(cheerful music) - Hey, y'all. Scott here. And step right up to the birth off. Where we view some illegal
gambling in pregnant women. Which pregnant women will
squirt one out first? Place your bets, and let's find out. I've been ordered to issue an
apology by the court of law. In no instance should childbirth be linked to illegal gambling. And if there's one thing
that makes childbirth a drag it's illegal gambling. Please forgive me, and don't set up a child
birth off of your own. I must now stay at least 50 feet away from any pregnant woman and
must complete 14 minutes of community service
by informing the public on a much less problematic
topic, game console births and the titles that come with them. (Beep) that's it? You can't have a game
console without some games. So obviously you've got
to launch with them. However that's easier said than done. It's definitely tricky dickity land on a day where you must have hardware and a football field's worth of software ready at the same time. So usually one or the other,
or both are totally half-baked. So let's gander at console
launches in days of yore and see how gross, lame or
surprisingly good they were. All of these will be North
American launch titles and physical releases
only. I'll be ranking them based on how good I
think the launches were taking into consideration
the quantity, quality and sheer variety of games available. And yes, before you ask,
I'll address the rumor. I'll be using my panted six point scale and rate them as a whole. The Nintendo Entertainment
System launched on October 18th, 1985, here in north America alongside 17 games in
these slick black boxes. It seemed that Nintendo strived to offer variety at the launch of the NES with everything from
sports games, arcade games, action games, like on
games, the whole nine yards. Of course, nowadays I'd
say a solid majority of these games haven't
held up too awful well. I mean I swear I've heard
during Pearl Harbor, soldiers could hear the term 10-Yard
Fight ringing in their ears. Some of these aren't too great, but with gems like Duck Hunt, Excitebike, Kung Fu and, of course, Super Mario Bros. it's hard not to appreciate
the launch titles of the NES and admit that back in '85,
this was a pretty solid lineup. The SEGA Master System
launched in September of 1986 with two games. See you later. The Game Boy launched on August 11th, 1989 and we'll take the NES launch titles and cut them in half and
then cut them in half again. The Game Boy launched with
some very basic sports titles, Alleyway and Arkanoid
Clone, Super Mario Land, a jank yet charming portable
Mario game, and Tetris. Need I say more? Disregarding any other titles
that launched alongside it, you had Tetris and Super Mario Land. The only two titles the
Game Boy had to launch with. So the launch was decent enough. I think it was pretty solid but could have used a few more titles and recognizable franchises. The SEGA Genesis launched
on August 14th, 1989. And it was definitely an improvement compared to the Master System. This lineup really felt like
they were trying to highlight how the Genesis can perfectly
recreate an arcade experience with titles like Altered Beast and a sequel to the arcade
title Space Harrier. You also have Tommy Lasorda Baseball, if that's your thing. Overall, not a mind blowing launch but one of the few
quality titles at the time and enough variety to get a pass. The Game Gear launched in April of 1991 with this sack of games
and not doing much for me. All of these are ports of
SEGA Master System games which makes sense because the Game Gear is fundamentally just a
repackaged Master System. But still, you look at the Game Boy, and it had Tetris, which
hadn't released on the NES yet, and Super Mario Land, major
system selling exclusives. The Game Gear didn't have that
big exclusive title really. So while this was a
decent lineup of games, honestly isn't the most compelling. The Super Nintendo
Entertainment System launched on August 23rd, 1991. And crack open your quality containers and make room for five
titles, because I gotta say with the NES's over
abundance of games at launch, the SNES definitely took strides to focus on quality and variety. Five great games, all
completely different genres. If I could ask for more, I'd say a few more titles
would do it, but overall this is a superb launch lineup. The SEGA Saturn launched
on May 11th, 1995, and whoa, Nelly! What a botched launch. SEGA was supposed to launch a Saturn in the holiday of 1995. But instead they decided
to shoot the launch up to May of that year, and yikes! Games like Daytona USA and Virtua Fighters simply weren't ready for launch. And Clockwork Knight, Worldwide Soccer and Pebble Beach Golf
Links ain't nothing special that's for sure. The standout title of
the bunch is definitely Panzer Dragoon, but even that couldn't save
how botched this launch was. It basically killed SEGA. The PlayStation launched
on September 9th, 1995 and my, oh my! Some solid
variety and quality. Ridge Racer, Rayman,
Battle Arena Toshinden, The Raiden Project, NBA
Jam, the list goes on. Nothing crazy, but
definitely some decent stuff. And you're going to have
to excuse me on this one. I was never a PS1 guy at all, but from what I know,
this was pretty solid. The Nintendo 64 launched
on September 29th in 1996. And this is embarrassing. Nintendo home console launches just got smaller and smaller until blam! Two title launch event, have at it. Mario 64 and Pilotwings 64. Sure, one is the most
revolutionary games of all time and the other is Mario 64. But my God, only two titles? Not a lot of variety here at all. If these two titles weren't
as quality as they were, we'd have a bit of an issue here. Alas, these are two very
decent games to launch with. And in many folks cases, Mario 64 is the only one they ever needed. But, you have to admit the launch could have
had a few more titles. Game Boy Color launched
on November 19th in 1998 and cough cough, this is anemic. Tetris DX, it's Tetris
but in color, hurray, what a revolution! Game & Watch Gallery
2, it's a bunch of LCD Game & Watch games remade
on the Game Boy Color, egads, a revolution is upon us. Pocket Bomberman, a new
Bomberman game made, does somebody smell a revolution? Centipede, it's (beep) Centipede. The Game Boy Color has got to have one of the lamest launches ever. Yeah, these are all solid
games, but these in no way give you a reason to
pick up a Game Boy Color, if you already have a Game Boy. Plus, these are all games
that are like way past old or very, very similar to older games. Why no new titles? The SEGA Dreamcast launched
on September 9th, 1999. And this is how you do a console launch. SEGA learned their lesson from the Saturn and crammed as much quality as they could into the Dreamcast big day. So much variety, loads of games
and so many quality titles. Sonic Adventure, Sonic's big foray into 3D was a smash success and
great game, at the time. Soulcalibur, an amazing 3D fighting game. Power Stone, a spectacular
multi-player party fighter. House of the Dead 2 and Hydro
Thunder, great arcade game. The Dreamcast had a pretty banging launch to say the least. The PlayStation 2 launched
on October 26, 2000 and similar to the PlayStation 1, the PS2 saw a multitude of
games with a load of variety within the genres.
