Rococo Deluxe - How to Play - Base game rules

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[Music] Hi, my name is Paul Grogan. Welcome to the first video in my how-to-play  series for Rococo Deluxe Edition, designed by Matthias Cramer, louis and Stefan Malz, and published by  Eagle-Gryphon Games who sponsored this video. It's 18th century France and King Louis XV  is hosting the final Grand Ball of the season, where important Luminaries dress up in  extravagant gowns and fancy frock coats. You are the owner of a  distinguished tailoring business   creating the requested garments to rent or sell, or funding some of the many  decorations and firework displays. The game plays over the course of 7 rounds, during which players will take turns to  play an employee card from their hand   and perform one of 6 possible tasks, such as acquiring resources,   tailoring a garment, hiring a new employee, or funding some of the many decorations. However, not all employees can perform all tasks, so you must plan carefully how you direct them. After 7 rounds the Grand Ball will  end with a brilliant fireworks display   and the scores will be added up. Garments that you have rented out to the  guests at the ball will grant you prestige,   along with the decorations that you have  funded and certain employee bonuses. Whoever has collected the most  prestige at the end of the game wins. Place the game board in the  middle of the play area. The board is 2-sided, use the side that  corresponds to the number of players in the game. Place the Queen's Favor  token in the indicated space. Sort the employee cards into levels 1 through 6. Shuffle the level 6 cards  and place them face down,   then shuffle the level 5 cards  and place them face down on top. Do the same for the level 4 cards, then  the level 3 cards, the level 2 cards,   and finally the level one cards. This forms the new employees draw deck. Place all of the resource tiles in the  resource bag give it a shake to mix them up   and then place it near the resource display. Do something similar with the garment tiles,   placing them in the garment bag and  placing it near the garment design display. Each player chooses a colour and  takes the items in that colour,  a player board, 5 start employee cards which are placed  face down to the left of the player board,  20 trademark tokens, and one prestige counter placed on  the zero space of the score track. Each player also gets a resource tile rack. Place the coins next to  the board to form the bank. Place the thread and lace tokens  in a general supply nearby. Each player starts the game with 15 Livre, one lace token, and one thread token. The player who last used the needle and thread is  the start player and gets the start player token. And with setup complete you're  now ready to play the game. The game is played over 7 rounds and  each round is divided into 4 phases. In phase one you prepare for a new round by  adding new employee cards, resources and garments. In phase 2 each player chooses 3 cards from  their employee supply to use in that round. And in phase 3 players then take turns   to play employee cards from  their hand and perform actions. This continues until all players have  played all of their cards from their hand. In phase 4 players collect income, giving  them the much needed funds for the next round. The first thing to do is to  determine the new start player. Skip this in round one, but in future rounds if a player acquired  the Queen's Favor in the previous round, they return the token to its space on the  board and take the start player token. If no one acquired the Queen's Favor in the  previous round the start player does not change. Next, if there are employee cards remaining in  the 'Hire New Employees' display from the previous round, remove them from the game. This is indicated by the red arrows. Then draw 4 new employee cards from  the top of the new employee draw deck   and place them face up in the display. Look at the resource display and fill in  any empty spaces with new resource tiles,   drawn randomly from the resource bag. If the resource bag is ever empty,   place all of the discarded resource tiles  back into the bag and then keep drawing. And finally, check the garment display. If there are any garment tiles  remaining in the 2 rightmost spaces   discard them to the garment discard area, then shift all other remaining garment  tiles to the right to fill in any gaps. And then fill each remaining  empty space from right to left   with a new garment tile  drawn randomly from the bag. Place it showing the design pattern. If the garment bag is ever empty return all garment  tiles in the garment discard area to the bag and then keep drawing. In this phase each player simultaneously  and secretly selects 3 employee cards from among all of the cards  currently in their employee supply, which is the face down stack on the  left side of their player board. In the first round of the game this means  choosing 3 cards from your possible 5. In later rounds however you may have fewer  than 3 cards in your employee supply. And in this case you must first take all  of your remaining cards into your hand, then move all of your discarded employee  cards back to your employee supply. And then from your supply select as many cards as  you need to bring your hand up to exactly 3 cards. Note that you only make a new  employee supply from your discards   when your employee supply is empty  and you need to select a card. So if you have 3 cards left you just draw those 3. You don't move your discards back to  your supply until you need to draw again. Beginning with the start player and going  in clockwise order, players take turns. On your turn you must play one  employee card from your hand, placing it face up onto your discard  stack to the right of your player board. You then perform one main action  from the 6 that are available. And in addition, if the card you  play has a bonus action on it,   you perform this after the main action. This phase continues until all players  have played all of the cards in their hand. Employees come in 3 training levels as  indicated by the colour of the frame   and thimble on the cards. Bronze cards are Apprentices, Silver cards a journeyman, and gold cards are Masters. Not all of the 6 main actions may be  performed by all of the employees, and I'll cover this in detail when  i go through the different actions. All actions are optional,  including the main action. So you could play a card and only  perform the bonus action if you want to, and even that is optional. And for the bonus actions, I'm not  