Making Cinematic Videos using Google Earth Studio

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foreign [Music] foreign hello everyone welcome back to the channel today we are going to dive into the fascinating world of Google Earth studio now Google at Studio is a powerful animation tool that allows you to create stunning cinematic videos using the vast imagery and data from Google Earth and it's perfect for Content creators filmmakers and storytellers who want to add a new dimension to their projects now you might be familiar with Google Earth which is an amazing platform for exploring our planet and I have done a few videos which extensively covers the capabilities of Google Earth Pro but Google Earth Studio takes it a step further by giving you the ability to create Dynamic animations that Captivate your audience now one of the standout features of Google Earth studio is its extensive library of pre-built camera movements and Visually effects whether you want to smoothly fly or a mountain range zoom into a bustling City or orbit around the famous landmark Google Earth Studio provides a wide range of preset animations that make it easy to create stunning visuals not only that you can do things like time lapse animations with some amazing control over the camera movements through its keyframe animation system and you can customize every aspect of the camera's path speed and orientation to create unique and compelling visual narratives so as you can see with Google let's Studio the possibilities are truly endless and you can bring your Creative Visions to life tell compelling stories and transport your viewers into any corner of the world just in a matter of few minutes and in this tutorial I'm going to take you through the steps of creating an animation just like what you saw at the beginning of this video and by the end of this tutorial I assure that you will have a very solid understanding and the confidence you need to get started with your own animation project and the best thing about this is that Google is offering these amazing capabilities for the public absolutely for free so Guys Without further Ado let's jump in and get started with the tutorial if you want to navigate to the different sections of the video feel free to use the timestamps I have sectioned out the video for your convenience so first thing first how do you get access to Google Earth Studio well the process is extremely easy all you have to do is open up your Chrome browser and search for Google Earth Studio and right over here you can see the first response that we get is from Google and if I click right over here I would be able to go into this amazing landing page of Google Earth Studio and something to keep in mind is that if you want to use Google Earth Studio you will need to have a Google account and when you create a Google account for yourself you're going to receive a Gmail address and this Gmail address is absolutely necessary for you to sign up for Google at studio so what you need to do is just click right over here try Earth studio and you will be required to log in with your Google account so what I'm going to do is I'm going to insert my gmail address right over here and click next enter the password click next and if you're trying to access Google Earth studio for the very first time you definitely encounter this page so this is going to be sort of a registration page and as you can see you would have to enter your first name your last name your email would be right over here details about your company or any affiliations and you will have to select your country as well as well as the industry that matches very closely to the type of work that you're doing and right over here you will have to add just a couple of sentences explaining how you're planning to use Google Earth Studio and after that you will have to click submit over here and as it says right over here the preview version of Google Earth studio is currently granted on a case-by-case basis typically it takes roughly about one day for them to actually Grant you permission however I have heard cases where they actually take a bit longer than that so that's something that you actually have to be patient about if you're signing up for the very first time and once they Grant you permission you're going to actually receive an email like this saying welcome to Google Earth Studio great news you've been invited to preview Google It studio so when you get this email that means you're just ready to get started with your first animation project all you have to do is just click right over here or you can just simply follow the steps that we did by searching for Google Earth Studio using the Google Chrome browser itself so what I'm going to do is I'm just going to click right over here and that's going to take me to the landing page of Google Earth Studio again and finally if you get to see this page that means you're already in you can get started with your very first animation project so when it comes to getting started with the projects you actually have two options you can either open an existing project which for us is not an option at this moment because we are just getting started with our very first Google Earth Studio project so what we can do is we can either click on blank project or we can click on this quick starts and if you click right over here they will provide you with five different project templates as you can see over here we have this Zoom 2 template orbit point to point spiral and fly to and orbit however what I'm going to do is I'm just going to go back one step and I'm going to open up a blank project because in this tutorial I'm actually going to get started from the very beginning and I'm going to teach you how to create your own effects so that you would have much more manual control over the project that you're trying to create rather than relying on The Limited number of existing project templates so let's go ahead and click blank project and right over here you can see that we come to this project setup page right