Nothing absolutely insane or anything considered system sellers. But if you were to buy
the console at launch there was enough here
to keep you occupied. The Game Boy Advance
launched on June 11th, 2001. And you know what, not bad. Games like Castlevania:
Circle of the Moon, Chu Chu Rocket, F-Zero Maximum Velocity, Konami Krazy Racers and
Super Mario Advance, excellent way to start off the handheld. There's loads of high-quality stuff here, lots of variety, and the only thing I'm a
little miffed about is the lack of original Nintendo games. We have two being Mario Advance
and F-Zero Maximum Velocity, and Mario Advance was simply a remake of Super Mario Bros. 2, even though it was still really solid. I think at least one more
game would have made this an even better launch. The X-Box launched on November 15th, 2001. And Microsoft did a really solid job on their first outing
in the console market. Halo, Oddworld Munch's
Oddysee, Project Gotham Racing, Fuzion Frenzy, all at
launch. That's pretty solid. Including stuff like Cel
Damage, Dead or Alive 3 and Tony Hawk's Pro Skater 2X. It's a bit oversaturated
with sports games, but for a first console, this
was a pretty solid launch. GameCube launched on November 18th, 2001. And man, this was a tough one. Was it pretty good or
relatively meh worthy? Titles like Luigi's Mansion
and Wave Race Blue Storm are cool to have, but not
everybody's cup of tea. Star Wars Rogue Squadron II looks amazing for a GameCube game and is pretty beloved. And Super Monkey Ball is an
all-around stellar title, with Crazy Taxi and Tony Hawk's
Pro Skater 3 there as well. But really that's about it, not a ton of stuff, but
a fair amount of quality. Also Smash Bros. Melee and Pikmin launched on the system like a week later. So not bad. I even say pretty good. The Nintendo DS launched on
November 21st, 2004, and oh God this is pretty bad I gotta say. The only thing here, that's
really all that noteworthy is Super Mario 64 DS. And even then that game
was only made as a way to show everybody that
the DS can play 3D games. The game is fine, it works,
but it's not the most comfortable way to play Super Mario 64. I have to admit it was
impressive at the time though. We also had Metroid Prime
hunter's first hunt, a demo of Metroid Prime hunters. And who could forget Ping
Pals and Feel the Magic? This blows. The PlayStation Portable
launched on March 24th, 2005 and similar to the PS1, you're
going to have to excuse me, I've never gotten too
acquainted with the PSP even though I'd love to. But from what I can tell the
PSP had a pretty decent launch. We have some solid
franchises like Ape Escape, Twisted Metal with an
appearance from Wipeout with kind of ho-hum third-party
support in my opinion. The X-Box 360 launched on
November 22nd, 2005 with a lineup not as solid as the original X-Boxes. The original X-Box launched with Halo, the X-Box 360 launched
with Perfect Dark Zero. A less than seller successor
to the Nintendo 64 game. I mean you have stuff like
Project Gotham Racing 3, Kameo, Condemned and Ridge Racer 6 but overall there really
wasn't much of a heavy hitter. That one game you need the system for. I guess Microsoft thought
that would have been Perfect Dark Zero, but that
just refused to happen. The PlayStation 3 launched
on November 17th, 2006. And if you don't remember,
the PS3 had a bit of a rough start, and good
God, it's easy to see why. There's nothing here. Well, we have Ridge Racer and Resistance, Genji: Days of the blade anybody? Resistance is definitely the closest to being a system seller, but even then it's just all right. The Wii launched on November 19th, 2006 and wow Zelda at launch, the return of the Excite series
of games with Excite Truck, Wii Sports, what a lineup! Oh, and there's like 20
other games that are garbage. That's a bit on the harsh side of things. Trauma center: Second opinion is cool. The third-party offerings
at the Wii's launch were pretty bad to say the least. A bunch of licensed games, multi-plots that really
didn't know how to use the Wii remote. Eh, if it weren't for the Nintendo games, I'd be singing a different tune. I mean, Nintendo delivered
what many can't at a launch, must have system sellers
in the form of Zelda Twilight Princess, and Wii Sports. I love this launch, but simply due to the sheer amount of garbage here I'm going straight down
the middle with the rating. The Nintendo 3DS launched
on March 27th, 2011. And no thank you. The 3DS launch
was notoriously pretty bad. Neither near had much substance.
