3D Cosmetics Mockup -- Full Process in Blender 2.8 #3d #blender3d #packaging

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not everybody knows the secret to good skin but Dirk does this is a blender tutorial I promise Oh ladies and gentlemen and soon-to-be packaging cosmetic thing type rendering experts I'm Derek Elley from jerk comm and today we're going to be creating the scene that you saw in the intro it looked turned out looking pretty good I think and why does it look so good well it's not just those blender skills it is the beautiful branding put together by Anastacio de Nieva she is a brand designer working out of Moscow she does brand identity strategy packaging design really she does it all and she does a really good job at it she put together in like a moment's notice this brand for me and really helps take this to the next level be sure to check her work out on Behance Instagram she even has some articles online you can check all those out thank you unless that's you so anyway so we're gonna use that beautiful brand to take this packaging to the next level and by the way if you want to make a really cool 3d working blender try working with other people you don't always have to do it all by yourself so anyways let's go ahead and jump into it we're gonna model out these shapes here and then we're gonna do a little bit of lighting then some materials and just a little bit of a texturing to get those beautiful labels right where they go on the package so let's get started I'm gonna start by adding a circle make sure my screencast keys around here so you can watch what's going on down here in the bottom right you'll see a lot of little mouse clicking five six English so we've got our circle there I'm gonna use that to create this first package and I'm just gonna go up a little bit something like that and pressing e to extrude and then let's give this a little thickness let's press e scale inwards a little bit and then I'll just go up a little more easy and this is going to be just to kind of create that lip where you would see you know the threading we're not going to be modeling that though so I'm just giving this a little bit of a taper sometimes it's kind of having this little details like that can help to really increase the you know realism of this whole thing especially when you're working with something like glass so with all that there I was gonna try to it's looking like a little bit I kinda wanna make all this a little bit bigger so s shift see let's move that out maybe a little bit just so that the glass isn't quite so thick on the edge we want to be nice and environmentally friendly here that's much extra material so pressing F to fill that face in and then I'll do the same thing down here F to filled in but maybe what I'll do is press I to inset it a little bit and again this is just a little detail e to extrude up let me scale that in a little bit something like that it's just kind of a nice detail sometimes you see okay so that's there that's gonna be the bottom of our package but like with anything in 3d we really don't want these edges to be totally rounded or sorry I totally sharp we want them to meet a little rounded and then I'm going to do that is with a bevel modifier so let's go ahead and add that bevel modifier it's gonna apply that bevel everywhere and I don't want that so I'm gonna use this angle limit method which will mean that only angle is greater than this value set here we'll get that bevel value so let's bring that bevel value down a little bit don't need it to be quite so fat and maybe we can bump up the segment's a little bit something like three I think it's gonna be good and another reason we're adding this bevel modifier is so that when we add a subdivision surface modifier we can retain those edges so the built in modifier kind of adds edge loops normally you have to go and press ctrl R when you do a subdivision surface to you know create an edge look like that and keep those edges nice and tidy but the bevel modifier in this case is kind of doing that for us now we just shade that smooth and we have pretty much the basis for our first shape here now I will go ahead and add just a little more detail you know I think down here I'm just gonna I'm going to press control B and add a bevel kind of on my own and you know as long as those angles like I said her less I'm sorry less than 30 then they should not get the Belva modifier so this is just to give the the bottom of that there's a little bit of around rounded thing there and again that that was a destructive level so if we wanted to go back and change that it'd be difficult to do so but you know it's pretty quick it's it's a little bit faster for adding details like that and this is a pretty simple shape anyway so if we need to go back and adjust it and you know recreate something it's not going to be a huge deal so now back in edit mode I'm gonna steal a little bit of geometry here don't tell anyone from this container one of our shift D to duplicate it press P and separate that by this selection so now I'll have just this ring here it's got all the same modifiers on it which is great because now I can just press let's actually let's select that edge loop so I'm pressing alt and left clicking to select that whole ring and then I might extrude that up just about where that would go something like that press F to fill it in e and z and then we'll press F to fill in that top so now we just have if we look at this in a x-ray mode again alt is easy to see that we have kind of our cap there and that's looking pretty snazzy if you ask me but maybe to mimic that detail on the bottom we'll give this guy a little control B as well it's nice nice little rounded there so that looks uh yeah I'm liking the way that looks looks pretty good what do you say we move on to the next container I think we will do with the squeeze tube next one for Z and X I'll just uh I like to keep everything snapped when I'm moving things around so that is there let's add the next part for this one don't need it to be quite so small and actually you know what let's say we're still some time let's uh let's just duplicate this shift D and then X just because it's already got some of these modifiers on it as well reuse those right so I'm gonna delete though everything except this very bottom ring here if I can find it yes save that one okay so just try and my save myself the small sole fraction of time here we're gonna we're gonna make the bottom cap for that squeeze to something like that big I think it's gonna be pretty cool let's first have to fill that face in E and to extrude up and just get a nice little cap shape now if this was a real cap you know it would be hollowed on the inside but we're really not going to see that so we're really not gonna worry about it now to get the to part we're gonna make that as a separate object I'm going to press shift a and add a circle but for this circle instead of using a 32 vertices which is I think the plural or vertex it's not for Texas and then a single one isn't or to see I'm sure somebody will correct me in the comments I'm just going to use eight will do here that's an octave so I'm gonna look circular at all but by the time we add the subdivision surface modifier we're gonna have quite a circle and there's gonna be some other things going on with this geometry why's that I want to model pretty low poly but I'm gonna have the subdivision surface modifier