Master Texture Painting in Blender 4: A Quick Start Beginner's Guide

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this is a quick start guide to texture painting in blender 4 so you can create wonderfully textured models so I'm in blender 4.0.1 which you can see down the bottom here I've got my screencast keys on the left hand side here and I've got my hammer model which you can download if you want to follow along Link in the description there's three stages to texture painting obviously creating the model then you need to unwrap the model so blender knows where to put the 2D textures on your 3D model and then lastly is to paint so I've already done stage one for us but before we unwrap our model one important thing to check is the scale if I press n on my keyboard and go up to item you can see that my scale is not set to one here that can possibly cause some issues when unwrapping to set this scale we press CR a that gives us the apply menu where you can go up to object apply and choose the scale option notice that these are all now at a scale of one so we should be ready to unwrap we can go across to the UV editing workspace and you can see my model on the side here and my UV V editor on this side here now depending on your model you may actually see some details here blender adds default UVS to objects but as soon as you start editing that object it kind of messes up the UVS so we need to re unwrap it on the right hand side here you can see that we're in edit mode and to unwrap we need to make sure everything's selected so a to select all you've also got that in the select menu up here and then to get to the UV menu you press U or you can click on the UV menu here it's the same thing and we want smart UV project that's the easiest way to unwrap so I'll select that you should see a box like this the only thing you need to change on here is the island margin I put this up to 01 and press enter and press okay that will give us this unwrap here so if I zoom into this you can see it's broken down my 3D model into 2D so I can paint on it incidentally the island margin is the distance between the islands here and setting it to 01 gives us a little bit of distance so the textures don't bleed into each other each other so we're now ready for texture painting let's go across to the texture painting workspace just here very similar to the UV editing workspace except this side is actually the image editor not the UV editor and on this side we're in texture paint mode now if I try and paint now we should see an error message missing materials textures detected so we need to create a new texture to paint onto this used to be available to us down the side here now it's up the top middle here under texture slots before I do that to show you what this is doing I'm going to bring out a new window up here and change this to the Shader editor you don't need to follow along with this I'll press n on my keyboard to get rid of the side panel and you can see currently we have no texture on this object what the texture slot does when I create a new texture so click on the drop down press the plus sign and I want a base color I want to change the width and height to 248 by 248 that will give us a bit more detail in our texturing the name Hammer base color is absolutely fine I'll turn the alpha off that's to do with transparency we don't don't need that you can have a base color that you start with but this sort of whitish color is fine and I press okay so we can see down the bottom here we've got a new texture with that white color in the background and you can also see we've got a new material here material 001 and it's got that hammer base color texture added into the base color so when we set that up here it sets this all up for us and now I should be able to paint so I can left click and paint over my object and you can see the paint appearing over here now a couple of things to be aware of if I scroll across the top here we're in solid mode shading I always jump across the material preview mode it's much easier to see what you're doing incidentally you can press middle Mouse button to scroll across your menus to resize the brush is the F key and move your mouse side to side or that's the radius up the top here to change the strength is shift F and you can see moving my mouse side to side will change the strength you've also got your Color Picker down here which is also available up the top here in the middle so if I changed this to a bright red color resize my brush I can start painting on my hammer the very last thing that I think is important to note if I scroll down on my tool and workspace settings on the side here under options it's a really good idea to turn this bleed up to something like 12 that if I zoom in on my texture over here is the distance that it bleeds over the edge so you can see it bleeding over the edge there if I zoom out a bit and start painting you can see it bleeds over that extra bit now that should help stop you getting any strange anomalies in your painting so that's a quick start guide to texture painting in blender 4 now you've got this starting point you should be able to follow along with all the other lectures in my texture painting playlist Link in the description so enjoy texture painting I hope this helps
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Channel: Grant Abbitt
Views: 78,928
Rating: undefined out of 5
Keywords: understand, texture, paint, learn, blender, tutorials, 3d, art, graphics, game, material, guide, easy, painting, how to, gamedev, texture painting, blender 4, blender tutorial, blender 3d, stylized, stylised, stylized blender, gabbitt media, grant abbitt, texturing, quick, simple, basic, beginner, how to texture paint in blender
Id: E29D9rS8op8
Channel Id: undefined
Length: 4min 37sec (277 seconds)
Published: Sun Dec 03 2023
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