Light Animation Tutorial | Blender 2.93 | Product Animation Full Tutorial

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in this video we're going to be learning how to create this what's up farmers creative savvier and welcome back first of all if you are new here and you want to get straight to the tutorial use this timestamp now i just want to take a second to appreciate every single one of you guys that supported me on my last tutorial like it's crazy all the love was crazy man i i can't even explain you guys are awesome thank you very much for all the comments thanks for all the likes thank you for sharing thanks for downloading my stuff you guys are amazing thank you for tagging me on instagram i saw each and every one of them i liked each and every one of them that i saw i dropped the comments i love that you guys were actually creating stuff now if you're wondering why i haven't posted for a while well long story short in january i got robbed all my laptops and phone disappeared i don't talk much about it anyways let's get into the tutorial right now as usual in the description you'd find timestamps to different sections of the tutorial and also as usual if you check the description the first link there will be a link to the starter file you can download it for free you have the model there and we can just start together in your starter file you find the blend file you find the hdri file and i also threw in some music because people ask me where i get music from i get it from envato and verto elements i just dropped in some tracks there for you to just play it so for the first shots this shot is a great way to introduce a product so you have a project you have a personal project or probably a client project and there is a product you are trying to introduce if the product has a unique shape like i did this in my iphone video the iphone is slick the iphone is slim they are trying to show that this is a great shot to use to show that if it has a nice curvy shape like a vase or some cool design this is also a great shot to use to show that so let's get right into it in your starter file you have your model just one model let's set up our space as usual right click here vertical split so um let's add a new camera hit one to go in the front view shift a camera now let's change our camera settings to 85 millimeter because i've said it before i like using long lenses for products so let's enter the camera view okay no um ctrl alt 0 yeah ctrl 0 just assumes your current view as the camera view and yeah i decided to use 1080 by 1080 i decided to use a square format for this video because most advertisements for social media are usually in square formats so i just decided that you can use whatever format you want but for this one we are doing 1080 by 1080. let's change the composition guide to center the last time we used thirds but now we're using center because i want everything to be in the middle so make sure your camera is selected and just move around to make sure your product is in the center okay now that we have our camera set up um increase your pass part two pass a path out increase your passport two to one so you can focus on the camera and let's make this our camera view hit zero if you are using a laptop like me and you don't have a known part you can emulate the numpad by going to edit preferences input and check emulate numpad that means when you use your zero on your laptop it should work the way it's meant to work so now that we have this now this effect is really simple when you get the gist you realize how simple it is to do and we'll be rendering this entire project in cycles just because light animation just looks better in cycles it's just more realistic where you are going for realism but for preview we are going to use ev sometimes just to preview stuff so let's switch to ev right now go into our rendered view on this side you can see how dark it is now to achieve this shot we need everywhere to be pitch black to be absolutely dark so when we bring in our light we can use our light to draw the shape of the bottle to do that we go to our world properties and set the strength to zero usually the strength is at one you can increase the strength and just the strength is basically just the brightness of the entire world the world is the surrounding of the 3d environment make our strengths be zero so i'm going to use an area light here you can use whatever light you want but i just prefer using area light for this because they are long and rectangular just gives the vibe i want so shift a light area scale it up a bit r y 90 so you can see we want our light to be very slim so let's just scale on the y-axis so it's a very slim long light it's like you're trying to emulate a light strip in real photography so let's increase the brightness to about let's try 200 yeah now you can see let's make it shorter a bit i can see you already have some lighting going on here if you bring your light forward in front of the product you can see how the lighting is changing if you take it behind you can see how it's affecting it what we want to try to create is a sharp edge light around our product so just take it back to the point where you can only see the light at the edge something like this yeah just take it until it's a very thin line i thought i increased the path to 200 200 yeah i need to be very sharp so take it back now let's go to the top view and point our light to our object just towards our object yeah i'll take it back a little bit small okay now let's duplicate this light and put on the other side shift d take it to this side try to make it symmetrical so it should be just about the same distance on the other side so somewhere here now rotate this one so it's facing the light on this side now you can see we have our edge lighting it's already looking dope in here now all we have to do this is why i said this shot is really simple all we have to do is animate this light up