Lost Ruins of Arnak- How to Play

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[Music] Hi, my name's Paul Grogan,  and in this Gaming Rules video I'm going to be teaching you how  to play the Lost Ruins of Arnak, designed by Min and Elwen, and published by  Czech Games Edition, who sponsored this video. In Lost Ruins of Arnak you  and up to three other players   will lead an expedition to explore an  uninhabited island in uncharted seas,   where explorers have found  traces of a great civilization. You will equip your expedition with useful items,  search the jungle for mysterious artifacts, discover new sites, and overcome the Guardians. Most importantly you will piece together  the fragments of Arnak's history   by doing research that could lead  to the discovery of the Lost Temple. In this video I'll be covering  the rules for the 2-4 player game. If you want to learn how the solo game  works I have another video for that   which you can find by clicking  on the little i in the corner. Place the game board in the  middle of the play area. For your first game use this side  of the board with the Bird Temple. I'll explain the other side of  the board at the end of the video. Take the cards and separate  them out into artifacts, items,   fear cards, and the cards for each of the players. Shuffle the artifacts and place them  face down in the corner of the board. Reveal the top card and place it here. Shuffle the items and place them face  down in the other corner of the board, then reveal the top five cards  and place them in a row here. Place the Moon Staff in the first position  between the artifacts and the items. Place the fear cards in a deck here. These are all  the same so there's no need to  shuffle them, and you can place them face up. Take the Idols and mix them thoroughly. On each of the 8 level 1 sites  place an Idol at random face up.   And on each of the 4 level 2 sites, place one  Idol at random face up and another one face down. If playing with fewer than 4 players block  off some of the base camp spaces as follows. In a two-player game simply block off  each of the spaces depicting two boots. In a three-player game shuffle the blocking  tiles and choose 3 of them at random.   Place each of the chosen tiles on the matching  space and then return the other 2 to the box. At the top of the research track  place a number of Temple tiles   equal to the number of players in each stack. So in a three-player game  there are 3 eleven-point tiles,   6 six-point tiles in two stacks, and  9 three-point tiles in three stacks. Shuffle the research bonus tiles  and place one face up on each of the bonus tile spaces on the research track,  based on the number of players in the game. Spaces marked like this are only used  when playing with 3 or 4 players, and spaces marked like this are  only used in a four-player game. From the remaining tiles make a stack of  face down tiles at the top of the Temple. Use a number of tiles equal  to the number of players,  and then return the rest of the tiles to the box. Place the supply board below the game board. On it place all of the gold, the compasses,  the tablets, the arrow heads, and the jewels. Shuffle the level 1 site tiles  and place them face down here,   and do the same with the level 2 site tiles. Shuffle the Guardian tiles  and place them face down here. Turn all of the Assistant tiles silver side up and  shuffle them into 3 random stacks of 4 tiles each,   placing them on the indicated spaces here. Each player chooses a colour and takes  a player board, 2 Archaeologists,   the research tokens, and 4  starting cards in that colour. Also give each player a player aid. Place your research tokens at  the bottom of the research track with your magnifying glass on top of your book. Take your 4 starting cards  and add to them 2 fear cards. Shuffle them and place them face down  on the left side of your player board.   Then draw the top 5 cards from your  deck and put them into your hand. The starting player is the one who most recently  visited a place they have never visited before. Give this player the starting player marker. That player starts the game with 2 gold, the next player clockwise starts  with 1 gold and 1 compass, player three starts with 2 gold and a compass, and player four starts with  1 gold and 2 compasses. That's the end of the setup  so now on with the rules. The game lasts for 5 rounds which  is tracked with the Moon Staff. Beginning with the start  player and going clockwise,   players continue to take turns  until all players have passed. On your turn you must perform one main action  and may also perform any number of free actions. The various actions are: Dig at an existing site by  placing one of your Archaeologists  there and getting the benefit of the space. Discovering a new site by spending  compasses and taking the Idol   along with gaining the benefit of the  new site, but also revealing a Guardian. Overcoming a Guardian by spending  the resources printed on it. Buying a card, either an item with  gold or an artifact with compasses. Playing a card and resolving its effect,. Researching, by spending the resources shown to  advance one of your tokens of the research track,   gaining various benefits  and possibly including an Assistant. The free actions include anything  with the lightning bolt symbol,   which could be cards from your hand  or Assistants that you have recruited. One of the main actions you can do is to  pass, which means the round is over for you. And when all players have passed the round comes to an end. At that point players set up for the next round, which includes taking all of the cards that they played in that round, shuffling them, and placing them at the bottom of their deck. Unlike many other deck building games the cycling  of cards only happens at the end of the round,   not when your deck runs out. And you do not refill your hand to  5 cards at the end of your turn,   that only happens at the end of the round. The objective in the game is to score points  represented by a number inside a purple icon. The points are added up at the end of  the game using the score pad provided. At the start of the game your  deck consists of 6 cards: 2 funding cards, 2 exploration  cards, and 2 fear cards. Playing a funding card on your turn is  a free action that gains you 1 gold.   