Knights VS Zombies Medieval Colony Challenge | Rimworld: Medieval Undead #1

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[Music] [Music] [Music] [Music] [Music] uh [Music] welcome everybody to rimworld medieval undead i think and i'm not trying to give myself too much of uh too much of an applause here i think one of the coolest remote mode packs we're probably ever going to play on the channel as the name hints at the goal this time around is to build a bustling medieval city in the face of a constant omnipresent zombie threat that's going to grow as we grow with our eventual win condition this time around having a colony of 50 people for an entire year i think this is going to be challenging but i don't think it's i think it's far from impossible there's going to be challenges coming from multiple aspects with the hostile factions coming to raiders alongside the constantly growing zombie threat the more colonists we have the more zombies are gonna spawn in on the map and obviously try and get into our base to murder all of our people horribly but we've got a lot of things to hopefully balance things out and and allow us to try and achieve this goal as best as we can we have rim of magic but a heavily tweaked version of rumor magic to remove all of the magic i know it sounds a little counterintuitive but i'll go into more detail about that in a minute before i get too heavy into the explanation and introducing our characters here at the end of the video will be the seed will be the install instructions the mod settings everything you'll need to play along if you want to also go ahead and provide the save game as you see it right now as it is here so if you want to dive in at the same map as me with the same character me from the same scenario you can you can do that fairly easy but first then let's talk about the most important thing we've got going on here and that is our starting characters leading our band this time around we have the mighty beef portal a medic by trade an alchemist turned guardian who's seen all the death and the destruction in the world that is war-torn and everyone is hostile everyone is trying to survive there is another faction out there that we can ally to they are all out to protect themselves and that's it portal has seen the worst of it and he wants to cure the world if you'll forgive the cliche high medical skill good melee but his true talent is in bringing people under his banner bringing people together uniting everybody in the face of this constant zombie menace then we have his right hand man ronnie todger a expert craftsman through and through 15 construction and 15 crafting with a natural talent of smithing though he isn't skills in melee or any sort of combat aspect as our other two characters are he is an incredible worker the true engineer of the colony the man who's going to lay the foundations to really build up this city then finally we have the true defender and the muscle of the colony smile sharply 16 shooting double passion natural talent with the bow which is eventually developed into being a full-on woodsman access to some of that rim of magic physical ability a frontier marshall by childhood and a selfless hunter as an adult i thought that was very very fitting for along the way helping people in need again joining along with uh beef portal and ronnie todger here to try and build some sort of sanctuary in a in a sea of death and as i hinted at earlier we do have room of magic in this mod pack but we don't have the magic side of room and magic rimmer magic is very very powerful to use it effectively and for it to be balanced do you need to be up against a lot of enemy mages you need to ideally throw in a bit of tech there too so that there is that that kind of threat in combat however the zombies are that their true threat comes from them getting up close and personal so i thought to really emphasize the fact that this is this is a medieval setting with with these heroes trying to rise up that will have the physical abilities but not the magical ones just because i think a fire mage versus a group of zombies is a fairly one-sided fight let's be honest so all of the physical abilities things like gladiator woodsman rangers knights paladins all of those are in and potentially accessible by our people smiles here is a woodsman somebody who is very very good at at using the bow at ranged combat she gets a range training and all of the various abilities that come with that portal beef portal here is physically adept so can potentially become one of those other classes that i talked about or we could take him down the path of a wayfarer someone who's kind of generally gifted in combat without being dedicated to a certain thing and as for difficulty this time around we are playing on main art medieval for our medieval storyteller there along with a few of the monsters that helped remove some of the other medieval or post medieval technologies with the exception of we are playing on savage as the difficulty level however i've removed colonist instant kills and enemy death on down simply because the zombies themselves have a chance to infect somebody infection rate from zombies i've set to 50 so half the time you be infected however a treatment in a bed will stop that infection but to make it even harder still infections are very very fast so whereas normally you would need zombie serum to cure a zombie bite because we have you know much lower technology here we don't have you know vitals monitors hospital beds anything like that as long as they are cured at some point and we catch it quickly we can cure the zombie infest infection and the reason i changed it like that is because we're going to