Magic: the Gathering: Twenty Years, Twenty Lessons Learned
Video Statistics and Information
Channel: GDC
Views: 579,408
Rating: 4.9196391 out of 5
Keywords: gdc, talk, panel, game, games, gaming, development, hd, design
Id: QHHg99hwQGY
Channel Id: undefined
Length: 60min 47sec (3647 seconds)
Published: Mon May 02 2016
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Number 10 is interesting to apply to today. Many people have pointed out that recent sets pretty much tell you how to draft them, and what to put in standard decks. Would be nice if they could move away from that going forward, no more gold cards that outline what that that pairing wants to do in limited for that set, and no more winding constrictor + rishkar type of nonsense where it's very obvious how to make your deck
This is one of the best insights into not just game making, but planning in general. MaRo may not be perfect, but I'm so happy he is doing what he is.
Best game making advice eva
And for those interested in reading about the dating article he talked about:
http://magic.wizards.com/en/articles/archive/making-magic/topical-blend-1-β-err-human-2005-03-07-1
This was actually an awesome video and made me look at things a little differently then I normally would.
10/10
Content is great, but that was a technically awful, awful presentation. The words on screen should be a prompt for your embellishment, not the script itself, and you certainly shouldn't need a new slide every 5 seconds.
So people actually hated self discard and treshold huh? That's why madness exists in next set?
This is a fantastic presentation. Obviously most relevant for game design, but if you're interested in design or creative endeavours at all, it's worth watching. Or even if you (like me) just like hearing about what philosophically goes into making Magic.
RemindMe! 11 hours