You put the card face up in  front of you into your play area. Similarly, playing the exploration card is  also a free action that gains you 1 compass. But these cards have another use too, which  is their travel icon in the top left corner. Various actions in the game,  such as digging at a site,   requires travel icons, and you can generate  them by playing cards from your hand. Also note the hierarchy of  travel icons on your player aid. A Jeep or ship can always be used as if it was a  boot, and a plane can be used as any travel icon. And also note that if you want to, you  can always hire a pilot for 2 gold,   gaining you 1 plane travel icon  that you must use immediately.   And you can hire two pilots if you need  to travel to a location such as this. To dig here for example, requires you  to play one card with a boot icon on it. When you play a card for its travel  icon the rest of the card is ignored.   Essentially every card has two uses. You can either play it for its main effect,  or you can use it for the travel  icons in the top left. And if you take a look at the fear  cards, although these cards aren't great, and they're actually worth -1  points at the end of the game,   you can still play them for their boot  icon so they're not completely useless. I'll now explain each of the actions one by one. First action I'll explain is digging at a site. To do this you must place one of your available  Archaeologists onto an empty space on the board. At the start of the game only the  5 base camp sites can be dug at, but later in the game, as  other sites get discovered,  you can use this action to dig at those sites too. You cannot dig at a site that has not yet been discovered, and there must also be an empty space available that isn't blocked by another  Archaeologist or a blocking tile. To place an Archaeologist on a space  you must pay the travel  cost indicated on the space, then you resolve the effect of the site, indicated here. These icons are all explained in the rulebook  but I will cover the five base campsites now. Here you gain 2 gold, Here you gain 2 compasses, and here you gain 2 tablets. Here you gain 1 arrowhead, and here you must put one of your cards  from your hand into your play area,   ignoring the card's effect, to gain 1 jewel. There are 8 level 1 sites and 4 level 2 sites  waiting to be discovered during the game. The rewards are great but the sites  are protected by dangerous Guardians. To discover a level 1 site, in addition to the  travel icon depicted you must pay 3 compasses. This represents the time spent exploring. To discover a level 2 site the  cost increases to 6 compasses. After paying the compasses and the travel icons,   place your Archaeologist on the space  and take the Idol or Idols from the site. If you gain a face up Idol immediately  gain the bonus printed on it, and then flip the Idol face down. If you gain a face down Idol simply  place it on your player board. Idols are worth 3 points at the end of the game,   but there is another use for  them that I will explain later. Then take the top tile from the appropriate  stack and place it face up on the site. You then immediately gain  the benefit of that site. Here for example, this is a very  scary place and you gain a fear card,   but you also gain a tablet and a jewel. But then the Guardian awakens. Take the top Guardian tile  and place it on the site. The Guardian has no immediate effect, but if  you do not manage to overcome the Guardian, then when you return the Archaeologist back  to your supply at the end of the round, you will gain a fear card. I'll explain this more later on. Overcoming a Guardian is another action  that I will explain in the next chapter. As mentioned in the previous chapter,  once a site has been discovered   it can be dug out if the space is  empty, such as in a later round. In this case you only need to pay the  travel icon not the compasses again.   That was only used for discovering  the site in the first place. And you can dig at a site  that contains a Guardian,   but you will gain a fear card at the end of  the round if the Guardian is still there. As just mentioned, whenever you discover  a site you awaken at the Guardian. Guardians remain on the board until  they are overcome, which is done   by paying the cost printed on the Guardian tile,   and then you remove the Guardian from the  board and place it near your player board. Each Guardian you overcome is worth  5 points at the end of the game,   but there's another benefit  to overcoming them too. Each Guardian has a boon printed in the top right, and once during the game you can use this boon by flipping the Guardian face down. It is still worth 5 points at the end of the game. Some boons are travel icons that  you can use whenever you need to,   others are free actions which you  can use at any time on your turn. This one for example, allows you  to draw a card from your deck. The card row is divided into  