Diablo: A Classic Game Postmortem
Video Statistics and Information
Channel: GDC
Views: 669,419
Rating: 4.9322386 out of 5
Keywords: gdc, talk, panel, game, games, gaming, development, hd, design
Id: VscdPA6sUkc
Channel Id: undefined
Length: 77min 43sec (4663 seconds)
Published: Wed May 11 2016
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Thanks for posting this! Postmortems are easily one of my favorite ways to learn about games.
As someone else already said, thanks for posting. I found this very interesting.
Interesting talk. A lot of it was already covered in the old design docs and a postmortem article that were posted some time ago, but it was cool to learn more of the details behind the decisions.
Never knew there was a such a disconnect between design teams. Or the bad blood between them and the Hellfire expansion (I knew Blizzard disowned it, but still). Hellfire did somewhat undermine the gothic atmosphere with the humor and absurdity, but I thought the Crypt dungeon had amazing atmosphere.
I had the same reaction they described to the ending cutscene. Soulstone to the head? What?
Great game, despite its age and simplicity by modern standards.
Is he back at Blizzard? Why wearing a Blizzard TShirt and being called by Rob Pardo to talk about the game?
Thanks for posting, love these kind of talks! :)
Someone asks about the chatgem in d2 but he doesn't tell them. Said his wife coded it. So maybe it needs to be activitied then you go to a secret channel. Like, Xarex, which was the name of his character. Or maybe to his wife's name or their child's name. Maybe?
great watch
Very interesting talk! In general game history back then was very interesting compared to today.