and down so if i drag the slide down you can already see the fit like is this easy honestly i think i want the edge to be sharper so let's take these guys back a bit yeah let me try using 400 400 as par yeah i think i like the way it looks nice now all we have to do is to animate the lights that's all so let's try animating them both in the same direction so let's say we start from here start from the bottom here hit i location then at 60 frames we take it up here hit i location it's 3 a.m right now and um it just started raining hope you guys can hear the rain how this mic is doing a good job so let's see how that looks this is one light animation that looks good in eevee actually this is that one that looks good in ev you can see we're already getting the effect we want see that's all that is oh pretty much just play with this um something we should do is to select our keyframes hit t and make our interpolation linear now let's do exactly the same thing with the second rear lights um i think we should start from the other side so at frame one let's start our life from here at frame one i location at frame 60 let's bring it down here eye location make sure this is also linear okay let's see how that looks sweet yeah that's pretty much it like that's the entire thing what i usually do when i'm editing this kind of shots is i just fade in so it starts from pitch black in my editing software premiere pro or whatever you want to use it starts from peach black then it's dissolves into the shot then it goes back to pitch black it just looks a lot better yeah you have your shirt already now you could play with this you could do this however you want you could make one lights come down first you can make them go the same direction just mess with this mess with the intensity mess with the position of the light i want you guys to create something different it doesn't have to be exactly the way i did it so that's for your first shot really easy you can see really really easy now let's move on to the second shot let's rename this collection to shot one shot underscore one yeah let's create a new collection and call it shots and score 2 okay you can render this out if you want you can render it out now but i'm just going to go straight to the second shot i think all we need in the second shot is the bottle so let's select the bottle and the bottle cap [Music] hits ctrl c to copy click on the shots to collection i think we should disable this one first make sure shots 2 is selected then hits ctrl v to paste now we are at the beginning where we started from again so for this second shot it's not really a light animation shot right but i just thought if we are making a product animation there should be a beginning shot there should be a middle and the ending shot so i was looking for a shot that would connect that in true sequence where you see the shape of the bottle and the final cool sequence where we push back to the entire scene it felt weird to just put those two shots together so i need any middle shots to show a close-up of the product try as much as possible to show your product from different angles taking different shots a close up a wide angle medium shots try different things so in that shot we had two of these bottles so let's duplicate this shift d and x yeah i've already parented these two objects so the cap just follows the bottle automatically okay um let's add a new camera shift a camera make sure this one is active remember don't mess with the camera until you have made it active now this is our active camera we are not seeing anything right now and that shouldn't be we set our word strength to zero for the first shot but we're not doing that for this second shot so let's just make it one so we can see stuff now ctrl alt 0 ctrl 0 would set this to our camera view let's make this a 100 mm lens let's move back a bit g y yep um g x let's just center it nice now i would like to do when i'm animating products or whatever a car or any kind of product right and we are making some kind of motion that's not very basic like a xy location movement i like using an empty i said this in the last tutorial animating them to give you more control over the animation so let's add an empty around this product shift a empty let's choose cube go to the top view for the first bottle just try to center it and make it match we just want to surround the bottle with the empty yeah something like this just try to do this shift d x and do the same thing here now we want to parent our product to the empty so when we move the empty the product will also move super easy click on your product shift click on the empty make sure you click on the empty last then ctrl p object i'll do the same thing here bottom shift click on the empty ctrl p object now it should work wonderful now now camera view what we want to do now um let's go to material preview so be able to see oh i didn't mention this entire video was dedicated to you guys that is why i used subs as the logo the last one i used this year but this one is all about you guys so if we look at the video it's just a typical motion of the bottle just sliding by so let's just try to get that now we are going to animate the empty let's just rotate this one in this direction and rotate this one in this direction i'm just eyeballing it now you might use a specific angle to rotate it um let's use g z z bring this one down g is easy hitting z twice would change the transformation to the local axis instead of the global axis um let's make them a little bit closer to each other you know more like this yeah now we are going straight to the animation if we start with our shot looking like this then from frame one let's hit i location then add frame uh let's say 120 let's hit gzz and move this down a bit and it's i location let's see how that looks okay good make sure it's in linear because we want our motion to be constant okay let's do the same thing for this guy make sure you're