Logo or Image Particle Dissolve Effect | DaVinci Resolve 16

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hello everybody Chris here and in this video I want to show you guys how we can take a logo or an image inside DaVinci Resolve and have it dissolved into a million particles so the first thing that we're going to need to do to be great this effect is to go into the effects library and drag a fusion composition on to the timeline so you'll find this in effects library toolbox effects and then fusion composition the reason we do this rather than dragging a image directly onto the timeline is that sometimes the image won't have the same pixel resolution as your video and therefore you can run into issues like having the sides cut away but if we bring in a fusion composition clip then it will always match the poll size of your screen but you can still resize the image inside of the fusion tab so over on the fusion tab we're going to want to drag the image we want to dissolve from our media pool onto the notes area so if you don't already have it open you can open the vehicle in the top left hand corner and then find the image in your media pool if you don't already have it there drag it into the media pool from somewhere on your computer into defense yourself you can also drag any image from your computer straight into the notes section of DaVinci Resolve and it will automatically add it to both the media pool and create the media end node for you fusion composition so let's make sure that the image is there by left clicking on the preview circle and then media out will be our right tree so next what we're going to need to do is create a image particle emitter so with media in selected so I'm going to right click go to add tool particles and then find particle image emitter here left click to add it and drag the media in to the particle emitter and then with the particle image emitter I'll click up here to add a particle vendor node that's necessary before it can connect your media out so I'll connect particle render to media out which should give us some kind of particle preview over on the right side now you'll notice here that the image I brought in is actually too large for the screen so what I'm going to add is a transform node between media N and particle image emitter in order to control the initial size of the logo so I'm going to right click on the line right after media n go to your add tool and then down at transform we're going to choose a transform node so inside of the inspector with this transform node selected we can control the size and the positioning of image so I'm just gonna take the size here and lower it down till the DaVinci Resolve logo there is quite a bit smaller and it can more or less fit on the screen now you also notice that the particles here are really tiny and we'd like to have the effects start with the shape initially intact and very visible so I'm going to go over to particle image emitter here and find the style tab and I'm going to change the style from point to blob by doing this we can have control over the size of those particles and I'm going to map that way up until we can pretty much see the entire DaVinci Resolve logo as it originally was I'll just put it at the max size of 0.5 so that takes our logo and has it essentially fully formed there at the start of our effect and now we need to apply some forces to those particles over time in order to get that dissolved look so if you want to keep things simple and the particle image emitter you can go over to the control section which is the far left one and go down to velocity and you just need to give it a velocity some velocity variants so that the particles don't move at the same rate and you may also want to change the angle Z by default if you add velocity the particles are going to be pushed to the right but you may prefer for them to be towards the camera and step you could also have it at a diagonal angle kind of whatever you like so let's start by increasing the velocity a bit and add some velocity variants and taking a look at how this looks we can also play it back in the timeline of course since it needs to render in real time it may go kind of slowly while you're doing this depending on how fast your computer is after it's got the chance to cache the vendor it'll play back a lot faster so that can give you a really basic looking effect there but you may want to make it a little bit more interesting so we can add in a little bit of angle variants a little bit of angle Z variants and that'll make the particles go up and slightly different directions from each other kind of like so if you'd like you can also add in a directional force node so if I right click here and do add tool and go down to particles and directional force we can have it accelerate the particles in a direction over time kind of like having wind in the scene so you may want this or you may want not want this you'll notice that with the directional force nodes selected we can see the direction that the course is aiming at with this line here and we can drag that around to control the angle so so with the directional force it might look a little bit more like this so you can see over time the particles actually changing their direction so that's just one other way you can kind of modify the effect and make it a little bit more interesting but for now I'm actually going to remove that directional force node and we're going to aim the angle towards the camera and step so remove your directional force no to Cavanaugh body and then click back on particle image emitter we're going to take the angle here and make it negative 90 degrees so which it so we're basically just rotating the main direction that it's going to be aiming our effects towards in this case it's changing it from the right to towards the camera so you could also make it 90 degrees if you wanted to make it away from the pan for instance so now if we go back to frame 0 and play our effect we get this really cool dissolve of the logo into a million different colored particles so this ends up being a really neat effect that you can play around with and there's a lot of ways you can customize it for instance just by changing the velocity the velocity variance or the angle you can make it look like a completely different effect one more thing that you may want to customize is the lifespan of your particles if you stick with the default lifespan which you can find under the particle image emitter node then the lifespan is going to be set to a hundred and that means the after frame a hundred there of the particles are just going to disappear so if you need the effects to go on longer than a hundred frames then you should increase the lifespan so I'm going to rent that way up so that it will basically go as long as it needs to and what you can do to make sure that all these particles stopped rendering as soon as they have left the screen is to go over to the particle renderer and click on the first tab over here the controls node there's a checkbox called kill particles that leave the view so if the particles that are never going to be enter the screen this will help save your GPU some processing time because of those particles that leave the screen are just going to be destroyed immediately which means less objects for your computer to have to process so it's a good idea to check this if your effect is going to be similar to mine but that's the basic setup of how you can dissolve an image or a logo inside of DaVinci Resolve using particle image emitters so I've been Chris thanks for watching and guys in their future video console
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Channel: Chris' Tutorials
Views: 92,384
Rating: undefined out of 5
Keywords: Tutorial, How-to, Tutorial for Beginners, Dissolve Effect, Particle Dissolve, Particle Effects, Fusion, Resolve Fusion, DaVinci Resolve 16, Resolve 16 Tutorial, Best Video Editor for Windows, Best Video Editor for Linux, Best Video Editor for Mac, Best Free Video Editor, Resolve 2019, Resolve Fusion Tutorial, Special Effects
Id: SKBQ9S7AgAs
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Length: 6min 42sec (402 seconds)
Published: Tue Jul 02 2019
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