over here you can enter a name for your project and since my animation is going to be in the city of Edinburgh what I'm going to do is I'm just going to say Edinburgh animation and right over here if you expand this you will see that you actually have the option of not only using Earth for your animations you can even use Moon and mass how I think for this tutorial we are going to stick with Earth and when it comes to Dimensions right over here you can manually specify your dimensions and I'm just going to leave this in the default values which is perfectly fine for the animation that I'm trying to create and right over here the frame rate I'm also going to stick with 30 frames per second right over here you can decide the duration of your animation now you can either decide it by the number of frames but I think the easiest way to sort of Judge the length of your video would be by the number of minutes or by the number of seconds so for that you will have to select time code over here and right in the middle what you see is basically the number of seconds so if I want to create maybe an animation of one minute all I have to do is just put 60 seconds over here and over here you can see that it recognized that the duration that I need is one minute and after that click Start and this is how your editing interface is basically going to look like when you fire up Google Earth studio for the very first time with your project settings so guys let's get started by exploring the interface just a little bit right over here you can see the main menu we have file edit view overlays animation and a help menu and right below that we have a search button over here if you click right over here you would be able to search for a specific location of your interest and right over here you have some playback control buttons so since we're dealing with an animation you can think of this as a very short video edit that you're going to perform so every time when you make a change or every time when you add a new feature you would like to sort of play back your video and see how it looks so you can actually accomplish tasks like that using this set of buttons we have the play button and we have a button for previous and next frame and we can go to the start or the end of the workspace by using these two shortcuts and every time when you play the video if you set this button to be Loop playback what happens is that your video will start over again from the very beginning and it will keep on playing as a loop but if you would like your video to just go from start to the end and stop right there you can just click right over here and select single playback so that it won't actually loop back again right from the beginning and if you would like to toggle to full screen you can do that using this button and right over here is actually where all the action is going to happen you can see that we have an amazing visualization of a 3D globe and basically you can use your mouse buttons along with the scroll wheel to navigate for example if you would like to zoom in to a certain location like this you can use the scroll wheel of your mouse and you could use the scroll wheel to zoom out as well and and you also can use the left and right Mouse buttons for example if you want to move around by gripping a certain location you can just press and hold the left Mouse button and when you move your mouse you can actually move the Earth just like this and if you happen to zoom into a certain location you can see that the capability in terms of zooming in is actually quite remarkable and right now you can see that we are sort of looking at the Earth from sort of a top view however if you would like to tilt your view what you can do is you can press and hold your scroll wheel and you can move your mouse slightly up and that's going to tilt your view like this as you can see we start experiencing the real 3D capabilities of Google Earth Studio when we tilt our view like this and if you would like to rotate your view the easiest way to do that would be to again press and hold your scroll wheel and when I do that you can see that the icon also changes and while you're holding your scroll wheel if you just slightly move your mouse to left and right directions you can see that you can actually move the view to left and right while it's tilted in this kind of manner and if you would like to zoom out from a specific area all you have to do is again use your scroll wheel just scroll down and it'll zoom out like this and if you would like to sort of adjust the view again to a sort of a top view all you have to do is again press and hold the scroll wheel and move your mouse slightly downwards and that's going to tilt again the view like this and you can just zoom out to a variety of different altitude levels depending on what you're trying to do and coming down to the lower part of our editing screen or the interface you can see right over here we have the timeline which is one of the most important parts of this entire interface because every little change that we're trying to do will be sort of graphically displayed along this timeline and we would be actually able to manually fully control how our animation is going to appear using the controls that we are going to get on this timeline and if you can recall we set the duration of the animation to be 60 seconds so that's why you see that the entire duration is starting from zero all the way up to 60 seconds which is one minute and if you happen to use a different duration at the beginning of the project when you set things up then the duration that you specified over there will be displayed right over here and the timeline will be adjusted accordingly and if you look at the lower left side of the screen you can see that we have a section called We'll add attributes and following that we have well when you get started with the project we have two options first one is camera position and Camera rotation and in addition to those two we actually have a number of different attributes as well if you