animating the empty and not the product hit i location then at 120 hits g z z then move it somewhere here i location if you guys remember i used this shot in my iphone video and some of you asked about it so that's why that's more reason why i added it into this video so i could just cover a bunch of things at once now let's see how that looks see lena cool now let's add a bit of camera movement just a slight camera movement at frame one g y to make it very close i location at frame 120 g y bring it back a bit i location i think we need to add a background for this let's do that now shift a mesh plane s to scale r x 90 to rotate it and just take it back a bit okay i think this is a good time to bring in our hdri go to your world properties where you see color click on it and click on environment texture now everything looks nice and pink that is not what we want so click on open and go find your hdri file hdri photo studio i got this from hdrihaven.com you can get free awesome looking hdris from there cool now i have uh render looking a little bit cooler um this is a studio pretty much when you are using an hdri you might want your lighting to come from a different angle for example in this case i would like my background to also match the background of the studio like this is the studio background this is the backdrop so like my actual 3d background this guy and this backdrop to be from the same angle so we have to rotate this hdri and that's easy to do just go to shading where you see object click on the drop down and choose word now click on this image this node click on this and hit ctrl t and it should just happen automatically if that doesn't happen that means you don't have node wrangler add-on enabled and that's easy to do also just hit edit preferences add-ons and search for angular yeah just make sure this is checked good so now that we have done that let's switch it back to objects [Music] now if we go to our world properties you can see that we have mapping on that vector and when we click the drop down you can see that we can mess with these things now the only thing you have to mess with here is the z rotation so if i mess with the z rotation i'm messing with the world that did not sound right so let's just rotate it until we have our backdrop aligned with our background so something like this yeah something like this so the lighting would match you know when you're using a studio as your hdri you just want to assume the entire lighting of that studio so just make it work right okay so we're having this now we are still in ev right cool and i think we have our animation down yeah why does it look weird t linear yeah did you see the weirdness that busy interpolation gives i knew there was something wrong when everything is linear you can see there is no weird interpolation happening your camera motion is just going directly so when you are editing a cut to these shots you don't cut to a shot that is starting and your camera is now trying to move fast the camera is already moving at the constants but it just it just looks better i learned this from andre lebron it looks better when your camera motion is linear if it's a linear motion so we have our animation let's change the pass pattern of our camera to one so you can see clearly what it would look like let's make this 120 so it loops yeah that's that's pretty much it okay i think the last thing is to light this shot let's go into cycles the last thing would be lighten so really quickly or before we do lighting let's change the material material of this plane let's make it the same color with this so whatever color you are using make it the same it's going to look really cool as you saw in the video it looked really cool like i tried different things i tried different background colors but when i made it you say oh my god i was like wow oh this is so good and yeah about colors let's talk about colors you don't have to trouble yourself and think about what color am i going to use i don't do that there are people that have done this work already for you just go on google and search for color palettes search for color palette there are lots of websites i use color hands i use coolers the color palette is one of the biggest reasons why that render looks that good if you just pick random colors it's not going to look as good trust me so there's like a bunch of them for you to choose from let's open coolers and go to explore you would see a bunch of color combinations like know this and no piece every of these color combinations who work they just work don't think about it people that really understand colors have come up with this i can see the amount of saves how many people have saved this you can see that these ones are popular just pick three i wouldn't recommend picking more than three colors from the color palette for any kind of projects be it graphic design or website design or cg three colors perfect so i think i used color hunt i'm going to drop this link in my description so you can check out the color palettes i use color hunt and i just found a bold nice looking color palette this is green this is yellow this pink this is blue so i tried different color combinations before i finally settled on the one that i actually used in the video so this is the blue you can easily click on it to copy it's as easy as that just click on the hex code now let's go back to blender and create a new material for our background let's call this material blue rough yeah blue rough and click on base color hex and paste our code here great now let's do very quick lighting um three-point lighting very simple stuff hit light area scale it up okay let me go to material preview so this is going to be just an overhead light i just like having this to just blast light downwards i'll just fill up the entire space with light before i start putting specific lights um let's make this 1000 i'm not really seeing it 2 000 don't be afraid of increasing the power