be getting in there with swords and halberds and maces they are gonna get bitten very very frequently plate mail can only stop so much now you're all gonna do me a favor and pretend this is the same map that you just saw we spot that the first map we spawned unquote literally had no mountains whatsoever so obviously i'll provide the save for this map instead which i haven't loads around too much air oh wow this is weird holy crap i love the massive river running through the middle we start with some uh some some pretty powerful weapons to to really set the bar because again we could be up against 90 zombies here and if the worst case happens i don't know see these people they buy a disease or something immediately or we get attacked by a wild animal that genuinely knocks one of them down we could be in a lot of trouble when there's potentially 90 zombies spawning so we've got a hammer for ronnie oh it's enchanted oh it's not enchanted okay well thank you that's a massive disappointment got an elephant bow for smiles which you can craft yourself out of two elephant tusks so i didn't think this was a particularly expensive one here but it gives some bonuses to a physical character who's got that equip that's what the uh the kind of like i said knight or ranger or paladin classical that was referred to as as physical classes and then for beef portal we have the roon bled which i assume means rune blade if i had to guess which is a big friggin sword uh gives again some some bonuses 25 percent damage bruce now the zombies themselves are very easy to kill so to be honest a lot of this is a massively useful deflection as well isn't going to help out against zombies clothing straight though might be pretty cool when he gets in a big group if he's getting overwhelmed he might be able to cut himself free because this is a medieval setting we've got a lot of medieval work to do now what i mean by that is we've got things like lumber rather than wood when we chop a tree down we need to uh we need to actually turn that into usable wood that we can build with by drying it and processing it similarly you might have noticed that we've got if i can find it again we don't have steel we have iron if we want to make steel we have to process the iron in in a in a furnace with coal and things like that it's a very low tech society with with a lot flashing out here so it feels a bit more medieval that's why i think it's going to be uh this is going to be quite cool in terms of gameplay colonists to do so before we do anything else let's put down a carpenter's trestle that lets us turn wood from trees actually into usable wood we also need a wood drying rack so that will harden the wood so it's a lot tougher than uh green wood which is essentially freshly cut wood that you you can build out of but has quite low hit points so we'll get this down as a as a kind of basic structure how much longer do we have again we've got 300 we could build a basic palisade around the base we've got about two days 21 hours until the zombies turn up so we've got that amount of time to basically cut down as many trees as possible dry as much lumber as possible and really shore up some walls i'm gonna say hey let's just chop everything down and and to be fair let's still down some very very basic crops now we've got fishing we could be doing to keep the colony afloat just kind of temporarily no pun intended let's slow down a very basic questions and just go like rice or something really easy and straightforward to start off with here we need that much food but we don't also start with any food so we've got to be a bit careful about things i think i'll say let's harvest all of this crap too just so we've got something to something to keep us going we've got all of the simple chains mods which add the ability to you know like i said chop down trees turn that into lumber and then dry into into full-on wood we've got one for leather as well and i think there's another one i can't remember this off the top of my head but it just adds a little bit more complexity to things because you don't really have a huge amount to do if you just tried playing you know kind of base game reward as medieval there is a slight bug with one of the texture packs we've got going on right now and that's with the tool cabinets for some reason they are the largest man i've ever seen fat larry notwithstanding it's just uh it's just a texture glitch many people have reported on the steam workshop so hopefully over the course of the next couple of days they'll um they'll fix whatever the hell is causing that that counts as crafting right okay ronnie let's go ahead and do that i should have done that anyway because here's our blacksmith right now keeping things fairly focused very plant heavy obviously very building heavy too let's get him working on that straight away to be honest the sooner we get this done the better then drying the wood counts is brewing oh okay so there is our wood production going pretty smoothly we've got enough food to last us a couple of days we've got 80 agave there it's not fantastic but i guess for the timing's fine i should really limit them to a certain area as well we've got another two two days nine hours before the zombies turn up but if smile starts wandering off like this when they're actually here give me a bit of a problem i think smiles can handle herself out of everybody she can handle herself the most do that to start off with and we'll say anywhere in there is absolutely fine i don't really want to cross them that far over the river in hindsight let's clear some of that off just because the zombies in mass actually might be able to catch them at that stage but it does take a little