Make Your OWN PLUGINS in Resolve! - Easy Animated Overlay Fusion Templates for Beginners

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in this video we're learning how to make our very own little plug-in that points to things and highlights things that you can easily customize in the edit page of D Vinci resolve and you can move this around to point to things on tutorials screencasts that kind of thing and you can customize it with sliders here in the edit page change its color change its location change its size and it'll dynamically resize to whatever duration you want if you want this a little bit longer it'll come in and stay there for this whole clip if you want it to be shorter you can have it pop in really quick and by the end of this video you'll be able to make your own little overlays let's do it this is very exciting stuff but if you don't know the basics of fusion I would definitely recommend checking out this video as this is you know one step more advanced let's let's get in so I'm going to get rid of this real quick and we can just see what we have here in the edit page here I just have a screenshot of our website this is just a little Shameless plug for our Fusion Survival Guide more on that in a little bit but let's say that we want to have some kind of animated highlight or an arrow that comes in or something that kind of you know circles something on screen all of these things work pretty much the same way we're going to do an arrow today but you can change this a little bit to be whatever you want it to be to Fusion the first thing we're going to do is go over here in the media pool in the edit page right click and say new Fusion composition and let's just call this Arrow overlay we'll keep the frame rate there duration five is just fine let's hit create and now let's double click on Arrow overlay and that's going to open that up in Fusion what we're going to do is start with a background I'll just take a background node and drag this in and take the output and put that right into media out like this now that'll give us a black screen we don't actually want a black screen we want a clear screen so with the background selected I can go over here to the color and right here where it says Alpha we'll just turn this all the way down that's just going to give us a blank clear canvas and then we basically just make whatever we want to appear on screen that's kind of the next step here so you can import some art you can draw your own you can do whatever you want we're going to make a simple arrow today and we're going to make that with shapes if you haven't messed with shapes in Fusion it's pretty cool I'll hit shift space bar that'll bring up our select tool palette and I'll type S re C that's going to bring up S rectangle so this is just a tool all it does is it creates a rectangle shape and I'll hit one on the keyboard just to see what we're making here and so it's just a box let's take the height down a little bit and just make it something like that we're also to make another shape I'll hit shift spacebar and this one's going to be SAR so SST SAR like that and I'll hit enter and let's hit one on the keyboard and bring that up by default that's going to make a six sided star and we're going to adjust this a little bit I'm going to take the points over here I'm going to take those to three and guess what we have a triangle oh baby so now all we have to do is put the star and the rectangle together I can take the output of the SAR and put it on the output of the S rectangle and that's going to make an S mer merge so that merges shapes together I'll hit one on the keyboard and it puts those together like that let's take the star and just move it over here so that we have an arrow and you can really go as crazy as you want I'll just move this most of the way to the edge of the screen I don't want this to come off the edge of the screen though okay so now what we're doing is we're just generating some art that makes a little arrow okay but shapes are kind of weird in Fusion shapes are like vector shapes in that they're just math they're not really pixels it's just kind of generated with math and so what you need to do is run it through an S render so that it actually makes it into an image that you can combine with other images again shift spacebar s Rend that's going to bring up S render hit enter like this and let's take the output of this merge and put that into a render okay now I can hit two on the keyboard that's just going to render this as an actual image and it's not going to look really different but trust me you need to do that okay then we can take this s render and put this over our background like this I'll just drag that output over the output of the background and then let's hit two on our media out and we have the same thing so all of this I'll just hit shift space bar and type you D for underlay so that we can just label this I'll double click off of this underlay to deselect it and then hold down alt and click underlay just to select the underlay by itself okay then I can hit F2 and we'll rename this and we'll call this arrow art okay that's just so we remember what the heck this is now I can take this and move this around as kind of one thing you could also group these at this point doesn't really matter I like to keep things laid out like this just so I can always get to whatever pieces I want I can see everything at a glance but now we have our Arrow now we want to move our Arrow around so let's just use a regular transform node right here under our stop button just grab that and drag that in here make sure that's connected and now with this transform I can change the size and I can move it around and that kind of thing and this is essentially our main control for where we want this Arrow to show up to point things out okay and if we don't want this animated we just literally want an arrow we're pretty much done here we can just call that good but we also want this to animate in and we can do this a bunch of different ways you could animate this yourself with key frames but a really smart way to do this if you're going to make a tool for the edit page or make a template or something like that is to use something called anim curves and we're actually going to put this on a new transform so let's rename this transform we'll just call this um Main XF like that we'll make another transform shift space par XF and we'll call this animation XF okay so we're stacking these because we want to be able to control this transform ourself and not worry about the size and shape and all of that stuff and then we can animate it separately using this second transform and we can have that do something like this you know where it just pushes that in and it's going to apply that transformation after our original transformation so we can move it around wherever we want and it'll have that same anim and we can't mess it up it's just kind of breaking the movement out into two different nodes so let's reset this animation XF and we're going