of your light it's cg you can't do that um let's let's just duplicate this one shift d [Music] rotate it on the y axis [Music] let's go to the top view and focus it on the product yeah something like this let's do the same thing for the other side shift d duplicate it on the top view hit r i rotate it now our shot is already looking a lot better just by doing this um let's make this one brighter like 4 000 so this would be our key light and this would be our few light let's make this one a bit smaller because i like my key light being soft so i think this is a very cool shot it looks very nice but if you remember from my last tutorial one thing i said that makes product shots pop is a point lights in the background let's just add a point light um light point and let's just shift this to the back just behind just behind our product let's increase the radius and change the path to let's say 200 let's see 300 yeah you can see the difference um [Music] maybe let's say 240 cool you can see it's a slight difference very slightly different board you'd be able to tell that it's even giving off a backlight you can see the edge of our product is lit by the reflection of our point lights it's it's it's game changer man it's really game changer so this is our shot um this is the start of our shots this is the middle of our shots this is the end and all i did was just render different versions with different colors and while i was editing in premiere pro i was just cutting at the beat i was cutting on the beats that's my workflow actually i usually start with the music i know the music i'm going to use beforehand and then i'm just cutting to the beat i think the last thing i did in this shot was to rotate the actual product and this is an important reason why you'd want to use empties to animate your product because in times like this if i had done the location animation on the actual product when i'm doing the rotation it's going to really mess it up it's going to have a very weird outcome so we use the empty for our location animation now we are going to animate the product for rotation that might sound complex it's not complex at all i just rotated the bottle a bit so at frame one now on the ball tool not the empty on the bottle hit i rotation um let's do r z z i rotated the bits i rotation and at on the last frame as rzz and rotate it a little bit to the other side i rotation and let's do the same thing for this guy r z z somewhere here rotation r z z drag it a bit eye rotation now you notice the bottles are also rotating as you can see from here while the bottles are moving they are also rotating so i would like you to change the design of this bottle you wouldn't notice this rotation because the bottle is mostly one color but if you have a very cool design like very nice pattern on it this shirt is going to look even way cooler um i think we are done with this shot looking splendid just render it out i'm going to talk about rendering we're going to render using the intel denoiser but we are talking about that in the end so i think that's all for the second show is there anything else nope we have our animation done our camera and mission done our light placed in i think that's all good so first shot is done second shot is done i hope you guys are learning something however i've not just been talking for the past couple of minutes to myself yeah side note i didn't want to say this at the beginning of the tutorial so people don't just rush there and get it i had to make sure that people that hearing this are following the tutorial to some extent so if you check in the description there is a second link to starter files pro now the difference between this and the original starter file is that one the blend file for this one is completed like the complete project when i was done with all the work i just dropped the blend file there now this one is not free i put the price of one dollar just one dollar and i don't want people to just go straight to the file and just copy where it's there without following the tutorial you won't really gain anything from doing that so i hope you guys actually follow the tutorial i would actually prefer if you follow the entire tutorial using this starter file and if there's something you don't understand for some reason and you want to check the back end then you can get the other one now let's continue to our last shot the coolest and most interesting shots the one you probably came here for okay to start creating our third shot let's create a new collection um right click new collection let's call it shot three now we need some things from this i need something from here but i think we'll grab it later let's just take the plane let's just copy the plane and paste it in shot 3 yeah now let's duplicate the plane r x 90 this is going to be [Music] our backdrop so this is our backdrop very simple backdrop now let's add a new camera as usual make it active and just find a nice angle ctrl alt 0 let's make this camera into 5 mm g y just try to get a nice angle guy yeah oh we forgot to copy our product um i think let's copy from shaft one copy paste now i have our products here okay now when it comes to coming up with short ideas or scene ideas i've said it before don't think too much there are people that have done this already for you just go grab ideas i made a video about the top places i find my ideas and pinterest is one of them i'm going to share a link to my pinterest in the description and you can see that i've saved some pins depending on what i'm working on when i was working on the tesla animation i used pinterest to find a lot of class scenes that i could draw inspiration from and now if you check my abstract 3d scenes you see a lot of ideas for how you can frame and how you can display your products so just grab ideas from two three different places if you grab an idea from one place and you reproduce it you are copying what you want to do is still still like an