FM for sponsoring this video I'm always excited for Motion Graphics inspiration and at the end of the Godzilla minus one trailer oh baby this is so cool so let's make something like this in Fusion so we have a few different elements here we have our big Godzilla G which kind of gets painted on and then we have the brush stroke for the Godzilla and the brushstroke for minus one and then we have this quick brush stroke right here that turns the letters red we have this kind of foggy Lighting in the background we have some particles and some dust this is a really cool graphic and we're going to use a lot of different super pro things in Fusion let's do it so here we are in the fusion page I'm going to go up to the media pool right click and say new Fusion composition and we'll make this I don't know like 7 Seconds something like that and hit create and double click on that comp to open it up here in our fusion page I'm going to go up to workspace and select show page navigation to get rid of our Bottom bar there just to give us a little bit of screen space and we'll move our media out over here most of the time when we're building Graphics I like to start with a background we'll just drag this background in and now we have a black screen yay I have a couple pgs here and these together make up our logo can select all of these and just drag them in hit one on the keyboard and this I put together in Affinity designer which is a great Vector program by the way and so we have our logo here and we have this broken up into three parts we have monster which I'm going to hit F2 and rename each of these monster and lizard and the G logo and I'll probably just select both of these merges and get rid of them here and these are coming in as black which is totally fine because we're just going to use these as masks some of you might know I recently started a podcast with none other than Mr Alex Tech and because I'm in the United States and he's in the UK we have to do the whole thing remotely and recording somebody who isn't in the room with you these days can honestly still be a little bit problematic I've tried so many different ways to do this from screen recording video calls to having the other person record on their end and then send me files and it was honestly just pure misery until I started using Riverside FM Riverside is a website that gives you an online studio and you can record your video call it records on each person's machine locally and then uploads it that means if they have spotty Wi-Fi that won't show up in the recording after your chat you can log into your studio and access your pristine perfect recordings and edit them together right there in the studio and even publish directly to a variety of different Outlets using Riverside makes it so easy to make this podcast honestly I don't think we could do it without Riverside you can try Riverside now with the link in the description and use the code kc20 to get 20% off Riverside FM check them out now what are we going to mask well if we look at our reference we have this very grungy background here so we're going to use some grunge this is just a JPEG of some grunge grungy wall let's just merge this grunge over our background like this very nice and I'm going to hit shift spacebar and type XF for transform and then scale this down to where we can see most of it maybe even push this down a little bit so it's going to be mostly the light part on screen I like that and just because this is a super highres image I'm just going to go ahead and right click and save an image somewhere really Pro like my desktop and we'll just call this grunge image.png then I'll just grab that image and drop it back in I can just hold shift and drag this up and then just put this back over okay we just have a little bit more optimized image you don't have to do that but we're going to use this image a lot so might as well make it easy call this grunge and now to cut this grunge out based on these layers we can just put the layer under the merge here and connect that to the mask input and this works great if everything's the same size so our grunge Is 1920 x 1080 our layers here are 1920 x 1080 our comp Is 1920 x 1080 if everything's the same size oh it works so wonderfully if it's not you have to do some cropping and resizing and stuff and it's not that big of a deal but you know it's more work so that's cool I like that let's actually take the grunge and merge it over again and we'll just put lizard into this one again take the output merge it over the output of this merge two and then plug monster into here so now we have the grunge going into three different layers basically and each one is being masked by a different layer here now we could have put these together and then did the mask but this is going to give us a little bit more control on how these animate on and that kind of thing so this grunge is a little bit warmer and so let's go ahead and add something like a color corrector here let's just push that little bit warmer yeah something like that yeah that looks nice so here's where we were and here's where we are now now the way that this animates on we have our kind of being painted on and then we have kind of this brush stroke that goes across that paints on Godzilla and paints on minus one so we want to do sort of a similar thing here and let's start with just animating this lizard on I'm just going to grab a regular rectangle mask drag that down under lizard and connect that Here and Now what we could