take care of smoothing out so if we start with thirty-two vertices here and that had all that subdivision it would be just too much so I'm just gonna start with eight instead somewhat scale it in a little bit and let's just let's just bring it up here and let's press F to fill it in and we can probably go ahead and add that so there's a surface because I want to make sure that that circle is about the right size so we only start with eight so we can actually use like four subdivisions there I think that's gonna be pretty good let's let's just bring that down and then when i press e to extrude it up and i'm gonna go to whatever height you like and then i press s and x to bring it out and now you can see we have a very realistic floating tube there this is a sci-fi tutorial I'm just kidding that's a we got some problems with that okay so we want to add in our mmm we could use the bevel modifier to control this but you know I'm just gonna gonna do it the old-fashioned way add an edge loop there and then on that bottom face just to get so that we don't have a rounding in so much I'm gonna first pie to inset that and just bring that in a little notch and now we have kind of a nice little lip there I know maybe if you're thinking that's a little bit too small we can scale it out just a tad good to go and now if that's the shape you want see you have it that's that's all you but I want to make this a little more of like a a little more of this shape whatever the heck you call that oops I need to go alt Z to make sure I'm selecting everything here you just kill it in just a little bit and okay we're getting that we're getting there we're getting there let's maybe now scale this on the y-axis in a little bit yeah now we're talking and now I don't want this to be so sharp here on the edge so maybe let's s X that bring it in that's looking a little bit better and yeah that's good let's maybe add one more edge loop I'm just gonna do that my selecting this top face extruding it upwards and then maybe this edge loop we can like scale in a little bit maybe this one skills into sy just to give it that nice little kind of flat part at the top and you could add that kind of crinkle texture sometimes you see on tubes like that but um yeah I save some stuff for you guys to do so with that all in place now this is very you know if you have enough money to hire Nastasia to do your branding you don't want to be givin your customers like no product so the way we're gonna give them some more products with a little bit of edge loop action let's scale this out on the y-axis oh yeah just load it up that thing is full filled to the brim you're getting your money's worth what you're gonna need to begin your - where they guys sell a lot of product to afford such a beautiful branding anyways okay that looks good maybe I want it to be like flared out just a little bit more up here let's scale it out and you scale that out a little bit oh yeah real nice do whatever you want make whatever shape you want you know you could do look at that it's innovation right there okay I don't want that I don't want that I don't want that leave it alone there okay so that's gonna be the second shape there we'll just pop that guy over there and then now for the next shape we're gonna do pretty much the same thing we did here but since there are some destructive elements here well let's see here should we use we can use the same we can use the same pieces let's do it again let's go a while so shift D X bring that over there separated by selection oops and now our origins kind of off so let's uh set origin to geometry which should snap it right to the center of that circle well looking good don't need that to be quite as big let's press s scale it down a little bit something about like that yeah scaled by point files keep it nice and even I think that looks good let's extrude this up to somewhere about there and maybe hmmm do I want this whole thing to be a little bigger seems kind of seems kind of small that's uh s shift Z to scale any other axes something like that I think looks good okay so that's there let's go ahead and fill in that bottom face and then let's build out this shape very similar to the way we did the other one korzy to extrude has to scale it in just a little bit e-z I think that looks pretty good and then II extrude it inwards scale that down and then my wireframe or sorry X ray we don't want to bring this down and then I'm gonna end up rounding this edge too so I make sure I leave myself plenty of space scale that out easy and then let's leave some extra glass at the bottom you know we're talking high end tuck in high end here we can afford a little extra that's good now let's do some of the same tricks we did before on this one to give ourselves as a rounded details let's press control B and just double down a little bit I think that looks good yeah maybe not so much this is destructive someone sigh once I get out of this command we are locked in that's good right there let's control B this to just kind of want to match what I'm seeing on the other one there you know branding what things to be consistent you want things to match and then maybe on this inside let's get crazy don't they but they do this I don't know why they do that maybe you know what actually maybe it's because it's a taller container so you need extra weight from the glass on the bottom maybe is a design decision so now I'm not liking how much extra glass we have at the top there's someone to try to grab that ring bring it up get myself a little more than I needed okay something like that's good and now since the bubble modifying everything's already on there we've got nice rounded edges there as well so let's shave that smooth and let's call that one done well we need the other pieces of course so let's do a little more revert a vertex theft that's not what we're calling it let's uh let's actually just grab the one inside loop here not that one alts left-click there we go shift D duplicate it P two separate by selection just find it somewhere in there it's hard to see ok and then we are gonna just easy to extrude that up something like that and press F to make a face and for this one instead of actually modeling it we will use the solidify modifier here so we can leave those modifiers on but let's add AI solidify and let's pop it right on up here to the tippity-top and then we'll bring the thickness up we do have this option for even thickness which gets rid of that uneven thickness and this is what it would be I don't yeah I don't know why it's like something about the way the normals are or something it doesn't doesn't make it even but get a little checkbox I wish my whole render how to even make even checkbox it's like you know some things aren't looking good it's just make it all even alright so I'm going to delete that face and what I'm creating here is just kind of a little little hole for my little pipette thing to go down I think that's what's called pipette this by the way is the face oil container which after anastacio is sent over the branding things I had to like look up what face oil is we had kind of talked a little bit about what the container shapes would be but I searched face oil and they all have this little thing so I was like guess we're doing the little face oil pipette so let's say let's bring that in maybe just a little bit more and then now let's do it again boys steal some geometry boys and girls shift D separate