while to actually fully cure this lumber you see 10 hours left with 36 percent of the way through so let's just use the last of what we've got right now not to build up a house or beds or anything like that we just need to throw down the quickest kind of palisade we can get let's use the map shape that we've already been given here wow that's expensive 352 to get from there to there wow okay i forgot i said anything then um what we'll do is we'll just build a nice kind of palisade circle like oh my god that's a thousand we're dead pack it up we're dead we're done for brilliant well look it's the best we can do right now i i don't even think we've got enough wood for all of that 79 times five yeah we don't have enough wood for that either but as the wood cures hopefully it'll be enough just to provide some cover now they the mining zombies can go through what walls i believe there are these new type of zombies since our last planet called al albino zombies or albino zombies depending on how you want to say it which i think you're capable of just basically going up to a door and opening it which makes things a little tricky uh we might keep someone basically permanently on guard maybe smiles permanently on guard outside two hours until the zombies come you know what i think we're ready and that is it next time it's dark the zombies will start messing up and it will take a little time for them to build up to their their kind of maximum again that's kind of determined by the amount of people we've got going so right now with the only three people i think they i think it was 90 anyway they can get up to take him a long time to get up to that so we don't have to worry about you know potentially 90 zombies immediately massing on us or anything they will also kind of wander around unless they're agitated there's a lot of uh there's a lot of there's a lot of things that goes on with uh zombieland but honestly we won't worry about all i care about is keeping them away and building big old walls everywhere but let's go right across here and let's try to incorporate as much of the natural environment in as possible save us on resources which are obviously uh obviously quite difficult to come across already we go across there and then maybe up here as well um maybe between these two like that i guess we'll just cut down what we can that's kind of decently close and i'll unrestrict them and let them go out as we need to we've still got plenty of trees to chop down you know we've got we've got wood curing still it's all over that's it we're done for it's gone mad get him smiles holy crap you just bullseye that iguana in the brain from like 64 away what is wrong with you hey look at that okay so that's one part of the wall dealt with so we can uh can you really not build through there you son of a [ __ ] well on the plus side what that's one area dealt with so don't worry about that we could always put smiles on guard here and beef portal on guard here and then let ronnie keep doing his work do we have any herbal medicine we've got nine of it that's the only way don't forget that we can actually cure our our zombie bites as long as they're in bed we catch it quickly we're hitting with some medicine they should be fine oh my god they're already here oh no kitty is there we got craig they've got names because one of the other mods we've got going on right now kaida oh [ __ ] here we go wow okay and so it begins holy crap look at that one that's like oh so that's one of the albino zombies i was talking about so those ones will those ones are a menace let's put it out we don't have much experience with them they they move fast and they are a real ball like these are the mining zombies and i believe they can mine through connection yeah they can mine through natural structures which is gonna make that interesting are you just gunning for my people oh you are okay smiles we're all ready it's it's already in peril okay [ __ ] hell they're fast aren't they bring it down smiles okay thank you maybe it's already time to get some guards going if they're coming across the river i don't think we have to worry about it too much it's a huge river and it'll slow them down quite a lot slowly making their way up to the walls here just to kind of mass now zombies can attack and destroy doors regular zombies that is as long as we don't rely too heavily on them the only ones we have to concern ourselves with are the mining zombies which will mine basically in a direct straight line to our people so this guy's going to take a long time but of course if another one spawns in there he'll just follow the same path horrifying beef is really now the time for a walk okay we're gonna see a little bit of a little bit of micromanagement here we've got enough food to last us quite a long time second these walls are up i feel a lot happier but until then oh what a shot holy crap smiles just gotta stay on top of the wood production now we could build the palisades out the green lumber too but i think it is probably worth being a bit more careful during these first few days so that we can get down a much a much stronger defense i mean that's 325 which isn't bad when was a two to five god that tool cabinet is so cursed so we're gonna have to build somewhere to cook our food on um now campfire requires firewood and i assume we just chop i i assume that's kind of the same thing but we don't have to dry this then split upward ready to use the fuel source great okay so let's do that until we've got 10 i guess um let's go 20. that's probably okay and then we'll throw down a campfire we'll do it right outside the front door so that way if we need to run away quickly we can okay there we go oh a