How to Morph Particles into Shapes in Blender

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hello everybody and welcome back to another blender made easy tutorial today we're gonna be learning how to morph particles into shapes so this is a pretty easy method and we're gonna be using keyed particles for this thing so first off let's move this cube over to the right this is gonna be the first shape that we're gonna morph the particles into and let's add a couple more shapes and this can be whatever you want it can be a UV sphere cube a character even whatever you want so I'm just gonna add in the basic shapes so let's go with a UV sphere so we'll just add that one in I'll scale it up just a little bit to match the same size as this then I'll add in one more object for the particles to morph into let's add in a cylinder so I'll add in a cylinder and we'll move it over to the right I'll scale it up also so this is gonna be our three shapes that the particles are gonna morph into so let's select the first one right here this cube and go over to the particle system I'm gonna click new and leave the type at emitter so this number right here is gonna be the number of particles that it are going to form the shape of the cube so if you want a more like closed tight particle system you would want this at a higher number I'm just gonna go with a value of 5,000 I think that'll work perfectly fine we also want to make the sure that the start and end frame are the exact same so set that to 1 so all of the particles will be emitted all at once so you can see them right there if you want to you can change this to volume and if you turned it to volume I'll press Z you'll see that the entire cube is now filled out if I go into faces you'll see that just the faces are the are filled out with the particles but if I go to volume the entire thing is I'll leave it at faces next we want to make sure that there's no physics for that so turn that off these three shapes right here are just the base form for the keyed particles we're gonna be adding in another particle system in a little bit and that will be the main particle system that will actually go between the different shapes this is just the outline or sort of like the guide for the other particle system you can think of it as that so there we go with the physics set to nothing we can go ahead and add the same particle system to these two so I'll right click on this one and this one then I'll shift right click back on this one so the one that has the particle system is the active object then I'll hit control L and modifiers there we go and we can see the particle system is now on these objects as well perfect we can also change the lifetime to a value of 250 so they don't disappear great now let's add in another cube or another object for the next particle system so I'll go mesh and then cute I'll drag this back and then hit new we want to make sure that the number is the same amount as these ones so that number is 5,000 I'll set the end frame to 1 so they all get emitted at once now if we come down to the physics there's an option for a keyed let's click on that now here is where we're going to set the key particles in what shapes it's going to morph into so the first one is going to be the cube so hit that plus sign and then select the cube underneath this drop down menu we'll go cube there we go we can see it going around Oh looks like I said it to 500 not 5,000 so that's what it is so set that to 5,000 now let's come back down here alright so there we go you can see it's on every single particle system so if I turn this off real quick you can see that the particles are right there and it's in the exact same spot if I turn it back on perfect okay so now let's add in the other one so a UV sphere and a cylinder I'm gonna hit the plus sign and go to here and select UV sphere then one more time I will go to the cylinder right here alright so currently the lifetime is set to 50 and if you don't check use timing I'll describe that in just a second the lifetime controls how fast it will go through so over 50 frames it will go from the cube to the UV sphere to the cylinder I'll play this and you'll see what it does there we go I'll press Z for wireframe so you can see it a little bit better I'll play it one more time UV sphere and then BOOM and as you can see once it hit 50 it went it has the full shape of the cylinder if I wanted to go slower I can turn this up so let's go 100 frames so over 100 frames it will go from the cube to the UV sphere to the cylinder and you can see it's going a little bit slower but this isn't really the best I want to have more control over this so to do that you can click use timing if you check that this is where you can set the time and the duration so let's go through this the first one we can leave the time at zero because I want it to be the full cube at frame 0 the duration of how long it will last as a cube is right here so I'll set this to 25 frames so over 25 frames it will stay the cube once a reaches 25 frames it will then transition so let's go over to here so this time we need to set it to like a value of 50 so over 25 frames it will be transition time so we have to do a little bit of math the duration I'm also going to set to 25 so now we're at 75 frames the next one I want to set it to 100 so 25 frames for transition and then we can just leave the duration at 0 because it's the end and we don't have to set a duration so let's see what this looks like now so over 25 frames 25 goes over 25 goes over and then stays right there we need to make sure that the life time is a little bit longer so you can actually see the particles on the cylinder so I'll