do is grab this mask and just kind of wipe it like that and so let's just start with that kind of thing let's maybe move forward I don't know 20 frames or so we'll have this end up right about there and we'll key frame the center and and then go back to frame zero and we'll just push this quite a bit off the side like this so now this just goes like that so now we have that wiping on but it obviously doesn't look great it's obviously just a linear wipe so to make that a little nicer let's open up this mask I'm just hitting two on the keyboard to open this up in fact let's keep this in our second viewer and we'll open our first viewer here we can take a look at our mask if we want this to look like a brush stroke is painting this on like if we look here there's kind of this Jagged mask we can make this all fgy with some displacement so if I type disp go down I want this displace node right here and by default it's not going to do anything but I'm going to make sure this is in our first viewer by hitting one on the keyboard it's not really doing a whole lot reason for that is because we have this rectangle attached in The Mask input and it needs to be in the yellow input so now that's just coming in as an image and we need to tell this displaced what to do so we can grab something like the fast noise and plug that into the green right here and what we're going to do is use this fast noise to tell that displacement how to mess with the image we're going to prepare our fast noise a little bit I'll push up the scale like this andbe push up the detail a little bit something like that one on the keyboard and now if we switch this from radial to XY I can start pushing up this x refraction and now it kind of eats that away and you see what's going on this really gives us a cool effect and I'm going to push this offset back a little bit that makes it so the edge doesn't move so much it just kind of stays where it's at so that works really well I think I'll also this fast noise and unlock X and Y and I can push the X scale back just to make this a little bit longer like this and so now as this paints on we're getting that nice kind of painty brush stroke looking mask instead of the flat just straight mask like that so that really really helps gosh so so easy to make that all we did was just put that displace in there drive it with that fast noise I'm actually going to grab this displace and maybe push the Y refraction up a little bit too just to roughen this top side whereas normally it would just be straight we're just going to take this offset down and then push up that refraction a little bit too just in case we ever see that edge that it looks a little more natural great so now we have that being painted on like that oh looks so good all right this is great I think actually what I'll do with this rectangle and this displace and everything we're probably not going to mess with this a whole lot so I'm just going to hit contrl G to group this and let's rename this we'll call this paint on okay and now we can use the same node to drive our monster as well this those both get painted on at the same time but what's going to be a little easier actually is just to duplicate this I'll just hit crl C double click and hit contrl V and then connect this here and we'll call this paint on two and now we can offset the animation of this by going up to key frames and I have an option here under these three dots checked show only selected tools so we don't get overwhelmed by stuff but I can select both this paint on and paint on Two And I can see my key frames and I can just grab one of these and push it back so I'll take paint on two and just push it back a few frames for now something like that let's play this back and see lizard monster yes see what we're doing you see what we're doing okay great we're actually going to start these probably later so maybe 20 and 42 or something I don't know we can always mess with this afterwards lizard monster I know there's a lot here and if you're new to Fusion you're probably like oh my gosh my brain's about to explode well I have a lot of videos on Fusion so if you're just getting started make sure to check out some of my more basic stuff but a great starting point is the nine nodes you need to make almost anything in Fusion that is a free Workshop sign up for that and I'll show you kind of the minimum stuff that you need to make like so much stuff in Fusion I mean there's hundreds of nodes but you really only need like nine or 10 of them to make a lot of really neat stuff including a lot of the stuff that we're going to do here so make sure to check that out there's also a link in the description now let's do a similar thing for this G but we're going to draw a special mask for that let's just take a polygon mask drag that down under our G and connect it and I'm going to turn it off so that we can see the G now we can draw directly on our screen and I'm just going to kind of draw an arc sort of around the outside of this and then bring it up towards the middle like this like I'm just drawing a g with a marker Okay the reason for that is because when I turn this mask back on and I uncheck solid and I push up border width I hit one on the keyboard we can see the mask that we're making we're making a stroke that's in the shape of this G and as I push up this border width we can reveal more of this arrow and everything and once that's about the right width I can move this around and make sure we get the right shape I think I'll