Premiere Tutorial | How to edit 360 video for VR

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- All right, so today we're talking all about 360 videos, and why it can actually be really awesome and very easy to do. But what is a 360 video? Well right now this is a normal video, but if this was a 360 video and let's say you're watching from a computer, you'd be able to click this screen and drag around and literally turn the camera around so you could see what's behind you, on the sides, above you, in every direction. Then if you're watching through your phone literally it loads up like a video but then as you turn your phone the view turns as well. There's also things like Google Cardboard. You open it up, drop your phone in, but the thing is I always thought was kind of a gimmick. 'Cause this is pretty cool and interesting and all, but after like 10, 15 minutes of this you get kind of tired, you can put it away, never see it again. But seriously, this Oculus Quest completely changed my view on 360 video and virtual reality. The games on here are super fun, and it's clear enough and comfortable enough to where you can seriously leave this on for hours and hours, I've done it. Seriously, like whenever a friend comes over and they've never tried VR, I'm like you've gotta try this. And every time they end up goin', whoa, I had to take these off 'cause I started to forget where I actually was. (laughs) But anyways, my good friends Zach and Jess just got married and I actually started filming bits of the wedding with a 360 camera. So first things first. We're gonna go and surprise Zach and Jess with this Oculus Quest and also, they don't know I was filming in 360. They were like, hey what was that GoPro thing you were filming on? They're on their way, so, when they get here, I'm gonna be like, hey, can I show you a new feature on the Oculus? And they're gonna put it on and I'm gonna be like, play this video, and it's gonna be a 360 video of their own wedding. Okay. - Now what? - So you could use the cursor. - Oh, quit me? - Point it at the play button. - Okay. - [Gene] And then just press play. This is very simple one. - It's 32 minutes. (shrieks) This is so, Gene, you are crazy. Zach, you called it. - [Zach] Are you serious? - Yeah. - On the way over here I was like, oh man, what if he did something crazy like it's a VR thing. (laughs) - This is so cool. Now that you made this, so we have to buy this headset. - [Zach] Yes, yes! - (laughs) Kari. - Yes, ultimate win! - [Gene] You can also use like the Google glasses thing-- - Aw. - Which I thing you guys have. - I can't wait to see it. (squealing) - Oh my God. - [Jess] This is insane! (laughing) - This is so-- - Happy wedding! - [Jess] Fucking cool! - No way. Are you serious? - [Kari] Yeah. - Wait, what just happened? (laughs) - What? - No! (laughs) - This is amazing. - Zach, you're gonna love this one shot has all your Indian friends on the couch. (laughing) - What's cool is like every time you watch it, you can kind of like see new things. - See new things. - We can show Emily and Patrick on Sunday. - They didn't go and they can. - Yeah! - Oh my God. - Oh my God, Rosie's over there taking the video. Andy and Eric. - Where at? - Oh, man. - [Gene] I remember Zach saying like hey, every time I saw this camera, it seemed like it was always pointed at me. - Yeah. - It's 'cause it kind of is. It's always recording everything. Now, I'd say that was a really good success, huh? And the beauty of shooting 360 is that it doesn't take your entire attention away from whatever you're doing. So you can still be present in the moment. 'Cause I was there for their wedding, I didn't want to be focused on shooting and making sure my focus and my framing and all of that's good, you know? To record 360 video, you turn it on, make sure your lenses are clean, hit that record button, you're done. You could walk away and then come back in a couple minutes. It's super easy. Now, these cameras are well stabilized, so a lot of people can use them as action cameras. If you're gonna extract normal clips out of it, but if you're shooting with the intention of watching this in 360 I highly suggest not moving the camera at all. And the reason is because if you're shooting with the intention of watching it through a headset, every time you move this camera, it's like you're being tossed around in the headset, but then you can get motion sickness from that because basically your mind thinks it's being moved around, but your body's stationary. And it actually can mess with you a little bit. There's this game I was playing where my character like jumped off this ledge, and visually, when you see yourself jumping off the ledge my stomach actually did that, what do you call that when your stomach goes roar? Like a roller coaster feeling? Like, I got that feeling in my stomach even though I