<b>What fate awaits them in the darkness?</b> <b>Let them come</b> <b>Karak Eight Peaks was one of the greatest</b> <b>strongholds ever created by the Dwarves</b> <b>during their Golden Age,</b> <b>rivaling even the capital city of</b> <b>Karaz-A-Karak in terms of</b> <b>size, wealth, and beauty.</b> <b>For many generations, it was a proud</b> <b>showcase of Dwarven</b> <b>architecture and Dwarven might.</b> <b>For centuries, the city endured</b> <b>throughout, and no army in the surface</b> <b>world had been able to penetrate the</b> <b>mighty peaks that are</b> <b>the domain of this city.</b> <b>"What fools we were! In pride we built</b> <b>Karak Eight Peaks, sure of our mastery of</b> <b>stone and the dark beneath the world.</b> <b>Yet even as we built the city, the seeds</b> <b>of its doom were planted."</b> <b>Karak Eight Peaks now stands as a symbol of</b> <b>the eternal struggle for supremacy.</b> <b>Its storied halls have witnessed</b> <b>centuries of bloodshed, echoing the</b> <b>clashing of steel and the roar of battle,</b> <b>as Dwarves, greenskins, and Skaven vie</b> <b>for control of this once majestic city.</b> <b>In this episode, we will delve into the</b> <b>heart of the conflict that has</b> <b>transformed Karak Eight Peaks from a beacon</b> <b>of dwarf prosperity into a battlefield</b> <b>where the never-ending war between the</b> <b>most stubborn and ferocious of</b> <b>adversaries unfolds.</b> <b>"Today is a great day! Today we kill</b> <b>orks! Today is vengeance!"</b> <b>In the echoing vast halls of Karak Eight</b> <b>Peaks, the claying of weapons and cries</b> <b>of battle finally began to subside, as</b> <b>the Dwarves claimed a hard-fought victory</b> <b>over the Skaven forces.</b> <b>The once-teaming tide of ratmen caught in</b> <b>the relentless push of dwarven steel,</b> <b>scattered, fleeing into the shadowy</b> <b>network of tunnels and</b> <b>fissures from whence they came.</b> <b>The Dwarves knew all too well that the</b> <b>victory was but a fleeting moment in the</b> <b>age-old struggle for Karak Eight Peaks.</b> <b>The Skaven, as cunning as they were</b> <b>numerous, would regroup and return,</b> <b>driven by their insatiable hunger for</b> <b>conquering the stronghold</b> <b>for the Council of Thirteen.</b> <b>"Let them come! We will be waiting!"</b> <b>In another hall of the stronghold, across</b> <b>many dark tunnels, another</b> <b>bloody battle was taking place.</b> <b>A brutal clash unfolded between the</b> <b>marauding greenskins</b> <b>and the insidious Skaven.</b> <b>What began as a skirmish quickly</b> <b>escalated into a full-blown battle.</b> <b>As the conflict intensified, both sides</b> <b>poured in reinforcements, the narrow</b> <b>tunnels and vast halls becoming stages</b> <b>for a spectacle of violence and fury.</b> <b>The greenskins unleashed their most</b> <b>ferocious orcs and towering trolls, while</b> <b>the Skaven countered with their warlock</b> <b>engineers and monstrous rat-ogres.</b> <b>The air was thick with the din of</b> <b>war-cries and the clash of metal, as both</b> <b>races attacked each</b> <b>other with brutal savagery.</b> <b>The ground was littered with the fallen,</b> <b>and the battle raged on.</b> <b>With neither side yielding an inch,</b> <b>and the fight would continue in the</b> <b>shadowed corridor of one of the hundreds</b> <b>of halls in the legendary stronghold.</b> <b>Like this one, many battles are being</b> <b>constantly fought in the tunnels and</b> <b>halls of Karak Eight Peaks.</b> <b>From swift and deadly skirmishes to</b> <b>full-blown battles involving thousands of</b> <b>warriors from each side struggling for</b> <b>control of the stronghold.</b> <b>But to understand how the dwarves, the</b> <b>Skaven and the greenskins ended up in</b> <b>this bloody war of attrition, let's</b> <b>briefly talk about the</b> <b>tragic history of this place.</b> <b>However, before we dive in, we want to</b> <b>extend a shout-out to our Patrons and</b> <b>YouTube channel members, whose support is</b> <b>the foundation that enables us to bring</b> <b>you epic tales like this one.