Make This Scene With Simple Tools In Unreal Engine 5

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hey everyone there are plenty of plugins that can help you Kickstart your journey with unreal in this video I'm going to demonstrate how easy it is to create a beautiful landscape and how even a single plugin can be a game changer preventing you from getting lost in the unreal Maze and significantly spinning up your workflow too I've gathered a few images to set the vibe for the scene I dropped the into PF a handy tool for creating mood boards I want to create a small black cabin scene reflecting the references I've collected I created the cabin model using mappa Studios visual plans as an inspiration if you want to follow along and don't have a model you can find it in the description below no textures or Furniture though as I can distribute those luckily there are sites like polygon or design connected where you can find free Furnishings I export the model in fbx format next I create a new project in unreal checking the R Racing [Music] option then I create a new level and save [Music] it I drag the model into the new folder without importing any materials so we created a project and we're facing a blank canvas this is where Dash comes in this video is sponsored by Dash Dash an En plug-in by polygon flow empowers you to a forless streetcraft Ste scenes it comes equipped with a range of features including easy tering creation object scattering physics simulation postprocess prefabs and more constant updates bring you new content making you work faster and more effortless I wouldn't recommend this product if I didn't think it's a great tool making things easier for Architects visual designers and 3D enthusiasts especially those new to Unreal you can try it now for 14 days for free let's quickly install the [Music] plugin after you'll find the dash icon here at the top clicking on this brings up the dash prom bar clicking on the bar I start typing the word terrain then I select the create terrain option in the popup window I can adjust its properties like scale turbulence and so [Music] on after that by clicking on the bridge icon I bring up the list of my downloaded Mega scans assets which includes models decals materials basically everything I've downloaded from the meask library to my computer from from here I drag and drop the material onto the terrain I created earlier I can adjust styling color normal strength and so [Music] on let's create a small Lake I simply type that I want to create a plane and it appears in the [Music] scene after that I add the water material Shader I bring in the Manokin into the scene for scale purposes then I drag and drop the cabin into the [Music] scene type camera into the dash bar bar and select the new camera option Dash creates a camera in the scene and I set the aspect ratio to panoramic it's crucial to set the camera view early so we can avoid working on things that are not visible in the view as the next step let's add materials to the cabin I downloaded the few from bridge I tweak this plywood material a bit for the cabin for glass materials we can grab the free Advanced Glass material pack from the marketplace you can use it for the windows or you can create your own glass Shader as explained in more detail in my previous video add the postprocess volume to the [Music] scene set it to Unbound and adjust the [Music] exposure I start assigning materials to the meshes easily finding them in the dash Content Library next let's Place larger objects into the scene I drag in this rock model for my Content Library using hot keys I can scale and rotate the model then I populate the scene with instances I want the more realistic sky in the scene I usually use one of two methods the first is adding an hdri backdrop I can download free hdrs from poly Haven let's enable the hdri backdrop in the plugins after a quick project restart I drop it into the [Music] scene I drag my downloaded image into the cube map section I can adjust the intensity and the rotation as well if I want more control over the sky and lighting I use the ultra Dynamic Sky plug-in it's available for purchase on the marketplace I set up the lighting conditions adjust the cloudiness of the sky and control the fog intensity in the post process volume I set the translucency type to R race instead of roster to make the glass look better so I want mountains in the background as seen in the reference images I will show you two options that I use frequently the first option is to generate them in blender there you can quickly create Mountain looking okay first head to unsplash or any free image site find images about mountains you like and download them preferably in high resolution we use this image as a reference in blender enable the landscape plug-in and add the landscape mesh to the scene using the settings I scab the landscape into the shape roughly resembling the mountain in the reference image create a material and connect the mountain image into the base color and specular in edit mode I select the entire mesh press U to unwrap and I adjust the texture to fit well in scalp mode I fune the mountain peaks I import the mountain into unreal and there we have mountains in the background the other option is to download pre-made Mountain models I believe it's worth investing in quality ones whether from the unreal Marketplace or Gum Road in this scene I'll be using the mountains from game warming Studio I set the fog in the scene a bit lower and adjust the bottom altitude parameter in Ultra dnamic Sky to have the clouds skim the mountain peaks afterwards I make some tweaks to the scene to achieve a better composition now let's enhance the look of the cabin I add the point light to brighten up the interior and introduce two spotlights to make the cabin stand out more in the scene I illuminate it with the spotlight to make the details [Music] pop the ground doesn't look quite nice yet so I want to fill it with pebbles the scattering tool from Dash will come in handy for this in the Content Library I SEL the models I want to scatter hold down control and drag them onto the object I want to scatter them [Music] on raise the density to 09 to make the scattering dense I set the surface align to one after this I adjust the [Music] scale [Music] using Dash I add deal to the mesh and they snap neatly to the surfaces with minimal adjustment [Music] [Music] needed [Music] I want to bring the scene to life with some plans and once again the scattering tool comes in handy first I'd like to add some Moss to the nearby rocks I select the plant hold on control and Scatter it onto the Rocks I increase the density adjust the scale and use the useful masking feature [Music] then with the noise mask I randomize the overgrown [Music] [Music] surface I also Chang the color of the megaan material I do the same for the rocks in the background but here I don't pay as much attention to detail since they are far back if you're working on the slower computer it's a good idea to hide various details in the scene when you're not working on them this way your workflow is less likely to be disrupted if these elements significantly impact your FPS rate I scatter some grass in the scene but I want it to appear only on specific points not covering the entire [Music] terrain I select the few assets around which I want the grass to appear after selecting them I select the grass also and then click on the proximity icon in the dash prom bar the grass will now only be be scattered near the selected objects here I play around with the proximity distance parameter fall off and Edge break up to achieve the results I like I scatter some larger plants and [Music] bushes [Music] [Music] [Music] [Music] now I want to add some fog cards to the scene I type fog into the dash prom bar and choose the fog card option this creates a plane actor with a fog material on [Music] it I open the material so I can easily customize it [Music] [Music] here you can see my Lumen settings which I adjusted in the postprocess volume it's time for a bit of color grad I type color cycle into the dash prom bar and select the color grading option by pressing the control+ G combination I cycle through the presets finally I adjust the camera settings I click on the camera tool icon and fight tune the camera playing with the values until I achieve the desired result it's time to render here are the settings I used I've also added some console [Music] variables and I set the output resolution to 4K I made some refinements in the Vinci resol as well such as reducing the flickering and adjusting the lighting and here is the final result so this is how I created this scene I hope it was helpful thank you guys for watching and thank you Das for sponsoring this video take care bye-bye
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Channel: tamas_nagy
Views: 11,291
Rating: undefined out of 5
Keywords: Unreal Engine, Tutorial, Photorealistic, UE5, Tamas Nagy, Quixel, Megascans, Unreal, Archviz, Render, Modern, Workflow, Chill, Dash, Polygonflow, Cabin
Id: B4odCxoL1tA
Channel Id: undefined
Length: 17min 22sec (1042 seconds)
Published: Thu Nov 30 2023
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