wasn't movin' at all. So, definitely say easiest way to do it is to just leave it on a stand like this and walk away. You always wanna walk away because remember, it's recording in every direction, so if you don't wanna be right up in the face, you wanna just record and then, you know, just walk over to here and then just chill over here, you'd be good. My 360 camera of choice right now is this Insta360 One R, but the GoPro Max is also a popular option. Both of these, equally as easy to use and that's awesome because before, it used to be such a pain to try to get 360 videos. We used to have to rig up five to 10 GoPros on this cage and then manually stitch everything together. And that thing was complicated 'cause you have 10 different GoPros, you have to sync them all up, and you have to make sure that all of them are recording or else if you have GoPro that wasn't recording for whatever reason, then you're gonna have a little black hole, it was complicated. But now it can all be done internally, so it's really come a long way. There's two lenses, each one recording each half and it gets stitched together. And one thing to keep in mind is that you don't wanna be too close to the stitch line, because there would be too much parallax, so, as you transition from this lens to the other side, you may be see some sort of blending that goes on, which you don't wanna do. So, anything that's close to camera, you want to be in one of the lenses. So, I'm really close to the camera, so I don't wanna do this, I want it to be pointed at me, so I am in one lens. And generally speaking, if you're a few feet away, you shouldn't have much of an issue. So really, you just wanna make sure that anything close to the camera is in one lens. She's a very noisy breather, so sorry if that's getting into the audio. Anyways, after the footage gets stitched, you end up with a equitangu-duh. I don't know how to say the word. - [Female Voice] Equirectangular. - It's basically the whole 360 globe image kinda unwrapped onto a regular-sized video frame. All right, so this is what that looks like. Now, it looks like an ultra-wide angle lens, right? But it's actually covering anything, so there is no way for me to get out of the frame, as I exit one side, I reenter the other. So, the shooting process is very easy. I think the the main thing to do be mindful of is the height of the camera. So, you always wanna remember that wherever these lenses are is where the audience's eyes are gonna be. So, at this level, it's a little bit low. You're gonna be lookin' up and everything, you know? So if everyone's standing, you wanna try to get it as close to this as possible. If everybody's seated, then this might be a good height for that. But height does make a big difference. Essentially, however tall the camera is is how tall your audience is gonna be in this 360 world. There's a couple different setups. I mean, this is the GoPro stand, so this is kinda nice, it just doesn't really go up that high, but I do like how well it functions. And on the Insta360, I have their invisible selfie stick and I just kinda put a little tripod here at the bottom. And I like that it's kind of this slim profile because the camera itself is pretty good at erasing the stick, all you see is just these three little feet stickin' out the side at the end. Whoa, wait, look at those guys! That looks like a lot more fun than what we're doing. Should we go do that, Sam? - [Sam] Done! - Let's go! (engine growling) And now it is time to edit, and there's a few different steps you have to take. One is to stitch the two halves together to make it one equitangular frame? Equitan, no, I'm gonna stop saying that word. I'm done lookin' like an idiot. It's basically takin' the two halves, making one nice wide shot. Next is to figure out what's our center gonna be, so if someone's wearing a headset, what are they gonna be looking at by default? And also leveling out the horizon a little bit in case you're a little bit crooked. Step three, your edits, transitions, effects, anything you might wanna do the footage, like titles. Then finally rendering it out, exporting it, and uploading it so you can watch it. So, let's start out at the top, we just shot our footage, now what we have to do is take the two halves and mend it into one. Now, the easiest way to do it is through the app. So all you gotta do is basically just hit hit export 360, and I want to just download it straight onto my phone, so it's gonna export out a 4K UHD video. Then that file's gonna load onto my phone and I just send it over to the computer. Now, that's the easiest way to stitch the two together, but I actually like to do it through my computer because it gives me a few more options and a little bit more power. If you're shooting on the GoPro MAX, you can check their website for GoPro Player, if you're on a Mac, or GoPro