name well that's a hard one um what do you think's just give you a faction name what should a faction be called i'm going to leave it up to you guys again sorry i haven't got anything good i can't think of anything if i think of something before tomorrow's episode maybe i'll rename it but if someone's got a really good pun i'm all is for now we're going to be the thea sport oh god ronnie be careful okay smiles i need you to kind of guard ronnie while he's out there calder's looking kaider kaido is looking very hungry okay just be careful see if we can maybe take that one down too might not be a oh was that the arrow storm holy crap that's cool we might have to selectively pick some zombies off here and there i think for the time being we're okay and don't need to worry about it these two could be a bit of a problem but a stand down for now get back to you get back to your rice fields ah what a lovely day for farming with absolutely not a care in the world despite the fact that we've got like a third of our walls built and there's uh quite a few zombies how many are up to right now only 20. that's not bad that's manageable we'll have to go just outside the walls tomorrow to get a bit more wood i'm thinking well we'll kind of open this up as in a loud area we'll keep smiles on guard and we'll let the other two get grab some grab some what the problem is look at all this wood that's masked down here behind this huge horde i think smiles probably could handle it to 23. well we've got more and more spawning in we need to keep an eye out again for special zombies oh my god there's one toxic splashes zombies are exactly what they sound like when they die they'll explode and kind of leave they can leave this resin behind it's not really toxic more than it's just really inconvenient people can't walk through it so well they can't walk through it but it's very very slow what else we got here wazim is a regular old zombie we've got oh another one oh [ __ ] we might have to actually try and kill those ones from a distance we've got another one wow okay uh sir this is private property i'm gonna have to ask you to leave smiles please escort him out oh man oh that doesn't inspire much confidence two three shots against one that has some armor as far as i recall the cooler thing does help defend them a little bit it's not just cosmetic from what i recall oh [ __ ] this one's getting pretty close as well hey maybe we should kill that one now sorry to wake you up again smiles let's kind of take this one out from a distance what about arrow storm just kill it dead while it's far away so it's not super inconvenient yikes they're quite tanky tankier than i remember yaks another yak go go go go careful careful careful okay let's bring you over here take out what zoom as well poor smiles this is why we need way more guards as fast as possible i just hope we get ready to and i know that sounds bizarre as soon as we get it right soon we can capture some people try and recruit them go ronnie you can do it now i'm thinking we leave a bit of a gap in this one so why don't we cancel a wall like there and there leave a bit of a gap so we can go out and grab the wood like i said just get let portal finish what are you doing right now okay why don't we go now we don't need to worry about more meals or any more rice in a hurry just kind of bring you guys out here see they're all gathered on that side of the wall as long as they stay down there we've got line of sight from this or a line of sight blocked from this i'm not too concerned about that toxic splashes on me up there could be a concern let's go ahead and set you to unrestricted for the time being some of these trees look like they could be cut down as well now where they've kind of grown while we've been building our base yeah there we go okay a little bit risky but should be fine for the time being i think 335 in total okay well let's hope that is enough for the time being we'll leave smiles just kind of here while we we get those guys to haul it over thrombose if you eat my rice i'll be thrombos and the tribe of pebar hello komodo let's let them come into the base and then we'll get ronnie to hit him over the head with the hammer i'm sorry i need your help oh no komodo don't go any more self okay there we go there we go ronnie ronnie get ready okay just maybe come up back here but okay okay here we go uh smiles i need you to don't fire at will let's bring smiles down here so that if things get out of hand smiles can just fire off a volley put them down 8.81 melee double passion 8.28 shooting single passion you could be very good we are going to have to turn this into uh a prison doesn't really matter because i mean they're slipping outside either way right so what difference is it gonna make here okay ronnie get ready and get him [ __ ] him up ronnie okay you need to take position promos now's not the time now is really not the time thrombose oh god ronnie yes that's it bring him down break his legs come on ronnie todger this is horrible oh he's done it i'll tear out your stomach and eat it for a snack okay i'll throw it into the zombies if you keep talking like that ronnie is bleeding out in 18 hours but is otherwise absolutely fine for some reason the guy with the knife decided to punch him in the torso rather than actually stabbing him in the torso very bizarre tactic komodo is bleeding out in six ronnie when i said break his legs didn't literally mean break his legs off let's go ahead and pick up like 15 of these meals and just take him out of the prison otherwise our people won't oh chickens wow what a kind gift uh how many chickens that's a lot of chickens oh no not my chickens oh god chickens please run come on