two parts by the Moon Staff. Everything to the left of the Staff is an artifact, and everything to the right of the Staff is an item. As the game moves on and the Staff  moves to the right there will be more artifacts and fewer items available. Items are useful pieces of equipment   that you can buy by spending the gold  indicated in the bottom left of the card. Once you have paid the cost take the item card and place it on the bottom of your deck, then slide the remaining items down to fill  any gaps and draw a new one to refill the row. Artifacts are valuable treasures that  you can find while exploring the island. They are gained by spending the  number of compasses shown on the card. Thematically you're not buying the artifact, the costing compasses represents your  expedition is spending time searching for it. Unlike items though you do not place  the card on the bottom of your deck, instead you put it into your play area  and immediately resolve its effect. I'll explain what this tablet  icon is in the next chapter. And again, slide any other artifacts  along and then refill from the deck. Note that any new cards you buy are  worth points at the end of the game. Playing a card is very simple. You just put the card into your  play area and resolve its effect. Remember that if the effect contains the lightning bolt icon, playing it is a free action and not a main action. All of the icons on the cards are  described on the back page of the rulebook. So what about that tablet icon on artifact cards? Well remember that when you first gained  the artifact you resolve its effect, but later in the game when  that artifact is in your hand, to play it from your hand you must spend  one tablet to be able to resolve its effect. The research action allows you to advance  one of your tokens of the research track. First choose which of your  tokens you wish to move. You can move either token, but your notebook can  never advance further than your magnifying glass. Thematically the magnifying glass  represents that you're discovering something and then the notebook  represents you writing it down. After choosing which token to move, choose a space to advance to that  is connected to your current space. Sometimes there's only one choice but  often you have more than one path, and multiple tokens can share the same space, and your notebook does not have to follow  the same path as your magnifying glass. Then pay the cost to move to the  space and then move your token. The first player to arrive on a space with a bonus tile gets the benefit of that tile and then discards it. In addition to the bonus for the first player, all players who move their token to a new  row gain the benefit shown on the right. The top effect if you moved your magnifying glass, and the bottom effect if you moved your notebook. Also note the points printed here. These are the points that you  will gain at the end of the game if your token ends up on that row. These icons are gaining an Assistant, and  I'll explain those in a later chapter. When your magnifying glass reaches the top row of the research track you have discovered the Lost Temple. Unlike the other rows you get more  points if you get there earlier. Place your magnifying glass on the  empty space worth the most points. You cannot move your notebook to the Temple. After placing your magnifying glass, pick up the stack of bonus tiles, look through them, choose one, resolve the effect,  and then discard it from the game. After discovering the Lost Temple another option is available to you whenever you do the research action. Instead of paying to advance your token, you pay  to take a Temple tile from any one of the stacks. To gain one of the 2-point tiles you just  need to pay the cost printed below the tiles. To gain one of the 6-point tiles you need to  pay the combined cost of two adjacent spaces. And to gain an 11-point tile you need  to pay the cost of all three spaces. Remember that the tiles here are  limited based on the number of players. You gain Assistants by advancing  your notebook up the research track. When your notebook reaches this  row you get your first Assistant, and when your notebook reaches this  row you get your second Assistant. When you gain an Assistant choose one of the  Assistants available on the supply board,   which is the top tile from any of the stacks. Take the Assistant and place it on one  of the spaces of your player board, silver side up and vertical. To use an Assistant turn it sideways. It will be refreshed at the end of the round. If the effect is a free action you can  use it immediately or save it until later. Some Assistants do not have the lightning bolt. That means that using them is your main action. When you move your notebook  to a row with this symbol   flip one of your Assistants to the gold side, and if you would use them you also refresh them. You can use it again this round. That Assistant has now levelled  up and provides a greater benefit. Note that you can always see what the upgraded  effect of the Assistant is on the silver side, it's shown in the banner here. You gain Idols whenever you discover a new site. Each one is worth 3 points at the end of the game, but there is another use for them too. On your turn you may place an Idol in one of  the four slots at the top of your player board. This is a free action and allows you to gain  one of the 5 effects printed just to the side. Using an Idol can be very useful to get the  thing that you need at just the right time, however notice that each slot has  a number of points printed on it. By using an Idol you are covering up that slot, meaning that you no