by selection and then ok so this will be let's make the little thing that goes down first and that's great that we copied this on Jukka I already has a solidify modifier we can we can ditch the bevel and the subdivide though because this is I already know your rule and you'll see this but let's say let's bring this down easy we scale them easy this is just like that little a little kind of dropper tube maybe just the thickness stay a little bit and now again not really gonna see it but let's let's shave that smooth and then so that we don't have this weird shading on the bottom we can turn on auto smooth here in the normals yeah and that's gonna that's just gonna smooth that out a little bit so let's uh it'll keep the sharp part sharp that's what it's doing so that's in there like in the way it looks I really am and we just need to add that last little piece there's probably a couple other pieces that go in here but you aren't going to see them so we aren't gonna model them let's take this geometry here shifty duplicate it P separated by selection now the reason I keep just using the geometry in like the place of his is or the keep the reason I keep like pulling the geometry instead adding new circles because I just know it's going to add it right there cuz it's like it's copying it from right there so it just makes things slow but more convenient for this top one let's we can leave the bevel that's actually hmm let's leave the bevel and will you believe the bevel and subdivide don't need the don't need to solidify though I mean realistically this thing would have some like thickness but uh you're not gonna see it so we're not gonna do it the client will never know which by the way clients somebody go out there and get yourself a cosmetics product rendering gig after they watch this tutorial I'm not kidding I mean we're gonna be making some we're making some top top-notch 3d product shots here and you can like legitimately go and use these skills to make yourself thousands of dollars maybe millions hundreds of thousands maybe we'll settle on hundreds of thousands of thousands if you make a million let me know if you if you make ten bucks by you know signing these services for one you need to charge more and for two I want to hear your story and sharing my channel about how you made $10 with the with this with this tutorial so let's press ctrl s to save my god that's terrifying and save anything yet don't forget to save we'd had to redo all that again as if I have to I recorded this tutorial like okay so we have that there that's all good the last pocket model is the box but that's it's pretty easy and you guys are probably really tired of doing modeling you like let's move on to the next part please Derek so let's move on to the next part I'm going to let's just kind of tighten these all up so that while I am setting up some materials which is what we'll do next maybe materials on look I guess we'll do some lighting first just so they're all in one place and we'll move them around again after parent them to some empties don't want to give away too much let's uh press 0 to go on our camera view as you're on the number pad by the way and I'm just gonna shift tilde to fly this into a nice little position and then let's save again and then let's pull out our review here this is kind of how I like to do it so this I like to keep us a 3d view just kind of place the lights over here in the scene and then over here it's gonna be rendered and then up here is where we will actually set up some materials so got that set up the way I like let's pop this into a rendered view now we could do this look dev and Evie but I'm just gonna go straight cycles cuz uh looks good I like I like cycles let's turn off the overlay so we don't have that grid there and let's add in a little bit of a floor something like that maybe just kill it out a little bit and then let's make it a seamless backdrop extrude that up pop a bevel on that bad boy something like that actually hmm I could use a belt modifier for that because sometimes I do end up wanting to adjust it but uh it's yeah we've created it pretty quick which by the way history facts my first tutorial was showing how to create seamless backdrop just like that one I showed three different ways and obviously you know now which way was my favorite because I still use it so that's good there now there are these little corners you can I can drag this out but for some reason that has been crashing blender for me so not gonna do it but I'll make it a little bit bigger this way actually let's make this a disc I like discs let's uh let's pop that power up a little bit sometimes you guys your renders they're like they're dark it's like you're trying to save power I mean watch this 600 jillion thousand didn't cost me anything turn your lights up guys let's put that to like a thousand and let's maybe look make a little bit bigger you could use an HDR eye for that and that would be that would make things a little bit maybe more realistic maybe but you wouldn't have as much control I don't know there's some point many years ago not years ago probably months ago where I was like I need to I need to flex my lighting skills more so you know I did make the adult decision to stop using HDR eyes and you know what happened my lighting skills got so much better so yeah consider a consider saving a life today don't use HDR eyes I'm just kidding HG ours are great they're really easy it's like like hgri is like people who are new to blender don't know about HD rise and like they're they're noobs and then and then you get better and you like learn about your eyes and then you're like a pro and then you get to like God level 3d which is where I'm at okay I'm not cocky but yeah for real and even you stop using it your eyes that's when your that's when you're a cool guy so when you can just do the lighting like this you just just kind of bust it out which by the way I know I'm just talking a lot while I'm doing this but this is how Derek does his lighting it's not that complicated I think it's called three-point lighting yeah just blast it with some light from the back we're gonna have to adjust this a little bit probably once we set our scene up a little bit more but for now I think that this is gonna do us pretty well we just want something to work with while we set up our materials so yeah enough with the lights let's set up those materials Oh okay so I think the first thing I'll set up is gonna be just this ground plane color and I do have a loaded in here a little texture make this a UV image editor since when I use UVs later and now for some reason in 2.8 there's like image editor and UV image editor or UV editor used to be called the UV image editor but anyways so honest the SIA sent me some texture she sent me kind of like illustrator files I'll throw them up on the screen here of each label and what I did is kind of combine those all into an 8k texture that I could use I just kind of had it you know I kind of gave myself some extra white space kind of extended these edges a little bit and that's just so that there's a little bit of room to overlap so when I'm placing my UVs I don't have to worry about getting right on the edge and then you know things clipping weird so I got that little texture set up and I can also use this to pick some colors so let's create a new material we'll call this material floor because it's gonna be the floor and we'll probably use