happen to click right over here you would be able to see that we have access to a number of attributes that we actually can use in our animation for example we can set the camera Target we can adjust the camera's field of view we can even adjust the time of day as we progress through the animation if you can recall the animation that you saw at the beginning of this video at some point you actually saw that the time of day actually changes as the animation is moving forward so we can set those kind of changes using this time of day attribute as well and we have a couple of other options as well clouds ocean overlay 3D buildings and an option to adjust the camera's role and in today's tutorial we're also going to cover a number of different additional attributes in order to take our animation to the next level in addition to the two attributes that we already have over here and right next to these attributes button you will see a button which is actually going to Define where each and every effect and attribute that we are going to apply to our animation is supposed to be along this timeline which is by adding keyframes and these are the buttons to add keyframes and we are going to extensively discuss how to use these keyframe buttons as well as we go forward and finally right over here once you're done with your animation you can click on this render button in order to convert your animation into a final product and you would be able to download your animation as the MP4 video so guys that's a bit of an introduction to the interface that we are going to deal with during the next 10 to 20 minutes so what I'm going to do is as the very first thing is to actually zoom into my location of interest and for this tutorial I'm actually going to use an amazing historical Castle located right in the Heart of the City of Edinburgh in Scotland and that's called the Edinburgh Castle so I'm just going to click right over here and search for Edinburgh Castle and as you can see I get the option to select Edinburgh Castle as I'm typing in and this doesn't really have to be a name of a specific Landmark you can even actually type the name of a location or maybe a city that you're interested in quite similar to how you would actually use Google Maps and basically Google Earth Pro if you want to navigate into a certain location so let's click right over here and that should take us right into Edinburgh and this is the Edinburgh Castle now when you're looking at Edinburgh Castle from this sort of a view I think it's not going to be that interesting so what I'm going to do is I'm going to hold the scroll wheel again and tilt my view like this and when I do that you can see that we can start seeing the Edinburgh Castle right over here along with this amazing surrounding buildings in right in the middle of Edinburgh and you can even move your view like this in order to get a better position so if I tilt this down just a little bit you can see Arthur's seat right over here and let me move the view just a little bit like this so for my animation I think what I would do is I would actually get started from somewhere over here and I would move my camera towards Edinburgh Castle so in order to do that all I have to do is just uh maybe zoom out a bit and head over to somewhere close to the top of that mountain which is right over here and now I would like to look at the castle so I'm just going to tilt my view in this kind of a manner so if I place my camera like this you can see that the castle is supposed to be right over here and something to keep in mind is that if you would like to set your starting scene to a certain location then it's always actually wise to bring the slider right to the beginning because once you set your camera view you're actually going to use these keyframe buttons in order to sort of lock the attributes which in this case happens to be the camera position and the camera rotation so if I actually expand this you will see that as soon as I do the changes like this the camera position and the camera rotation actually changes so if I would like to sort of enter to the Edinburgh Castle from a Point like this once I'm happy with my starting scene all I have to do is just make sure that I set the camera position by clicking right over here and set the camera rotation under which we get pen and tilt to be these two numbers and we can basically lock this by adding a keyframe now you don't really have to do this one by one each time you change the placement of your camera what you can do quite easily is actually click right over here and that's going to take care of adding all these keyframes all together just in one go rather than you having to go one by one so from now onwards unless there's a specific reason to do so I'll actually be using this keyframe all attributes button rather than using these individual buttons in order to lock the position and the attributes that I'm actually going to use as we go forward so this is going to be my starting scene and by the time we reach 20 seconds Mark I would like for my camera to have already reached Edinburgh Castle now what I have in mind is that rather than just moving the camera directly from the mountain range all the way to the castle I think it would be quite nice to sort of go around the castle and end up with a view like this where we sort of start looking back at the mountain range and maybe we can set the scene that we would like to have at this 20 second Mark to be something like this or even something like this should be fine I guess and once you're happy with the camera position which includes the longitude latitude and the altitude and the camera rotation items all you have to do is again just click right over here keyframe all attributes and now you can see that it actually links the records that you have at zero second to all the records that you have at right around this 20 second Mark and now the cool thing is that all these attributes that we specified are actually going to change linearly as we go from zero seconds until 20 seconds so what do