artist you grab ideas from four five ten different places different kinds of ideas ideas about lighting ideas about story ideas about scene setup and put it into one until you have something creative when you combine little ideas from different places you have something creative so i will just briefly walk you through my thought process of how i came up with that scene after seeing a couple of inspirations i just added a bunch of boxes i just added a bunch of planes and we got our shots so let's start with this main this is our main product this is where we want the viewer's eyes to be focused on so let's put it in the center oh for this camera let's select camera so for this camera i want our composition guys to be thirds and our past part two to be one yeah cool okay so let's add a couple of boxes let me just add a cube bring it down make it longer bring the product down directly on the cube a cool way to know that something is not intersecting is to just go inside and look at it from inside and you can just stop at the point where it's intersecting so you know that your product is placed perfectly um let's add a couple of more boxes let's duplicate this um just kill it on the x-axis let's duplicate this again put it here let's kill it on the y-axis move it here duplicate it so i'm just randomly placing boxes i'm trying to come up with a composition that looks nice to my eyes if you have references it's best to use the reference i'm just using the video i've already created as reference okay um let's adjust our camera let's move it forward a bit and downwards yeah something like this would keep adjusting our camera and adjusting our object throughout this entire scene until we have something we really like let's make this less tall bring it downwards okay what else what else is interesting about this scene these planes you know what this planes did was to separate the background from the foreground it just looks very very beautiful when you have a foreground element it looks nice so um before we do that let's just duplicate this product and place them in different places let's go to the top view make sure you have the bottle cap and the body selected duplicated place one here duplicate it place one here let's raise this one up i'm just going to go through this really fast because it's a tutorial i don't want to waste your time um cool is there anything else yeah somewhere lean on the floor how i got the idea of laying some bottles on the floor was because i used reference i saw this picture and i was like yeah i'm gonna do that so let's duplicate this one bring it here rotate its r y 90 yeah and bring it to the floor try to make sure it's not intersecting just somewhere here it's fine um i'll make sure it's also not floating because it's going to look weird let me switch to ev so we can see it in real time let's duplicate this shift d on the x axis you can see your camera view here so r z one e t i'm just trying to achieve what i achieved in the shot again cool i think this is it i think this is the framing but we're gonna do some adjustments let's make this one a little flatter let's bring this guy down so this is you don't have to follow exactly what i'm doing here you could make your scene look however you want but this is just an example everything i do in my tutorials are just examples i would like you guys to just follow and create however you see fit i trust you i'll bring this guy down a bit and move this entire fold so let's try to create balance we are trying to find balance when you are trying to come up with a composition you want the left side to be balanced with the right side and the top should balance with the bottom just make sure there's clear balance in the entire picture so i think we should move our camera forward a bit gy gz gx yeah i think i like it like this but we'll have to move this guy to the center again okay so i think this is looking good something else i did was to add those slanting um those slanting planes so let's add a new plane scale it up r x 19 and let's rotate it um no particular angle or something like this now let's take it here break it down [Music] let's put this one here right in front i think i should move all these guys forward just a little bit forward let's move this guy forward just move this group forward yeah duplicate this move it on the y-axis bring this guy inside cool duplicates x so you can do whatever you want like this is even looking like a cool idea to do it this way instead of the way i did it in the video but let's just keep the video pattern rotate drag it down bring it forward um let's bring this bottle forward gx yeah let's duplicate this guy shift d x and bring it forward i think we are getting the framing that will work to it i think it looks better in solid view yeah you can see the framing a lot better here okay this is too close let's take this guy back a bit and make sure he's in the center okay um i think we have our framing we have our framing down now just adjust things until it looks nice to you let me move this guy here a bit i move this guy he just slightly here i think this is perfect have our foreground elements we have our background we have the main the main product we are looking at we have our main background so this looks really nice um let's do a quick camera animation this should last for about 120 frames that's about 5 seconds frame 1 i location let's move it closer g select camera gy yeah something like this i location and on the last frame gy something like this i location make sure it's linear because it looks better when you're editing let's see very nice it's already looking nice see we did that in less than just a couple of minutes if you can just get references that look nice and draw inspiration from them you're going to produce some nice looking work get references for framing get references for lighting references are the biggest thing get references for colors your work is pretty much done for you