Today, I will show you from start to finish
how to shoot, stitch, import, edit, render and publish your first 360 video onto YouTube,
Facebook and sideload it onto Oculus Go or Oculus Quest with your brand new GoPro MAX. This is NOT about how to create overcapture
2D video from the MAX. It is about using the MAX as it supposed to
be - a 360 camera. And we are going to publish an immersive 360
video that can be pan around on your phone or browser. And the video can be view inside a VR headset
in the highest quality possible. If you never create a 360 video with your
360 camera, this will be a perfect tutorial to guide you from start to finish. If you are a long term follower of this channel
and have decent experience in editing 360 videos, you will still pick up some of my
new tips and tricks. And I have chapter list down in the description
below to help you to navigate and skip thur to the part you want to learn. If you are ready, let's dive right in. Hey, what's up everybody? It's your boi Hugh here from CreatorUp. By now, you already have some fun with your
new GoPro MAX. Maybe you even went on a trip with it and
posted some cool over captures video on your Instagram following my pervious three tutorials. But this is a 360 camera, and its true power
is to create immersive 360 contents to tell your story - for YouTube, Facebook, and VR
headset. I firmly believe that immersive video will
be the future of storytelling and the GoPro MAX makes it super easy and fun to create
that. Unfortunately, 99% of the tutorials out there
is not about 360 video creation, and you can't even find anything from the official GoPro
website. So this video will solve the problem. If you not so sure about the image quality
and visual sensation of a 360 video created with the GoPro MAX, I highly recommend going
to check out my Boston 360 video - in a VR headset if possible on YouTube VR or Oculus
Video - so you have an idea what you are going to learn to create today. If you use other 360 cameras instead of GoPro
MAX. Don't worry, the editing, rendering and publishing
part of this tutorial is the same on any 360 cameras - including the Insta360 ONE X , Pro
2, Z Cam, Vuze XR, Qoocam 8K, ricoh theta and so on. So skip to this timecode to contine. First, how to capture 360 videos with GoPro
MAX? The capture part is very easy and straight
forward. You will want to film at the highest quality
possible - which is 5.6K in 30fps. I will suggest locking your white balance
depend on your environment and get your ISO as low as possible. Ideally, on ISO 100. Shutter speed is a tricky one. You want to double your frame rate as shuttle
speed. So 1/60 is ideal for 30fps. But most of the time for outdoor, you will
need a higher shuttle speed. ND filter is not a thing just yet for 360
camera. The real problem is indoor in a low light
situation. You see unwanted motion blur even in the GoPro
official video. The reason for that is because the shutter
speed when in AUTO, goes to 1/30 or slower to get more light into the camera. There are 2 ways to slove this problem. First one is to lock your shutter speed to
1/60 in manual mode. So don't use AUTO mode. Then you can move your camera slowly to avoid
motion blur in low light. Second, is not to move your camera at all. Put it on a tripod and film in low light. 90% of the time, you don't want to move your
camera for 360 capture. So invest in a good monopod is very necessary. Check out this video for the professional
monopod options. When you move your camera, you should be slow
and steady. Preferably on wheels like OneWheel or skateboard. Or you can use a professional rover or fly
it with a drone like what I did in my recent video. Even tho GoPro MAX has great stabilization,
movement tends to get people sick in VR headset so use it with cautions. Import your 360 footage. Importing your footage is also very easy thanks
to GoPro Player on Mac. Follow this tutorial on the best setting for
importing. Basically, you want the highest resolution
possible in an editor friendly format - which is 5.6K in Apple ProRes. On PC, there is a free software called GoPro
MAX Exporter you can download from GoPro. It can generate 5.6K 30fps in Cineform - which
is another editor friendly format. Don't use H.264 or H.265 as an editing format
- it is gray out in your PC for a reason. You want the highest, uncompressed video possible
- and both H.264 and H.265 compress your video from the camera source which makes your image
look ugly. Don't do that! Edit in Adobe Premiere
I already open up Premiere. As you see my Project windows, I organized
everything into folders. Basic folder includes Sequence, Music, SoundFX
and Graphics. And then each camera brand has its sereprated
folder. I drag and drop all the GoPro MAX render files
into the 360-footage-MAX folder. Go ahead a drag one of the GoPro MAX video
file into the create new sequence icon here. Premiere will create a sequence based on your
GoPro MAX video file - which is 5.6K in 30fps. Great! Premiere saves me some time here. BTW, I am skipping Spatial audio here to make
the tutorial short. If you capture spatial audio with your MAX
or use external ambisonic mic like Zoom H3VR, please follow this tutorial. Audio is very important so don't skip that. Here we have me flying my GoPro MAX in front
of MIT in Boston. Let me find a good point and cut the only