</b> <b>Conceived and constructed under the guidance of the finest Dwarf engineers and architects, </b> <b>Karak Eight Peaks was a marvel of stonework, </b> <b> a fortress as impregnable as it was splendid. </b> <b>Its vast halls and tunnel networks were carved deep into the heart of the mountains.</b> <b>The founding of the stronghold was marked by auspicious omens </b> <b>and grand celebrations that echoed through the Dwarf realms. </b> <b>It was built to stand eternal, with defenses that could repel any invader </b> <b>and vaults deep enough to secure the vast treasures and knowledge accumulated by the Dwarf race. </b> <b>Its eight peaks, each crowned with watchtowers and fortifications,</b> <b>surveyed the surrounding lands, establishing the dominion of the dwarfs over the mountains. </b> <b>It was also renowned for possessing the most extensive </b> <b>network of mines throughout the entirety of the Karaz Ankor,</b> <b>famed for containing vast reserves of precious metals and countless jewels.</b> <b>The architecture of Karak Eight Peaks was unrivaled,</b> <b>blending functionality with grandeur. </b> <b>Its gates were forged from the hardest metals, inscribed with runes of protection. </b> <b>The Great Hall, at the heart of the stronghold,</b> <b>was a masterpiece of artistry, its ceilings vaulted high and supported by columns </b> <b>carved into the likenesses of the Dwarf ancestors.</b> <b>The Throne Room, home to the ruling lord</b> <b>of the peaks, was adorned with precious</b> <b>stones and metals, reflecting the wealth</b> <b>and power of its inhabitants.</b> <b>The engineering feats of the dwarves also</b> <b>extended with an intricate network of</b> <b>mines, forges, and workshops that drove</b> <b>the stronghold's</b> <b>economy and military might.</b> <b>The forges of Karak Eight Peaks were</b> <b>legendary, producing weapons and armor</b> <b>that were coveted across the world.</b> <b>Beyond its military strength, Karak Eight</b> <b>Peaks was a center of culture and</b> <b>prosperity. Its libraries held vast</b> <b>collections of ancient texts and tomes,</b> <b>preserving the history and</b> <b>wisdom of the dwarf people.</b> <b>The stronghold's economy thrived on</b> <b>trade. Its markets were filled with goods</b> <b>from across the known world, and its</b> <b>wealth attracted merchants,</b> <b>diplomats, and adventurers.</b> <b>With all said, Karak Eight Peaks was not</b> <b>merely a stronghold. Its strategic</b> <b>position and its wealth and resources in</b> <b>ancient relics made it a</b> <b>prize worth more than gold.</b> <b>It was a place that demonstrated the</b> <b>glory of the dwarf empire at its zenith,</b> <b>a matter of pride for the stubborn race.</b> <b>Such wealth and prosperity was found</b> <b>beneath the mountains, and it is said</b> <b>that no dwarf had ever</b> <b>felt happier during this time.</b> <b>Yet, as history would tell, even the</b> <b>greatest of fortresses can fall</b> <b>and the shadows of conflict would soon envelop Karak Eight</b> <b>Peaks, marking the end of its golden age</b> <b>and the beginning of its longest siege.</b> <b>Due to the dark machinations of the Dark</b> <b>Elves and the foolish</b> <b>actions of a young Phoenix</b> <b>king, the dwarves were involved in the</b> <b>War of Vengeance, the</b> <b>War of the Ancients, or</b> <b>the War of the Beard,</b> <b>depending on whom one asks.</b> <b>It was a bloody conflict between the</b> <b>dwarves and the High Elves.</b> <b>This period was marked by relentless war,</b> <b>with millions of</b> <b>dwarves and elves clashing</b> <b>over the transgressions of the few.</b> <b>The dwarves expelled the elves and</b> <b>forested domains</b> <b>encircling their stronghold, a move</b> <b>that ironically accelerated their decline</b> <b>as the peak of</b> <b>prosperity for both races had</b> <b>been their trade and commerce.</b> <b>Yet the prolonged war, lasting for</b> <b>decades, resulted in a</b> <b>massive economic loss for both</b> <b>races.