I mean by that if I turn this slider back to zero seconds so if I play this back you can see that we are kind of getting started with that high altitude position the High Altitude camera position that we got started from and by the time we reach 20 seconds we should end up with that particular camera view that we actually set right behind the castle looking towards the mountain and just like that you can see that it's actually going to lock the position in this final position that we decided that we would like to actually have our camera at however you might get the sense that it's actually not exciting just yet because it's actually a very plain movement of the camera from our starting position all the way until we get to this position and right now I'm actually going to tell you how we can make these scenes much much more exciting now to do that we actually would have to use multiple weaves now you can see that right over here we have a view called camera wave and it's quite obvious what the camera wave is we can look at these 3D buildings in any which way that we want we can actually Tilt The View and look at the entire scene from the top or we can do kind of a straight view like this if you want to do so but at the same time we actually have the option of changing to a number of other waves as well now if I change this to this top view you can see that we basically lose all the 3D features but we end up with this kind of plain Google Map and what you're seeing right over here is basically the camera position now we got started from this point and our camera essentially moved from this point all the way until this point and this point is actually the place where the Edinburgh Castle happens to be located at but as you can see using either of these views alone might not really bring the full potential of actually us being able to exploit the capabilities of this Google Earth Studio program and luckily they have actually provided us with an option to change the viewport layout so rather than having just one view what we can do so you can actually have multiple waves just like this and right now you can see that on the left side we have the camera view and on the right side we have the top view well just for convenience I'm actually going to switch this and have the top view on the left side and have the camera view on the right side and what's quite interesting is that when I move the camera using my left viewport you can see that it instantly communicates everything that I'm doing with the viewport on the right side as well and it immediately gives me how the camera view would look like depending on the changes that I would do using this top view and that's going to be extremely handy when it comes to us navigating to certain locations and especially when we want to actually use the part of the camera in a bit of a creative way rather than having this kind of a linear movement from the starting point all the way until the ending point all right guys so what I'm going to do is I'm going to head back to the starting point and when I play this video you can see how the camera actually moves we have the starting point and as we saw before it's taking me right to the back side of the castle and when it comes to where the camera is facing you can basically see that the camera is facing towards well based on this map you can see that it's kind of facing uh towards the Northeast Direction and if I move back this slider you can see that the direction where the camera is pointed at it changes as we go from the starting point to this 20 second mark But what I would like to do is I would actually like to have the camera always pointed towards the castle and not really have a random movement in the direction of the camera and you can actually do that simply by right clicking over here and if you set the camera Target to be the castle now what happens is that you can see that in addition to the camera position and the camera rotation that we had we also actually get a new attribute called all the camera Target and now look what happens when I move this slider back and if I were to play this now you can see that as opposed to what happened before now the camera is always facing towards the Edinburgh Castle which happens to be my camera Target and this is going to be super interesting because now every movement that we do regardless of the movement that we actually do our camera will be pointed towards the castle and that's exactly what I want and I told you guys that right now we have this sort of a linear movement of the cameras from the starting point all the way until the ending point well currently we have the ending point at 20 seconds even though we will actually go all the way until 60 seconds but starting from zero all the way until 20 you can see that we're actually moving in sort of a linear Direction but what I would like to do instead is to sort of bend the path of this movement rather than having our camera move linearly like this I would actually like the camera to sort of take a bit of a curved path and have the camera pass the front side of the castle while pointing the camera towards the castle and make sort of a circular movement around the castle and end up with this shot finally so there are actually multiple ways of doing that but the easiest way to do that would be basically to add a control Point somewhere along this line and as you can see when I move my slider the camera also actually uh slides along this line so I'm just going to bring this slider somewhere right in the middle maybe somewhere around the 10 second Mark and after that I'm I'm going to add a set of keyframes Simply by clicking on this button and as soon as I do that you can see that if I just move this slightly a new sort of handle or a new button actually appeared right over here now this button is actually the button that's going to give me full control with regard to the movement of the camera from my starting position all the way until the ending position and what I can do is I can basically click right over here