it for those little boxes too we are gonna create the boxes I know you're dying to know how their cubes but we'll use the same material but we'll get so caught floor so let's just pick this material right here and color is always kind of funky like this color and then what you seen the render because you got things like your your filmic and your contrast and how's the amount of high contrast by the way just because I just like it looks better I think so sometimes you need to play with the color a little bit maybe get it a little more saturated I'm just gonna spice this up she did give me freedom to adjust the colors a little bit if I needed to so I am taking that freedom now for this since I want it to be pretty flat color I'm gonna bump this specular down a little bit and then we'll turn the roughness up a little bit and we'll save that looks pretty good so let's go ahead and let's let's set up that glass material so let's click right there which I know is gonna be glass and we'll call that glass and what else with that okay so the transmission is going to be all the way up I know that we can do that and then let's see what else what else what else okay for the purposes of seeing what's going on the viewport I am going to adjust the viewport display color to have a lower alpha value so that we can see through it and see that pipette in there which is also going to get the glass material so that's in there this one to make glass to and now for this class material you can kind of do whatever you want I like to turn this index of our fraction down a little bit which maybe isn't quite as realistic but uh makes it a little easier to see through yeah we'll just leave it like a 1.3 see yeah not necessarily as realistic and then roughness I'll crank it up pretty high I want this to be like kind of a nice frosted glass and yet it's it's gonna look really dark in there because there's not much in there just yet it just it just doesn't look good at first but don't worry about it let's actually put some stuff in there it's one step we forgot to do so let's the way I'm going to do that I'm going to have an edit mode here let's select that bottom face okay and then we have a special command that face that face I want to select these oh you know what I wanted to put a little bevel on the bottom there let's control be that bad boy oh okay control V don't go crazy oh why you going crazy let's scroll down my mouse wheel so I don't get quite so many segments okay so I got that so yeah with that there I want to so that is the glass object I'm editing so what I can do is click the bottom and I can press control P or sorry no ctrl + + starts with P interesting ctrl P - cut ctrl + to grow that selection so now I can select the interior because if you didn't do that way you kind of like remove the lid and just be kind of hard to select all that so I want to press shift D with that selection and then press P to separate a by selection and then now I have a new material in there okay so yeah so this is what's going to end up being kind of what's inside the container so let's uh let's just kind of shrink it down a little bit delete those vertices have to make that a face and it should get the bevel yeah it does get the bevel modifier that's fine really not going to see much of that and so since I duplicate it's got the glass material and now one thing I am going to do is just with all that selected I'm going to scale it down a little bit just so that these edges aren't hitting each other sometimes when they do I can create some kind of weird effect when there's kinda like zero geometry so we like to leave that a little bit inset so that's kind of floating in there a little bit and for that material let's just make it a let's give it a new material that's not the glass so let's just remove that let's give it a new material we'll call this a cream it's gonna be the cream and we'll give that not much roughness we will give it a lot of brightness okay why why are we looking so dark in there what's going on here okay so that is it out of the container this is the container roughness transmission alpha we could turn the alpha down to make that a little more transparent but you know I think when we add in all the lighting and stuff it's gonna look fine maybe what we need to do okay so I know for the glass we want to turn up the we need to turn this color up a little bit so it's all the way bright okay so that's gonna make it a little bit more transparent let's go in our camera view here now what else can we do here we can we can make it maybe we need to make it a glass so it's not so thick or maybe just turn down that index for a fraction value a little bit missing with glass is always it's kind of difficult yeah let's let's just turn this index refraction down a lot and that's gonna help us you know if it's one it's basically like straight-up see-through which we don't want that like that's it at one so there's still some effects going on there which that does help us see through it a lot but I'm just gonna bump it up so that we do have some refraction going on to something like that and you know maybe this isn't the realistic you but help save us the look we're going for and you know why using 3d software if you want everything to be realistic anyways we have tog refer and and then it's all real no hate on photographers by the way so we got that there that's the cream inside there and you know maybe this outer maybe we make this glass kind of a little bit of a creamy color so with with transparent stuff the effect really gets super multiplied so let's uh let's turn that saturation down we want this almost white and we want the value all the way up so it's pretty clear okay yeah I think I think that looks good maybe just a little more saturation maybe we bring the value down just a tad make a little bit darker now let's leave it up okay I think that's good we'll leave it at that and then now we do need to also create some liquid to go in here again a subtle effect but that's what we're about here ctrl+ to grow that selection shift dp2 separate my selection see if we can grab it in there okay and then let's make a face here on the top nice nice and then maybe we moved the whole thing I know I could probably move it down but I'm gonna do an edge loop just in case there's a little taper in there let's delete that and then I have to fill that in nice so that'll be our that'll be our face oil in there so let's maybe move it a little bit so we can see what we're working on here by the way if you want to isolate an area for your render you can press control B and that will create a little box there that's a preview area so we do want similar properties to the glass I'm gonna add a new material and I'm gonna name that a blue stain that liquid and that is gonna have no roughness or maybe like a little bit of roughness and we'll make the index refraction something maybe a little more realistic for that yeah I think that's I think that's it for the liquid maybe just so we can see in the viewport a little bit better let's uh let's give it kind of a color and let's move that back in see how it looks and then control B again there's a command to like clear the render border but I usually just do control B on the whole thing okay I think that that looks pretty good yeah is there anything else somebody's in this glass is bothering me like do I need to adjust this more we move it down let's just go okay let's leave it