now let's go into the materials after our preview yeah let's start changing the colors from our color palettes let's copy the yellow color this number shows you how many times these materials is occurring in this scene or should i say how many objects has this material so there are two objects these two planes are using this material but when i click it it creates a new material right so i can change it so let's rename this to yellow rough and change the color hex code paste cool let's do the same thing for this change it to yellow rough are in evie look at how easy it looks like there are some things that cycles just work a little better yeah it looks a little better in circles like you capture more realistic ambient occlusion what else is yellow in this scene i think some of the birds are yellow i just tested this out i made a lot of trials this was one of the trial some of them made sense something makes sense and i landed on something that i thought was comfortable if you notice i was looking for balance the background is yellow we have our green bottle popping and on either side i'm trying to create balance with the blue on this side blue on this side yellow on this side yellow on the side just trying to create balance let's make this guy yellow this guy select yellow rough for this guy select yellow rough for this guy so let's go to the blues let's copy the blue hex code i think make this one blue i think i already created the blue rough so just select yeah um for the green let's go copy the green color now this guy is green new material green rough this guy's green paste the x code i think these other guys are green these other planes just select green rough select green roof um what else what else yeah the last thing is to change the color of the actual bottles yeah one thing i did was to the decision i made was to make the bottle and the box they laying on to be the same color so this one is laying on a yellow box so i'm going to make it yellow click on this number and rename this to yellow yellow shiny yellow shiny copy the yellow color and come here paste it for this guy that is green copy the green color hit this number and rename this to green shiny is good practice to name your materials so you don't get confused change the color paste the hex code i think everything is colored now right awesome and we have our camera animation down also let's look at this in eevee use ev4 preview looking very nice clean very nice i think one thing we need to do one thing i did was to add depth of field if you notice this guy is very sharp i want you to focus on this guy that's why it's the one floating while the rest are just still click on the camera go to the camera settings under depth of field check it and use this eye dropper to select this object so the focus is on this object we need something that will really make it blurry so let's use 0.4 let's see how that looks like man this is rendering slowly i think that's too blurry i think i used 0.8 let's do 1.2 just make sure this guy is in focus and the rest are not really in focus nice just gives that a dead cinematic vibe um i think what else add lighting thankfully we already set up light in the previous scene so let's just go there and copy our lighting area area area um come here hit ctrl c disable it come to three and paste dope automatically our scene looks a lot better a lot this point light should be down here we're about getting to the light animation part this guy should be somewhere here and should be smaller okay now for the light animation this kind of shot really ups the cinematic look of your render you can render a shot and it looks very boring and static but this little thing can make it look a lot more interesting just making the light move and you're just practically trying to simulate what sunrise looks like you know when the sun is rising and you're looking at the window the light is passing through the window and it's just moving that vibe so it's easy to recreate let's just create our window and quotes [Music] shift a mesh plane scale it up scale it up s x [Music] make it slim then r y 90 make it stand like this let's bring it to this corner now go to your modifier properties add modifier array um count let's do 12 let's make it 20 and factor let's make factor two yeah so we have like a window situation happening here if we move our window closer to our render like as close as possible till you can't see it in the show just right outside the shots let's look at this in eevee to be easier to see now if we drag our light up and down you already seen the effect just animating our light up and down you can see the effect now depending on the loop you are going for i would like you to actually try a lot of things you could mess with the angle of this you could rotate this however you want let's do something like this right and you could animate the light however you want in fact you could animate this instead still gives you some kind of light animation so let's animate our light up and down and we get the effect we are going for go to cycles make sure this is working in cycles are you sure this is working that's the thing is how to preview this in cycles just try to bring your window thing as close as possible to your products without it being in the shot and also bring your light close and also the bigger your light the softer the shadows we don't want soft shadows in this kind of render i want the shadow we want to clearly see the shadow of our window and since we are trying to simulate sunlight sunlight is actually a very tiny point source so let's reduce the size of our area like something very small and now you'll be able to see the effects and cycles very nice you can see see these lines [Music] if we animate them they should move even though we want the shadows of the light animation to go over our product we also want the product to always be the focus of attention so we want it to pop so make sure you have a