and make my path a bit bit of a curved part like this and now you can see that if I take my slider to the starting position and if I play this animation you can see now the camera is actually moving along this path and it's no longer moving in a linear path instead it's actually taking this kind of a curved path and as you can see now it's going around the castle and slowly it'll kind of reduce its altitude and finally by the 20 second mark it'll end up giving us this final shot that we had before all right I think you guys got the basic idea about tampering with this part and rather than just having our camera move through a linear direction we can actually make our camera go around like this when we have a handle just like this and you actually have much more control when it comes to deciding the curve which or the part of your camera you can see that when I select this button these two handles from these two sides also actually get appeared and if I were to kind of drag well let me adjust the wheel just a little bit and if I just happen to drag these handles you can see that the radius of the curvature actually changes accordingly so it's basically up to you to decide how further away you would like to actually have your camera move around before it comes back to the back of the castle and I think I would like to maybe do a movement like this and the cool thing is that you don't really have to limit yourself just to one hand one handle or one set of keyframes at this 10 second Mark for example if you would like to have a bit more control over the radius of this curvature what you can do is you can basically well somewhere around here maybe add another set of keyframes which is going to give you another button like this and you can control the curvature or control the radius of the curvature in this kind of a manner and as you can see the ways how you can sort of exercise your creativity is practically endless you can basically try all sorts of different camera movements like this until you get the perfect shot that satisfies your artistic mind all right now if I play this back you can see how the camera basically moves and before I move into the next part what I'm actually going to do is I'm going to show you in case if you happen to mess something up and when you're doing this for the very first time the chances are you might actually need to sort of make adjustments here and there and if you come across a situation like that where you need to remove certain records that you actually did for certain attributes you can get rid of those records simply by highlighting them like this and you can see that as soon as I did that it got it turned into sort of a blue color that means it actually got highlighted and right over here you can see these two handles also actually got highlighted which corresponds to these two set of keyframes and all you have to do is just hit the delete button and it'll be gone and right now you can see that we are back to this linear movement that we had initially so that's basically the way to get rid of certain keyframes in case if you happen to make a mistake all right so what we can do is let's quickly uh put this back to what we had now I'm also actually going to add another set of keyframes right around here because in this initial movement the time it takes for my altitude to drop all the way from three five five zero until well around 140. I think it takes actually a bit too much time so what I'm going to do is drop the altitude by a significant level right around here simply by adjusting my view like this and as you can see I'm dropping my altitude significantly and let's get past this mountain right over here just so that we won't really be obstructed by the mountain as we zoom into it just like this and after that all I have to do is just hit keyframe all attributes and it'll be recorded into a number of different keyframes like this and just like what we had before I'm just going to add probably another keyframe around here which gives me another handle to play with and now what I'm going to do is I'm just going to adjust this curvature just like this in a way that it gives me this sort of a smooth curve which goes right around the castle and we're going to have to make use of these handles as well as we're doing this adjustment to ensure that we retain the smoothness that we need all right let's give this a go and see how it looks by playing it here as you can see now it looks absolutely amazing however I feel like the camera is actually still moving a bit further away from the from the castle so I would like to reduce the radius in this kind of a manner just because I don't really want the camera to sort of move that far away from the castle because we are missing the main attraction if we happen to sort of swing our camera much further away from the castle so let's see how this looks now yeah I think what I would do is I would probably zoom in just a little bit more and and I will try to see whether I can adjust the path to be a bit more close to the castle than what I had before and I added another set of keyframes right around here as well and if you feel like your scene is actually moving a bit too fast at the beginning and it's slowing down a bit more than what you expect what you can do is you can actually again move the keyframes a bit uh towards the left side of this timeline so for example if I want to speed this part up what I can do is I can actually move this again towards here and similarly select all the keyframes right around here as well and move that to around this 15 second Mark so now you can see that it zooms nicely into the castle and the camera basically moves around the castle and it's getting pointed towards the back of the castle as we complete the full curvature right over here and now if you would move Beyond this position uh what I would like to do is I would like to actually fix the camera in this position for a maybe for a second or two so if you would like to actually set all the attributes pertaining to this shot without any