going to explain all of them here, but they are all summarized  on page 12 of the rulebook, and there's a reference sheet included  in the game that has them all listed. The first action to explain  is claiming the Queen's Favor. This can only be performed  by Masters and Journeymen, as depicted by this icon here. When you perform this action take the  Queen's Favor token from the board   and place it on your player board. You also gain 5 Livre from the bank. Having this token at the beginning of the next round means that you will become the new start player. This action can only be performed once per round. At the end of the game, if you have the  Queen's Favor tile in your possession, you will also receive 3 prestige  points during final scoring. The next action to explain is acquiring resources,  and this action may be performed by any employee. It's a great use for your Apprentices. When you perform this action you may purchase any one resource tile from a drawer of your choice in the resource display. The cost of doing this is determined by the number of resource tiles currently displayed in the selected drawer, as depicted here. If there are 3 or 4 tiles in  the drawer it costs 2 Livre. If there are 2 tiles in the  drawer it costs one Livre. And if only one tile remains  in the drawer the tile is free. Immediately after you take the  tile you must make a decision. You can either place the tile  in your resource tile rack, or you can discard the tile to receive the thread  and/or lace depleted on the bottom of the tile. And note that some tiles are better than others. This one for example, can be  discarded for a lace or a thread, whereas this one can be discarded for both. Resource tiles in your tile rack contain bales of  silk that can be used later to tailor a garment. The tiles are kept secret from the other players. Your opponents will know how many tiles  you have but not what is depicted on them. Thread and lace tokens are open information  and must be kept visible to all players. Action 3 is tailoring a garment, which can  only be performed by Masters and Journeymen. When you perform this action, choose one of the  garments from the design patterns on display and pay the cost shown below the design. You must also discard enough resources to match  all of those depicted on the design pattern tile, bales of silk, thread, and lace. You may discard multiple resource tiles  to meet the required amount of silk, however any excess bales of  silk on these tiles are lost. For example, to tailor this gown  requires one green bale of silk, one blue bale of silk, and some thread. You only have these resource tiles so you  discard them to give you what you need. The additional green bale  and pink bale are wasted. Any lace and thread used  is returned to the supply, and any resource tiles used are placed in  the discard area to the side of the board. Some design patterns depict a gold thimble. These garments can only be tailored if you  perform the action with a Master level employee. After you have paid the costs and have  discarded all of the required resources you must immediately decide whether to rent  the garment to a guest attending the ball, or to sell it. I'll explain selling the garment first  as that's the easiest to explain. You simply discard the garment tile to the  discard area and receive Livre from the bank, as depicted on the tile. To rent the garment out, flip  the tile over to the rental side and place it onto any empty guest space  of the board in one of the 5 halls. Some spaces depict a gold thimble. You can only place the tile on one of these  spaces if the garment was made by a Master tailor, regardless of whether or not the garment  tile shows a gold symbol on its design side. Also, some of the spaces show a bonus. And if you place a tile on one of these  spaces you gain that bonus immediately, which is either gain Livre, gain a thread, gain a lace, or take any resource tile from  any of the drawers for free. And if you take a resource tile, choose whether  to keep the tile or discard it as usual. Place one of your trademark tokens on the garment  to indicate that it was you that rented it out. At the end of the game you will gain  the prestige points shown on the tile. Which hall you choose to place the garment in  will be important for the end of game scoring, which I'll mention in detail later on. But essentially, the players with the most and second most number of garments in each hall will gain extra prestige. The 4th action is hiring a new employee, and this action can only be performed by a Master. When you perform this action,   choose one of the employee cards on  the board and add it to your hand. The cost to hire a new employee depends on  the number of cards currently in the display, as shown here. If there are 4 cards in the  display pay 5 Livre to the bank, if there are 3 cards pay 3 Livre, and if there are 2 cards pay one Livre. If there's only one card in  the display you pay nothing, as clearly nobody else wants them  so they agree to work for free. Because your new employee  goes directly into your hand you can use this card to perform  an action later in the same round. Note that the level 6 Apprentice  employees have a crown icon, and an employee bonus on a blue velvet background. These cards do not have a bonus action during  the game but will count for end of game scoring. Aaction 5 can be performed by any employee  and it is to depute that employee. When you perform this action the employee that you have just played is sent off to work in the King's Court. First gain the amount of Livre indicated  in the bottom left of the card, and then you may use the bonus  action of the employee one last time   before you remove the card from the game. Place it back in the box. Note however, that you must always  retain a staff of at least 4 employees, and your staff includes employees in your  hand, your discard pile, and your deck. The last action to explain  is funding a decoration,   which can be performed by any employee. The decorations can be found  in 4 places on the board. There is one in each hall,  which represents a musician. There are decorations in the 2 kitchens, there are statue decorations, and there are the fireworks decorations. When you perform this action, choose one  decoration which hasn't yet been funded and pay the cost depicted on the space, and then place one of your trademark tokens on it. Funding a musician will earn you  prestige at the end of the game and help break ties when working  out the whole majorities. I'll explain this more later on. Funding a statue will also earn you prestige  