</b> <b>It took immeasurable damage and an untold</b> <b>number of lives from</b> <b>both sides before the</b> <b>death of the High Elves' Phoenix King</b> <b>marked the end of the grueling fighting.</b> <b>The elves retreated back to their home</b> <b>island of Ulthuan, and</b> <b>the dwarves retreated back</b> <b>to the mountains, both races weary of a</b> <b>war that had cost them greatly.</b> <b>Death comes to the Dwarven Realms.</b> <b>Not long after their hard-won victory</b> <b>over the High Elves,</b> <b>volcanic activities began</b> <b>to roar to life in the east, and the</b> <b>mountains began to buckle as an</b> <b>unprecedented cataclysm</b> <b>shook the world.</b> <b>Earthquakes shook the lands of the Old</b> <b>World, and volcanoes</b> <b>belched ash and rock, covering</b> <b>the lands in a blanket of destruction</b> <b>across the entire mountain range.</b> <b>Countless mines had collapsed to</b> <b>earthquakes, all of the holds were</b> <b>damaged, and the underway</b> <b>was partially ruined, blocked with</b> <b>rubble, floodwaters, or magma.</b> <b>The dwarves hid in their homes,</b> <b>weathering through this</b> <b>thunderous storm, unaware of</b> <b>the true danger that was about to come.</b> <b>With the sudden shakeup of gigantic</b> <b>proportions, orcs and goblins began to</b> <b>migrate in the hundreds</b> <b>of thousands westward until reaching the</b> <b>borders of the World's</b> <b>Edge Mountains, the home of</b> <b>the dwarves.</b> <b>The greenskins found in the mountains</b> <b>knew places to settle,</b> <b>but with the strong and</b> <b>stubborn dwarves already living there,</b> <b>they had to fight for</b> <b>every inch of land, </b> <b>for every cave and tunnel, </b> <b>for every Hall and for every stronghold.</b> <b>"After besting the elves, we scarcely had</b> <b>a moment's peace before the</b> <b>world itself began to shatter.</b> <b>Volcanoes erupted, and the land quaked so</b> <b>fiercely it seemed the</b> <b>very roots of the mountains were breaking. </b> <b>And as if called forth by the turmoil</b> <b>vast hordes of orcs and their</b> <b>vile kin descended upon us."</b> <b>The goblin wars erupted, and plunged the</b> <b>dwarf kingdom into chaos.</b> <b>Unsensing weakness, armies hungry for</b> <b>plunder appeared like</b> <b>wolves at the door, and the</b> <b>many invasions that followed triggered a</b> <b>series of battles that</b> <b>began even before the last</b> <b>of the earthquakes and</b> <b>eruptions had finished.</b> <b>The greenskins, a myriad of warbands, of</b> <b>orcs, goblins, and</b> <b>other creatures. They fought</b> <b>with a savage ferocity. They sought new</b> <b>lands, viewing the rich</b> <b>and storied halls of the</b> <b>dwarves as ripe for plunder and</b> <b>occupation. Their assaults were relentless.</b> <b>Wave after wave of snarling warriors came to</b> <b>take on the mountains and</b> <b>its rich holds. </b> <b>As rumors spread amongst the greenskin tribes, that</b> <b>fierce battles were</b> <b>taking place beneath the</b> <b>mountains, countless chieftains and</b> <b>warbosses sounded their</b> <b>horns to join the fray, ever</b> <b>hungry for proper battles to</b> <b>fight and places to conquer.</b> <b>The dwarves, on the other hand, were</b> <b>unyielding in the defense</b> <b>of their ancestral homes.</b> <b>These were not merely the places where</b> <b>they lived, but sacred</b> <b>grounds, imbued with the</b> <b>legacy and honor of countless generations.</b> <b>The dwarves fought with a</b> <b>determination fueled</b> <b>by their deep-rooted connection to the</b> <b>land and respect for</b> <b>their ancestors. </b> <b>Each hold, each tunnel, and every hall was defended</b> <b>with a fierce tenacity,</b> <b>for to lose them was to</b> <b>lose a part of themselves. The battles</b> <b>The battles between the greenskins and dwarves</b> <b>were merciless. The claying of iron, the</b> <b>roar of cannons, and</b> <b>the guttural war cries</b> <b>of the greenskins filled the air. The</b> <b>dwarves, renowned for their</b> <b>martial skill and craftsmanship,</b> <b>wielded weapons of unmatched