to animate this Center and again I could key frame this Center to move back and forth like this but we're going to use ANM curves how you do that is you have to add a modifier now any single property you could rightclick and go to modify with anom curves but this Center modify width it's not there what do we do well that's because this Center Cent is actually a two argument property so there's the X and then there's the Y and so we're going to break that out into two different properties we can right click say modify with and we're just going to go to XY path that's just going to connect this Center to a modifier the modifiers are hidden in this little tab here so now we have this XY path and we can adjust this slider for x and this slider for y and it's essentially the same thing that we had one thing I will do is just double click on x and double click on y that'll get rid of any animation here and it's still linked it'll still work but this is going to allow me to right click on X and go to modify with and look there's anim curves yay we did it so now I click anom curves and it brings up this intimidating bunch of stuff so anom curves is really cool and it's a little bit easy to get lost if you're really interested in modifiers and how all those things work Patrick Sterling goes into this a lot in his videos here's a link to one that I think would be super helpful but we're going to keep things real basic and you can just put in what I put in okay so for the curve shape we're going to say transition for curve this is where you can get different easing and all that kind of stuff and so let's just go to easing and there's going to be an in and an out and for in we're going to select bounce and let's just play this back and see what happens it kind of bounces and then it leaves so that's uh sort of what we want let's just actually change the out to bounce let's see how that works there we go so it's kind of moving it from left to right but it's bouncing it sort of off screen so this isn't quite what we want we're going to take this scale and say 0. five what that's going to do is output a number that starts at zero and then goes all the way up to 0.5 which the number that we're generating here is this Center number on X so right here what we're doing is we're taking X and we're going from 0 to 0.5 so this scale right here this is kind of the number that we're generating that we're um animating up to and we can start with .5 and so that just ends up bouncing into position which is pretty cool we want this to come in a little faster we don't want this to animate throughout the entire shot which by default it animates from 0 to 0.5 with this easing throughout the entire shot so instead of one here let's put like five that means it's going to happen five times faster it's going to be done a fifth of the way through our shot so there we go it's kind of ending up right there and that looks pretty good I'd say great so now we have our Arrow animating in and because this is all relative the this is the reason we're using anim curves is no matter how long or short we make our clip it's always going to animate this in and be done 1if of the way through the shot right now this is 5 Seconds and so if it's a 5-second clip it's going to be done 1 second in so 24 frames If This Were 50 seconds this would be done 10 seconds in which may or may not be what you want but is going to work for us this just going animate that in and generally the longer you have a clip on screen the more time you have to animate it and so it kind of works out that way and what's cool about this is because we have this in our second transform I can go back to my main transform here and I can move this around like this and it's always going to animate in exactly where I put it so if I'm just kind of in the middle of the shot I can put this wherever I want this to end up and it's always going to animate in like that great so we could have this come from offscreen but actually let's just have this fade in and we're going to use another anim curves but we're just going to put this on our merge and we're going to do this with the blend so we want this to fade in start at zero and then just fade in as it comes in and so let's right click on blend and go to modify ANM curves and now we have anom curves we don't have to do the XY path on this because it doesn't have X and Y properties that we have to break apart so this is similar this is going to go from 0 to one which is what we want so it's going to fade in over the entire duration of the shot right so that's sort of what we want but we want that to happen faster which again we could do this and we could say you know five and that's going to animate in as it comes in if we want this to animate in a little faster we could say 10 and so it'll animate in as it comes in and see that that looks pretty good I like that but we we also want this to fade out and so there are a few different ways to kind of go about this an easy way would be right here where this curve says linear let's go down to custom and we're going to draw our own little curve here and I'm just going to take the top end of this curve and just bring it over here to be about a fifth of the way in and let's take this time scale back to one and now look what happens this is still going to fade in and be completely opaque here about a fifth of the way in and then it's going to stay at one for the rest of the shot so this is kind of like a graph of how it's going to animate throughout the shot now what's cool is we can mirror this like this and now look what happens can take this and it fades in but then at the end it'll also Fade Out which means that we have an in and an out animation it's just that this curve shape is mirrored and so if we were to draw this shape really crazy like this this let's just really make this wild so we can see that it kind of flickers on and off at the beginning then it stays normal and then at the end it kind of flickers off and on again right let's just reset this curve I'm just going to select all of the points and just delete them let's just kind of do this normal curve like this so now we're going to fade in and then at the end we're going to fade out okay and you can play with this and it'll make sense when you play with this a little bit but now we have it coming bouncing in fading in and then fading out over time great so this is essentially everything for what we're actually going to build in Fusion so we can kind of test this out by going to the edit page and taking this Arrow overlay and just dragging this over like this this is just our normal Fusion composition just like we would make for a title or something like that and now we can see how it's working great and then it fades out okay does it work if we squish it down like this goes in there then should Fade Out the end perfect so everything's working now we need to package this up to make it so that we can adjust properties here in the edit page because when I select this right now there's no