I Played the Full Version of Baldur's Gate 3...
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Channel: WolfheartFPS
Views: 622,084
Rating: undefined out of 5
Keywords: baldurs gate 3, baldurs, gate, baldurs gate 3 gameplay, baldurs gate 3 review, impressions, baldurs gate 3 official release, bg3, gameplay, review, baldurs gate 3 news, baulders gate 3, boulders gate 3, balders gate 3 rpg, rpg 2023, upcoming rpg, crpg, baldurs gate 3 classes, monk class, character creation baldurs gate 3, races, wolfheartfps, wolfheart fps, larian studios
Id: vaa1r7wHHLU
Channel Id: undefined
Length: 36min 31sec (2191 seconds)
Published: Mon Jul 10 2023
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Mods please don't delete, I re-posted because the original video is down, and this is a re-upload; my original post is deleted.
Hey, the vid is back!
Yeah, this is very good news !
But is there also
Because, it would be a bit disappointing if the devs looked at a feedback summary during a feedback meeting, realised that "keyring" was a popular request, and implemented it without asking themselves questions like "what's the fundamental issue this change might successfully address ?", "what to do about other item types that are, likewise, taking lots of inventory space ?" , or "how can we improve the inventory ?".
One idea is to create dedicated inventory containers for different item types.
One other idea would be to let players rename, dye, and reskin the various inventory containers we can acquire (backpacks, burlap sacks and other pouches). This way, I could make a pouch blue and label it "Gems", or make a backpack dark green and label it "books".
I really hope they didn't just stop at "Oh, keyrings. That's easy to implement. There, done. Next."
Alchemy pouches, keychain & a food container are all confirmed in the PFH