quality,</b> <b>while the greenskins</b> <b>relied on their sheer numbers</b> <b>and brute strength. </b> <b>The mountains reverberated with the sounds</b> <b>of conflict, as neither side</b> <b>gave quarter, nor did they expect any in return. </b> <b>Enemies infiltrated through the unguarded</b> <b>tunnels and overwhelmed outposts with</b> <b>surprise attacks, but it</b> <b>was not just the greenskins</b> <b>that came to wreak havoc amongst the dwarves. </b> <b>The sinister Skaven erupted from the lower</b> <b>depths in endless numbers, and began to</b> <b>systematically attack and</b> <b>occupy numerous mining networks</b> <b>and miner holds all around the mountain range.</b> <b>It soon became apparent that the Skaven also</b> <b>intended to claim Karak eight peaks for themselves.</b> <b>The dwarves, already stretched thin from the</b> <b>relentless greenskin onslaught, </b> <b>found themselves fighting a war on two fronts. </b> <b>"...Every wrong is recorded, every slight against us, page after page, etched in blood.</b> <b>Clan Gurnisson, Karak Eight Peaks,</b> <b>Josef Bugman." </b> <b>A new era descended upon the dwarves</b> <b>of the World's Edge Mountains, threatening</b> <b>their very existence.</b> <b>Contact between many</b> <b>strongholds across the realms was lost,</b> <b>and far-flung mine works</b> <b>and outposts were truly on their own.</b> <b>The dwarf realm was reduced</b> <b>to isolated islands, each surrounded by a</b> <b>sea of foes, greenskins coming from the</b> <b>valley and into the mountains.</b> <b>And the Skaven rising from the darkness</b> <b>below. Every day life</b> <b>quickly became a constant battle</b> <b>for survival. This harsh new reality</b> <b>changed the nature of the</b> <b>dwarf realm forever.</b> <b>Born of darkness and bred in the foul depths</b> <b>of the Under Empire,</b> <b>the relentless attacks by</b> <b>the Skaven were characterized by</b> <b>subterfuge and overwhelming</b> <b>numbers. A nightmarish tide</b> <b>of fur, fang, and rusted blade that</b> <b>erupted without warning</b> <b>from the bowels of the earth.</b> <b>Skaven sappers, equipped with warp</b> <b>grinders, chewed through</b> <b>rock and dirt, stone and metal,</b> <b>gnawing at the very roots of the dwarf</b> <b>keep, pushing ever further</b> <b>until they made breakthroughs</b> <b>in several places, compromising the</b> <b>dwarves' positions. </b> <b>Despite the innumerable attacks,</b> <b>Karak eight peaks held firm, however. </b> <b>For no army could ever fight</b> <b>past the mighty defenses</b> <b>the dwarves had erected on the surface of</b> <b>their realm over the centuries.</b> <b>Although forced</b> <b>to relinquish many settlements and minor</b> <b>strongholds, no dwarf in their</b> <b>right mind would ever imagine</b> <b>abandoning the glorious kingdom of Karak</b> <b>Eight peaks. </b> <b>By the time the Skaven strike forces advanced towards Karak Eight peaks,</b> <b>intent on burrowing</b> <b>several passages for their armies</b> <b>to infiltrate, they discovered to their</b> <b>dismay that the dwarves</b> <b>had evolved their tactics</b> <b>of subterranean combat to thwart these</b> <b>incursions. The ratmen's</b> <b>assaults quickly met with formidable</b> <b>resistance. The once navigable tunnels</b> <b>and corridors were now a labyrinth of the two</b> <b>now a labyrinth of lethal traps.</b> <b>Additionally, the halls were</b> <b>defended by dwarves wielding</b> <b>superior rune-forged weaponry and clad in</b> <b>unmatched armor.</b> <b>Thousands of Skaven bodies</b> <b>lay dead, victims of the cruel and</b> <b>effective traps that the</b> <b>dwarves had set for them. The</b> <b>majority of the bodies were left there to rot.</b> <b>The defenders of</b> <b>Karak Eight Peaks had</b> <b>started deploying squads of ironbreakers,</b> <b>heavily armored</b> <b>warriors renowned for their</b> <b>unyielding defense of the underways.</b> <b>These guardians, with their</b> <b>robust and heavily armored</b> <b>forms, were particularly effective and</b> <b>the cramped confines</b> <b>beneath the stronghold, where</b> <b>the overwhelming numbers of the Skaven</b> <b>lost their advantage.