part I need. Okay remove the audio as well and add in the
background music track. Listen to the music, find a point to cut to
the next video. Trim your first clip. So a general rule of thumb of 360 editing
is to cut less and give viewers more time to look around. I usually keep each take at least 30 seconds. For this one tho, I keep it 20 seconds because
is a moving shot and I hit the break too early on the drone. Before we are moving forward, I forgot to
create proxies for each of my clips. I don't really need to use Proxy b/c all the
files are already in Apple ProRes if you follow my eariler step and my machine is really fast. But for you, you will see drop frame right
here when you play back. If you see that, it mean you need Proxy. Right click each video clip and create Proxy
using either the Adobe VR Proxy preset here or my preset which you can download from this
video. After your render is done, turn on toggle
proxy on your toolbar. While you at it, let's also turn on toggle
VR display to see the final result on YouTube or Facebook. If you don't see toggle proxy or toggle VR
display button, hit the plus icon here and drag and drop the buttons onto your toolbar. The default is square and what Facebook 360
looks like. If you want more a YouTube 16:9 view, you
can click the ranch icon, choose VR video, Settings, and change the horizontal view to
160 and vertical to 90 degrees - hit okay. Now you immediately see a problem. The horizon line is not straight. Hey GoPro MAX, what up with that? Well, you can't rely on GoPro Horizon leveling
nail it 100% of the time. For my experience, you need to do micro-adjustment
to make sure your footage is absolutely level. Longer the clip, more drafting will happen. So keep in mind. There is no 100% perfect in the 360 VR world
- you need to fix it in POST. But it is easy. Let me show you. For every footage on your timeline, the first
must use effect is VR Projection. It is under Video Effects - Immersive Video. You should drag it into your Often Used folder
so you don't need to look for it every single time. Hugh again saves you some time, hit the like
button to thank me. Drop the VR Projection onto your video. Well, nothing happens. This sequence size is the same as this video. But what if you mix in other camera footage
into your sequence. Like right here we have a 5.7K footage shot
on Insta360 Pro 2. Drop it onto the timeline. Pan behind, and you see this ugly seam line. Often time you will forget about that and
upload a version with this serious problem like this. It happens to me and makes my client very
mad. So every time I drop in new footage, I will
immediately drop in VR Projection. And check this out. It conforms the footage automatically based
on your sequence setting, so everything mixes nicely. So now let's go back on the Drone footage
and try to fix the horizon line issue. We add -1 to the Roll and it looks pretty
straight to me. Hold down ctrl and arrow up and down key for
Micro adjustment. Now it looks good to me. Turn off VR display to check the whole horizon
line. Okay, look great. We are moving on. Second, we want to add me OneWheeling. I pick the in and out point from the Source
window instead this time. Take the Drag video only onto your timeline. Play the transition. Hold on, the orientation is totally off. GREAT. Well, did you forgot something? Yes, you need to add VR Project on all the
new clip. Now go to Effect Controls, and change the
Pan vaule to facing me. That is really cool! Now finish the edit with the Insta360 Pro
2 footage. Add the VR Projection again and change the
orientation to my friend Christina. Then we are done with the first cut. Let's talk about transition. In VR, you want to match the beginning of
the cut to the ending direction of the previous cut. So viewers will continue tracking the focus
point with their heads turn. Right here, I extend the clip and you see
I am falling behind. As I am the focus point of the video... I can safely assume that 80% of the people
are looking at me when this clip ends. So their head will be 84 degrees that way. So now to match that with the next clip, we
pan the next clip to 157 degrees in VR Projection. So Christina starts when I end in the last
clip. She continues to walk, and viewers again track
their heads to her. Then if I drop the drone clip back here, We
should start the drone fly in 35 degree. So people won't fly sideway. This can get pretty complicated so planing
in pre-production is very important, which is not covered in this tutorial but I will
in next following tutorials. So don't forget to subscribe and hit the bell. Another way to transition is to use VR transition
effects. They are under Video Transitions - Immersive
Video. My personal favorite is VR Light Leaks - and
you see it in lots of my personal production. Please don't copy me. Find your own style and play with all these
transtion effects. If you think they are too much, and they are
in cinematic or professional videos. You can simply dip to black on the first clip,
move the second clip a little bit and dip to black again on the second video clip. It simulates human blink their eyes, which
is very natural for teleportation. This transition draws less amount of attention
and keeps viewers immersive instead of taking them out of reality by seeing something like
this - which is not going to happen in real life. Now. let's talk about object removal. These objects usually include Tripod legs,