you can do it choppers you stay away from my chicken smiles get out there save the chickens oh god save the chicken smiles stay away maybe they don't actually go for colony pets maybe it's just human brains they're interested in oh nice all the zombies shout well let's go ahead and close up this wall as well if we do it like that it can do it all from the same side then we're defending on two sides and and that's where all the zombies are focused too now what happened to that mining zombie just having the time of his life down there isn't he i think he's really trying to be honest oh my god hello angela another albino zombie okay keep an eye on you are you coming in i thought you might be okay smiles get ready oh what a shot wow holy crap got them to haul that wood urgently so that we can seal up the the hole in this wall how are we doing we've got another 13 hours before our next set of lumber is in komodo is set to recruit now we've got 93 recruitment chance i think they'll be pretty good so we've got some uh we've got some you know medieval kind of prosthetics mods and medicine things like that as well god damn this research is really odd looking this time look at this smiles is guarding the chickens again well done smiles yeah smiles as a glorified fence at this point i don't like that no i don't like that at all sorry smile has got another mission for you here right i think she can probably oh [ __ ] i don't like that holy crap okay here we go get ready for some more specials a wild man oh no not there oh no you poor guy are the zombies gonna yeah oh my left arm oh dear human revenge something like that yeah and uh he's [ __ ] gone wow that's that's really tragic so in this group we've got one of the uh electrifying zombies now i think they stun people i think they're they're kind of big thing is they interfere with electronic devices turrets that type of thing obviously no concern about at all but i think they also stun from what i remember wait they're like b-lining it for the base maybe zombie attacks will always go to the base which is why these guys have all kind of decided to conglomerate around the wall there honestly don't remember it's been so long since i played zombieland i think smiles can probably handle it but i wish i'd have known that before i sent it to sleep because she could have uh really used the river to her advantage a bit more okay there's one down fantastic she's developing combat skills really fast too okay so we can go for some ranger training oh these are like three points each aren't there something like that um to be honest i think bow training to start off with is pretty nice there we go so with a level two 60 damage with both 60 sight hearing and breathing so hopefully the accuracy changes are going gonna be uh gonna be pretty key here come on one more oh god claire okay okay okay okay back off claire i need you to [ __ ] right off please wait have i got it the wrong way around is it that electrifying zombies can't be defeated at range yes they've got that shield up you kind of see when the uh when the arrow hits them okay fine makes things a little bit more complicated for micro management let's get beef portal up here then let's see if we can get uh smiles to kind of dash around the electric zombie where it's possible see if we can take out all the others and clear the way for beef to take out you there we go okay nice nice nice look at this teamwork hold on squad okay and how are we looking elsewhere we've got leif potentially able to get through there besides that those things are looking kind of okay oh god portal be careful kill oh he's been bitten already bruised bruised bruised okay not a bite come on come on no bites no bites [ __ ] they're strong aren't they wow oh she got it oh maybe if they're being attacked by two people simultaneously you can get through okay that was fortunate because if that was a bite portel could potentially die right now and that's why we have to be hyper careful with this this should be wall number two oh my god a mega sloth has become tame hello wow look at how [ __ ] happy he is [Laughter] come on derek let's get you home my friend let's put him in uh put him in an animal area what the hell am i going to do with you how are we going to be able to feed something like that but you might notice occasionally now at the edges of the walls the zombies will start like that when they move really really fast that's when they're agitated so when zombies are in big enough groups they'll get agitated makes them move faster and i think they're more aggressive too so we need to be very very cautious of that um again they're not really a problem they can't cause us any issues if there was a mining zombie i'd be a bit more concerned a lot kind of conglomerating around the top of the river there as well i think let's not worry about it still focus on this wall get that done as soon as possible i suppose the bonus time in so much rich soil too so we're gonna get just kind of natural wood yeah look at that we've got a bunch more that's grown already so let's stick inside our own wall still for the timing get all this [ __ ] chopped as soon as possible let's send smiles up to just kind of take out whatever she can keep a distance and just just really go butt wild now they've seen that they've started uh they did change direction there very briefly to be honest we could just send her out just to go and kill whatever she feels like because it's good training at the end of the day it's getting us so many levels because she's just in combat so frequently one point available so we could go into some of the more basic skills stamina damageable come up abilities by five percent against this albino