separate light making your product pop let's add a quick area light here shifts a light area scale it up a bit rotate it make it face the product yeah and increase the power to about 200 just make it in a way that the product is popping just a little bit more than normal okay i think we have this entire setup going on i really want you guys to play with this window thing it doesn't have to be just planes you could model an entire window you can model a complex window right if you like modeling or get a model of a complex window and then do the same thing you would have your effect now all we have to do right now is to animate our light i location um let's bring it up so somewhere here man this is hard to see in cycles let's use eevee so somewhere here i location then on the last frame somewhere here i location so you can see it move you guys should really mess with this don't do exactly what i'm doing in fact i don't want to see this exact project when you guys are posting on instagram i want to see you post on instagram and tag me as usual but this time i want you guys to try something different else go out and look for inspiration and try out something different it doesn't have to be exactly this so i think we have everything set up we have our materials we have uh lighting we have our light animation i think we have our entire scene set up amazing congrats guys we did it we made it we finally made the light animation tutorial this is the basic principle getting your window getting your tiny source of light and then moving your window close to your products and then animating your lights that's all try it out if you have any questions i would like to answer it if you have any questions drop it in the comments as usual i reply i read every single comment and i will reply your comments okay let's talk about rendering we're going to use the intel denoiser because this is going to take a long time because we have five different models of this bottle in our scene so we don't want that and this kind of animation where you have very basic materials all the materials here very basic no complexities happening and the animation is very slow and soft we can actually use the ai denoiser let's set our render samples to 20 you can use 10 in fact well let's set it to 20. if you have used the intel ai denoiser before this shouldn't be any news for you but if you have not you're going to learn something very useful right now go to your compositing tab come here to view layer properties make sure the noise and data is turned on now come to your compositing tab and click use nodes now let's add a viewer [Music] so we can see our render let's keep our viewer here now let's add shift a to add shift a search the noise let's drop it the noise node connect the image to image connect your the noisy normal to normal denoising albedo to our video and then connect this image to your composite so your nodes should be looking like this and for you to view it connect this image also to your viewer and when you make a render you'll be able to see this at the background let's try it let's render one frame this frame f12 [Music] okay sweet we have our render you can see it's looking very clean it's looking very nice wow you can see the light animation thingy happening here you can see the shadows oh this is looking nice so just render your animation i'm sure you know how to render animations just come here change the output folder probably videos give the frame a name let's call it frame for same let's call it frame and then rendering png sequence or you can render as a video and then go to render render animation or hit ctrl f12 and you would have your animation oh one last thing before i forget one last thing i made this bottle bounce i made it go up and down yeah that was the last touch i added just to spice things up let's do that now why not very easy nothing special about it i didn't do any special thing in the graph editor this time so it was pretty easy just keyframing keyframe location then add let's say 40 go here i location then at 80 let's copy this one and paste it here then add 40 copy this one paste it here so it goes up and down and up and down and that is pretty much all you can definitely refine the f curves with this one to get exactly how you want your bouncing to be but i think this is actually good this is actually good i don't think i did any speciality in this animation yeah very nice so just go ahead and render this out when i see your work i would like to see different colors i would like to see different concepts so just go all in guys the floor is yours finally finally i'm finally done thank you guys very very very much for all the support thank you so much for 1k 2k and 3k subscribers it's crazy because when i created my last tutorial i think i was at 300 subscribers or something you guys are awesome um we're back to the old content creation thing i took a break for some reasons so now we're back and i'm going to be communicating using the community posts to ask you guys what kind of content you want to see going forward and you can also tell me in the comments so thank you very much for watching and remember you can download this tata files pro in the description if there's something specific that you need to see thank you very much for watching i hope you have a wonderful time till then i'll catch you in the next video peace
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Channel: Creative Sav
Views: 11,719
Rating: undefined out of 5
Keywords: blender 3d, blender 3d animation, blender tutorial, blender light animation, light animation tutorial, blender light animation tutorial, cycles, blender cycles, blender cycles x, cycles x, product animation, blender product animation, animation tutorial, blender animation tutorial, 3d animation tutorial
Id: lYQ1ETiBV4A
Channel Id: undefined
Length: 59min 15sec (3555 seconds)
Published: Mon Jul 12 2021
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