Making a T-Shirt in Marvelous Designer

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hi guys hitting a Morden here from clip normals in this tutorial we're gonna do a basic shirt in Marvelous Designer it's gonna be pretty simple we'll cover some super basic techniques some may be useful tips here and there so let's get started so first of all we just want to use this free polygon tool I'd really recommend when you're doing a shirt find a pattern just Google teacher pattern or shirt pattern whatever you're doing on Google there's a lot of resources available now so it shouldn't be too hard to find and I usually just start out by just doing a simple one just at the symmetrical line just get the collar out get the shoulder out and then having something for for the sleeve and then this is a male shirt so wool will form fit it here a little bit you can hold on shift to have you know to have a snap at different angles if you want to do that so we just get a book back up there and that's gonna create the first part of our pattern so we'll start off doing just one side and then we'll we'll just flip it over cuz it's just a little easier if you go to this tool the Edit pattern tool for Z you can just manipulate individual points to sort of form-fitted to to your avatar and if we go to the curves tool we have two kinds of curve tool there's one for editing and inserting curves so we'll start by inserting a curve here for the sleeve usually when you do sleeve like this you want to taper it more to towards the bottom hit C to edit the curve tool this is just this is just for the shirt to sort of wrap nicely around the arms and we'll do something similar here for the neck so yeah he'll have like sort of sort of like a v-neck t-shirt on one thing you will be experimenting with is the the length from you know the sleeve length here because oftentimes you won't have enough space so you actually need to make this a little longer than then you think in the beginning so something like a kind of like a half teardrop shape like this it's probably a good start there we go so let's say this is the this is the front start of our t-shirt what you can do is hit the z key click your middle line here right click and just say unfold so this is gonna unfold it over just like duplicate it over and we have the other side of the t-shirt you can we have this a little bit of annoying point you can get this in the in the center line if if you don't make it perfect you just right click on that and say convert to curve point so then we get a bunch of curves hit the V key you can sort of adjust individual curves as well there you go so now we have a nice little curve in there the next thing is we'll just duplicate this so we'll just use the same piece for the front in the back for now and you can always edit the individual pieces afterwards so if you just right-click on it and say symmetric pattern with sewing this allows us to just do one side of the sewing and it'll automatically just attach to any other pieces we attach to it so move this part back and rotate it because we want the outside to be outside because otherwise it'll the sewing is gonna look pretty funky just move it kind of into place there you go and we'll start sewing these together one thing I find really useful is the you have a sort of like a 3d pointer that shows up in your garment view as well so you can see which side to sew on to the other side so if you just come to this regular sewing segment tool here you just press this side this is where we place the little marker and you hit it to this side as well and now that's gonna sew those two sides together and we'll do the same thing for this now I'm just gonna intentionally make a mistake here so you can see visually it's pretty easy to figure these things out when you just have simple simple patterns like this going together but once you start getting into more advanced things like suits and more advanced costumes that have things that overlap it can be quite hard to figure out which way to sew so that's why I like using the little visual markers here in the viewport but for sewing mistakes like this if you just hit the B key for edit your sewing you can select it right click and say reverse sewing now this is gonna resolve perfectly so hit the space key for siming and that's gonna sim it on to our avatar so good start and we'll do the same thing for the lower part of the body here so press N and it's the segment sewing tool so these two parts together and we'll do the same thing for this sew together there we go now we have a kind of sexy form-fitted t-shirt I just love watching the actual simulation happening every time it's magic if we just select our pattern there because we use the symmetric pattern with sewing whatever I edit on one pattern is copied over to the other that makes doing sort of edits here in the beginning really easy because then we know that they'll definitely fit together so this one for example I think maybe it's a little bit too tight you can see it's having a hard time seaming here so just use the arrow keys to just notch this out just do it once on either side they're gonna be a little bit more fabric and we'll swim again every time you do an edit to any of your garments and here it'll stop the simp otherwise they're probably explode or something so there we go the next thing is sleeves now sleeves are a little bit tricky there are a couple different ways to do sleeves this goes like anything you do in Marvelous Designer is basically how you would do it in the real world as well if you're doing any sort of sewing so if anyone has an experience with that that's gonna come in quite handy here we have reference of this on our second monitor right now because this kind of stuff is it's not necessarily suddenly have intuitive understanding off particular if you come from just a general CG background like I've never done sewing before so I just need to use as much reference as I possibly can can this and so should you I think yeah it's it's pretty helpful so how does show this on to the sleeve on to the actual main part of the garment if you hit shift and Z you will get this display up this shows the lengths of each segment so in this segment for example we have 243 so that's 243 millimeters so whenever we have something sewn together you know we have two parts so in our case both parts of the same length so 243 times 243 would be 486 thank you to Henning for the office I'd calculate I'm pretty pretty good at that so we'll want to make a garment for the for the sleeve that's the 486 millimeters roughly so I'm not a super big proponent of doing everything perfect when it comes to garments I like the little bit of imperfection to it so sometimes I'll ship things off to the side I'll make the links longer or smaller depending on the garment I'm making just to make it a little more imperfect because you can very quickly end up if you do millimeter from millimeter precision and marvelous designer it's just gonna look very 3d so for this kind of sleeve if we can grab our curve tool here I just dragged up a few points drag down drag down we could do this symmetrically as well but they don't have to unfold and that's totally legit way of doing I'd probably do that if I wanted to be more precise but this way it just allows me to have a little more like it's flexibility so you can see we have 535 millimeters which is a little too long for what we need so if we grab our curve at a tool with C we need to sort of try to nudge that into place maybe make this a little less extreme so we have 499 the easiest way to do this I like the curve of this that's probably a nice curve so what we