at the end of the game, as shown here, which i'll also explain in final scoring. Funding a firework display, yes you guessed it, points at the end of the game,  which I'll explain later. Funding a kitchen decoration, however, will give  you the depicted points at the end of the game, but it will also increase your income. I'm explaining income in the next chapter. Each player may only fund one decoration  space in the left side of the kitchen, and one in the right side. The top right of the game  board is the 'All Halls Bonus'. As soon as you are represented  in each of the 5 halls   you immediately place one of your trademark tokens in the most valuable empty  space for the 'All Halls Bonus'. You are represented in a hall as soon as   you have at least one of your  trademark tokens on a garment, or on the musician decoration space. You'll receive the depicted prestige  points at the end of the game. Trademark tokens placed here are not decorations, and each player can only have one  token in this area of the board. After all players have played  all of their cards from their hand the game moves to the income phase. Each player always receives  a basic income of 5 Livre. Players with trademark tokens on the  decorations in the kitchen receive   additional income as follows. If you have a token on the  left side of the kitchen you gain additional Livre equal to the  number of tokens you have on decorations, including ones in the kitchen. So here for example, if you are playing  purple you would gain an additional 4 Livre. If you have a token on the right side of the  kitchen you gain additional Livre equal to the number of tokens you have  on garments in the halls. That is the number of garments  that you've currently rented out. So here for example, as purple you  would gain an additional 3 Livre. Remember, each player can have at most  one token in each side of the kitchen, and also note that trademark tokens on  the all halls bonus are not decorations, so do not count for additional income. The game ends after 7 rounds, which is  when the new employee deck runs out. Now the Grand Ball comes to its glorious  conclusion and end game scoring can begin. All of the end game scoring  is shown on the board here, and I recommend that you follow these  steps in order so that you don't miss one. First all players gain one prestige point  for every 10 Livre they return to the bank. Any remaining Livre is kept as it  may be needed later as a tiebreaker. Next, if you have any employee  cards with end-of-game bonuses, whether they be in your hand, deck, or discard, score prestige for them as  shown on the reference sheet. And if you have the Queen's Favor token,  gain 3 prestige points at this time. Next, in each of the 5 halls, the players with the most and second  most garment rentals in that hall   gain prestige as depicted next to the hall. The player with the most garments receives  the higher number of prestige points, and the player with the second most garments  receives the lower number of prestige points. Ties are broken in favor of the player with more  garments on Master Guest spaces in this hall. If still tied the tied player with  the musician decoration wins the tie. If there is no such player all tied  players receive the full rewards,   which is the points for the first place, and no points are rewarded for second place. Note that in 2 player game, only the player who  wins the majority in each hall gains points, there is no prestige for second place. Determining the majority in fireworks is next. The player with the most fireworks  decorations gains 7 or 6 prestige, depending on the side of the board being used, and the player with the second  most gains 3 or 2 prestige. If there is a tie, the tied  player whose token is on  the most expensive fireworks decoration wins the tie, which is the one furthest to the right. And note again, in a 2-player game   only the player with the most firework  decorations gains prestige points, there is nothing for second place. Step 5 is my favorite part of the game. For each firework decoration a player has funded they may move one of their garments from the Royal  Hall to that decoration space on the balcony. This represents the Noble  stepping outside to admire   the fireworks display at the end of the game. Those garments will be worth more  prestige later in the scoring. If you have funded more firework decorations  than you have garments in the Royal Hall just leave those empty,  they'll be worth no prestige. Next is the statues. For each of your trademark tokens on a  statue decoration you gain 2 prestige   for each different colour  of garments on the board. There are 4 different colours of garments, so you can gain a maximum of  8 prestige points per statue. However, if you have funded more than one statue, you must use different sets of garments,  up to 4 colours for each statue. In other words you can't use the  same garment on more than one statue. And finally score prestige points  for all trademark tokens on garments,   decorations, and the All Halls Bonus. Any garment in the fireworks display has  its prestige multiplied as indicated. The player with the most prestige wins the game. If there is a tie the tied player  with the most remaining Livre wins. I hope you found this video useful in  learning how to play Rococo Deluxe Edition. There is more included in the game  which i haven't covered in this video. If you're looking for rules on the  Jewelry Expansion, Fancy Dresses,   Festivity Dresses, and the solo game, I've created another video just for those, which you can get to by clicking the  little i in the corner of the screen. Please remember to give this video a thumbs  up and leave a comment if you enjoyed it. And if you have any questions about  the game please feel free to ask me. Thank you to Eagle-Gryphon  Games for sponsoring this video, and to all of my Patreon supporters  that help fund the channel. Until next time take care and thanks for watching. [Music] Gaming Rules! is proudly  sponsored by Game Toppers, upgrading your gaming experience. Visit GameToppersLLC.com
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Channel: Gaming Rules!
Views: 8,837
Rating: 4.9428573 out of 5
Keywords: boardgame, board game, gaming rules, paul grogan, instructional, Rococo Deluxe Edition, Rococo, how to play, Eagle-Gryphon Games, Matthias Cramer, Stefan Malz, Louis Malz, deluxe, rococo deluxe, tutorial, base game
Id: muT46EjmDsc
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Length: 18min 20sec (1100 seconds)
Published: Wed Oct 21 2020
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