Operator, Rover, Drone, and your coffee intern walking into the set at the wrong time... For moving objects, please refer to this After
Effects content-aware fill tutorial. As this is more advanced. For stationary objects, let me show how I
easily remove it in Photoshop. As you see, we have a tripod on this one. Take a screenshot with this Export Frame button. Remember where you save the frame. PNG should be fine. Open Photoshop. Drop-in that screenshot. Pick 3D - Spherical Panorama - new Panorama
from selected Layers. Pan to the Tripod leg and use the spot healing
brush tool to paint out the tripod leg. With coupled strokes, now the leg is gone. Like magic, right? If you have a more patterned ground, you can
also use Clone Stamp tool to clone surrounding pixel to cover the tripod leg. Now, double click sphericalmap to open the
letlong view. You see the tripod is gone. We only need the part to cover the tripod. So we are going to create a mask by clicking
the create mask icon right here. Go ahead and choose the gradient tool in the
Photoshop toolbar. Draw a guide to find the area you absolutely
want. Then just create a gradient to define the
patch. Go head and export, and export the image as
a PNG. Named it Patch. Now create a folder called Patches. Drop in the patch we just created on top of
the video layers. Now the tripod is gone! I will usually select both layers, right click,
Nest and create a nested sequence, named it walking in the garden. This is for ease of color correction and color
grading later on. If you want to learn how to remove the drone
with sky replacement - please refer to this tutorial. Color Correction and Color grading. GoPro MAX has a really nice GoPro color, which
usually doesn't really need to color correct. But if you watch to have your own color grading,
I will recommend to shoot at Flat color profile on the MAX and follow this tutorial to color
correct and color grade your footage. Here since this is not a GoPro MAX footage,
I will quickly color correct it. This is shot with the Insta360 Pro 2 in Log
mode - and it comes with a pretty good LUT you can use immediately. But now we have another problem - mathcing
color between clips. Even with GoPro MAX - sometime, the color
will be off between clip and you need to match the color manually. Here is how you do this in Premiere Pro. Open windows, Lumtri Color. Click Comparison View. Pick the area of the timeline you want to
match - in here I pick a pervious shot done by GoPro MAX - so everything looks like it
shot on a GoPro MAX. Go ahead and hit apply Match. Premiere will do the magic for you. No color grading knowledge necessary. Well sort of. As you see here it does a bad job. Well, so you just manually move the color
wheel until you find a good enough match. Insert graphic. Now let's insert some graphics. Open up the graphics folder, I prepare a video
here for insert. Just drop it onto the footage. It is reminding people to subscribe to your
channel created with After Effects. Very important graphic. If you have not subscribed to this channel,
well please, subscribe and help me out. If you turn on the VR viewer, you see the
graphic is not really correct. It is narrow in the center and fat on the
sides. Go to Video Effects - Immersive Video - and
drop in VR plane to sphere. It is okay the graphic look fat now. Turn on VR view, the graphic look huge but
it look correct now. Go to effect and make sure you turn the feather
to 0 - I don't want to feather my graphic. And then play with the scale until you find
the good size you want in VR. And that it. Render and publish
Render in Premiere is very easy. Go to File - Export - Media. Go select H.265(HEVC). Hit match source to match the video source. Here is 5.6K which is good. As long as you are below 5.7K in monoscopic,
you are good on YouTube, Facebook and Oculus. If you have 4 channel ambisonic audio, don't
forget to set your Audio into ambisonic 4 channel. Refer to my other tutorial. Here is stereo so it is fine. Remember to check Video is VR, and the option
should be monoscopic. Check Use Maximum render quality and then
Export! Publish on YouTube and Facebook is just like
how you publish for 2D video if you are rendered from Premiere. If not, you need to inject meta. I will provide the meta software in the description
below. But if you follow along with Premiere, you
are all good. I will make another tutorial on how to release
on Oculus Media and Oculus TV - which is coming up very soon. This will give you the maximum exposure of
your original content. Thank you for sticking around till the end. In the next one, I will teach you how I create
this 360 fly thur in my recent Boston drone 360 video. Everyone thinks this is a very cool effect
and brand will love it if you can fly tho their logo. I will also teach you how to track and insert
graphics in moving 360 video - perfect for real estate video or architecture film. Add a layer of tracked information really
increase your 360 video production value. Help you to sell more of your 360 productions. So don't forget to subscribe if you have not. Hit the notification bell. Like and share this video on your social media. Leave a comment and tell me what you think
of this in-depth tutorial. Do you like it or you want something bite-size? Let me know. And I will see you next time! Keep creating!