can do is we can make these segments longer so if we just select you can just hold down shift if you like one point and another point and just move that down so now we have 250 - 250 - that's close enough to 504 499 so just a reminder a is for you have this at a tool and then Z again is just for editing individual points so now we have our sleeve here it should have appeared somewhere here and manipulation in the viewport is just standard we have a I'm assuming you're not this is not your first Marvelous Designer tutorial but if it is we actually made a free introduction on the channel earlier so you'd be welcome to check that out we have a link to that in just the description as well so we'll have that pattern there and yeah before we do anything let's just sew this on just to see what it looks like before we make another one so you can manipulate a sort of into place there you go now one of my absolute favorite tools and for some reason I seem to forget the hotkey for this every single time I close Marvelous Designer but you can if I were to sim this now is we just sort of fall off and it'd be kind of hard to deal with actually we're pretty lucky this time it not too bad but let's pretend it was really bad you can right-click here and say reset 3d arrangement so it'll put it back to normal again if we had some more advanced clothing what I've done before is hold down the W key and press on your garment you create these small pins so these are pins that'll just put it into place once you sim it so we can remove all those by holding down ctrl W and that'll sort of put it back into place let's get back to that reset I'll just put one marker or one pin up here to let it fold down stop the sim control W to remove the pins again so this is something you could use if your if your fabric was falling into space for some reason if you have a crazy character replace the fabrics this will just save your a lot of effort with a lot of time there now we've sewn that together so what you can do is you can you can do this both while you're swimming and while you're not zooming and you can sort of move it up soon I want it to be up there and once you start seaming again it'll pull it back into space you can also manipulate a wallet seaming which is which is quite nice I think so now the tricky part we got to sew this on to the actual main garment but it's a little too long so hit the z key edit your points and then sometimes you can use your cursor or whatever or just the arrow keys the arrow keys are pretty easy to nudge things up with so that's probably a good length for the t-shirt submit again now we need to sew this together now this is where the marker from before comes in handy so maybe it's just me but I'm not very spatially aware when it comes to 3d garments like this so I like to click on all the things to see so I can see okay that's actually that part over there so this is sort of figuring out the general direction of how I need to sew it otherwise we'll end up with that jumbled mesh we saw before jumbled mess with with the top of the t-shirt so I can see that this would go like this from the bottom to the top and then it would hit the next piece of the garment from the top to the bottom right and I would find the same point on this part so you know if you zoom in we can see it would start from here so marvelous actually made a super cool tool so instead of just the segment sewing tool which just takes an entire segment and merges or sews it to another segment there's the free sewing tool so the free sewing tool you can decide the length of your your stitch but it can be a little bit annoying trying to figure out the math like how much do I sew to this part into the other part so if you hold down on the tool and you go to mmm free sewing it'll actually do the math for you so in cases where you don't have the exact same length like we do here it'll sort of average the stitching out across the entire border so you'll end up with a nice a nice stitch so let's take a look that was the inside there too there again to the inside top at the bottom so we'll hit our M&M free sewing tool and snap it to the bottom go all the way it at the top click and then we'll click on the top here and down to the bottom and you want to hit enter so now you've frozen this one part so now the marvellous knows ok my first initial length is whatever 504 millimeters or so and then you'll want to show sew it on to this part so you select the other part that we identified which was here and we just saw it all the way and I can see we'd enter it again it is sewn all this just across so ctrl W just clear our little pin space the sim and then we have it now we have a nice little sleeve on one side of the garment so we can do that again if we just you can just straight up control-c control-v copy them over now this is gonna be a sim card again so you can just take your garment here and control-c control-v to copy it over like that select it see if we select it in the viewport it's popped up over there so just seeing that to send that back and we can pull this in sometimes you'll find that if you're selecting a garment in the viewport this gizmo won't always show up so sometimes you just have to double click your mesh it's kind of weird like that so we'll just put that into place and then we'll do it again just for the sake of practice here so this one is already kind of kind of form-fitted to the other sleeve so we'll just let it down and then we'll identify those points again so I did from the bottom on the outside now to the top and then from the top on the outside and other part to the bottom and let's see the direction here would be this inside part so we'll just do the mmm free sewing tool just it's always good to check I can see the icon changes but sometimes it actually resets the tool so just make sure you have the one with the two lines here so it going off like that down press ENTER and then we'll do same thing here press ENTER again seam it on and now we have a perfectly non form-fitted shirt what you can do is you can see you can try and identify which parts do you think that don't work right now obviously his sleeves are way too wide right so we want to decrease the length of the fabric here so if you select around here you can see okay which which part of this is too long okay it would be these two segments they're too far apart so if I bring those closer together we would have less fabric here so press the C key select one of these one two three one two three and we have to do that on the other side as well for an output let's just test it here so you can see that would bring that in closer and we would have less fabric to deal with so I'd really think this marker tool this little point two was really great for identifying where you have length issues and where do you sew things together can you remind him what was a hot key about again for a marker oh that's just clicking it um if you press a if for your you have this garment manipulation tool in the 2d garment view if you just press a you'll have it here as well I think it's just standard actually in the viewport so I hope you enjoyed this tutorial thank you for watching thank you you
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Channel: FlippedNormals
Views: 36,837
Rating: 4.9472914 out of 5
Keywords: 3d, sculpting, zbrush, concept, maya, tutorial, autodesk, film, vfx, animation, twitch, mjthehunter, flippednormals, henning, morten, creature, character, marvelousdesigner, designer, clothing, tailor
Id: 99e34b9L58w
Channel Id: undefined
Length: 17min 8sec (1028 seconds)
Published: Mon Jan 22 2018
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