MAX Export if you're on Windows. And if you're shooting on the Insta360 One R, there's Insta360 Studio, both free downloads from their websites. So now I'm gonna pull up the file straight off the memory card from the Insta360 One R. On the top are some files that start with LRV, and the bottom half are files VID. You can essentially ignore the LRV files, that's more like preview files, I believe. But let's try loading in a file from VID. All right, cool, got our file loaded. And the main thing I like to adjust here is to either turn FlowState stabilization on or off. Now usually, you'd want FlowState stabilization if you're movin', walking with it, or any sort of motion. But notice that as I skip through this file, this is a long clip, there's a little bit of drift if we almost pan to the right, even though the camera is stationary. That usually happens on long clips, I mean, this is like a 23-minute clip, right? So let's shut it off, and that's not gonna give us stabilization, but at least there is no drift and I noticed the same type of thing happening on both of these cameras. So if you're moving, you want stabilization, but if you're on a tripod, then shut it off. Well, the one other thing you might wanna consider when using that FlowState stabilization is lock direction. So, with just regular FlowState stabilization, if you take your camera and spin it around like this, then it still always knows that this way is forward. It's designed like that, so if you're wavin' the camera around like this, it always knows this way's forward and keeps its orientation. So let's say you set it to face out this way, out the windshield of a car, right? Well, if the car does a U-turn, then all of the sudden, you're gonna looking out the back of the car. You might not want that. That's when you want direction lock, so as the car turns and the camera turns, the camera always keeps the center the front of the car. But in this case, we got it on a tripod, so we don't need lock direction or FlowState stabilization. That's gonna give you the best results. Now, there is a lot you can do with the software, like go into FreeCapture and export different types of frames and different effects, but for now, we're just gonna keep it at this equitangular frame. This warpy, super stretched out file is gonna give us everything, so we're gonna go and export. This is giving us a 5.7K resolution framed, for bitrate, 120, that's probably about where we can leave it, you can go up more if you want. H264 is what I'm gonna do right now, H265 is much more compressed, but it's gonna take a lot longer to process, and then ProRes is going to just be faster all across the board, but you're gonna get pretty massive files. So let's just stick to H264 for now. Export type is fine, file name, it can whatever, 360 wedding shot. Gonna hit okay and it's going to export out the full 5.7K file and this is going to take a while. And actually, this is a really fast laptop, it's the 16-inch MacBook Pro, and I shot a lot on here for the wedding. But I literally just let it run overnight, when I woke up in the morning, it was still processing. So if you shot quite a bit and you wanna export it out in full 5.7K resolution, just know that it's probably an overnight process. So now we have our file that we imported to Premiere Pro, and it's just a MP4, so it imports like any other clip, right? So what we're gonna do now is create a sequence with this clip here, and if we go into sequence settings, it's 29.97 frames per second, the resolution is right where we had it, and then if we come down here to VR properties, you can see that it's the word that I'm not gonna try to say anymore and monoscopic. These are basically 3D, so we'll just leave it at monoscopic for now. Now, there's metadata in the clips themselves, so I didn't have to tell Premiere that this is a 360 VR clip, it just kinda automatically saw that and did that for me. Now, see this little icon right here? Toggle VR video display. So if I click that, I'm no longer looking at that warped wide angle image, I'm just looking at the footage as I would through goggles, so I can actually click and look around. I can also use these sliders here if I want. But this will give you a much better idea on what it's gonna look like through those goggles, so this is definitely very useful. And if you're familiar with Premiere, this is pretty self-explanatory. Now, as you scrub through the timeline, you can kinda just scroll around and see what's goin' on. Now, by default, this toggle VR video display button is not here, so you do have to go and hit that button editor right there, and drag it onto your timeline right there. So now it is there, so it is accessible whenever you need it. And when it comes to figuring out your start and end points, you can kinda edit as you would any other clips, you know, you've started there