properties for you know where to put the arrow or anything like that we have to kind of package this up right to be able to edit that stuff in the edit page so I'm going to go back to our Arrow overlay here here and what we're going to do is make a macro now a macro can be used for a bunch of different stuff but one of the things that we use it for is making a preset template plugin whatever you call it for the edit page how you do it is you select all of the nodes except for media out and then you right click on any of them and you go up to macro and go up to create macro that'll bring up this super intimidating looking macro tool with this huge list of properties and really what you do is you just check export on any property that you want to be able to adjust in the edit page now this will take a little bit of getting used to if you don't know all the properties and what they're called and that kind of thing but really we're just going to go through and do a tick mark on anything that we want to adjust for instance this rectangle maybe we want to adjust the height so that we can play with sort of the size and the shape of the arrow so we can go to S rectangle and we're going to find something like the height and you know what let's go ahead and check the width too so now we can adjust that shape in the edit page and let's just twirl this up this will highlight this in Red If It's Something That We're exporting and then let's go to main XF so this is our main transform and so we want to be able to adjust the center so that's just the position of the arrow we should also adjust the size I think that's a good idea that looks great and that's really kind of the main stuff is we want to be able to adjust the size and the shape of this are arrow and so we'll call this Arrow tool 01 and let's just go to file and save let's just throw this on the desktop and it makes a DOT setting file I'll hit save and then we can close our macro editor now how do we get this back into resolve so that we can actually use it yeah well you can't no I'm just kidding an easy way to sort of test this out is to go up to the effects panel in the fusion page go down to templates under edit and you can select any of these I like to maybe throw this into generators and just pick where you want this to live and then bring up something like an Explorer window and take this arot tool one. setting and just drag this into the list of effects like this now you should be able to find this in this list so Arrow tool 01 perfect and now we can switch over to the edit page and go over to effects and go to generators and we should have our Arrow tool one right here we can grab this and drag it over just like we did with our Fusion composition like this and it should work the same but if I select this and go up to my inspector look at this fanciness we got width we got height we got Center and so we can adjust these things for our Arrow here in the inspector we can adjust the size we can adjust the shape so like I can adjust the height here the width and make that Arrow exactly how I want it to be right so I have all these little controls that I don't have to go back into Fusion for and I can just adjust here on the edit page and then this is animating in isn't that neat something that's also cool is if you have some properties exposed here like Center and size if you go to the lower left corner of your viewer there's this drop down where it's normally on transform looks like this but down here there's the fusion overlay and if you select Fusion overlay look at this it gives you a little widget and you can move this around and you can resize it and it's just pure freaking magic it's just pure magic so there's our arrow and now boom our Arrow flies in oh it's just so cool you can make your own cool stuff like this it's not that hard isn't that awesome Fusion very good now you may have noticed that we didn't cover how to adjust the color and on my example here my arrow fly in example you can adjust the color of the arrow which would be really convenient so this is an example of just something that's next level something that you might want to do and I'll show you how I did it for this one let's go back to our Arrow overlay you can do this a variety of different ways but anytime that you have shapes there is an effect you can run this through called s change style s change style basically just changes the style of whatever shape you run it through so for instance our color right so this is just a really nice highquality way to add add a different fill to our Arrow all I did was when I exported this I had that s change style in here right click macro create macro one of the things that I checked was under s change style I selected color as well as green blue and Alpha if you select all of those that will give you the little Color Picker in the edit page and so we can have this kind of adjustment right here in the edit page pretty cool and yeah this is really just the tip of the iceberg I mean you could do all kind kinds of stuff you could make 15 different layers and have an arrow offset animation and a stroke around it and a drop shadow and all the things anything that you can make in Fusion you can make right here and then export it as a macro and if you build it right you can have access to change things right here in the edit page Pretty stinking neat so let's talk about this the fusion Survival Guide if you don't know Fusion or if you haven't worked with Fusion very much there are a bunch of different essential tips that you really should know that will make your life so much easier working with Fusion the fusion Survival Guide is a video course that will help you understand Fusion in deeper ways and if you go to this link up here you can get it for free it's my gift to you I hope you enjoy it hope it helps you with Fusion if you're new here my name is Casey and I teach fusion and I would love to teach you Fusion so I want you to hang out with me and we can hang out together and we could maybe make other types of arrows and things that are different than that what a pitch hey grab the fusion Survival Guide right here also check out this video which is important for your life and fusion goodness okay okay hey you look you look swell not swole although maybe you look swell not swollen that'd be worse too you look all of those things yeah
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Channel: Casey Faris
Views: 11,085
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Keywords: blackmagic design, casey faris, how to, free video editor, tutorial, davinci resolve 18, resolve for beginners, davinci tutorials, editing, fusion, casey faris fusion tutorial, fusion tutorial for beginners, Make Your OWN PLUGINS in Resolve, Easy Animated Arrow Callout, fusion animation, fusion plugin, animated arrow graphic, motion graphics
Id: 6XOwwVbfrec
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Length: 19min 52sec (1192 seconds)
Published: Fri Feb 16 2024
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