Super Street Fighter 4 3D Edition was definitely
the most talked about game at launch. I mean it was Super Street
Fighter 4 on a handheld. That was pretty impressive. Rayman 3D was a gross port
of Rayman 2 from 1999. Asphalt 3D was a port of a
free mobile game for $40. Everything else was just kind of there. Nothing absolutely
horrible, nothing great. Nintendo's offerings were just a sparse. Nintendogs + Cats really
was everything Nintendo made it out to be, Nintendogs with cats. Steel Diver was a slow paced
submarine SIM, which was really either you like it, or
you hate it type of game. And Pilotwings Resort was
the one I was most into, but like the rest of the titles, there just wasn't enough to it. This launch had a load of quantity but nothing to keep you
coming back to the system. These all felt like filler titles. The PlayStation Vita launched
on February 22nd, 2012. And guys I've gotta be honest, even though the PS Vita flopped hard it had a great launch lineup. Sony really hit it out
of the park with their exclusives, Hot Shots Golf,
Wipeout, Mod Nation Racers, Uncharted and the third-party offerings weren't too bad either. Ultimate Marvel vs Capcom 3, Blaze Blue, Rayman Origin, Touch My Katamari. Now, the problem is many
people would rather play these types of games on a TV. And these games were already
basically watered down console games. So the Vita
struggled throughout its life. But I got to say the launch
of this system was better than most Sony consoles. The Wii U launched on November 18th, 2012 and that's an improvement from the 3DS. There is a fair amount of
variety in the Wii U's launch. The problem was the majority
of these games were either too old for people to
really care at that point or had better versions elsewhere. Nintendo supplied games like
Nintendo Land, a really fun mini game compilation that was sadly nowhere near as
effective as Wii sports was. And New Super Mario Bros. U, a solid game but way too similar to
New Super Mario Bros. Wii on the previous console. Definitely not helping out in terms of differentiating
the Wii U from the Wii. They also published a few titles being Ninja Gaiden 3: Razor's Edge
and Sing Party, but overall the launch wasn't exciting at all really. And the games that
originally did excite people like the exclusive titles
Zombie U ended up garnering a mixed reception. PlayStation 4 launched
on November 15th, 2013. And oh man, I'm not a fan of this lineup. Dealing games that were also available on the previous generation of PlayStation, also available on the X-Box One and exclusives that are trash. Oh, you already have a PS4. So what's the point in selling one to you? The X-Box One launched
on November 22nd, 2013 with an alright string of games. Better than the PS4 is
offering I got to say. The X-Box One actually had some exclusives like Dead Rising 3, and that's about it. But at least that's better
than all of the PS4 launch exclusives combined. Ryse: Son of Rome was seen
as a bit of a disappointment for loads of quick time events, and Zoo Tycoon made an
appearance which is pretty solid. Better than the PS4's launch,
but still far from amazing. The Nintendo Switch
launched on March 3rd, 2017. And this one is a bit hard to rate. I mean, only five retail
games were available at launch and they either appeal to
Nintendo fans or casual gamers. Zelda: Breath of the Wild is a game that many will consistently
wag their finger at and say, "Oh boy, that game." But it was also available
on Wii U that exact day. Didn't really matter much
because who owns a Wii U, but it definitely took
away a bit from the feeling of having Zelda at launch. At least with Zelda:
Twilight Princess on the Wii that was exclusive to
the Wii for a few weeks before making its way to the GameCube. Super Bomberman R is a Bomberman game, there's no doubt about that. 1-2-Switch was pretty fun
for the first hour you play and for God's sakes, never again. And Just Dance and
Skylanders, the pinnacle of any system launch. Downloadable titles faired a bit better with games like Snipperclips and Fast RMX. Overall without Zelda, I'd definitely be having
traumatic flashbacks about this launch. But a new Zelda title
definitely goes a long way and made the Switch's launch pretty great. However, gotta dock points
for the lack of quantity. So overall, most launches kind of blow, but what really matters is a steady stream of games afterwards.
The launch shouldn't be the be all end all of the system, it's just warming up at that point. However, launches do matter because first impressions
matter, it sets a standard. It shows you what you've
gotten yourself into. The launch of a system
is only the beginning and hopefully means it can
only get better from there. But if console manufacturers
actually want people to buy their systems and drove at launch, well they better release it
with some pretty stellar games. Well, that was definitely
community service and 14 minutes of it. Anyways, I have places
to do and things to be. I think I'm going to go
heckle some dogs at the pound. It's going to be hilarious. When will I ever learn? (upbeat music)