out is I think that's like kind of realistic when we actually render it might look a little bit better but let's leave it at that if you do download the patreon file by the way you'll have the animator you'll have you'll have everything you saw in the intro so that's gonna be a little more complete we will see exactly what I did there but again we are trying to replicate that so for these caps let's go ahead name the material which by the way I didn't name anything over here probably should have but hey it's just us working right now if you're gonna send this to someone you definitely would want to make sure things are named so that's gonna be our metallic cap we just want to turn the the middle nasaw way up and then i'm just giving a viewport display color so that when i apply it here i can successfully see it has applied now I don't want this don't want that color so I'm going to use this color pick it adjusts a little bit you know maybe you want a little more one more saturation in there something like that make a little rosier let's make sure to say if any time we were working with intensive things you want to make sure you're saving let's turn the roughness down a little bit make it nice and shiny don't cost nothing how much roughness will do a point three and then maybe let's bring the value down a little bit if I got like a darker darker color and then maybe the saturation can go down a little bit to again just trying to keep everything on brand here that looks good and then maybe for this we do let's just actually make that the same as the cream material so when cut down on cut down on material so let's just let's just name it white now and the roughness maybe is we'll just leave it at 0.5 since in there you know you don't really see it and then we can also then use that same material right here for this cap so let's make that the white as well specular it looks good make sure nothing got to changed there keep the values high okay I think we're in good shape we'll leave that point fire roughness you know this would technically be like rubbery material so maybe you want more roughness but I think it looks good and now we just have you know one less material on our growing stack of materials so let's go ahead now and make I think we'll go ahead and put some labels on these so the way I'm going to do that is again theft of theft of geometry let's take that's actually we don't even have to let's let's get out of wireframe view here so we're not see okay wait I'm in ok the reason I see through it is because it's clear in the viewport which now if we select is that gonna get the back side then okay so even though it's clear in the viewport it still knows since we're not in x-ray mode to not select the back side so let's uh let's just you know what I could do I could probably select these and then if I ctrl + no cuz it's gonna go out - I don't want that ok so basically I'm trying to do is just select some faces here that will be the label so let's do like like that I think that looks about right you know do we want one more no that's good so I'm gonna press shift D to duplicate that P separate it by selection and now we have a label here I gotta keep you in tripped up with the x-ray because I made this material clear so I think I'm in x-ray mode but I'm not so it has the glass material let's get rid of that let's make a new material we'll call that one paper because I'm gonna use that for the box for the label and you know honestly I probably just use it for the tube because that's what's gonna have that's what's gonna be feeding into this texture data so let's uh before we do that though let's take a look the modifiers we got going on here we've got a bevel which we're not going to need that so let's get rid of that and then we do want to keep the subdivide because we want it to line up perfectly with what's going on here so we need to make sure we have the same amount of vertices going around that curve but that subdivide is giving us a little bit of an issue here with it it's trying to round out this edge and I don't want that so what I can do is in edge select mode select this whole loop around the outside and then what we can do is there's a crease value right here so we turn the crease all the way up to 1 and now it knows to use these creases and the subdivide actually has option here so you can turn off or turn on whether or not it's using those creases now the next thing I'll do is just maybe scale that down a little bit to come want to match the aspect ratio that we're gonna have right here something like that I think looks good and now for that material to get that on there I'm gonna put that principal shader sucked down with us ctrl T and then move this over and what I'll do and by the way if you can't do ctrl T make sure you have the node Wrangler add-on enabled you need it it's good just okay I'll do it I never do it edit preferences search for another note Wrangler it's up there if you've watched any one tutorials you don't have a node Wrangler add-on enabled you're fired get out of here just why didn't you turn it on yet anyways we've got that image texture I already have it loaded in so I'm just gonna drop down right there and it's on there but we got a we got a note 1 wraps going on so let's get unwraps going on we're gonna press uu and unwrap that so we have that and then we're gonna need to rotate it obviously so it's tall and since this is just a plane we really didn't have to do any like marking those seams or anything it just kind of knows what to do so let's scale this in and then maybe since this is kind of updating slowly let's just turn our textures on oops no no no not rendered a double render here we go slow my computer down to a crawl okay so we got textures enabled there so now I can see this needs to rotate around and maybe sx- one holding ctrl to do that looking on top left and now we can just now I can move this down so it's so it's right and we just kind of want to Center that up you can see I'm kinda it's kind of creeping in right here I don't want that in there which is that yeah you can kind of see right there so we need to scale stad just a little more oh we could also do is delete maybe one of these outer edges but um it looks like we're on there pretty good maybe move this down a little bit so just again so it's nice and centered GX very slight adjustments here and make it may make it happen and yeah that's the label it's on there now I do want to add one other thing which is going to be a solidify modifier paper is pretty thin but it does have some thickness so the solidify let's just make sure it's going the right way okay so we got yin we got out good you know honestly I think the thickness is fine we use nice thick paper here at the tenderest cosmetic company tender us great name Anastacio I don't know where you came up with it let's shade it okay so it is shade it's smooth but we have a weird shading happening on the edges so let's go in here and turn on auto smooth which is going to just again define what angle doesn't get the smooth shading so that's good and you know maybe we do want it a little bit thinner running short on money here at the tenderest cosmetics company yeah that looks good holy earth that and giving it that thickness is really gonna give us a nice little D tire and you can see what the subdivide we're kind of getting oh it's kind of peeling off there we don't want people thinking we don't glue our product on