</b> <b>Skaven units had somehow</b> <b>navigated past these vigilant patrols and</b> <b>burrowed further into dwarf</b> <b>territory, quickly encountered</b> <b>a new horror, well organized ranks of</b> <b>dwarf handgunners and the</b> <b>imposing presence of cannon</b> <b>batteries. The dwarves artillery teams,</b> <b>with precise and</b> <b>practice movements, ignited the</b> <b>fuses of their war machines, unleashing</b> <b>devastating barrages</b> <b>towards the vile Skaven. The boom</b> <b>of cannon fire and the crackle of</b> <b>thunderer volleys filled</b> <b>the underground spaces, and</b> <b>with overwhelming firepower, they mowed</b> <b>down the Skaven invaders.</b> <b>The tunnels reverberated</b> <b>with the cacophony of gunfire and the</b> <b>resonant war cries of the dwarfs. </b> <b>Confronted with the dwarves seemingly impenetrable</b> <b>defenses. The Skaven warlord</b> <b>clans turned to the Council</b> <b>of Thirteen for strategic advice. </b> <b>The formulation of their plan</b> <b>spanned nearly ten generations,</b> <b>but ultimately promising assured victory</b> <b>and total dominion over the dwarf kingdom.</b> <b>The initial phase involved persuading the</b> <b>local greenskin war</b> <b>bosses and their tribes</b> <b>to temporarily halt their infighting. </b> <b>To join forces in an</b> <b>assault on the dwarves surface</b> <b>and upper level defenses. </b> <b>The Skaven meticulously synchronized their</b> <b>subterranean attacks with</b> <b>the greenskin's surface raids,</b> <b>overwhelming the dwarves from both</b> <b>directions and gradually</b> <b>forcing them to cede territory.</b> <b>“We are honored to dreng the Orcs from the front, let them face our might!”</b> <b>"Our once unbreakable stronghold</b> <b>was besieged on all fronts.</b> <b>Stretching our defenses thinner than ever</b> <b>before, we stood</b> <b>firm. But amidst the chaos</b> <b>of battle and the clamor of our foes, a</b> <b>grave concern took root in our hearts;</b> <b>we were perilously close to losing grasp of our mighty stronghold.”</b> <b>The strategy's second phase was a sinister</b> <b>campaign of slow poisoning, as the Skaven</b> <b>introduced deadly</b> <b>warpstone toxins into the</b> <b>dwarfs water supplies and reservoirs.</b> <b>In the ensuing months, the</b> <b>once resilient dwarves</b> <b>began to succumb to the insidious effects</b> <b>of the contamination,</b> <b>their vitality sapped</b> <b>by the relentless assault on</b> <b>their bodies from the inside.</b> <b>Following this,</b> <b>The Skaven made dark</b> <b>pacts with Clan Mulder.</b> <b>to procure ferocious giant rats for</b> <b>surprise raids on the</b> <b>debilitated dwarf defenders.</b> <b>However, it was the introduction of</b> <b>diabolical Skaven inventions that</b> <b>turned the tide of the war decisively.</b> <b>The warp fire thrower, a devastating</b> <b>weapon, proved instrumental in breaching</b> <b>the stout dwarf shield walls,</b> <b>its intense heat and force cleaving</b> <b>through the defenders</b> <b>with horrifying efficiency.</b> <b>As the dwarves lost control of their</b> <b>mines and strongholds,</b> <b>their resolve remained unbroken,</b> <b>though their situation</b> <b>grew increasingly dire.</b> <b>The skaven's use of poisoned wind globes,</b> <b>fragile spheres filled with lethal gas,</b> <b>introduced a new horror to</b> <b>the already bloody conflict.</b> <b>The deadly vapors, impervious to armor,</b> <b>impervious to any amount of sheer</b> <b>willpower, claimed many lives,</b> <b>leaving countless dwarf warriors to</b> <b>agonize and perish in the pitch dark</b> <b>beneath the mountains.</b> <b>After enduring over a century of</b> <b>relentless warfare, King Lun made the</b> <b>heart-wrenching decision</b> <b>to leave Karak Eight Peaks</b> <b>behind, where only death reigned.</b> <b>He ordered to seal the sacred tombs and</b> <b>safeguard whatever treasures they could</b> <b>not transport with them,</b> <b>commanding his people to carve a path out</b> <b>of their besieged realm.