push this border width up even more all of that G and I'm just going to move these out so that I'm not interfering with any other part of the G just animating what I need to on this G like that cuz now if I take this length slider and I pull this back what happens we can draw this G along those lines isn't that sweet one thing I'll do is change the cap here let's change this to this right here so now as this G goes in it looks like it's being painted on we just got to kind of move this around to where it doesn't really paint on itself too early something like that looks pretty good it doesn't really need to be that exact cuz it's going to be pretty quick and we're going to add some Distortion to it but yeah that's the basic idea something like that that we're going to do our best all right now that we have a decent animation there we're going to do sort of a similar trick is we're going to distort this with a displacement node and we're going to drive it with our fast noise of course the way that we connect this is important take the polygon put it in the yellow take the fast noise put it in the green and this time we're going to leave this as radial hit one to bring this up on our left viewer here this displace take our scale up for our fast noise and some detail like this and then in in displace we'll take the offset all the way down and the refraction up so that we have this kind of crumbly looking Edge and now as we take this length it looks a little bit more natural anyway see we can combine this with softening our mask just a touch and now we get sort of a little bit of faux motion blur as we do this so like that which guess what I just about guarantee that's exactly how they animated this logo as that comes up it's revealing and it's a little bit soft definitely close enough for what we're doing I'm also going to right click here for shape animation and just remove poly one polyline that's going to get rid of any ke key frames on here going to get a little better playback that way and now we're going to go to frame I don't know 25 or so key frame our length and go to frame zero and take our length all the way down guess what shoosh baby baby this is looking so good so good so now we have a lot of our work done yes sick so what else we need here all right yeah we have the paint Strokes here that paint behind the letters and the letters turn red so we need some kind of paint stroke here and I'll go into my media pool and I have an asset take this bring this in hit one on the keyboard I have a little painted stroke and you know what I might do I might just put that same kind of displacement on here just crl + C contrl V you can always mess with an element that you bring in you don't have to leave it just like it is so we can play with this a little bit just to add a little bit of roughness so it doesn't look quite so just generated because I just kind of painted this real quick in Affinity photo so yeah now we have that and again I'll just select this and hit contrl G and we'll just call this brush now I don't normally group things a whole lot because it's really annoying when you double click on them and it just opens up like this I usually only group something if I'm just probably never going to mess with it again if it's just going to be basically like its own image I can do that same thing with the paint on I'm never really going to open those again most likely so that's why I'm grouping stuff because it is kind of annoying to open stuff up and figure out what the heck's going on but just so you know so let's take this here and then mask that same grunge I'll just again take the color corrector here and run that into another merge that puts our entire GR Rune over our comp and then we just mask it with the brush here but this is in the wrong place so if we hit shift spacebar and type XF for transform we can have a transform and we'll just move this around over here where it says size and aspect I'll uncheck that so I have a separate X and Y size and now I can put this exactly where I want it and we're just going to try and cover the word for now just kind of put that down right about where it's supposed to be great we're going to do a similar thing under the monster in fact I'll just grab another transform from our toolbar here drag that down I'll just push the same brush into transform to take the color corrector make another layer that's just our grunge and then plug that transform into the mask again uncheck size and aspect and this time I'll flip this like that so it looks a little different then we'll put this over monster like that maybe turn it a little bit Yeah and we're kind of just building this as we go and we're going to animate things here in a minute but we do want the red text over this so I'm just going to grab our lizard and monster copy and paste those and same thing take our grunge and merge it over itself this put that lizard into the mask but this time I'm going to take something like a color corrector and put that in between our grunge and that merge cuz now if I take the gamma down maybe and push this a little bit red maybe take the saturation down push the lift down a little bit kind of play with this we can get that red text because what we're doing is color correcting our grunge and then putting this lizard on as a mask for it and that goes over everything right let's do a similar thing for the monster let's rename this color corrector red CC take that red texture merge it over everything and plug monster into