or sticky sticky zombies what are they called splashes on me something like that coordination stamina cost of all abilities by three percent or endurance for more stamina overall i think getting these two base levels of both ranger training and bow training done first it's just gonna make us so powerful that means we don't have to rely on abilities whereas if we only go into arrows storm we're limited by you know how frequently arrow storm is obviously off cool down there was a poison trap um we just oh it's a druidic poison to arm a wooden trap truck lasting definitely but it's only able to deploy a limited number any time oh interesting so if we do want a door to go out there get more wood get some natural resources whatever it happens to be we could set up a um let's say a kill box but a kind of uh maybe multi-tiered entrance lots of different gates that type of thing hey we could throw down a big [ __ ] off draw bridge across here and just use that as our main entrance hey there we go komodo welcome welcome i don't have a weapon for you or anything but assuming we can uh let's go into the production tab and very quickly throw down a crafting spot for the timing i guess there is also this so along with the uh tool rack for whatever reason the fueled smithy is also a bit buggy i'm not entirely sure what's causing that together they are a horrifying combo yes [Music] hopefully that will be fixed as we're playing i could go into fixing myself i guess at some stage metal smelter alloying or working with metals right so that's how we'll make steel then in that case cool okay um yeah i guess it's the only way we can really make any sort of range weapon for the timing let's make a rico but it's 40 lumber i could put like five walls with that composite bow there if we get some wood pitch glue we could throw a net over the zombie and i guess stomp on it ah what else we got here trouble wraps oh man there's so much cool stuff would pitch go out five llama so with wood and more wood we can make even better wood still for the time being i guess the recurve bow is better than nothing right i don't know would i prefer the walls you know what komodo you can have your knives back didn't even bother looking at komodo's skills or talent weapon master look at this excellent welding or weapons he could even kill using his little finger probably wouldn't recommend it against the zombies permanent plus 12 mood because he's so talented and so great wow melee dodge chance plus eight well that's fantastic against the zombies eh paint shop threshold set so these are these talents are added by the rim talents mod it adds a bunch of medieval talent specifically which is why i went for it they're very very rare so the fact that we've already got a weapons master off the bat here is uh is pretty insane to be honest you good at anything naturally mining so when eventually we throw down a quarry we could uh i guess when we kind of open this up a little bit get him in there to be honest the sooner we get into quarry the better what do we need 100 steel [ __ ] so we've got an alloy we'll have to go and get a bunch of iron and a bunch of um coal and then research alloying ally together 100 steel and then throw down a quarry well that's uh that's a long way around it guess it makes a bit more balance though oh derek lodge what are we going to do with you it's got to be can we train him to kill because the zombies don't attack animals they'll only currently humans animals will attack back if a zombie attacks them so if there it was to attack a zombie the zombie would attack derek i think i said that backwards but you know what i'm trying to say here i guess we'll train him an attack and you know what all of it to be honest is quite nice should be growing cotton i've fallen into this trap again haven't i okay so let's get down i guess a decent-sized growing zone over in this rich soil probably wouldn't hurt would it do something like do something like that let's go just regular old cotton for the timing heel root would be really good to grow as soon as possible as well just to try and stave off those zombie infections wherever relevant i certainly hope those hearts aren't above derek otherwise we've got some real questions dirty cooking area what are you talking about it's perfectly sterile komodo smiles smart is already on it smiles this needs to hit one in a million kid come on smiles smiles oh my god this is horrible well that was close yeah that was uh that was a little touch and go there right we almost got uh poor old komodo who got got killed by food poisoning i mean it's technically true oh god okay there's another one coming in hold on hold on hold on we're almost out of the woods i say that in the most in the most loosest sense i mean i would not say that 48 zombies outside our walls is out of the woods oh will you [ __ ] off get out of here bring him down why are we sleeping outside go to bed all right komodo still smiles please rescue komodo we good no we're not good please go away you want to guess that these zombies would be such a gigantic pain in the ass anyway let's leave it there for today i hope you guys enjoy this concept it's gonna pick up very very fast bear in mind now that we've got komodo we're already up to was it 20 zombies per person up to 80 zombies now so this is very quickly going to get out of control and trying to get that 50 50 colonist colony just working within a kind of limited area limited resources low tech ram we're not gonna have hydroponics or solar panels or anything like that it's gonna be very tricky i think to get the balance right here and i think it's gonna be unlike anything we've ever done before the threats are gonna get are