good enough watch this I'm just going to scale us in on the x-axis a little bit kind of make it going a little bit so it's not peeling off there just just a little editing after the fact make sure it's in good shape okay so that looks good let's do the same thing really quick right here actually just to mix it up let's go ahead and do that let's do the let's do the texturing here so let's do doot doot let's use the paper texture I think that'll be fine and then for this one we're just going to do a project from view since this front part is mostly flat you know there'd be a little stretching doing this but when do you and project from view that's does that rhyme you and you are you left Orion with letters does letters count as rhyming I don't know so I'm gonna scale this in a little bit I just wanna I want to make sure again that this isn't overlapping okay it looks like we're in pretty good shape maybe scaling just a little more Gy and we bring it down we bring it up maybe make up your dawn mind Eric okay that looks good we'll leave it like that now with this one the white really wasn't a big deal but with this one the color is off again so let's add in the way I like to kind of boost that color is some gamma so let's just add in the gamma here and I just wanna watch this color and match it a little bit more - yeah kind of like what my background player is we're gonna we're gonna make these colors a little more bold say like a point two point two point three looks good and now of course since this is the same material it's gonna boost the colors down here a little bit - but I think that's fine you know it when there are lighter colors like this or zoomed out it's kind of hard to see and not necessarily we need to see all these all this information but I think it I think it looks nice to kind of kind of boost those colors a little bit make it really stand out let that branding shine and the other thing I'll do to make that branding shine is well I could literally make a shine with some roughness but I'm going to since we're not actually having to pay for these containers we are just we are just making them in 3d I'm gonna add a little bit of an emboss I think is what's called what's the kind where it's in I think that's emboss and then where it's pushed out it's like I don't know packaging terms so I'm gonna plug in I guess ago to use the one friend like gamma let's let's just use the one from the car here plug that into the height and you could of course make some more adjustments here with if you were to use a color ramp to like you know isolate different areas which by the way if you're really interested in that check out my box tutorial the pack 3d packaging one we went that the whole tutorial is pretty much about you know making some cool little girls there was more to it but we covered it a lot more deeply there than we're gonna cover here today so now you have this invert option which looks like that's making a bump in I'll leave it so it's pumped out and again I have a pretty high resolution image here so it's it's like eight K so it's working for using for this bump map but you know sometimes if you had a smaller image you'd start to lose some detail you can see I'm starting to see some of the some of the pixels there but I think it looks pretty good let's leave it that and now we of course we've got that effect on the paper as well so nice maybe we uh maybe we tone it down just a little bit well so sometimes actually bring in a strength down makes it more visible because sometimes it's like it's too much with the with the strength that one so you can sometimes turn it down and I'll actually look a little bit better so we got the base mask we got to this we got to that let's do let's make another label here we're gonna do the same thing we did before um getting confused again here let's select okay so I want to select from the front view it looks like I got it pretty good okay so let's shift D duplicate that P to separate by selection and let's actually use we can shift click this control link modifiers so this should have the same modifiers then we'll control link materials and now it should have the same material and then we of course need to turn on the auto smoothing and then do a little do a little creasing so let's select that edge you need to do this in and just like might otherwise yeah otherwise it gets the middle edges so select that select that it's like that it's like that crease a lip good shape maybe now we just scale it down a little bit I'm liking the way that looks now let's see if we did this right lets you to unwrap it and then rotate it this way sx wait no it's already good no yet its sx negative one and then where is that label it's right over here um okay so I think I made a little a little bit too big let's just let's get rid of these actually I wonder if I dissolve edges will it move no it's not working okay so I was gonna try to dissolve edges instead of deleting which is someone do now delete those vertices but now I have to redo this crease you know no three seconds Jesus is ridiculous anyways that looks good let's I know it can maybe make it a little bit bigger so give it some room to breathe if this was a real project I'd be on the phone with anastacio now asking her if it's placed properly but she gave me the freedom to do what I won't so we're gonna do that alright I think that looks pretty good we got our we got our main piece there I think we're in pretty good shape and now what I want to do is add some box action or give ourselves some box action and the way we're going to do that is just by pressing shift a adding a cube and we're gonna make a box around this thing so let's move that up and then s shift Z to bring that in a little bit something like that give it some room to breathe and then we're just gonna move this face up a little bit something about like that I think is gonna look pretty good to me and now a couple little things with this box so I want to you know you could just add a bevel modifier because you definitely know what these edges to be sharp but another thing that's gonna make this look a little bit real is to have it make it have it make it look you want to make it look like it's actually folded up paper and you know usually packaging people would do that on the bottom or the back where you wouldn't really see it but there are some places where you do see those folds so we're gonna create some of those folds I'm just going to press it shift I don't oppress a just like everything and then I'm gonna do a destructive again bellow we're not gonna use the modifier you could do the modifier and then apply it but I'm gonna do that and we don't need quite so many cuts I'll scroll down a little bit and then let's just do something like that because what I want is to have some access to this geometry here so I'm gonna select this edge and let's select we're going crazy here all right control spacebar by the way to go fullscreen sometimes helpful I want to select kind of this and maybe an alt click would get it but maybe not so I got these edges there I think that's good well maybe select one more what I'm going to do is I'm just gonna scale these in and it's gonna give me a very subtle detail so watch I'm gonna scale it in alright let's just scale an x-axis and then bring it down Y a little bit ok that's looking good and then maybe that's kind of works like folded into itself that looks good right there and then maybe