changes and have it actually as a still image for a couple of seconds all you have to do is just remove the slider a couple of seconds and you can actually add all the keyframe records just like this so that when the playback happens as it moves from this Mark to this Mark everything will be sort of displayed as a still image and as the next step of this process I would like to change my camera angle to be something like this changes to a position like this and again similar to what we discussed before now if you're happy with this sort of a shot as your next shot all you have to do is make sure that your slider is placed at the correct location and add a set of keyframes for that as well so that the movement or the position of the camera from this point to this point will be sort of a transitioned in a smooth Manner and now we'll see how that movement basically looks so as you can see yeah it's adding that spiral and if I want to have that spiral effect just a bit more what I can do is I can actually instead of using this set of keyframes I'm just going to go to edit and press undo so that I will get rid of that set of keyframes and I'm just going to get the view to be something like this press keyframe all attributes again and now play this back and see how it looks and you know if you would like to speed up this movement all you have to do is again select all these keyframes and shorten the duration so that the movement will actually happen much faster as you can see right over here and starting from this position well again you can see that since we set the camera Target the camera is always directed towards the castle no matter where we go even if we change the altitude still the camera is sort of facing downwards and now as our next movement if I want to maybe take the camera to a position like this I can quite simply do that by making sure that the slider is somewhere over here and by adding a set of keyframes again so let's check how that movement looks and now you can see that it tilts down perfectly I'm just going to leave this set of attributes maybe for another second or two by simply just moving the slider a couple of seconds forward just like this and as my next movement I would maybe like to have my camera capture a shot like this at the set of keyframes and I think I made a mistake with regard to the time duration so I'm just going to select this and bring this forward just a little bit and let's see how that movement looks now and as you can see from this point to this point it's actually a linear moment currently so what I'm going to do is I'm going to actually add another set of keyframes over here and I'm trying to see how I can create some sort of a curvature in this within this movement as well so let's just see how this looks here now you can see that the camera is basically going around the castle and let's keep this view for a couple more seconds and finally what I would like to do is I would like to actually take a shot that basically zooming out from the castle maybe back towards the the author's seat right over here maybe something like this and right over here on the top view you might not really see the camera until you zoom out just a bit yeah that's a mistake that I did you have to make sure that you decide where you need to place the slider and then do the changes otherwise if you click on the slider everything just goes back to where it was supposed to be all right if you decide that this is actually a good place to set your camera right around here add another set of keyframes just like how we always do and give it a bit of a play and see whether you actually like the movement of the camera or not and from this 55 second Mark to the 60 second Mark I would basically leave this to be a steel shot I wouldn't really have anything going on uh in the scene just yet so what I would do is I would actually take the slider all the way to the back and press a set of added set of keyframes again and that almost brings us to the end of this tutorial however I think there's one more thing that I would like to highlight now when it comes to these additional attributes I think you guys can remember that we added this camera position as an additional attribute and in addition to that I will also actually like to show you guys how this time of day attribute works for example oh yeah this one right over here so right now what I'm thinking is that until right around this shot I wouldn't really make any changes to the time of day element however as the camera moves from this shot all the way until this shot I will try to change the time of day element just so that we would be able to see how the sky looks if for example if you think that as it moves from this 45 second to this 55 second Mark if you're moving towards the midnight time within this 10 second period and you can actually play around with this time of day element which really adds a nice Vibrance to your overall animation that you're doing so what I'm going to do is I'm going to place my slider right around here and I'm also going to activate this time of day attribute however at the current setting I'm just going to make sure that I still use a time that's right around noon or probably sometime afternoon so let's just specify this to be about two o'clock in the afternoon here you can specify the dates now the first digit is month followed by day and followed by that the year now depending on the time depending on the month and the date that you're using time of day element can drastically change because if you're talking about the winter time which means for example the 1st of January in 2023 the look outside at around two o'clock or three o'clock might be completely different to how it should look during the the summer time so what I'm going to do is I'm just going to maybe return this to be still July and I'm just going to set this to be first of July instead of 7th of July right around here and and what I'm going to do is I'm just going to add a keyframe in order to record this properties to a keyframe button right