</b> <b>With a vow to reclaim their</b> <b>home, the dwarves retreated.</b> <b>The victorious skaven clans declared the</b> <b>kingdom theirs, dubbing</b> <b>it the City of Pillars,</b> <b>and marking the end of</b> <b>an era for the dwarves.</b> <b>"In the centuries I have been to High King,</b> <b>Our enemies have thought us weak.</b> <b>Cowards hiding in the</b> <b>deepest and darkest places.</b> <b>Fools.</b> <b>Karak eight peaks is built in a natural</b> <b>amphitheater, ringed by</b> <b>eight snow-covered peaks.</b> <b>The city above ground lay in ruins,</b> <b>swarming with the thousands of greenskins</b> <b>that were able to breach the defenses</b> <b>when the dwarves departed.</b> <b>They claimed the upper</b> <b>levels of the city for themselves,</b> <b>while the skaven and other nameless</b> <b>monsters roam the network of dark</b> <b>halls, mines, and tombs below.</b> <b>In places where it is too far for the</b> <b>light of the sun to reach,</b> <b>the skaven now battle the orcs and</b> <b>goblins that they themselves first</b> <b>coerced into attacking.</b> <b>They pit their might and guile against</b> <b>each other in a savage series of battles</b> <b>for domination of the former dwarf holds,</b> <b>an endless war that</b> <b>continues to this day.</b> <b>Ever since its fall, the descendants of</b> <b>King Lunn, the last king to rule Karak</b> <b>Eight Peaks, have</b> <b>tried to reclaim the hold,</b> <b>and each time being</b> <b>repulsed with terrific losses.</b> <b>The most recent attempt being made by</b> <b>Belegar Ironhammer, direct</b> <b>descendant of Lunn Ironhammer,</b> <b>and known by his followers as the true</b> <b>rightful king of Karak Eight Peaks.</b> <b>By this point, many</b> <b>expeditions had ended in failure,</b> <b>as the greenskins and skaven were</b> <b>entrenched too deeply into</b> <b>Karak eight peaks already.</b> <b>But the dwarves, out of their</b> <b>stubbornness or their pride, were eager</b> <b>to reconquer their old stronghold.</b> <b>To arm Belegar's forces, Thorek Ironbrow,</b> <b>the esteemed master</b> <b>runesmith of Karak Azul,</b> <b>meticulously crafted new axes and</b> <b>hammers, each engraved with potent runes.</b> <b>Meanwhile, Thorgrim Grudgebearer himself,</b> <b>the High King of the Dwarves, bestowed</b> <b>upon Belegar's warriors venerable weapons</b> <b>from his extensive treasure trove.</b> <b>It was an assembly reminiscent of the</b> <b>ancient Epochs, a time when whole legions</b> <b>marched into battle,</b> <b>their hands gripping runic weapons, and</b> <b>their bodies clad in armor,</b> <b>imbued with protective runes.</b> <b>Belegar and his followers of Clan</b> <b>Angrund, numbering around 500 dwarf</b> <b>warriors, broke through the outer</b> <b>defenses and fought their</b> <b>way into their ancient home,</b> <b>fully intent of</b> <b>recovering their rightful kingdom.</b> <b>Slowly, they found and sealed off the</b> <b>tunnels the goblins and Skaven had used</b> <b>to breach the city, while closing</b> <b>chambers and halls that were too</b> <b>corrupted or damaged</b> <b>to ever be recovered.</b> <b>"Let him see what Dawi of the Angrund clan are made of!"</b> <b>Through hard-fought battles against</b> <b>greenskins and Skaven alike, Belegar and</b> <b>his men managed to establish a solid</b> <b>foothold, largely confined to the surface</b> <b>and upper levels of the mountain,</b> <b>and fortified it against the inevitable</b> <b>counter-attacks that surely would come.</b> <b>And as expected, night goblins assailed</b> <b>them, in overwhelming tides many</b> <b>thousands of times their number.</b> <b>The dwarfs held strong, with a power of</b> <b>war engines and a wall of</b> <b>steel that no foe could pass.</b> <b>Despite being under a near-continuous siege,</b> <b>Belegar and his dwarfs stood firm</b> <b>against the waves of attackers that</b> <b>sought to destroy their</b> <b>place amongst the ruins.</b> <b>The chieftain of the greenskins called</b> <b>off the ineffective</b> <b>attacks after a few days.