and we want it to end, let's say right there, all right? So we can just cut off the tail there. All right, so next step, we're gonna go into effects right there. And we're gonna just type in VR, and that's gonna show us all the effects that are designed for 360 video. The one you're most likely gonna need is VR rotate sphere. So let's drop that in. So now, let's take a look at some of the properties there are, and there's the tilt, pan, and roll. Now, first thing we're gonna wanna do is the pan. Essentially, this slides around our frame and what's centered on this frame here is what's gonna be centered on the headset, so by default when you turn on a video, you're looking straight at the middle of this frame. So let's say if I have the frame like this and the video starts on this clip, that truck's gonna be behind me, so people are gonna be looking at the middle of the desert and be like, what am I supposed to be looking at? So, it helps to kinda put your main subject in the center here. Well, the truck is constantly moving, so that's gonna be tricky, but generally speaking, I like to put the subject in the frame at the beginning of the clip, so that the people watching know what they're supposed to lock onto. And as the truck goes to the left and out of frame, they can watch the truck go around. So that's always step one, trying to tell your audience, okay, which direction are we looking? And then we have our tilt and roll. So, as we adjust these, you'll see everything kinda gets all warpy. Now, these have gyroscopes, so it generally knows which way is up and down, and it tries to keep everything nice and flat, but sometimes it could be a little bit off and it could look a little bit weird. So one thing I like to do is drop in a line, see how now that there's a white line kinda goin' through the center right there, and that should be the horizon. Now, we were on a flat surface, so everything should line up just fine. And this is definitely close enough to where it's not gonna be too weird, but if you really wanna be a perfectionist about this, you can kinda go in and adjust your tilt and roll of the camera's orientation to really straighten that out. Hey, there we go, that's pretty perfect, the horizon is right through that white line right there, nice. So I'm gonna try screwin' this up again just so you can see what happens if your axis is wrong. So let's go into VR mode, so now, when you're looking through the headset, that part of the planet is going to look slanted. And then as we look around here, it looks straight, and then as we come here, everything's just crooked, so it's not very fun to be looking at a crooked world through the headset. So that's why it's important to kinda get this generally straight, so when we put on the headset, no matter which direction we look, everything is nice and level. All right! Now, generally speaking, when I'm editing videos, I like to cut pretty fast and we try to keep the pace goin', right? But remember, when you're shooting in 360 to try to just keep those shots in a little bit longer 'cause every time you cut or transition into a new scene, you're kinda transporting them into a new environment. You know, in a regular video, if you have a nice landscape shot, you're gonna leave it in for three, maybe five seconds, right? But if you have that headset on, you could be in one spot for a real long time, just to explore everything, right? So, it's definitely a good idea to just keep these shots nice and long. Now, cuts can be a little bit jarring, so I do like to add transitions. My favorite is just kinda fade up from black and same with the outro. It just fades to black and then cuts to the new scene, just so that it's not like, whoa, I'm in a new spot! But in our effects panel, remember, we have VR in here, so all of these are specifically designed for these 360 shots. And that includes some transitions specifically for VR. With other effects, you have to remember that we are editing kind of a warped image that's going to be shifted around before it gets viewed, so certain effects will not work properly, like blur. You know, if you add a blur, it's just gonna treat this like a regular video clip, just blur everything evenly. It's also gonna kinda disregard the edges, it doesn't take into account that these edges are all gonna be stitched together. But if it has VR in front of it, these will take that all into account, so I definitely suggest using the VR effects as much as possible. Now, in my experiences, color-grading, you can just color grade as you would the normal clip, and as long as you stay away from anything that has to do with the edges. For example, vignetting, I mean, that will definitely screw up your shot, so avoid anything that targets parts of your frame. In this case, vignetting targets the edges, which isn't gonna work because remember, the edges