over here and as I move towards this mountainous area I would like to change the time of day to be around let's see how eight o'clock in the evening looks on the same day yeah you can see that immediately as soon as I type eight o'clock the light changed completely and if you would like to see how nine o'clock looks yeah I think that actually adds a bit more Vibrance so let's make this to be about 10 o'clock yeah I think that's that might be a bit too dark yeah all right now what we can do is we can actually see how that changes so even though we're actually changing quite a number of hours from two o'clock to 9 30. we're doing that within a gap of about 10 seconds so you will see that that change is going to happen immediately which is going to actually add that that Vibrance element to our animation so let's see how that looks so you'll see that it'll retain these properties all the way until it finds the first keyframe and from here to here it'll kind of interpolate the time and as we move towards the mountainous area you will see that it'll start getting dark and what we can do is even though we are not actually moving our frame from this moment to this moment we can still move the time or the time of day so what I can do is I can set the time right around here to be about 9 30 or maybe let's say 9 45 and now you can see how the light outside changes quite amazing isn't it and that pretty much concludes most of the things that I actually wanted to discuss today with you guys now all I have to do is just click right over here on this render button and as you can see we have to enter the name I'm just going to retain the name that I entered at the beginning of this video and it's actually going to render in cloud and later on it'll actually notify us that we have a pending download and we can download this as a sequence or a number of jpeg images based on the frame rate that you specified or you can actually download it as an mp4 file which I think is the most convenient way to do this well this option I think came quite recently just a couple of months ago we only had this option but it's quite nice to actually have this option where we could directly download it as a compiled video rather than downloading a sequence of images and we are covering all the frames from zero to 1800 that's the total number of frames that we have and we're retaining the dimensions to be 1920 by 1080 which is the full HD resolution and right over here you can see that we will have to provide some attribution now that attribution actually refers to this right over here so at this moment you cannot really produce this video without giving attribution to Google Earth you really need to have that on your video uh the only flexibility that you get is actually you can decide the position where where you'd like to actually keep this uh attribution so by default it comes somewhere around bottom right but if you would like to actually have it maybe at the top left corner you can do that or you can actually add a custom position by moving this around I'm just going to actually have that at uh right around the bottom right corner or maybe somewhere over here and I'm not going to dive into this Advanced functionalities because we're not actually going to use this video in something like Adobe After Effects so it's not going to be quite relevant to actually discuss this Advanced part so once you have set this attribution position all you have to do is just click right over here submit and over here you can see that it says submitting Edinburgh animation to Cloud render now this is actually going to take some time so I'll see you guys again when I get the notification from Google Earth Studio saying that my video is now ready and I can go ahead and download it and guys I've just gotten the notification saying that my video is ready to be downloaded so what I can do is I can go to animation and go to Cloud renders and that will open up the cloud Windows window and right over here you can see that I actually can download this immediately so let's go ahead and do that and once it's downloaded you can see the file right over here I'm just going to right click and open it using VLC media player and you can immediately start seeing or you can immediately notice how vibrant and how realistic it looks compared to what we saw before in our editing window because in our editing window what we saw is actually the preview before it got rendered but after it gets rendered you can see that it actually remarkably improves the quality so guys with that we have reached the end of this tutorial if you did like what we discussed Today Show your support by hitting that like button and if you would like to actually stay tuned for this kind of interesting tutorials you can always consider subscribing to this channel as well we have close to 150 videos scouring quite a number of different topics in the field of remote sensing and GIS with some extensive tutorials teaching you how to handle software packages like arcgis and qjs so if you are interested in checking them out you can definitely head over to our playlists and see whether you can find something that you like and with that it's going to be a wrap guys thanks a lot for joining with us if you do have any questions regarding the tutorial don't forget to add a comment down below and I'll see you guys again with another exciting tutorial soon
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Channel: GeoDelta Labs
Views: 75,627
Rating: undefined out of 5
Keywords: google earth studio, how to make animations, google earth studio tutorial, 3d animations tutorial, 3d animations short films, google earth studio basics, google earth studio map animations, google earth studio route animations, google earth studio after effects, google earth studio camera target, google earth studio zoom, google earth studio spiral, google earth studio point to point
Id: rDfMVAp52pM
Channel Id: undefined
Length: 46min 11sec (2771 seconds)
Published: Fri Jul 14 2023
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