we just kind of clean this up a little that so it's not quite so intense all right now let's see what that looks like in the rendered view oh yeah perfect see we get this little got that little gap there now just uh looks kind of looks kind of nice maybe you want more of a gap let's extrude that in just to kind of you know and I only I'm only doing this on one side here but that's the side we're gonna see let's actually undo that I'm not like the way that looks I think it's good like that but you can kind of you can kind of cut into that a little more what so let's shoot smooth nice looking good so I like that let's now just add that texture to the box and we're gonna do that by just we're gonna use that same paper texture so let's go paper and then ooh nice abstract let's uh you to unwrap the whole thing and then ATIS like this all here and then we're gonna do the same techniques I do in my box Detroit we're just going to pop that all where there's no color there and or where there's that color there's no like stuff and then for this we're gonna just press you and unwrap and that should get it at the proper aspect ratio and we need to spin this guy around and just kind of place it place it where it goes which in our case is gonna be right there so if I recall correctly from the file it didn't go all the way these edges remember I added some extra space on the side for myself that looks pretty good make sure we're not intersecting anywhere who cut any close up there cinnamon and honey mmm that sounds yummy if we had more time we'd do some we do some flip fluids honey and we mix some cinnamon maybe I'll do that some other time so that looks good let's leave it like that is that good that look good maybe we want maybe let's make this stripe come up over the top so let's select some of these edges and then let's project it from view you project from view you project from view no you project from view and then we're just going to move this over and now since since you know there's not going to be text on this I just want to get like a little sample here I can scale this on the y-axis and you know that would be stretching the text but what we're gonna use it for is already kind of a stretchy thing which is these lines so I just want to want to kind of line those up I'm pressing my arrow keys here to kind of get to a nice nice spot so let's uh scale that down a little bit that over a little bit just want to line that that looks good so now that stripe kind of goes around the outside looking snazzy oh and look at that bump it almost looks like this is kind of like a ribbon there so that uh-hmm a little crease I made it really isn't doing really isn't doing what I want it to do do we need to like add another edge loop and then maybe like move it in more let's try that yeah I just wanted to want to look like I got like a crease there move that in some that looks a little bit better look and again this is gonna be kind of zoomed out so you won't see it but little details like that really do help make it better okay so we got everything wait where did our face well go up to the box there was tied in the whole time don't you think you can leave this tutorial before it's over mister you're probably ready to leave this tutorial let's go ahead and wrap it up we got all our stuff here let's create a little bit of a scene and you're gonna yell and shout we're gonna make a scene just to we're gonna make a 3d scene we're gonna do that by just adding some basic shapes and this stuff you know is it should be the simplest part but I would really say it's probably the most complex which is it you know it kind of comes down to some artistic direction you know how do you make this a nice composition you know where you put the camera that type of stuff really does take some practice but I'm just gonna show you kind of how I set this up which is just by creating some simple boxes here let's shake them smooth maybe add an extra segment there so it's nice and rounded we will use the floor material for these and yeah before we do that just so can move these around let's uh let's select all these okay this is gonna be annoying let's select that so I want to parent these all to an empty which I need to curse would you select a shift egg to add an empty let's add a cube move up there okay now I need to select all this stuff and then I need to deselect some stuff so deselect that deselect this oh no oh no no no no no no no no no no no no save save save see I told you when you and you're just that light it's been like crashing terrifying geez okay ctrl P had this object because what I want to do I just wanna be able to move this and it moves everything and then the box has already just one shape so I don't need to worry about that but let's get uh let's get you got ad empty virus cursor to selected shift a empty cube oh I did a circle empty the fine I guess we'll use this circle empty yeah sure control P I don't know why yeah I don't know whatever we're using this circle oMG parent that to the object and then this is just two pieces but let's go and cursor to selected shift a empty cube bringing it up a little bit select these guys parents them to this guy control P parent keep transform okay now we have our objects okay so how do we want to set this out let's try to set up sort of similar to how I had in the intro so maybe we'll put we'll put this box kind of like moving right there and then we'll put the cream on top of it so where's our okay that's the one that's the darkness circle no wonder I can find it it's a ridiculous shape okay so it looks like we're gonna need to make it make this a little bit bigger just a banana roads scale shift Z make it so it's kind of got a little bit of a overlap there oh boy okay we got problems let's hmm now what we did cursor to selected okay so since I duplicated from that object our label didn't come with it so those should have the same origin car search selection to cursor now did that work did that work it's not on the front there it's cool you know I think I accidentally made that little offset maybe we can fix that by just rotating it in edit mode about the 3d cursor RZ yeah so I messed that up a little bit but that's gonna be just fine and I'll leave that there and now we need to make sure that is parented to our ridiculous circle empty why do you need a circle empty maybe maybe it's like more representative if you don't actually need to like grab it so now okay it's gonna drive me crazy this darn circle onto you I'm changing it I'm freakin changing it all right go over here change it to a let's make a cone just so we can continue to be ridiculous okay no I don't don't like the cone dare go with what you know make it a cute okay and you can adjust the size so it's like bigger easier to grab whatever okay now I'm thinking about I'm gonna make this hole smaller make this one a little smaller want to keep it nice and tight so you know what you're grabbing okay so I got that there that looks good let's make another maybe just kind of like a little bit of a taller platform so let's shift D no one's gonna go maybe right there s shift C up you need to change our scaling point to the medium point you make that like we're gonna put the tube on that one so let's maybe move that over here and I duplicate it so it came with the bevel modifier which I like maybe bounce that up a little bit just trying to create sort of an interesting composition here and obviously you know