</b> <b>Greenskin losses were in the tens of</b> <b>thousands, but Skarsnik knew he could</b> <b>afford to take such</b> <b>casualties daily if need be.</b> <b>The assault was merely a probe, and he</b> <b>now guessed what the dwarfs were up to.</b> <b>So the shrewd night goblin leader</b> <b>proceeded with the next part of his</b> <b>devious plan to kill</b> <b>these prideful dwarfs.</b> <b>Skarsnik is the leader of the night</b> <b>goblins of the crooked Moon Tribe, and</b> <b>the most feared goblin</b> <b>of Karak Eight Peaks.</b> <b>He is a mastermind when it comes to</b> <b>laying complex ambushes</b> <b>and setting elaborate traps.</b> <b>It is said that the abominable deeds done by Skarsnik</b> <b>have gained their own chapter in the Book of Grudges of the dwarves.</b> <b>Although a fierce fighter</b> <b>himself, what really</b> <b>makes Skarsnik a formidable</b> <b>fighter is his ever-present pet,</b> <b>the great cave Squid named</b> <b>Gobbla, a beast grown huge</b> <b>by a steady diet of goblins, dwarves, and skaven.</b> <b>The great Squig was but a tiny squiggling.</b> <b>When Skarsnik rescued it from the brink</b> <b>of death, this act of</b> <b>mercy is a rarity among</b> <b>the greenskins, a culture characterized</b> <b>by its "survival of the</b> <b>fittest" ethos. Yet, this</b> <b>early intervention by Skarsnik fostered</b> <b>an unbreakable bond</b> <b>between the two. </b> <b>From that moment forward, Gobbla has stood by</b> <b>Skarsnik as an unwaveringly</b> <b>loyal and eternally hungry companion.</b> <b> While the allegiance of his</b> <b>fellow goblins chieftains and warlords</b> <b>might be questioned,</b> <b>Gobbla's fidelity is beyond doubt. Having</b> <b>saved Skarsnik's life on many occasions,</b> <b>and as a showcase of their deep bond.</b> <b>or perhaps to drive fear into the hearts</b> <b>of his enemies and allies alike.</b> <b>Skarsnik constantly feeds the Great Squig</b> <b>with the succulent</b> <b>flesh of prisoners and fools</b> <b>that dare to question his tactics.</b> <b>Through ruthlessness and cunning,</b> <b>Skarsnik has risen to</b> <b>command in the midst of the bitter</b> <b>and ongoing three-way battle between the</b> <b>greenskins, the dwarves</b> <b>that want to reclaim their lost</b> <b>strongholds, and the vast army of the</b> <b>Skaven that lurk in the</b> <b>lower levels of Karak Eight Peaks.</b> <b>As Dwarfs attempt to venture in or out of the stronghold, </b> <b>he relentlessly pursues them with hunting parties </b> <b>to then display their beard on tall poles for all within the citadel walls to see. </b> <b>His cunning is unmatched, consistently</b> <b>drawing the dwarves into one deadly</b> <b>ambush after another.</b> <b>"So predictable, these</b> <b>stunties act like clockworks!"</b> <b>While also dealing with the vile Skaven</b> <b>that want to take the upper levels of the</b> <b>stronghold for themselves.</b> <b>Under the leadership of Skarsnik, the</b> <b>crooked Moon Tribe has ascended to become</b> <b>the preeminent greenskins</b> <b>force within Karak Eight Peaks.</b> <b>All other chieftains and warlords</b> <b>acknowledge Skarsnik as</b> <b>the "King of the Eight Peaks."</b> <b>With their growing strength, the</b> <b>Skirmishes intensified, not just with the</b> <b>neighboring dwarf contingents</b> <b>but with Greenskin armies as well,</b> <b>marking a tumultuous era of conflict and strife under his rule.</b> <b>Queek Headtaker, Warlord of Clan Mors,</b> <b>has vowed to one day place the head of</b> <b>Skarsnik on his trophy rack.</b> <b>"We will give them battle. Yes, yes...</b> <b>I'll take many beards this day-day."</b> <b>The once great kingdom of the bearded</b> <b>ones is now the fortress lair of the</b> <b>powerful clan commanded by Queek.</b> <b>Queek is distinguished not just by his</b> <b>fearsome prowess in battle, but also by</b> <b>his insatiable lust for trophies,</b> <b>specifically the heads of his enemies,</b> <b>which he collects with a zeal that is</b> <b>unsettling even by Skaven's standards.</b> <b>He adorns his lair and his armor with the</b> <b>severed heads of his victims.