that and now we have the red letters over it it's really cool to be able to reuse this grunge in all these different places and just hook it up with the masks this is a really unique way to do this with uh nodes that I really like it's a lot better than duplicating this layer 50 times and having to apply different masks and stuff to it it's really really clear what's happening here very nice so this is what it's going to end up looking like but we need to animate on the brush Strokes as well so actually let's bring this brush down here right cck click and say ungroup I'm going to ungroup that just for now and we're going to mask this media in with a similar mask to our paint on mask actually in fact I could probably just copy and paste this paint on mask like this open up our rectangle here make this a little bigger and then adjust our key frames and stuff here so now we are painting that on like that and now we're already having that animated and that's already masking this stroke which is already masking a bunch of other stuff and I think I'll just go to the key frames just to set us up a little easier and just take these key key frames and move them to the beginning make sure everything is all lined up at the right place here okay then I'll take all of these and just group them contrl G we'll call this a brush okay now this brush check this out this animated brush is already happening at the beginning like that so we can just take the key frames grab our brush and move that back to wherever we want that to happen so with the G we have these on like that yeah I'd say somewhere in there something like that and we can use these same masks to mask our monster and our lizard as it writes on that's the thing you do a little bit of work at the beginning and now it's now it's like already a thing it's perfectly masking that for both of these yes so cool and the reason this animates the other way is because we already have this flipped in this transform because we flipped the actual image so normally both of these would go the exact same way like that but we have this flipped so it tends to work out actually like that so cool now I do want to have these not happen at the exact same time so I could duplicate this or I could even do something like time speed and just put this in the second trans transform right here and just delay it like three frames and now it delays it a little bit which is going to be a little bit easier to see if our key frames go a little faster it does come up pretty quick in the actual title also going to select this second key frame and hit F on the keyboard to flatten that out a little bit we can see that a little better in the spline panel here hold alt and push this this way so this will go a little bit faster and then slow down towards the end yeah very cool okay so we have that delayed and what's nice about the nodes is we have one animation and then it's automatically delayed three frames and that happens automatically on two different layers that's what's so cool is you can kind of link up these little pieces of logic almost like you're programming something it's attacking time while you're making your titles rather than having to make multiple different layers and duplicate things and move them around like you know you might be used to in other programs this is cool o one thing's happening though where this time speed is being delayed three frames so actually instead of that why don't we move this to the other one hold shift like this and then just say minus three so now we won't have a problem like that it'll just work now we will have a problem sort of towards the end but we can trim that a little bit easier not that big a deal we could also just easily copy and paste this brush like this and take this and push this forward a couple frames like that and that's going to give us the same thing it's just you know it's a little less fancy okay so we have our main animation oh baby that looks sick now let's do some finishing touches this has kind of this flickering light we have this kind of grayish green background light it's growing a little bit and there's these particles okay so let's take a background just let's merge this whole thing over a black background like this let's just go down here like this so now it looks basically the same we're going to make sure that our first background here we turn our Alpha all the way down that's going to make sure that this is on transparent but now we're putting it over black again because we want to put some stuff behind it take this and just bring this down like this let's rename this black BG take another background we'll call this gray green BG and merge this over the back like this and let's pick kind of a grayish green that pretty dark but something like that and we can quickly add a mask to it because what we want is this kind of light streaks thing and there's aund different ways to do it but this is just so easy to just kind of do one of these type of things just literally draw that in and then soften it like this and look at that oh it's like cheating it like looks pretty good for the amount of effort we put in can select all of these points just bring them down like that there now we have a background I can take this merge and bring the blend down a little bit just to blend that down and we have those little light streaks maybe a little brighter at the top let's just take this blend up a little bit we can do something like brightness and contrast and a little ellipse