you would probably wanna spend a lot of time on this part actually just making sure that composition looks nice but in my case and for your times sake I am just gonna try to duplicate what I had on that kind of initial scene which by the way I also shared on my Instagram which also by the way how far are we into the tutorial I forgot to tell you guys to like like in thumbs up it if you're still watching at this point please give me the thumbs up so I'm just creating these little platforms here I had it kind of I had to are kind of like sticking out in my other one and my initial do I like that yeah we'll do that we like that now we do then need to move this up a little bit so it's a GZ just so let's sit right there on the edge yep right there that looks good okay and then let's just kind of Center and you know move it over a little bit and you know me this whole thing can actually slide over a tad something like that looks pretty good and then the box we'll put it over here where it belongs out of the way yeah you're mr. box and then another very small realism thing you can do just adjust these rotations I'll shoot a very little bit just as if a real human placed them I just didn't get everything perfectly centered gives it a little bit of a little bit of a nice detail I know this box let's uh we have a bevel there so it's kind of off the off the ground a little bit we could turn on some of these options to see where it is a little better but like let's just just kind of pick it up off the ground a little bit sometimes as boxes don't end up perfectly flat on the bottom so you know just kind of a little bit of a gap right there but that looks pretty good let's save that and now that's pretty much it for the tutorial we're gonna I'm gonna what I'm gonna do now is just since this is the stuff that really makes it better I'm going to show you a few more tricks okay so for one I like having a big fat focal length for this I'm gonna use 120 and that just gets us kind of closer to like orthographic if you will the longer that camera focal length is so that looks good like that you could add some depth of field - the last thing I'll do I'm going to show you not the last thing but almost last thing we're almost done here guys the last thing is ok so there's these composition guides you can change you turn on like the center and then I also like to run thirds so now we have these guides to see what the composition is so you know maybe you want to maybe want to line little nipple thing whatever it's called well pipette with like the very center and then maybe you know your real heart seeing you you line that edge up with the center too and then maybe maybe you want if you want this all but kind of come in a little bit more tighten up you know so maybe like this edge lines up anyways this is the this is the stuff that kind of takes some time and I think with mine I had actually like moved it or so it was kind of over here that would be as if you wanted to her yeah if you wanted to like maybe put some text over there like coming this fall pumpkin and honey cinnamon and cinnamon and only honey fall flavors you could do that so this face mask color maybe we maybe we make this separate maybe we do want that to be its own material let's just duplicate it we'll call it plastic got paper we got plastic maybe that Gama gets a little extra boost yeah those colors show a lil nicer and maybe we don't want the maybe we'll invert the bump on that and just be a little different and we could like turn the roughness down a little bit make it a little shinier you can make it super shiny like look we got some cool reflections going on there now look at that you could make it super shiny then I'll quite like it like that so let's uh let's give it a little shine no little more than the paper has put it something like that that's looking good now the last thing you'd want to do is just do a little bit more editing with your lighting to get some kind of nice reflections going on my shapes and I'm just gonna kind of move this over move it up maybe we give that guy some more power again don't worry about saving electricity this isn't the real world give that some more power maybe maybe we pull this up a little bit make it a little bit bigger give our whole scene some more light you got some more power something like that I think looking pretty good maybe this whole thing can kind of come forward so we get that no yes you look further I pull it back the less in the light it is and so that backlog it's more shadow it's kind of creating like a natural vignette for us it's a little too dark over there though so maybe let's uh let's change this one to an ellipse and let's save because this is again where it crashes and then let's huh it didn't crash nice it's kind of this back a little bit so it's not got so much light on the front and these are just you know in my case I'm just really just playing around here but you can go read some lighting books or something if you want to and then you'll have more knowledge books or food you give that more power since I pulled it further away and I don't like that little dark spot get in there in that corner maybe I pull this all just up a little bit yeah that's a little bit better okay so let's um bother me don't worry about it it's good I think we're gonna leave it at that folks and fellows and ladies and gentlemen and hopefully now cosmetic beauty experts did we forget anything I don't think we did I think that's pretty much it you know go in adjust your colors play with these things a little bit more maybe you want that more saturated maybe you want it a little bit darker so that the product pops a little more do whatever you want play with it as much as you like I really hope you watched the whole thing I really hope you enjoyed watching the tutorial I certainly had fun making it go in check out my tutorial on the packaging and you can you know work with the kind of design of these labels a little more or not the design the design doesn't need any work which I'll take that moment to say thank you one more time to uh Nastasia deny eva you can check out her work i'll leave links in the description go check it out have fun with this make your own products follow the other tutorials incorporate some of those techniques and yeah have a good time thank you so much for watching please feel free to give me a thumbs up like the video leave a comment leave some suggestions go join me on patreon where I'll host this file and yeah thanks so much for watching I'll see ya next time I think we did pretty good we did pretty good now let's see how long that took let's go here and oh dang an hour okay not too bad not too bad anyways thank you all for watching I'll see you next time
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Channel: Derek Elliott
Views: 241,355
Rating: 4.9795351 out of 5
Keywords: blender tutorial, blender, b3d tutorial, blender 3d, 3d tutorial, easy blender tutorial, beginner blender tutorial, derek elliott, derrk, blender animation, easy animation, blender 2.8, b3d, blender 2.8 tutorials, blender 2.8 tutorial, blender tutorials, blender materials, 3d animation, learn3d, asmr voice, blender packaging, blender cosmetics, 3d rendering, 3d mockup, 3d beauty, 3d mockup cosmetics, cosmetics, cosmetic, packaging
Id: RMfMqK4Y3qk
Channel Id: undefined
Length: 61min 50sec (3710 seconds)
Published: Sat Sep 07 2019
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