gonna get pretty real very very soon even when we've built our very fancy and not at all pathetic palisade balls stay tuned after the credits here and i'll be going through mod settings world see that type of thing the kind of usual stuff that you might want to play along with a big thank you of course goes out to the patrons with that which i would not be able to have enough time to record videos edit videos uh three to sometimes four times a day and build new mod packs a big thank you today goes out to nickdanger013 lupus helveticus or kansas mr mozin alex demon boy solothul atomno unconquered q thick crack 62 mithymatic and launder along with everyone else of course the executive producer tears over on patreon for making the channel possible in the first place and a thank you as well to uh taco cat poised as [ __ ] smear one thanks for the loan bojo francesco r lilac mr awesome flom infectious and aurora callum james three captain cuber lanigan hawklin atreya sen lenath and omegador so in this section i will briefly cover the mod settings and things like that that you'll need i wanted to get you guys the world scene but it turns out right now that whenever i try and go to the world map in our safe game it's broken despite the fact that i literally did it during the episode so between now and then uh something has happened i'm not entirely sure what what specifically but i'll try and fix that ready for tomorrow um but again i make the save game available so if you do want to play along just load into that find the world seed and restart if you already want to or something like that mod settings this time around though are actually fairly important particularly in world of magic zombieland and the faction control mod those are the only ones i've personally changed any kind of significant effects with some of the other ones i've tweaked slightly like for example the quarry mod i've made it so that quarries are infinite because we have obviously have a much limited error to work on but i made it so they only give 50 of the resources so you have to work a lot harder to get what you want from that reward of magic then the way i've set it up so it's only physical classes and no magic classes is very very simple class options you simply disable everything on the left hand side which are your mage classes these are the costs we still have access to those are the physical fighter classes then i change the commonality of both classes down to zero drag the bar right to the bottom and that's all you need to do there then for faction options i've changed for all of the enemy factions to have no access to mages so again simply drag all the bars on the left-hand side down to zero and the event options i have disabled all of them doesn't really make sense they'll be attacked by a demon during a zombie apocalypse of medieval zombie apocalypse so to speak so that's all there is to that one zombieland is a little more complex and i've actually written all these up on the steam workshop page if you want to follow along that rather than trying to listen right now or you want some something to refer back to go and check that out instead hang on i've got hiccups bear with me so zombieland defaults to go through all of them because i don't remember which were default and which actually won when do zombies appear only when it's dark i thought it was fairly appropriate we could say all the time it doesn't really make any difference to be honest tonight in the long term that we're gonna hit the cap before long anyway so it really doesn't make that much difference where did the zombies come from i've said the map edges rather than soft ground otherwise if they come from soft ground they can pop up in your farms which will make things very very difficult when what will zombies attack i believe i set to default so human-like creatures i've said so animals attack zombies otherwise if if i don't know how zombies would just passively attack animals i guess you know if you've got like one of the exploding zombies or something like that i don't really know um but this makes it so that the animals will attack the zombies if the animals are attacked so as you can see there animals will set somebody's when they hunt or get aggressive i guess move if they're in big packs or something like that anyway what was zombies destroy upset to only doors and only when they're agitated i believe that's default zombie senses are normal zombie range of group gets too large of that set to default as well i've turned off zombies recover from injuries just because we're playing medieval uh might make things a little bit too difficult for us you know this is balanced for charge rifles i will assume not for well or rifles high-powered guns rather than bows and errors i have not turned on those zombies or easy to kill i want it to be a challenge but not you know like a long-term challenge zombies really injure creatures and corpses now as for special zombies are disabled like i said the suicide bomber zombies and the tanki operate zombies because they didn't really fit a medieval theme whereas i've increased toxic splashes on these mining zombies electron zombies and the albino zombies up to three percent so the ordinary zombies only account for 89 of total zombies these are all default so days until zombies come three never more than 500 zombies i've got it set for now but as we increase our colony i'll kind of balance that depending on ideally the maximum we can have without it lagging the game too much without causing too much delay in in actual gameplay so i'm going to change that as we go along that is entirely down to how powerful your pc is so do or or personal preference let's press it like