longer get the points  for the slot at the end of the game. One of the effects in the game I think deserves  a little bit more explanation is exiling a card. Whenever you see this icon on  an effect you can exile 1 card,   from either your hand or your  play area, from the game. If you exile a fear card place  it back on the fear deck. If you exile one of your starting  cards place it near the fear deck. And if you exile an item or an artifact,   place it face up on the corresponding  pile on either side of the fear cards. If possible it's always better to exile a  card that you've already played that round. On your turn as your main action you can pass. If you do you can still perform as  many free actions as you want to, but then after that you take  no further part in the round. The rest of the players carry on  playing as long as they are able to. Once all players have passed the round is over. If this was round 5 proceed to final scoring,  otherwise there are a few steps to perform. First, all players return their Archaeologists  from the board back to their player board. If you take back an Archaeologist from a site with a Guardian, you must gain one fear card, placed in your play area. Next, if you have any cards left in your hand you can put them into your play area  or save them for the next round, then take all cards in your play area   shuffle them and place them face  down on the bottom of your deck. And then refill your hand back to 5 cards. So, if you have no cards  in hand just draw 5 cards, but if you did keep any  cards from the previous round   only draw cards until you  now have 5 cards in total. If your deck has fewer cards than you  need to draw, just draw what you can. if you have any Assistants, refresh  them back to their upright position. On the main board exile both cards  on either side of the Moon Staff   and then move the Moon Staff to the next space. Slide any remaining artifacts to the right  and then refill the row with new artifacts. Finally, pass the start player  marker to the next player clockwise. And now you're ready to start a new round. At the end of the game use the score pad  provided to record everyone's points. First look at the positions of  the tokens on the research track. The row that each token is in  determines how many points it is worth. Here for example, the blue player  was the first to reach the Temple   and scores 23 points for the magnifying glass, as well as six points for their notebook. Temple tiles are recorded next, and blue  gained 2 of these worth a total of 8 points. Next is Idols, 3 points for each  Idol plus the points for the empty slots. So here blue scores 16 points. Each Guardian you have overcome is worth  5 points, whether or not you used the boon. All of your items and artifacts are worth  the points printed on the bottom of them. Here blue scores 8 points. And you lose 1 point for each  fear card you still have. And the player with the most points wins the game. If there is a tie, the tied player who  reached the Lost Temple first is the winner. And if nobody reached the Temple then the player  with the highest total score from research wins. For a different experience you can play  the game with the other side of the board which depicts the Snake Temple and  a very dangerous looking volcano. This game is set after the first  expedition which went slightly wrong, and the survivors from that expedition are  represented by Assistants that you can rescue. Place one Assistant per player, chosen  at random, on this space in setup. Only the Assistant on the top of the  stack should be seen at this time. The supply board gets 3  stacks of Assistants as usual. 2 of these stacks will have 3 Assistants and  the third stack will have the remaining ones. Advancing a research token  across the bridge costs an Idol. This must be one that you have spare and not  one that you have placed in any of the slots. Remove the Idol from the game. When your magnifying glass reaches this space  you rescue one of the Assistants from the track. Look through them, choose one, and place the remaining ones  back on the space in the same order. This Assistant comes into play exhausted,  and cannot be used until it is refreshed. There is a new type of effect on this research track, which causes you to gain  a fear card to your play area. This represents that you have discovered  some disturbing and terrifying stories. And finally, when you move a research token to this space, you choose any of the tiles to gain the benefit of, and then remove that tile from the game. I hope you found this video useful in  learning how to play Lost Ruins of Arnak. Please remember to give this video a thumbs  up and leave a comment if you enjoyed it, and if you have any questions about the game   please feel free to leave  them in the comments below. Thank you to Czech Games Edition  for helping to sponsor this video. And if you like the videos that I make  please consider supporting me on Patreon. Until next time take care and thanks for watching. [Music] Gaming Rules is proudly sponsored by Game  Toppers, upgrading your gaming experience. Visit GameToppersLLC.com
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Channel: Gaming Rules!
Views: 42,502
Rating: 4.9755435 out of 5
Keywords: boardgame, board game, gaming rules, paul grogan, Arnak, Czech Games Edition, Lost ruins of Arnak, The Lost Ruins of Arnak, Instructional, How to play, How to play Lost Ruins of Arnak, arnak, tutorial
Id: f_jPp8EohkQ
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Length: 21min 11sec (1271 seconds)
Published: Tue Nov 24 2020
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