</b> <b>A macabre trophy collection that serves</b> <b>as a warning to all who dare cross him.</b> <b>This obsession with head-taking has</b> <b>earned him his moniker of head-taker,</b> <b>and a reputation as relentless hunter of</b> <b>not just dwarves and greenskins,</b> <b>but also fellow Skaven</b> <b>who stand in his way.</b> <b>He is also known for his volatile temper</b> <b>and unpredictability,</b> <b>traits that make him as much a danger to</b> <b>his allies as to his enemies.</b> <b>However, his tactical acumen and success</b> <b>in expanding the territories of Clan</b> <b>Mors under the shadow of the Council of</b> <b>Thirteen cannot be understated.</b> <b>Unlike many of his kin who</b> <b>rely on numbers and deceit,</b> <b>Queek is known to lead from the front,</b> <b>charging into the fray</b> <b>with his trusted Red Guard,</b> <b>a unit of elite Stormvermin that are as</b> <b>deadly as they are loyal.</b> <b>His aggressive tactics and personal</b> <b>bravery are anomalies within the</b> <b>typically cautious and</b> <b>backstabbing Skaven society.</b> <b>Skaven labor groups and strike forces are</b> <b>always expanding and digging new tunnels</b> <b>and passages to attack their foes from</b> <b>the most unexpected of places,</b> <b>inevitably infesting old</b> <b>places that they can scurry to.</b> <b>Understanding the intrinsic value of</b> <b>surprise in the</b> <b>confined spaces of the tunnels,</b> <b>the vile Skaven of Clan Mors frequently</b> <b>orchestrate ambushes</b> <b>against their enemies.</b> <b>The Vermin, well acquainted with the</b> <b>twisting maze of the Underways, strike</b> <b>swiftly and retreat before their victims</b> <b>can mount a coordinated response.</b> <b>This hit and run style of warfare creates</b> <b>confusion and even fear among the</b> <b>greenskins and dwarves,</b> <b>gradually wearing them down.</b> <b>In the endless conflict for dominance</b> <b>over Karak Eight Peaks, Queek Headtaker</b> <b>stands out as a pivotal figure for the</b> <b>efforts of Clan Mors in the war.</b> <b>His personal vendetta against Belegar</b> <b>Ironhammer, the rightful</b> <b>dwarf king of Karak Eight Peaks,</b> <b>and his rivalry with Skarsnik, the</b> <b>warlord of the crooked Moon tribe, have</b> <b>led to some of the most brutal</b> <b>confrontations in the bloody conflict.</b> <b>Queek's ambition is nothing less than the</b> <b>total annihilation of the dwarf defenders</b> <b>and their greenskin adversaries.</b> <b>Seeking to claim the ultimate prize of</b> <b>Karak Eight Peaks for Clan Mors, and</b> <b>more importantly, for himself.</b> <b>And so it goes in Karak Eight Peaks.</b> <b>Below the mountain ranges of the World's</b> <b>Edge Mountains, rages a bloody war of</b> <b>attrition between the three races.</b> <b>Inch by inch, tunnel by tunnel, each step</b> <b>forward is paid in blood.</b> <b>The battle grinds on and on in a</b> <b>permanent state of siege.</b> <b>Not a day goes by in Karak Eight Peaks</b> <b>without some plot, probing raid, ambush,</b> <b>assassination, or full-scale assault.</b> <b>Greenskins, Skaven, and dwarves fight incessantly</b> <b>and with each new tunnel</b> <b>invasion or bitterly</b> <b>contested counter-attack,</b> <b>the underground warfare evolves.</b> <b>"One wrong put right, but the Great Book</b> <b>of Grudges remains full."</b> <b>Thank you for joining us on this journey</b> <b>through one of Warhammer Fantasy's most</b> <b>legendary strongholds.</b> <b>If you've enjoyed delving into the depths</b> <b>of Karak Eight Peaks with us, please</b> <b>consider sharing and subscribing to our</b> <b>channel for more</b> <b>Warhammer Fantasy content.</b> <b>And if you're interested in supporting</b> <b>our work further, becoming a producer on</b> <b>our Patreon page offers you a unique</b> <b>opportunity to contribute to the creation</b> <b>of content like this.</b> <b>Plus access to our Discord server, your</b> <b>name on the credits, and more.</b> <b>We thank you for watching, and we'll see</b> <b>you on the next one.</b>