Blender Texture Painting For Beginners | Tutorial

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
welcome back to the channnel and today I have a beginner tutorial on texture painting in blender 4.0 now in this tutorial we're going to start off with real quick modeling a mushroom don't worry it's literally the easiest part of the whole tutorial it's really simple then we're just going to quickly U unwrap it and then we're going to focus on painting it just as you see here so this is the final result you can see here from the tutorial I'm already recording the intro towards the end this is what you'll be seeing how to make step by step and if you're a beginner I hope you enjoy this and that you're able to learn about texture painting in a blender so let's jump in so like I said this is definitely about texture painting but so you guys can follow along it's important that we make a quick little asset and it's going to take a minute or two so you can see here in our default scene um let's just get rid of the cube don't mind this little mushroom here it's just one I quickly modeled just as an example as we're following along so let's go shift a and let's just go to our mesh options add in a cylinder and I know just doesn't look like a mushroom yet we're going to go to our add modifiers we're going to go search and just type in screw and get a screw um modifier here then we're just going to go into edit mode whoops I meant to go into edit mode there we go and then let's just go to our top orthographic view so you can see here we're in a top orthographic view I just pressed seven on my number pad to do that and we're just going to go to our vertex select option and just press Z and go into wireframe and then on your left here just from the top you select these verts here so these ones here to the very left and then go control I or command I to inverse to selection and then press delete and then delete those verts so now we only have this and that's being spun around with the screw modifier so if we go into our front orthographic view with all of this active we're in edit mode we're just going to go g and x and move it in and then G and move it up till it's sitting on the ground like so and then let's grab this top Vex and bring it down like so and let's just go e to extrude and then e to extrude e to extrude let's just go up and let's go up to about here just extruding a few times and now we have to kind of like base of our mushroom and then with this vertex here still selected as you can see we're going to go shift d to duplicate that just move it in and then e to extrude and let's just extrude that down so we're going to go e to extrude again e to extrude and let's come out a little bit to about here then e to extrude up and then e to extrude up a little bit and now we're just going to go e to extrude and we're just going to extrude a few times coming in making the top shape of our mushroom all I'm doing is pressing e as I'm doing this e to extrude again and let's just bring it together here in the middle like so bring it as close as you can there we go and now let's uh Tab out and we're back in object mode let's just go to our screw modifier and go ahead and apply it and now let's go back into edit mode and we should be able to just go to our top view just select these verts in the middle press F3 and type in merge and go merge at Center and now we can make this mushroom look even cooler by in edit mode going to our vertex select option let's come to the drop down here and make sure connected only is enabled and then in wireframe let's just grab the top head and rotate it a little bit with proportional editing like so and you can grab part to the mushroom and kind of lift it um sag it down a little bit in some places just make it look a little bit more organic a little bit more Dynamic something like this and I'm going tab back out and I'll just delete my previous mushroom so we don't need that anymore so now we have a nice looking mushroom and we're going to go ahead and we're now going to UV unwrap this so we can um do our texture painting so let's quickly go to our UV editing workspace with the mushroom selected let's go to our Edge select option and we want to um unwrap the top part here so we need to add a seam running in uh the middle of the mushroom head here so let's go shift alt and left click on one of these straight edges in the sides and it's going to make a loop going all the way around and we going to go contr e or command e and click on Mark seam and then let's grab this thing over here the base of the mushroom and go shift alt left click on one of these straight up edges it's going to select the whole thing and we're going to go c contr e and go Mark seam now just press a to select all of this and press U on your keyboard and then click on unwrap and now you can see over here on this side we can come and move things around if we want to but o overall it's uh unwrapped it pretty well so long as nothing is overlapping so now we have it unwrapped in fact um just right out of the box it's done a pretty good job so now we have a model ready to go so let's go back to our layout for now and what we want to do is we want to come here to our materials properties want to click on new and at the moment this just has a base color which you may be familiar with but we want to plug in an image texture so let's go to our texture paint window over here let's click on new up here and we'll just leave it at the default but we'll come down to the generate type and make it a color grid and then click okay let's come here and name it texture then go to image save as go to your desktop and then just save it as a PNG now to visualize this just go to your material properties go to this material recreated and just go to the base color here click on this tab go to image texture and then come to the drop down and click on our texture that we've created and now you should be able to see it displayed over here and we can see how things are unwrapped now we're going to get into the fun part where we're going to come here and paint this and make it look really cool so you can see over here on the side there's going to be a tools panel if you can't see it