turn this up to 150 let's see what this looks like boom and there we go not too bad that's pretty cool but there's even more that you can do with this key particles it doesn't have to be a still particle system it can be moving particles such as fluid or a curved modifier or something like that so let's do that real quick let's go over to the second layer I'll press shift to see to snap my cursor to the center then I'll press shift a let's add in a cube this is gonna be the boundary for our fluid particles that we'll be adding in just a second I'll go into front of you and I'll scale it up and then scale it all in the X just a little bit and then drag it up then I'll press shift a let's add in a plane go in the front view again rotate this plane 90 degrees holding down control and then just place it right here now right-click on your cube and let's add in a collision object so the particles will actually stick to it so we'll go collision and then I'll just turn up the dampening the dampening is just the like the bounciness so if you leave it at zero the particles will bounce pretty high so I want to make sure they don't bounce too much I'll just go at a value of 0.8 I think that will work perfectly fine next on the plane I'm gonna add in a new particle system we'll call this one fluid so just type fluid right there and then scroll down to the fluid section in the physics now here there's a lot of settings and it might look pretty intimidating don't worry I've already created a tutorial on this if you want to go check that out there'll be a little icon in the top right that will pop out so the only setting that I really want to mess with is the interaction radius so I'm gonna turn this up to a value of 1.6 think they'll work perfectly fine I'm gonna set the number to the same amount so let's go 5,000 right there and then I'll press all day and it looks like they're rotating or they're going out the wrong way so I'll just rotate this plane around it this way there we go and I'll play it one more time there we go not too bad so this start and end frame this is just the value of how many particles will be emitted so I'll set this to a value of 100 so over 100 frames 5,000 particles will be emitted let's play this one more time there we go not too bad in the lifetime we also need to turn that up let's go with a value of 250 so let's see what this looks like now there we go so the particles are staying not too bad all right it's great so now let's add in a UV sphere so this animation that I'm creating right now the key particles will be the fluid for a little bit and then they'll go up and envelop the UV sphere so I'll press shift 8 let's go to UV sphere and I'll drag it up hit new on that particle system and set the number to 5000 of course and the end frame to 1 so they're all emitted I'm gonna set the lifetime to 250 so they stay there and then the physics I'm gonna set to nothing all right next we need to add another object just to have the key particles so I'll press shift a will just add in a cube and drag it over to the right then hit new for this I'm going to set it to keyed and now we're ready to mess with the settings ok so I'm gonna right click on this and we can see that the name is plain so we'll go back over here I'll hit the plus sign and then select plane right here now since we set the start and end frame for the fluid we need to make sure that's the same over here so I'm gonna set the end frame to 100 because that's the number that we set for this over here you can see the end frame is at 100 so now that it's lined up we can come down here and click on use timing let's just see what happens when we play this we need to make sure that the lifetime is set to 250 there we go and let's play that one more time and also the number set to 5000 just to match that up all day and there we go we can see it's in the exact same position as the other particles perfect so let's go to let's say 160 so 160 we'll set the duration to 1 at 60 so now we need to add in another key particle system and select this UV sphere so right click on it we can see the name is sphere point 0 0 1 let's go back over here and click on this drop-down menu and go to severe zero zero 1 now the time this is where it's going to be the entire UV sphere so let's say it's at 160 so let's go with 20 frames of transmission time so I'm going to set the end frame or the start frame to 180 so the duration we can just leave at 0 since it will last the entire rest of the animation so let's see what this looks like there we go and once it reaches 160 it will go up there we go look at that that's pretty cool so there you go guys that is how you morph particles into shapes I hope you enjoyed if you learn something new if you created your own particle system animation with this I would love to see it so make sure to post it on Twitter and tag me in it but that's gonna be it for this tutorial thanks for watching and I'll see you guys in the next one
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Channel: Blender Made Easy
Views: 94,460
Rating: undefined out of 5
Keywords: blender, tutorial, blender tutorial, particle system, particle system tutorial, 3d, cycles, morph, shapes, animation, blender animation, blender animation tutorial, blender particles, blender particles tutorial, blender particles animation, blender particles cycles, How to Morph Particles into Shapes in Blender, how to, learn, modeling, blender 3d animation, blender made easy, morphing, keyed, physics, mesh morph
Id: UgmJsLcLXUI
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Length: 10min 48sec (648 seconds)
Published: Tue Nov 28 2017
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