are gonna be stitched together. But things like contrast, highlight, shadows, saturation, I mean, that's all gonna be fine. And if you're ever in doubt, you can always try an effect and check for the stitch lines, and if there's something weird going on, you know that you shouldn't use that effect. So let's say we throw vignetting back on, see, that's gonna throw off our roof right there, so we don't want that. Now let's try to add in a title real quick. Hello everybody. Please subscribe to my YouTube channel, Potatojet. All right, let's put that. All right, so I typed that in and I'm gonna center it, so when the video starts, I'm looking at this title, right? But here's the thing. If I go into VR display, notice everything's kinda skewed and bent around, which I don't really want. So what we have to do is go to VR plane to sphere. So we drop that on and notice everything looks distorted, but then, if we look at it through the headset, now everything looks nice and flat. So if you're gonna lay over any sort of graphical elements, logos, anything like that, then that VR plane to sphere is the effect to know. Now that we're doing with this masterpiece, time to export it out. Now, the most common ones are H264, H265 right there, or go to QuickTime and do ProRes. But for now, let's just leave it at H264, so we can keep a fairly lightweight file here. All right, so we still have our 5.7K resolution, which matches the original. You could go in and adjust your settings as you normally would, I wouldn't definitely jump this up to maybe 120ish. I mean, depending on what you're trying to do with it, right? And you come down here, VR video, and again, Premiere already knows this is VR, so it's automatically checked to monoscopic, horizontal field of view, it is 360, and vertical field of view is 180. And this is just the default settings and that is how these cameras shoot. So when that's done exporting, this is just gonna give us a clip that looks just like this. The ultra-wide view, but this clip has that metadata knowing that it's a VR clip. So all I have to do is take that clip, upload it to YouTube, and YouTube will automatically recognize that it is a 360 clip. And pow, we're done! I load up YouTube on here, find the video, and now I can watch the video like I'm actually there. So there you have it, the workflow for a 360 video from start to finish. All right, should we wrap this up by reading some comments? You should compare your Red to the C500 Mark II, to your Alexa in a video. It sounds like a great idea, I'm gonna heart that, but these camera comparison videos take so long, I mean, that with three Cinema Cameras, oh my God, that would be a beast of a video to make. Oh, maybe. He needs to make a comparison video between a high-quality camcorder like the Sony XDCAM 4K versus Cinema Camera. I think Sony did just announce a new camcorder today, like, you know, the ones that you hold like this and no one uses anymore. I was looking at some of the sample footage and I don't know, it just has that camcordery feel. What'd be great is if they could put one of the sensors from their mirrorless cameras and put that in a camcorder body, 'cause that would be awesome. Or at least a one-inch sensor, something like that, that I would really consider a buy. I was lookin' at it, with the tiny sensor on there, it just doesn't really just look that appealing to me. I don't know, what do you guys think? I mean, ergonomically, it's great. Like, just havin' the camera that you hold like this, you flip out the screen and you have a zoom rocker right there and auto focus, and you could flip the screen and record yourself, I mean, that would be awesome. So it's settled then. Han was just vlogging this whole time. (laughs) So in case you missed it, that's Han from "Fast and the Furious." Apparently, when I put his hair on my head, I kinda look like him, I guess? I don't know. Is it just me or is Gene the male version of Awkwafina? (laughing) Has anyone ever noticed that Gene looks a lot like the "Gangnam Style" guy? Oh, you're just pickin' off like every Asian now. (chill electronic music)
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Channel: Potato Jet
Views: 113,589
Rating: undefined out of 5
Keywords: potato jet, potatojet, filmmaker, film maker, camera, cinematography, cinematographer, videography, videographer, gene nagata, insta360 one r, oculus quest, gopro, gopro max, insta360, one x, insta360 one x, one r, 360 video, virtual reality, 360 camera, how to edit 360 video, vr video, Best 360 camera, oculus go, premiere pro, adobe premiere pro, 360 post production, 360 tutorial, 360 video tutorial, 360 reframe, gopro max tutorial, gopro fusion, vr headset, 360 video editing
Id: K7QuLhQlplA
Channel Id: undefined
Length: 21min 5sec (1265 seconds)
Published: Tue Feb 25 2020
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