on that we'll just soften this push up the gain a little bit at the top make sure we make that ellipse really really soft push up that gain there we go we have a little bit of light there it's nice and there's just a slight amount of flicker here it's just flickering just a little bit we can add that flicker by going to brightness and contrast and going over to settings and going to blend blend is like the strength of this effect and if I take it down we have that all the way down right I can take this blend and let's right click on blend and say modify with perturb go over to modifiers and now if I play this back over to our tools here we can see that this is messing with this blend a little bit take this blend down to like half and take this strength down to like three or something and now if we play this back we have that light kind of pulsating let make it a little faster push the wobble up a little bit you have a little bit of flicker in that light cool right so that part is solved let's also add some particles so to add particles we need a couple different nodes we need P emitter and P render we need to connect those together and let's take the P render and merge that over everything else I'll just hit two on the keyboard to bring up the PE render we have all these little dots showing up by default they're in the middle and they're little tiny points but if we select P emitter and go over to region we can go to something like rectangle we can push up the width and the height and what that'll do is let us generate these points all over the screen now they're really hard to see because they're like one single Pixel style if we go here where it says style and go to something like blob and then under size controls we can push up the size now we have little particles that we can see now we should make these a little bit more random so we can push up the size variance that'll make some of these big some of them small and now these all just kind of appear we actually want to start with these on so let's go over to controls and here where it says number let's push up a few numbers like I don't know 20 or so then we can key frame this number and at frame zero will generate 18 particles and then the next frame frame one will turn that emitter off and we won't make any more particles so we just go boom we just set a bunch of particles there great nothing's happening with them well we could push up something like velocity and change the angle so that these are kind of moving up can have these kind of moving up like that it's nice right but we can add a little bit more fanciness if in between Pitter and P render we hit shift spacebar and type PT that'll bring up turbulence this has a PT so I call it turbulence because the p is silent just like pterodon right cuz you don't call it a pterodon that'd be stupid it's p turbulence okay but look what this does this makes these kind of move around randomly which just adds some realistic goodness to it these particles die after 100 frames which is not what we want that's from the lifespan here let's make sure this is at least 165 okay so now we have those particles kind of moving around and you can mess with those all you want play around with those I'll hit two on the keyboard just to look at what we got here now we have those particles coming up baby it's looking pretty good let's take this merge take the blend down I just want to barely see those particles just very subtle yeah okay and then this whole graphic let's take this and just add a transform here let's start with this sized down a little bit hit our key frame and at the end we'll have this back at one like this so now we have this coming up lizzard monster yeah baby yeah looks sick now our timing is a little bit off I think these breast Strokes could go back a little bit give those a little see how this feels yes there we go I think we'll make this G come in a little bit faster select this polygon take these key frames up up a little bit so we go yes all right it looks pretty solid so here's our finished graphic yes ah looks so sweet we made this all infusion a free tool can you believe that this was a fun project I'm so excited to uh share this with you guys hey if you want more kind of in-depth stuff like this let me know in the comments what movie titles do you want to recreate infusion let me know and of course make sure to check out that nine nodes Workshop it's totally free it's my gift to you here it is right here and also check out this video here which is going to be good for you hey you look nice today I don't actually know what you look like but I assume you probably do just sitting there with your hair all messed up and your PJs that's how I look I'm not even wearing pants now I am sadly I'm wearing pants
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Channel: Casey Faris
Views: 14,585
Rating: undefined out of 5
Keywords: blackmagic design, casey faris, how to, free video editor, tutorial, davinci resolve 18, resolve for beginners, davinci tutorials, editing, fusion, how to make titles in fusion, how to make cinematic titles in davinci resolve, how to make titles in davinci resolve 18, how to make custom titles in davinci resolve, how to make title graphics, godzilla minus one, casey faris fusion, fusion tutorial, fusion tutorial davinci resolve 18, fusion tutorial for beginners
Id: p78qgiilQNo
Channel Id: undefined
Length: 22min 41sec (1361 seconds)
Published: Fri Nov 24 2023
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