make sure to press t on your keyboard so it pops up and we're going to come here to the top and get a draw brush which should be selected by default up here you can see the radius where we can change the size of the brush and over here is the strength so the strength we're going to leave at one and the radius you can change it to whatever you want I'm going to go something around 50 and over here you can see the pallet so you can click here and then change the color so if we change this to like a nice kind of red and bring down the value a little bit we can come over here to the mushroom and we can start painting but in this case something interesting's happened it's only painted at the bottom right and when this happens it's because our normals are facing the wrong direction somewhere which is common with the kind of modeling method we used here so let's just quickly go over here pop into edit mode and if we come here to the top and just scroll with our Mouse wheel we can come all the way here to edit mesh mode and we can come down to the normals and enable the normals and we can see that the normals over here are facing inwards so make sure everything is active by pressing a and press alt n and recalculate the outside now let's go scroll back over here to the side go back into texture paint and now if we come here and paint we're going to see that is now correct so as we go to our top view we can start painting with this red all the way around here it's very satisfying to do this actually I'm going to come here and just paint like that and now we can see our top here is updating here on this side so now what we can do as well is we can come and grab maybe like a bit of a kind of brownish color maybe a little bit of a creamy Brown like this and we can now come here and paint at the bottom but another cool thing we could actually do is come here to the texture itself and paint on the actual texture where we can see the outline of this UV layout here and now it's much easier to do that so that's what I'm going to do in this case in fact I'm going to press F to grow my brush over here and just gently paint like this going all the way around like that as you can see and then let's come here and change the value let's bring it down a little bit and then over here we're going to go f to grow the brush and let's just click in the middle a few times grow a brush and now let's just make it a bit darker then let's bring the value down even a little bit more and we have a smaller brush let's just darken it in the inside here now we got this kind of nice gradient in the inside and if it's not looking too good out here what we have to do is Click over here let's just get our little eye dropper let's select our red color again we can see here that there is still some sections on the ends that we missed so we can actually come in here and paint it like so now that we have that color or we can actually come here and come to our texture and just paint in the outside so kind of get those bits that we missed previously so there's a lot of different ways you can approach this but I think a combination of the two is always going to be your best bet when it comes to painting in blender so kind of going between the different um painting modes so painting over here in this window and then painting here directly onto the texture with the UV layouts like that so now we got something like this but it's got a little bit of a hard Edge so you could always come here to your brush and get the soften brush and grow it a little bit and then kind of just blend the textures the two colors together here on a texture like this towards the ends and I think that looks kind of nice so you can go all the way around blending it all in working our way around and already can see that edge is looking a lot better so let's go back to our draw brush let's come here to our color let's get our Color Picker let's just select the Basse mushroom color over here and then let's just come here and paint directly onto our base so I don't know if you can see the layout here but the UV coordinates of the base here I can see it so I'm just going to paint on it and over here you can see it's updating so I'm just going to come over here and just paint where I can see it like so and now we can see it's painted nicely so now we can come and do the same thing we did before let's bring the value down a little bit and over here we're going to grow our brush let's just come over here and paint it a little bit darker at the top just to kind of add this nice gradient that runs down like so to our mushroom and now to make this look even a little bit cooler let's come here and make it kind of like a lighter kind of color not quite white but like a light color let's press F and just shrink our brush and now we're going to come here to the top and we're just going to make some random dots okay so I'm going to make a few small ones like this and then I'm going to go f to grow the brush a little and then I'm just going to click around and make some bigger ones and then grow the brush a little bit more and then add some random big ones like this just building different layers of detail to our mushroom top here so I'm just going all the way around maybe a few more here at the top maybe some ones down here as you can see U just adding these nice little extra details to our mushroom so that looks pretty good good so you want to now make sure you come here to image and then go save and now wherever you've saved this to for me it was on my desktop this texture it's now saved this um painting information here um the texture so now we have a mushroom that we've texture painted and this was just a very basic beginnner introduction to texture painting in blunder I really hope you guys have enjoyed this and if you did um check out some my other content and I'll see you guys next time for another tutorial
Info
Channel: PIXXO 3D
Views: 17,302
Rating: undefined out of 5
Keywords: blender tutorial, how to model in blender, how to use blender, blender, blender tutorial for beginners
Id: -sPGZprp5JU
Channel Id: undefined
Length: 12min 30sec (750 seconds)
Published: Sun Mar 10 2024
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.