that um but i'm personally going to set it to the maximum and i'll experiment with that as we go a zombie speed i adjusted slightly i believe so 0.2 times if they're calm but if they're excited 1.3 times that actually might be default i think that has default in hindsight so um zombies can anger animals so will animals become manhunters when attacked by zombies yes but i've got them set to attack zombies so i'm not maybe they just when they get hungry not entirely sure zombies are regular damage reduced gun turret consumption if you're playing with not medieval obviously this could be essential otherwise you're going to be constantly firing uh just a shitload of ammo at the zombies you know and constantly replenishing with turrets it doesn't really matter for us because we're playing on medieval as for the infection oh i did adjust this but it seems like it's gone back i adjust this multiple times actually i don't know why it's reset so risk that a zombie bite is infectious i set down to 50 actually i kept that as default the time until the infection is known i set to two hours time infection is treatable i had on eight hours gives you a window of six hours to treat it treatment in bed stops infections but you've got to be bloody fast and when i say bloody fast you've got that you've got six hours there otherwise your person is gone forever and i set the duration of the infection right down low as well so if you miss it they'll turn real real fast so you've got to kill them you know take their organs do whatever you've got to do there before they turn into a zombie i also disabled zombie serum i feel like i changed it when i started the campaign rather than the default so as something worth remembering this is all down to you as well so zombies drop blood i've turned off because we're gonna have quite a high amount of zombies on the map automatic avoidance of zombies are personally turned off as well just because any extra pathfinding remote will cause some delay it's worth pointing out things like the vampire mod has custom pathfinding see if i ship to us custom pathfinding it will add a slight extra delay in gameplay lag so to speak obviously it's not like but i think that's what everybody kind of knows it as um survivor meals to twinkies irrelevant in my playthrough obviously down to you everything else i've kept the same at that point so i'll publish that to the cloud why not just so that i actually remember for the future the only other thing i changed at that point again of particular note and this you can all customize to however you want to play really but the uh faction options so 12 total factions in the world uh i actually think i loaded that down to six again this hasn't saved but i don't know exactly what's cause it doesn't really matter too much what i did was disable all the base rimworld tribes with the exception of the pirate band and the empire because those will have certain effects on gameplay if there aren't any pirate bands you won't get certain events firing similar if there is no empire you won't get any empire event spawning you'll get the quests appearing but they'll be kind of malformed so you get a lot of errors showing up in the actual text itself so i'd recommend always keeping those to one but i disabled all of the rest of them then in terms of modded factions i believe i turned on um so i disabled pretty much everything here zombies are enabled uh i think i actually kept on the arcane folds zombies i uh kept enabled just by default because you probably should um i think i kept a medieval warband turned on and a kingdom turned on and that was it so to recap one arcane fold zombies are left enabled medieval war band and a medieval kingdom of your choice just to give some variation there on who appears in the world map but that is basically it for settings this time around again i haven't really touched much else it's entirely down to you how you want to set things up here um personal preference entirely and as per usual there will be a full model list available up on the steam workshop i've started work on it i haven't finished it quite yet um but it's got kind of the mod settings i just talked about it's got the load order up there already um let me just pull up this steam workshop page so you guys can go and see what we've got so far here um there we are so that's that's all i've got going on right now is just many of the zombieland the load order um and some of the settings they're worth remembering of course the full mod pack i think i made one or two adjustments since i made this uh no it's actually it's actually perfect the way it is so this will be live by the time you're watching this and probably will have some install instructions that type of thing to to obviously set up with your game so that is basically everything have fun with your medieval zombies and good luck because i think this is going to be a lot harder than maybe that first episode light on
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Channel: Mr Samuel Streamer
Views: 154,775
Rating: undefined out of 5
Keywords: rimworld, rimworld gameplay, rimworld mods, rimworld royalty, rimworld game, rimworld mod, rimworld 1.0, rimworld 1.2, rimworld review, rimworld 1.1, rimworld solo, rimworld 2020, rimworld wiki, rimworld let's play, rimworld tutorial, rimworld beta, rimworld one colonist, rimworld modded, rimworld update, hardcore rimworld, rimworld best mods, rimworld no clothes, let's play rimworld, rimworld hardcore sk, rimworld randy random, undead, zombie, zombieland, medieval, feudal
Id: SGVM9WdUI1I
Channel Id: undefined
Length: 43min 16sec (2596 seconds)
Published: Sun Mar 21 2021
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